Windows 10 - crash on load
This is the first install of Stellarium on this PC.
Version: 0.15.2
PC specs:
- Intel I7 7700k
- 32gb ram
- Nvidia 1080 TI graphics
Latest drivers are installed and all windows updates are installed.
Upon launching Stellarium, the splash screen shows for a few seconds then the main window loads. Upon loading it immediately crashes with the generic "Stellarium has stopped working" error.
Thinking there is a problem with this machine, I installed Stellarium on two more Windows 10 machines. Stellarium fails to load on those machines as well with the same error.
What I have tried:
- Read FAQ 2734.
- Loaded stellarium with both MESA and ANGLE modes, and even OpenGL diagnostic mode. Crash occurs on all of them.
- Tried both 64bit and 32bit versions. Crash occurs on both.
- Uninstalled and reinstalled the latest Visual C++ 32bit and 64bit packages, both 2012 and 2013 variants. This did not help.
- Made sure Nvidia drivers were the latest.
- Set the QT_ANGLE_PLATFORM variable to "d3d9" as per another thread, then tried ANGLE again, no luck.
- Removed the AppData\
I have searched Launchpad and Google and can see some posts with similar issues, but no "fix" was ever posted.
Below are some log details.
Windows crash report log (snipped to prevent being too long):
Version=1
EventType=BEX64
EventTime=
ReportType=2
Consent=1
UploadTime=
ReportIdentifie
IntegratorRepor
NsAppName=
AppSessionGuid=
TargetAppId=
TargetAppVer=
BootId=4294967295
Response.type=4
Sig[0].
Sig[0].
Sig[1].
Sig[1].
Sig[2].
Sig[2].
Sig[3].Name=Fault Module Name
Sig[3].
Sig[4].Name=Fault Module Version
Sig[4].
Sig[5].Name=Fault Module Timestamp
Sig[5].
Sig[6].
Sig[6].
Sig[7].
Sig[7].
Sig[8].
Sig[8].
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
DynamicSig[
UI[2]=C:\Program Files\Stellariu
UI[3]=Stellarium, the free open source planetarium has stopped working
UI[4]=Windows can check online for a solution to the problem.
UI[5]=Check online for a solution and close the program
UI[6]=Check online for a solution later and close the program
UI[7]=Close the program
Last Run Log (doesnt detect the crash)
2017-05-04T18:08:32
Windows 10
Compiled using MSVC++ 12.0 (Visual Studio 2013)
Qt runtime version: 5.6.1
Qt compilation version: 5.6.1
Addressing mode: 64-bit
Total physical memory: 32698 MB
Available physical memory: 30072 MB
Physical memory in use: 8%
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
C:\Program Files\Stellariu
------
[ This is Stellarium 0.15.0 - http://
[ Copyright (C) 2000-2016 Fabien Chereau et al. ]
------
Writing log file to: "C:\\Users\
File search paths:
0 . "C:\\Users\
1 . "."
Attempting to use an existing older config file.
Clear cache and update config.ini...
Config file is: "C:\\Users\
Detected: OpenGL "4.5"
Driver version string: "4.5.0 NVIDIA 381.65"
GL vendor is "NVIDIA Corporation"
GL renderer is "GeForce GTX 1080 Ti/PCIe/SSE2"
GL Shading Language version is "4.50 NVIDIA"
initializeOpenG
OpenGL Features:
- glActiveTexture() function is available.
- Shader functions are available.
- Vertex and index buffer functions are available.
- Framebuffer object functions are available.
- glBlendColor() is available.
- glBlendEquation() is available.
- glBlendEquation
- glBlendFuncSepa
- Blend subtract mode is available.
- Compressed texture functions are available.
- glSampleCoverage() function is available.
- Separate stencil functions are available.
- Non power of two textures are available.
- Non power of two textures can use GL_REPEAT as wrap parameter.
- The fixed function pipeline is available.
OpenGL shader capabilities and details:
- Vertex Shader: YES
- Fragment Shader: YES
- Geometry Shader: YES
- TessellationControl Shader: YES
- TessellationEva
- Compute Shader: YES
We have 362 OpenGL extensions:
- "GL_AMD_
- "GL_AMD_
- "GL_AMD_
- "GL_AMD_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_copy_image"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_gl_spirv"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_imaging"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_multi_bind"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_robustness"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_shadow"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_sync"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_texture_rg"
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_
- "GL_ARB_window_pos"
- "GL_ATI_
- "GL_ATI_
- "GL_ATI_
- "GL_EXTX_
- "GL_EXT_Cg_shader"
- "GL_EXT_abgr"
- "GL_EXT_bgra"
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_fog_coord"
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_texture3D"
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_EXT_
- "GL_IBM_
- "GL_IBM_
- "GL_KHR_
- "GL_KHR_
- "GL_KHR_
- "GL_KHR_debug"
- "GL_KHR_no_error"
- "GL_KHR_
- "GL_KHR_robustness"
- "GL_KTX_
- "GL_NVX_
- "GL_NVX_
- "GL_NVX_
- "GL_NVX_
- "GL_NVX_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_copy_image"
- "GL_NV_
- "GL_NV_depth_clamp"
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_fence"
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_gpu_shader5"
- "GL_NV_half_float"
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_NV_
- "GL_S3_s3tc"
- "GL_SGIS_
- "GL_SGIS_
- "GL_SGIX_
- "GL_SGIX_shadow"
- "GL_SUN_
- "GL_WIN_swap_hint"
- "WGL_EXT_
EXT_gpu_shader4 MISSING!
GLSL Version Number detected: 4.5
GLSL version is fine, we should not see a graphics problem.
Cache directory is: "C:\\Users\
Sky language is "en_AU"
Application language is "en_AU"
Loading Solar System data ...
Found an old starsConfig.json file, upgrade..
Creates file "C:\\Users\
Loading star data ...
"Loading \".\\stars\
"Loading \".\\stars\
"Loading \".\\stars\
"Loading \".\\stars\
Finished loading star catalogue data, max_geodesic_level: 3
navigation/
Reloading DSO data...
Loaded 10756 DSO records
Loading DSO name data ...
Loaded 221 / 297 DSO name records successfully
Loading star names from ".\\skycultures
Loaded 339 / 339 common star names
Loading star names from ".\\stars\
Loaded 4506 / 4506 scientific star names
Loading variable stars from ".\\stars\
Loaded 6916 / 6916 variable stars
Loading double stars from ".\\stars\
Loaded 16411 / 16411 double stars
Loading cross-identific
Loaded 108279 / 108279 cross-identific
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 88 / 88 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Initializing basic GL shaders...
Creating GUI ...
Loaded plugin "Exoplanets"
[Exoplanets] Version of the format of the catalog: 1
[Exoplanets] loading catalog file: "C:\\Users\
Loaded plugin "FOV"
Loaded plugin "MeteorShowers"
MeteorShowersMgr: Loading catalog file: "C:\\Users\
Loaded plugin "Novae"
Novae: version of the catalog: 1
Novae: loading catalog file: "C:\\Users\
Loaded plugin "Oculars"
Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for configuration.
Oculars:
Oculars:
Loaded plugin "Satellites"
Satellites::init copied default satellites.json to "C:\\Users\
Satellites: loading catalog file: "C:\\Users\
Satellite has invalid orbit: "DELTA 1 R/B" "08063"
Satellite has invalid orbit: "FLOCK 1D-2" "40452"
Satellite has invalid orbit: "GEARRS-1" "40456"
Loaded plugin "SolarSystemEditor"
Using the ssystem.ini file that already exists in the user directory...
Question information
- Language:
- English Edit question
- Status:
- Solved
- For:
- Stellarium Edit question
- Assignee:
- No assignee Edit question
- Solved by:
- Nathan
- Solved:
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