Windows 10 - crash on load

Asked by Nathan

This is the first install of Stellarium on this PC.
Version: 0.15.2

PC specs:
- Intel I7 7700k
- 32gb ram
- Nvidia 1080 TI graphics

Latest drivers are installed and all windows updates are installed.
Upon launching Stellarium, the splash screen shows for a few seconds then the main window loads. Upon loading it immediately crashes with the generic "Stellarium has stopped working" error.
Thinking there is a problem with this machine, I installed Stellarium on two more Windows 10 machines. Stellarium fails to load on those machines as well with the same error.

What I have tried:
- Read FAQ 2734.
- Loaded stellarium with both MESA and ANGLE modes, and even OpenGL diagnostic mode. Crash occurs on all of them.
- Tried both 64bit and 32bit versions. Crash occurs on both.
- Uninstalled and reinstalled the latest Visual C++ 32bit and 64bit packages, both 2012 and 2013 variants. This did not help.
- Made sure Nvidia drivers were the latest.
- Set the QT_ANGLE_PLATFORM variable to "d3d9" as per another thread, then tried ANGLE again, no luck.
- Removed the AppData\\Roaming\\Stellarium\ folder incase of corruption.

I have searched Launchpad and Google and can see some posts with similar issues, but no "fix" was ever posted.
Below are some log details.

Windows crash report log (snipped to prevent being too long):
Version=1
EventType=BEX64
EventTime=131383557919677450
ReportType=2
Consent=1
UploadTime=131383581257143683
ReportIdentifier=98bc6e61-3099-11e7-b442-d8fb5e4749d5
IntegratorReportIdentifier=88b4e90c-3cbb-4ce7-be77-7ded12a9f7c7
NsAppName=stellarium.exe
AppSessionGuid=000014d0-0001-0024-4e70-3559a6c4d201
TargetAppId=W:0006bf24345e39e43b4ba90a3c2db21f987c00000904!0000e09b55f37ea3dd87878b4bd73d3aaec0e0815e3f!stellarium.exe
TargetAppVer=2017//03//21:14:20:01!b241ac!stellarium.exe
BootId=4294967295
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=stellarium.exe
Sig[1].Name=Application Version
Sig[1].Value=0.15.2.0
Sig[2].Name=Application Timestamp
Sig[2].Value=58d13691
Sig[3].Name=Fault Module Name
Sig[3].Value=MSVCR120.dll
Sig[4].Name=Fault Module Version
Sig[4].Value=12.0.21005.1
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=524f83ff
Sig[6].Name=Exception Offset
Sig[6].Value=0000000000074a30
Sig[7].Name=Exception Code
Sig[7].Value=c0000409
Sig[8].Name=Exception Data
Sig[8].Value=0000000000000007
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.14393.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=3081
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=e226
DynamicSig[23].Name=Additional Information 2
DynamicSig[23].Value=e2266bc7d55d1801da35ba7a959d3b9b
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=4841
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=48415c725f40c194751ac8d158d454ef
UI[2]=C:\Program Files\Stellarium\stellarium.exe
UI[3]=Stellarium, the free open source planetarium has stopped working
UI[4]=Windows can check online for a solution to the problem.
UI[5]=Check online for a solution and close the program
UI[6]=Check online for a solution later and close the program
UI[7]=Close the program

Last Run Log (doesnt detect the crash)
2017-05-04T18:08:32
Windows 10
Compiled using MSVC++ 12.0 (Visual Studio 2013)
Qt runtime version: 5.6.1
Qt compilation version: 5.6.1
Addressing mode: 64-bit
Total physical memory: 32698 MB
Available physical memory: 30072 MB
Physical memory in use: 8%
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Processor speed: 4200 MHz
Processor name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
C:\Program Files\Stellarium0.15.0\stellarium.exe --dump-opengl-details
 -------------------------------------------------------
[ This is Stellarium 0.15.0 - http://www.stellarium.org ]
[ Copyright (C) 2000-2016 Fabien Chereau et al. ]
 -------------------------------------------------------
Writing log file to: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\log.txt"
File search paths:
  0 . "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium"
  1 . "."
Attempting to use an existing older config file.
Clear cache and update config.ini...
Config file is: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\config.ini"
Detected: OpenGL "4.5"
Driver version string: "4.5.0 NVIDIA 381.65"
GL vendor is "NVIDIA Corporation"
GL renderer is "GeForce GTX 1080 Ti/PCIe/SSE2"
GL Shading Language version is "4.50 NVIDIA"
initializeOpenGLFunctions()...
OpenGL Features:
 - glActiveTexture() function is available.
 - Shader functions are available.
 - Vertex and index buffer functions are available.
 - Framebuffer object functions are available.
 - glBlendColor() is available.
 - glBlendEquation() is available.
 - glBlendEquationSeparate() is available.
 - glBlendFuncSeparate() is available.
 - Blend subtract mode is available.
 - Compressed texture functions are available.
 - glSampleCoverage() function is available.
 - Separate stencil functions are available.
 - Non power of two textures are available.
 - Non power of two textures can use GL_REPEAT as wrap parameter.
 - The fixed function pipeline is available.
OpenGL shader capabilities and details:
 - Vertex Shader: YES
 - Fragment Shader: YES
 - Geometry Shader: YES
 - TessellationControl Shader: YES
 - TessellationEvaluation Shader: YES
 - Compute Shader: YES
We have 362 OpenGL extensions:
 - "GL_AMD_multi_draw_indirect"
 - "GL_AMD_seamless_cubemap_per_texture"
 - "GL_AMD_vertex_shader_layer"
 - "GL_AMD_vertex_shader_viewport_index"
 - "GL_ARB_ES2_compatibility"
 - "GL_ARB_ES3_1_compatibility"
 - "GL_ARB_ES3_2_compatibility"
 - "GL_ARB_ES3_compatibility"
 - "GL_ARB_arrays_of_arrays"
 - "GL_ARB_base_instance"
 - "GL_ARB_bindless_texture"
 - "GL_ARB_blend_func_extended"
 - "GL_ARB_buffer_storage"
 - "GL_ARB_clear_buffer_object"
 - "GL_ARB_clear_texture"
 - "GL_ARB_clip_control"
 - "GL_ARB_color_buffer_float"
 - "GL_ARB_compatibility"
 - "GL_ARB_compressed_texture_pixel_storage"
 - "GL_ARB_compute_shader"
 - "GL_ARB_compute_variable_group_size"
 - "GL_ARB_conditional_render_inverted"
 - "GL_ARB_conservative_depth"
 - "GL_ARB_copy_buffer"
 - "GL_ARB_copy_image"
 - "GL_ARB_cull_distance"
 - "GL_ARB_debug_output"
 - "GL_ARB_depth_buffer_float"
 - "GL_ARB_depth_clamp"
 - "GL_ARB_depth_texture"
 - "GL_ARB_derivative_control"
 - "GL_ARB_direct_state_access"
 - "GL_ARB_draw_buffers"
 - "GL_ARB_draw_buffers_blend"
 - "GL_ARB_draw_elements_base_vertex"
 - "GL_ARB_draw_indirect"
 - "GL_ARB_draw_instanced"
 - "GL_ARB_enhanced_layouts"
 - "GL_ARB_explicit_attrib_location"
 - "GL_ARB_explicit_uniform_location"
 - "GL_ARB_fragment_coord_conventions"
 - "GL_ARB_fragment_layer_viewport"
 - "GL_ARB_fragment_program"
 - "GL_ARB_fragment_program_shadow"
 - "GL_ARB_fragment_shader"
 - "GL_ARB_fragment_shader_interlock"
 - "GL_ARB_framebuffer_no_attachments"
 - "GL_ARB_framebuffer_object"
 - "GL_ARB_framebuffer_sRGB"
 - "GL_ARB_geometry_shader4"
 - "GL_ARB_get_program_binary"
 - "GL_ARB_get_texture_sub_image"
 - "GL_ARB_gl_spirv"
 - "GL_ARB_gpu_shader5"
 - "GL_ARB_gpu_shader_fp64"
 - "GL_ARB_gpu_shader_int64"
 - "GL_ARB_half_float_pixel"
 - "GL_ARB_half_float_vertex"
 - "GL_ARB_imaging"
 - "GL_ARB_indirect_parameters"
 - "GL_ARB_instanced_arrays"
 - "GL_ARB_internalformat_query"
 - "GL_ARB_internalformat_query2"
 - "GL_ARB_invalidate_subdata"
 - "GL_ARB_map_buffer_alignment"
 - "GL_ARB_map_buffer_range"
 - "GL_ARB_multi_bind"
 - "GL_ARB_multi_draw_indirect"
 - "GL_ARB_multisample"
 - "GL_ARB_multitexture"
 - "GL_ARB_occlusion_query"
 - "GL_ARB_occlusion_query2"
 - "GL_ARB_parallel_shader_compile"
 - "GL_ARB_pipeline_statistics_query"
 - "GL_ARB_pixel_buffer_object"
 - "GL_ARB_point_parameters"
 - "GL_ARB_point_sprite"
 - "GL_ARB_post_depth_coverage"
 - "GL_ARB_program_interface_query"
 - "GL_ARB_provoking_vertex"
 - "GL_ARB_query_buffer_object"
 - "GL_ARB_robust_buffer_access_behavior"
 - "GL_ARB_robustness"
 - "GL_ARB_sample_locations"
 - "GL_ARB_sample_shading"
 - "GL_ARB_sampler_objects"
 - "GL_ARB_seamless_cube_map"
 - "GL_ARB_seamless_cubemap_per_texture"
 - "GL_ARB_separate_shader_objects"
 - "GL_ARB_shader_atomic_counter_ops"
 - "GL_ARB_shader_atomic_counters"
 - "GL_ARB_shader_ballot"
 - "GL_ARB_shader_bit_encoding"
 - "GL_ARB_shader_clock"
 - "GL_ARB_shader_draw_parameters"
 - "GL_ARB_shader_group_vote"
 - "GL_ARB_shader_image_load_store"
 - "GL_ARB_shader_image_size"
 - "GL_ARB_shader_objects"
 - "GL_ARB_shader_precision"
 - "GL_ARB_shader_storage_buffer_object"
 - "GL_ARB_shader_subroutine"
 - "GL_ARB_shader_texture_image_samples"
 - "GL_ARB_shader_texture_lod"
 - "GL_ARB_shader_viewport_layer_array"
 - "GL_ARB_shading_language_100"
 - "GL_ARB_shading_language_420pack"
 - "GL_ARB_shading_language_include"
 - "GL_ARB_shading_language_packing"
 - "GL_ARB_shadow"
 - "GL_ARB_sparse_buffer"
 - "GL_ARB_sparse_texture"
 - "GL_ARB_sparse_texture2"
 - "GL_ARB_sparse_texture_clamp"
 - "GL_ARB_stencil_texturing"
 - "GL_ARB_sync"
 - "GL_ARB_tessellation_shader"
 - "GL_ARB_texture_barrier"
 - "GL_ARB_texture_border_clamp"
 - "GL_ARB_texture_buffer_object"
 - "GL_ARB_texture_buffer_object_rgb32"
 - "GL_ARB_texture_buffer_range"
 - "GL_ARB_texture_compression"
 - "GL_ARB_texture_compression_bptc"
 - "GL_ARB_texture_compression_rgtc"
 - "GL_ARB_texture_cube_map"
 - "GL_ARB_texture_cube_map_array"
 - "GL_ARB_texture_env_add"
 - "GL_ARB_texture_env_combine"
 - "GL_ARB_texture_env_crossbar"
 - "GL_ARB_texture_env_dot3"
 - "GL_ARB_texture_filter_minmax"
 - "GL_ARB_texture_float"
 - "GL_ARB_texture_gather"
 - "GL_ARB_texture_mirror_clamp_to_edge"
 - "GL_ARB_texture_mirrored_repeat"
 - "GL_ARB_texture_multisample"
 - "GL_ARB_texture_non_power_of_two"
 - "GL_ARB_texture_query_levels"
 - "GL_ARB_texture_query_lod"
 - "GL_ARB_texture_rectangle"
 - "GL_ARB_texture_rg"
 - "GL_ARB_texture_rgb10_a2ui"
 - "GL_ARB_texture_stencil8"
 - "GL_ARB_texture_storage"
 - "GL_ARB_texture_storage_multisample"
 - "GL_ARB_texture_swizzle"
 - "GL_ARB_texture_view"
 - "GL_ARB_timer_query"
 - "GL_ARB_transform_feedback2"
 - "GL_ARB_transform_feedback3"
 - "GL_ARB_transform_feedback_instanced"
 - "GL_ARB_transform_feedback_overflow_query"
 - "GL_ARB_transpose_matrix"
 - "GL_ARB_uniform_buffer_object"
 - "GL_ARB_vertex_array_bgra"
 - "GL_ARB_vertex_array_object"
 - "GL_ARB_vertex_attrib_64bit"
 - "GL_ARB_vertex_attrib_binding"
 - "GL_ARB_vertex_buffer_object"
 - "GL_ARB_vertex_program"
 - "GL_ARB_vertex_shader"
 - "GL_ARB_vertex_type_10f_11f_11f_rev"
 - "GL_ARB_vertex_type_2_10_10_10_rev"
 - "GL_ARB_viewport_array"
 - "GL_ARB_window_pos"
 - "GL_ATI_draw_buffers"
 - "GL_ATI_texture_float"
 - "GL_ATI_texture_mirror_once"
 - "GL_EXTX_framebuffer_mixed_formats"
 - "GL_EXT_Cg_shader"
 - "GL_EXT_abgr"
 - "GL_EXT_bgra"
 - "GL_EXT_bindable_uniform"
 - "GL_EXT_blend_color"
 - "GL_EXT_blend_equation_separate"
 - "GL_EXT_blend_func_separate"
 - "GL_EXT_blend_minmax"
 - "GL_EXT_blend_subtract"
 - "GL_EXT_compiled_vertex_array"
 - "GL_EXT_depth_bounds_test"
 - "GL_EXT_direct_state_access"
 - "GL_EXT_draw_buffers2"
 - "GL_EXT_draw_instanced"
 - "GL_EXT_draw_range_elements"
 - "GL_EXT_fog_coord"
 - "GL_EXT_framebuffer_blit"
 - "GL_EXT_framebuffer_multisample"
 - "GL_EXT_framebuffer_multisample_blit_scaled"
 - "GL_EXT_framebuffer_object"
 - "GL_EXT_framebuffer_sRGB"
 - "GL_EXT_geometry_shader4"
 - "GL_EXT_gpu_program_parameters"
 - "GL_EXT_gpu_shader4"
 - "GL_EXT_import_sync_object"
 - "GL_EXT_multi_draw_arrays"
 - "GL_EXT_packed_depth_stencil"
 - "GL_EXT_packed_float"
 - "GL_EXT_packed_pixels"
 - "GL_EXT_pixel_buffer_object"
 - "GL_EXT_point_parameters"
 - "GL_EXT_polygon_offset_clamp"
 - "GL_EXT_post_depth_coverage"
 - "GL_EXT_provoking_vertex"
 - "GL_EXT_raster_multisample"
 - "GL_EXT_rescale_normal"
 - "GL_EXT_secondary_color"
 - "GL_EXT_separate_shader_objects"
 - "GL_EXT_separate_specular_color"
 - "GL_EXT_shader_image_load_formatted"
 - "GL_EXT_shader_image_load_store"
 - "GL_EXT_shader_integer_mix"
 - "GL_EXT_shadow_funcs"
 - "GL_EXT_sparse_texture2"
 - "GL_EXT_stencil_two_side"
 - "GL_EXT_stencil_wrap"
 - "GL_EXT_texture3D"
 - "GL_EXT_texture_array"
 - "GL_EXT_texture_buffer_object"
 - "GL_EXT_texture_compression_dxt1"
 - "GL_EXT_texture_compression_latc"
 - "GL_EXT_texture_compression_rgtc"
 - "GL_EXT_texture_compression_s3tc"
 - "GL_EXT_texture_cube_map"
 - "GL_EXT_texture_edge_clamp"
 - "GL_EXT_texture_env_add"
 - "GL_EXT_texture_env_combine"
 - "GL_EXT_texture_env_dot3"
 - "GL_EXT_texture_filter_anisotropic"
 - "GL_EXT_texture_filter_minmax"
 - "GL_EXT_texture_integer"
 - "GL_EXT_texture_lod"
 - "GL_EXT_texture_lod_bias"
 - "GL_EXT_texture_mirror_clamp"
 - "GL_EXT_texture_object"
 - "GL_EXT_texture_sRGB"
 - "GL_EXT_texture_sRGB_decode"
 - "GL_EXT_texture_shared_exponent"
 - "GL_EXT_texture_storage"
 - "GL_EXT_texture_swizzle"
 - "GL_EXT_timer_query"
 - "GL_EXT_transform_feedback2"
 - "GL_EXT_vertex_array"
 - "GL_EXT_vertex_array_bgra"
 - "GL_EXT_vertex_attrib_64bit"
 - "GL_EXT_window_rectangles"
 - "GL_IBM_rasterpos_clip"
 - "GL_IBM_texture_mirrored_repeat"
 - "GL_KHR_blend_equation_advanced"
 - "GL_KHR_blend_equation_advanced_coherent"
 - "GL_KHR_context_flush_control"
 - "GL_KHR_debug"
 - "GL_KHR_no_error"
 - "GL_KHR_robust_buffer_access_behavior"
 - "GL_KHR_robustness"
 - "GL_KTX_buffer_region"
 - "GL_NVX_blend_equation_advanced_multi_draw_buffers"
 - "GL_NVX_conditional_render"
 - "GL_NVX_gpu_memory_info"
 - "GL_NVX_multigpu_info"
 - "GL_NVX_nvenc_interop"
 - "GL_NV_ES1_1_compatibility"
 - "GL_NV_ES3_1_compatibility"
 - "GL_NV_alpha_to_coverage_dither_control"
 - "GL_NV_bindless_multi_draw_indirect"
 - "GL_NV_bindless_multi_draw_indirect_count"
 - "GL_NV_bindless_texture"
 - "GL_NV_blend_equation_advanced"
 - "GL_NV_blend_equation_advanced_coherent"
 - "GL_NV_blend_square"
 - "GL_NV_clip_space_w_scaling"
 - "GL_NV_command_list"
 - "GL_NV_compute_program5"
 - "GL_NV_conditional_render"
 - "GL_NV_conservative_raster"
 - "GL_NV_conservative_raster_dilate"
 - "GL_NV_conservative_raster_pre_snap_triangles"
 - "GL_NV_copy_depth_to_color"
 - "GL_NV_copy_image"
 - "GL_NV_depth_buffer_float"
 - "GL_NV_depth_clamp"
 - "GL_NV_draw_texture"
 - "GL_NV_draw_vulkan_image"
 - "GL_NV_explicit_multisample"
 - "GL_NV_fence"
 - "GL_NV_fill_rectangle"
 - "GL_NV_float_buffer"
 - "GL_NV_fog_distance"
 - "GL_NV_fragment_coverage_to_color"
 - "GL_NV_fragment_program"
 - "GL_NV_fragment_program2"
 - "GL_NV_fragment_program_option"
 - "GL_NV_fragment_shader_interlock"
 - "GL_NV_framebuffer_mixed_samples"
 - "GL_NV_framebuffer_multisample_coverage"
 - "GL_NV_geometry_shader4"
 - "GL_NV_geometry_shader_passthrough"
 - "GL_NV_gpu_program4"
 - "GL_NV_gpu_program4_1"
 - "GL_NV_gpu_program5"
 - "GL_NV_gpu_program5_mem_extended"
 - "GL_NV_gpu_program_fp64"
 - "GL_NV_gpu_shader5"
 - "GL_NV_half_float"
 - "GL_NV_internalformat_sample_query"
 - "GL_NV_light_max_exponent"
 - "GL_NV_multisample_coverage"
 - "GL_NV_multisample_filter_hint"
 - "GL_NV_occlusion_query"
 - "GL_NV_packed_depth_stencil"
 - "GL_NV_parameter_buffer_object"
 - "GL_NV_parameter_buffer_object2"
 - "GL_NV_path_rendering"
 - "GL_NV_path_rendering_shared_edge"
 - "GL_NV_pixel_data_range"
 - "GL_NV_point_sprite"
 - "GL_NV_primitive_restart"
 - "GL_NV_register_combiners"
 - "GL_NV_register_combiners2"
 - "GL_NV_sample_locations"
 - "GL_NV_sample_mask_override_coverage"
 - "GL_NV_shader_atomic_counters"
 - "GL_NV_shader_atomic_float"
 - "GL_NV_shader_atomic_float64"
 - "GL_NV_shader_atomic_fp16_vector"
 - "GL_NV_shader_atomic_int64"
 - "GL_NV_shader_buffer_load"
 - "GL_NV_shader_storage_buffer_object"
 - "GL_NV_shader_thread_group"
 - "GL_NV_shader_thread_shuffle"
 - "GL_NV_stereo_view_rendering"
 - "GL_NV_texgen_reflection"
 - "GL_NV_texture_barrier"
 - "GL_NV_texture_compression_vtc"
 - "GL_NV_texture_env_combine4"
 - "GL_NV_texture_multisample"
 - "GL_NV_texture_rectangle"
 - "GL_NV_texture_shader"
 - "GL_NV_texture_shader2"
 - "GL_NV_texture_shader3"
 - "GL_NV_transform_feedback"
 - "GL_NV_transform_feedback2"
 - "GL_NV_uniform_buffer_unified_memory"
 - "GL_NV_vertex_array_range"
 - "GL_NV_vertex_array_range2"
 - "GL_NV_vertex_attrib_integer_64bit"
 - "GL_NV_vertex_buffer_unified_memory"
 - "GL_NV_vertex_program"
 - "GL_NV_vertex_program1_1"
 - "GL_NV_vertex_program2"
 - "GL_NV_vertex_program2_option"
 - "GL_NV_vertex_program3"
 - "GL_NV_viewport_array2"
 - "GL_NV_viewport_swizzle"
 - "GL_S3_s3tc"
 - "GL_SGIS_generate_mipmap"
 - "GL_SGIS_texture_lod"
 - "GL_SGIX_depth_texture"
 - "GL_SGIX_shadow"
 - "GL_SUN_slice_accum"
 - "GL_WIN_swap_hint"
 - "WGL_EXT_swap_control"
EXT_gpu_shader4 MISSING!
GLSL Version Number detected: 4.5
GLSL version is fine, we should not see a graphics problem.
Cache directory is: "C:\\Users\\whzzz28\\AppData\\Local\\stellarium\\stellarium\\cache"
Sky language is "en_AU"
Application language is "en_AU"
Loading Solar System data ...
Found an old starsConfig.json file, upgrade..
Creates file "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\stars\\default\\starsConfig.json"
Loading star data ...
"Loading \".\\stars\\default\\stars_0_0v0_6.cat\": 0_0v0_6; 4979"
"Loading \".\\stars\\default\\stars_1_0v0_6.cat\": 1_0v0_6; 21800"
"Loading \".\\stars\\default\\stars_2_0v0_6.cat\": 2_0v0_6; 150705"
"Loading \".\\stars\\default\\stars_3_1v0_3.cat\": 3_1v0_3; 428466"
Finished loading star catalogue data, max_geodesic_level: 3
navigation/preset_sky_time is a double - treating as jday: "2451514.25001"
Reloading DSO data...
Loaded 10756 DSO records
Loading DSO name data ...
Loaded 221 / 297 DSO name records successfully
Loading star names from ".\\skycultures\\western\\star_names.fab"
Loaded 339 / 339 common star names
Loading star names from ".\\stars\\default\\name.fab"
Loaded 4506 / 4506 scientific star names
Loading variable stars from ".\\stars\\default\\gcvs_hip_part.dat"
Loaded 6916 / 6916 variable stars
Loading double stars from ".\\stars\\default\\wds_hip_part.dat"
Loaded 16411 / 16411 double stars
Loading cross-identification data from ".\\stars\\default\\cross-id.dat"
Loaded 108279 / 108279 cross-identification data records for stars
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 88 / 88 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Initializing basic GL shaders...
Creating GUI ...
Loaded plugin "Exoplanets"
[Exoplanets] Version of the format of the catalog: 1
[Exoplanets] loading catalog file: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\modules\\Exoplanets\\exoplanets.json"
Loaded plugin "FOV"
Loaded plugin "MeteorShowers"
MeteorShowersMgr: Loading catalog file: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\modules\\MeteorShowers\\showers.json"
Loaded plugin "Novae"
Novae: version of the catalog: 1
Novae: loading catalog file: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\modules\\Novae\\novae.json"
Loaded plugin "Oculars"
Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for configuration.
Oculars::validateIniFile ocular.ini exists at: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\modules\\Oculars\\ocular.ini" . Checking version...
Oculars::validateIniFile found existing ini file version 3.1
Loaded plugin "Satellites"
Satellites::init copied default satellites.json to "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\modules\\Satellites\\satellites.json"
Satellites: loading catalog file: "C:\\Users\\whzzz28\\AppData\\Roaming\\Stellarium\\modules\\Satellites\\satellites.json"
Satellite has invalid orbit: "DELTA 1 R/B" "08063"
Satellite has invalid orbit: "FLOCK 1D-2" "40452"
Satellite has invalid orbit: "GEARRS-1" "40456"
Loaded plugin "SolarSystemEditor"
Using the ssystem.ini file that already exists in the user directory...

Question information

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Stellarium Edit question
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Solved by:
Nathan
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Last reply:
Revision history for this message
gzotti (georg-zotti) said :
#1

Current version is 0.15.2. Please try that one.

Revision history for this message
Nathan (whzzz28) said :
#2

Hi,

That is the version I am using. The latest available on your website.
I have also tried 0.15.1 and 0.15.0.
Both of those versions also crash on load.

Revision history for this message
gzotti (georg-zotti) said :
#3

OK, the log you posted was from 0.15.0.
No idea what's going on. This must be the fastest PC I have ever seen a logfile from. Computer too fast? ;-)
(likely it's something else, though...)

Revision history for this message
Alexander Wolf (alexwolf) said :
#4

> EXT_gpu_shader4 MISSING!

How is possible?

Are you install drivers from Nvidia website?

Revision history for this message
Alexander Wolf (alexwolf) said :
#5

Wait!

>Sig[3].Name=Fault Module Name
>Sig[3].Value=MSVCR120.dll
>Sig[4].Name=Fault Module Version
>Sig[4].Value=12.0.21005.1

Please try deinstall MSVC Redist 2012 and reinstall Stellarium (with installation of MSVC Redist)

Revision history for this message
Nathan (whzzz28) said :
#6

Hi,

Latest drivers were installed from the Nvidia site. I assume EXT_gpu_shader4 is meant to be included in the driver package, if not, let me know what package I require.

I uninstalled the Microsoft Visual C++ 2012 64bit and 32bit package and tested Stellarium.
It works! Stellarium loaded, but performance was terrible. 10-15fps and constant high CPU usage.

I then uninstalled Stellarium and reinstalled it. Stellarium no longer works, crashes on load.
I manually re-installed the Microsoft Visual C++ 2012 64bit and 32bit packages, tried to load Stellarium again, but crashes on load.

I then uninstalled the Microsoft Visual C++ 2012 64bit and 32bit packages again, but Stellarium crashes on load, unlike last time where I uninstalled this package and it worked.
I then uninstalled both VC2012 and VC2013 64bit and 32bit package, then reinstalled Stellarium to let Stellarium install what it wants, but Stellarium still crashes on load.

Also, I have tested Stellarium on a fresh install of Windows 10. Nothing expect drivers installed, and it too crashes on load.

I suspect it is related to the Microsoft Visual C++ packages in some way, but no idea how. Would not surprise me if Microsoft did something in the latest Windows 10 creators update that is causing problems.

So while Stellarium (sort of) worked briefly, its back in non working state.
Any other suggestions?

Revision history for this message
Alexander Wolf (alexwolf) said :
#7

Could you check latest beta?

Revision history for this message
Nathan (whzzz28) said :
#8

Hi,

Downloaded 0.90.0.9333.
Uninstalled stable, rebooted, installed the beta.
Application now loads, does not crash on load!

Ill mark this as resolved now.
Although there is a strange FPS drop at random in the beta.
At least it loads though.

Revision history for this message
Alexander Wolf (alexwolf) said :
#9

Hmm... Are you don't have allowed internet connection for Stellarium by default?

Revision history for this message
gzotti (georg-zotti) said :
#10

High CPU usage indicates usage of the Mesa Software-OpenGL system. Odd for such a dream machine.

I am not sure the EXT_gpu_shader4 is required. I had once read it may be important for us (therefore a special test), but maybe it is just not listed explicitly on NVidia when OpenGL version is 4. (I have the same warning on a Geforce 960M.)

Revision history for this message
Alexander Wolf (alexwolf) said :
#11

Cound you put main/check_requirements = false in config.ini and check it again?

Revision history for this message
Nathan (whzzz28) said :
#12

Stellarium has internet access, I did successfully download a few star packs once the Beta version started working.

And sadly, I am back to Stellarium crashing on load. After a reboot of the PC, when Stellarium did work, Stellarium no longer loads and crashes with the same error.

I put check_requirements = false under [main] in config.ini under C:/users/whzzz28/AppData/Roaming/Stellarium.
I tried both the Beta 0.90 and 0.15.2 (separate PC) but Stellarium crashes on load.

Revision history for this message
D (dap-42) said :
#13

Just came back to using Stellarium and ran into this problem after installing version 16. Running Win10 1703. Lenovo Laptop with ATI/Intel GPU.

Tried reinstalling C++ redistributables 2017,2013,and 2008 both x64 and x32 versions. (2015 doesn't seem to install if 2017 is installed.)

ATI drivers actually just upgrade while testing this out, but no change.

Tried both x32 and x64 version of Stellarium back to 15.1. Errors are:

--x32 version--
Faulting application name: stellarium.exe, version: 0.16.0.0, time stamp: 0x594a47cb
Faulting module name: MSVCR120.dll, version: 12.0.21005.1, time stamp: 0x524f7ce6
Exception code: 0xc0000409
Fault offset: 0x000a7666
Faulting process id: 0x1d2c
Faulting application start time: 0x01d31a45def0a771
Faulting application path: C:\Program Files (x86)\Stellarium\stellarium.exe
Faulting module path: C:\WINDOWS\SYSTEM32\MSVCR120.dll
Report Id: f3f890ef-fead-4293-8f8c-d024e0b19f6b
Faulting package full name:
Faulting package-relative application ID:

and

--x64 version--
Faulting application name: stellarium.exe, version: 0.16.0.0, time stamp: 0x594a4ef4
Faulting module name: MSVCR120.dll, version: 12.0.40649.5, time stamp: 0x56bc00d3
Exception code: 0xc0000409
Fault offset: 0x0000000000074a30
Faulting process id: 0x22b0
Faulting application start time: 0x01d31a45b7a444e2
Faulting application path: C:\Program Files\Stellarium\stellarium.exe
Faulting module path: C:\WINDOWS\SYSTEM32\MSVCR120.dll
Report Id: a827f959-6694-4440-9b9d-170a46208743
Faulting package full name:
Faulting package-relative application ID:

Noticed this microsoft article. Not sure if it's applicable or not, but figured I'd ask.
https://social.technet.microsoft.com/Forums/ie/en-US/c9f2357f-46c4-4da9-9346-66b1d406aa00/faulting-module-path-cwindowssystem32msvcr120dll?forum=w7itproappcompat

Also whereas I can use this app on my Mac Sierra, I'm having trouble getting a telescope added. I can launch the telescope control module and enter in the info, but when I hit save, it doesn't actually save it as a telescope. A bit disappointing that I can't get either of my machines to work.

Any ideas?