Discrepancies between mesh and wall interactions
Hi,
I'm running a simple simulation in which a collection of particles is dropped into a square box, and settles under gravity. The particle interaction group is NRotFriction, and the four walls of the box are standard infinite elastic walls.
I'm getting significant differences in behaviour depending on whether I model the floor of the box using an infinite wall, or a flat mesh consisting of two triangles. When the infinite-wall floor is used, the particles fall and settle quickly to a steady state configuration. When the mesh floor (in the same position, with the same elastic spring constant) is used, oscillations and instability persist and actually seem to get worse the longer the simulation runs for.
Is there any reason that mesh surfaces and simple infinite walls should be subject to different numerical stability constraints, given how they are treated in the ESyS-Particle code?
Kind regards,
Quinn
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