can't get O.stopAtTime to work

Asked by Daniel Kiracofe

I am having trouble getting O.stopAtTime to work. I tried this little script. From my understanding, this would run until either 400 iterations, or 20 seconds, whichever comes first. Actual result, runs for 400 iterations = 320 seconds. Went way past the intended stop time.

O.stopAtTime = 20.0
O.stopAtIter = 400
O.run(-1, True)
print(O.time)
print(O.iter)

So maybe it's not whichever comes first, it's whichever comes last. So then I tried this

O.stopAtTime = 20.0
O.stopAtIter = 4
O.run(-1, True)
print(O.time)
print(O.iter)

That runs for 4 iterations = 3.2 seconds. So it appears to be always using the value of O.stopAtIter, and O.stopAtTime is ignored. So then let's try this:

O.stopAtTime = 20.0
O.run(-1, True)
print(O.time)
print(O.iter)

This runs forever.

I found this thread from 2014: https://answers.launchpad.net/yade/+question/246284 but the syntax suggested there O._sceneObj().stopAtTime no longer works.

Running single threaded job with a recent daily build (Yade 20200511-3819~5bf8512~buster1)

As a workaround, I can definitely put in a little PyRunner to periodically check O.time and pause when it hits a certain value, but it seems like that shouldn't be necessary.

What am I missing?

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Daniel Kiracofe
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Jan Stránský (honzik) said :
#1

Hello,
it is a bug, thanks for finding it :-) please open an issue on gitlab.
probably nobody was using it..
The problem is that for stop, O.time must be precisely equal to O.stopAtTime [1], which is very unlikely (contrary to stopAtIter).
cheers
Jan

[1] https://gitlab.com/yade-dev/trunk/-/blob/master/core/SimulationFlow.cpp#L30

Revision history for this message
Daniel Kiracofe (kiracodl) said :
#2

Got it, thanks. I opened an issue.

Daniel