Relative velocity for DragEngine()
Asked by
Nicolas Godet
Dear all,
What I would like to do is accelerating or decelerating spheres using the relative velocity between the spheres and a fluid media moving at fixed velocity (velocity that I can compute and update in my script). This value of velocity could be a float or Vector3(vx,vy,vz).
Currently, DragEngive() compute the drag force as if the spheres are moving in a resting media, it uses the absolute velocity of the spheres.
I was not able to find the C++ file on github to check the current code and try to implement what I need...
Regards,
Nicolas
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- Yade Edit question
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- Solved by:
- Nicolas Godet
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