how to simulate a rigid body when use gtsPfacet and CohFrictMat
Dear all,
I would like to create a rigid body by use gtsPfacet and cohFrictMat, and simulate the process of structure placed on soil. Firtly, I make the body free fall from a very small height, it's ok. But, when the body contacts with the particles, It has undergone tremendous deformation and even is broken. No matter how much I increase the Young's modulus , the tremendous deformation still occurs. Only when I increase the radius of gtsPFacet, the deformation reduces a lot and this body like a elastomer.
So, I want to ask that how to set simulate a rigid body like reinforced-concrete structure with accurate structural parameters(eg. Young's modulus ,density and so on ).
The settings of gtsPfacet and cohFrictMat in my code are below:
O.materials.
O.materials.
O.materials.
nodesIds1,
Thank you for any suggestions.
Deng
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