randomDensePack explodes because of penetrationDepth
Hi,
I have created a spherical packing using randomDensePack without giving spheresInCell, but when I using this packing in my simulation, this packing explodes.
I add i.phys.
from yade import pack
from yade import qt,utils
stone=CohFrictM
O.materials.
steel=CohFrictM
O.materials.
pred=pack.
#sphs=pack.
sphs=pack.
O.bodies.
for i in sphs:
#global velocity
velocity=
O.bodies.
O.engines=[
ForceResett
InsertionSo
Interaction
),
VTKRecorder
GlobalStiff
NewtonInteg
]
O.trackEnergy=True
O.dt=utils.
O.usesTimeStepp
qt.Controller()
qt.View()
O.run(1,True)
for i in O.interactions:
BTW: when i using regularHexa packing, there is no error.
Thanks in advances.
Tina
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- Jan Stránský
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