border-push rules?
What are the "rules" when it comes to whether a military site/lack of military site will alter a border with another empire?
In Settlers I, local borders were re-calculated after every military outpost occupation or destruction. Even if a building was in the center of your territory, destroying it could result in a loss of buildings and paths due to loss of territory. That doesn't seem to happen (much) in widelands, although fog-of-war sometimes makes construction or placement of flags impossible in the affected zone. Additionally one time I DID lose some of my territory in Widelands by razing a bunch of recently captured military buildings (to give myself some time to rebuild my military against a superior opponent). I'm just not sure what exactly the conditions were that triggered a loss of territory (conversion to unowned).
Also in Settlers, you frequently received messages to the effect of "an enemy has occupied a new building, resulting in loss of your territory (or building site)" In Widelands you can build a fortress right on the border with an enemy and not have it push the border whatsoever, even if all they have is a distant sentry or two. However, in some circumstances (e.g. empire campaign map 2) you can push back the border after elimination of all(?) of their military sites.
What happens if you wish to upgrade the only nearby military building near a border with an enemy? As no soldier stays to man the post, is it as if you have zero military buildings in the area? In other words, is there a potential of a border pushback (immediate? after they occupy a new building?) if they have a sufficient military presence in the area?
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