Game speed (page up/down) added to 1st tutorial

Asked by MP on 2013-07-26

Would it be possible to introduce the concept of speeding up and pausing the game in the first (barbarian) tutorial?

I had (without success) been banging on the "p" key ala Die Siedler/Serf City to pause the game during my first pass of playing the game. I believe this ability is first mentioned in the 1st Empire mission.

Question information

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English Edit question
Status:
Solved
For:
widelands Edit question
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Solved by:
MP
Solved:
2013-08-05
Last query:
2013-08-05
Last reply:
2013-07-27
SirVer (sirver) said : #1

Sure. It is explained as one of the firsts things in the tutorial though - I think this should be enough.

And there should be a cool ingame help of course - but we are still a bit off with this.

MP (pagel-d) said : #2

I think part of my problem was that I thought that the tutorials would just be exactly the same as the campaign (or rather when I first started the campaign mode I figured that either would figure it out while playing or would go back to the tutorial later if I got stuck). As I "passed" the campaign, I never thought to look back at the tutorial.

I guess my personal preference is to introduce this in the barbarian (and remove it from empire if you're eliminating redundancy). But that's a very minor issue and obviously I eventually learned how to speed up the game! To me 1x feels slower than in Settlers...2x feels a touch faster than settlers at 1x. But it's been a while since I played that game, and maybe me playing at 20x when testing throws off my perceptions of the passage of time:P