Comment 6 for bug 1408707

Revision history for this message
kaputtnik (franku) wrote :

Ok, i understand.

I edited the init.lua and justified all values for dither_layer. To do so i've made me a spreadsheet and categorized the terrains in another way as "world" or "properties (the value for 'is')":

1. Lavalike
2. Mountainlike
3. Mountainmeadowlike
4. Beachlike
5. Water
6. Icelike
7. Snowlike

Lavalike terrains are coverd by all the following ones. Mountainlike terrains are covered by Moutainmeadowlike terrains and so on. Snowlike terrains are never covered by one of the others. Assigning the individual terrains to one of the above categories are did by looking at the maincolor of terrain and, in my mind main usage while creating a map.

Then i looked closer to the terrains in the categories. Those which are colored the same way, i gave the same value for dither_layer. If they are different (so that adjacent ones will look bad) i gave the next higher value.

In the end it result in values for dither_layer ranging from 0 (Lava; green) to 310 (snow; green) with steps of 10.

This init.lua is attached.