Comment 4 for bug 1408707

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kaputtnik (franku) wrote :

The dither_layer isn't saved in the map, isn't it? Vice versa: Are in the saved map only the graphical results of the dithering saved?

If this is true, i thought about allways dither the choosen terrain over the terrain in the map. Saying if the terrain in the map is Beach and the user choose water to place on the map, water should be dithered over beach. Afterwards he decides that there there is too much water (or wrong placed water) he choose beach and then beach should dither over water.

Such a bahavior would bring all dithering possibilitys to the mapcreator by using one terrain after a another. If it doesn't look good, he could try it vice versa.

But such behavior should be tested before implementing.

Until we found a solution, the values for dither_layer in world/terrains/init.lua could be set from 0 to 60 with steps from 1. This could be made automatically i think.