Well, I got bt from removing portdock from warehouse:
#0 Widelands::PortDock::cleanup (this=0xd3ce8b0, egbase=...) at /var/widelands/seafaring-ai/src/economy/portdock.cc:187
#1 0x08823baf in Widelands::MapObject::remove (this=0xd3ce8b0, egbase=...) at /var/widelands/seafaring-ai/src/logic/instances.cc:369
#2 0x08823be2 in Widelands::MapObject::destroy (this=0xd3ce8b0, egbase=...) at /var/widelands/seafaring-ai/src/logic/instances.cc:386
#3 0x08822b5f in Widelands::CmdDestroyMapObject::execute (this=0xd20c978, game=...)
at /var/widelands/seafaring-ai/src/logic/instances.cc:50
#4 0x088daea9 in Widelands::CmdQueue::run_queue (this=0xbfffc950, interval=120, game_time_var=@0xbfffc818: 26272168)
at /var/widelands/seafaring-ai/src/logic/cmd_queue.cc:125
#5 0x08809995 in Widelands::Game::think (this=0xbfffc808) at /var/widelands/seafaring-ai/src/logic/game.cc:613
#6 0x089d8d87 in InteractiveBase::think (this=0x9a116e0) at /var/widelands/seafaring-ai/src/wui/interactive_base.cc:381
#7 0x0894d6a1 in UI::Panel::do_think (this=0x9a116e0) at /var/widelands/seafaring-ai/src/ui_basic/panel.cc:587
I dont know what command was run by queue, perhaps attack, but the game destroyed portdock and left the port without it.
Update 2:
Well, I got bt from removing portdock from warehouse:
#0 Widelands: :PortDock: :cleanup (this=0xd3ce8b0, egbase=...) at /var/widelands/ seafaring- ai/src/ economy/ portdock. cc:187 :MapObject: :remove (this=0xd3ce8b0, egbase=...) at /var/widelands/ seafaring- ai/src/ logic/instances .cc:369 :MapObject: :destroy (this=0xd3ce8b0, egbase=...) at /var/widelands/ seafaring- ai/src/ logic/instances .cc:386 :CmdDestroyMapO bject:: execute (this=0xd20c978, game=...) seafaring- ai/src/ logic/instances .cc:50 :CmdQueue: :run_queue (this=0xbfffc950, interval=120, game_time_ var=@0xbfffc818 : 26272168) seafaring- ai/src/ logic/cmd_ queue.cc: 125 :Game:: think (this=0xbfffc808) at /var/widelands/ seafaring- ai/src/ logic/game. cc:613 ::think (this=0x9a116e0) at /var/widelands/ seafaring- ai/src/ wui/interactive _base.cc: 381 seafaring- ai/src/ ui_basic/ panel.cc: 587
#1 0x08823baf in Widelands:
#2 0x08823be2 in Widelands:
#3 0x08822b5f in Widelands:
at /var/widelands/
#4 0x088daea9 in Widelands:
at /var/widelands/
#5 0x08809995 in Widelands:
#6 0x089d8d87 in InteractiveBase
#7 0x0894d6a1 in UI::Panel::do_think (this=0x9a116e0) at /var/widelands/
I dont know what command was run by queue, perhaps attack, but the game destroyed portdock and left the port without it.
After some time it led to a crash.