Game: Writing Preload Data ...
Program received signal SIGSEGV, Segmentation fault.
0x08b60a2d in Widelands::GamePreloadPacket::write (this=0xbfffd974, fs=..., game=...)
at /var/widelands/trunk/src/game_io/game_preload_packet.cc:117
117 s.set_int("gametype", static_cast<int32_t>(game.game_controller()->get_game_type()));
I am getting crash on current trunk:
Game: Writing Preload Data ... :GamePreloadPac ket::write (this=0xbfffd974, fs=..., game=...) trunk/src/ game_io/ game_preload_ packet. cc:117 "gametype" , static_ cast<int32_ t>(game. game_controller ()->get_ game_type( )));
Program received signal SIGSEGV, Segmentation fault.
0x08b60a2d in Widelands:
at /var/widelands/
117 s.set_int(
is it known problem?