I achieved something. Ships returns to a port and unloads, but warehouse window gets into inconsistent state.
Other alternative is that ship stays where it was and user will have to manuali click "cancel expedition". If he instead continues with scouting and tries to build a port elsewhere, port is not finished and the ship is again in some inconsistent status.
I achieved something. Ships returns to a port and unloads, but warehouse window gets into inconsistent state.
Other alternative is that ship stays where it was and user will have to manuali click "cancel expedition". If he instead continues with scouting and tries to build a port elsewhere, port is not finished and the ship is again in some inconsistent status.