I just checked build18, using a 18h long replay on a 512x512 world with valgrind, and I did not find any leak, actually.
From what I can see, the leaks come from some libraries that we use, not from widelands itself.
So I think that this bug can be closed now.
I just checked build18, using a 18h long replay on a 512x512 world with valgrind, and I did not find any leak, actually.
From what I can see, the leaks come from some libraries that we use, not from widelands itself.
So I think that this bug can be closed now.