-
hedgewars (0.9.22-dfsg-2~ubuntu15.04.1) vivid-backports; urgency=medium
* No-change backport to vivid
hedgewars (0.9.22-dfsg-2) unstable; urgency=medium
* Replace Droplet.ogg CC-3.0 alternative with a 0s ogg file.
- this file is provided by upstream developer "nemo", with no associated
license, because there is no creativity in an "empty" ogg file.
hedgewars (0.9.22-dfsg-1) unstable; urgency=medium
* New upstream release.
* Priority optional.
* Tweak source code to remove Droplet*.ogg, and provide a dfsg alternative
(Closes: #802829)
hedgewars (0.9.22~git20150914-3) experimental; urgency=medium
* Use fp-compiler-2.6.4, hack but should work.
hedgewars (0.9.22~git20150914-2) experimental; urgency=medium
* Use fp-compiler to check if we need to use BUILD_ENGINE_C
- aspcud resolver from experimental doesn't install fpc virtual
package (optimizing for size).
hedgewars (0.9.22~git20150914-1) experimental; urgency=medium
* New upstream snapshot.
- drop all patches, upstream
* Update copyright file.
* Update Unera and My uid.
* Remove menu file, not needed anymore
hedgewars (0.9.21.1-5) unstable; urgency=medium
* Add a debug package, per upstream request.
- 0001-Add-RelWithDebInfo-for-debugging-purposes.patch
Add RelWithDebInfo support for cmake.
-- Gianfranco Costamagna <email address hidden> Tue, 05 Jan 2016 16:36:18 +0100
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hedgewars (0.9.21.1-4) unstable; urgency=medium
* Fix some copyright issues.
-- Gianfranco Costamagna <email address hidden> Wed, 07 Jan 2015 17:29:07 +0100
-
hedgewars (0.9.21.1-3) unstable; urgency=medium
* Upload to unstable, with no patches at all.
- the clang build failure seems probably clang-related (cfr: #754417).
leaving the arch enabled until some clang folk fixes this.
-- Gianfranco Costamagna <email address hidden> Wed, 07 Jan 2015 11:02:36 +0100
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hedgewars (0.9.21.1-1) unstable; urgency=medium
* New upstream bugfix release.
- Drop every debian patch, all merged upstream.
[ Reiner Herrmann ]
* Make hedgewars create reproducible builds, by removing timestamp
on build-time created png icons. (Closes: #774633)
-- Gianfranco Costamagna <email address hidden> Mon, 05 Jan 2015 16:57:51 +0100
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hedgewars (0.9.21-3) unstable; urgency=medium
* Fix bad ghc find module cmake script.
* Fix arm* build failures.
-- Gianfranco Costamagna <email address hidden> Mon, 29 Dec 2014 09:58:48 +0100
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hedgewars (0.9.21-1) unstable; urgency=medium
* New upstream release (Closes: #760776).
+ New type of randomly generated maps: Perlin Maps.
+ Old Random generated maps are more diverse now.
+ Slider for adjusting land generation detail.
+ Highlander gamemode can now be used with custom weapon schemes
(1-8=How probable to get this weapon. 9=All hogs get it)
+ New gameplay mode "Construction Mode"
+ New gameplay mode "TechRacer"
+ New game play mode "DiagonalMaze" (generates a simple diagonal maze)
+ Add 7 target practice missions, now with simple scoring
+ Update RC Plane Challenge: Stats screen reworked and shows now several
facts, simple ranking system based on used planes, some taunts in
the game
+ New training/multiplayer mission: "Climb Home"
+ Game scheme screen has a "Script parameter" field now. This allows to
make more customizable scripts/modes.
+ Network game rejoining. Note: Your team(s) will vanish after 3 turns.
+ Visual and gameplay changes to "sea" - world edge, visual change to wrap
world edge to allow seeing through the wrap, visual change to bounce
worldedge
+ The map of the Basketball Mission can be selected for regular games
again ("BasketballField")
+ New engine command: /togglechat will disable/enable chat display (does
not affect chat history display)
+ Change to Racer: first weapon/utility available will be automatically
selected on start
+ Added some visual feedback to failed girder placement.
+ Various performance tweaks, especially for very large maps.
+ Allow switching through hogs in reverse order with
PRECISE+HOGSWITCH (left shift + tab, by default)
+ Added support for custom Sudden Death music to theme.cfg
(e.g. sd-music=hell.ogg ).
+ New Hats: policegirl, fr_tomato, cratehider
* Fixed drill rockets sometimes exploding on impact.
* Fixed trainings broken due to indestructable targets/crates.
* Fixes and tweaks for low qualily rendering.
* Sinegun won't shoot through -solid- land anymore
* Many bug fixes and tweaks.
Frontend / Netgame:
+ High resolution previews!
+ Preview for dynamic maps generated by game style scripts
(e.g. "ShoppaMap))!
+ Moved room status filter to top left of rooms list.
Lua API:
+ New library: Params, makes parsing of script parameters easier
+ New library: TargetPractice, used to generate target practice missions
(the newly added missions use it)
+ More helpful syntax error messages.
+ New hooks:
onParameters(paramString) -- called when script parameters are
configured. the parameter contains the parameter(s) as text string
onPreviewInit() -- called during map preview initialization
onGearWaterSkip(gearUid) -- called when a gear skims the water without
drowning (when hitting it with high speed at low angle). By checking
gearUid you can figure out which gear that was.
+ New functions:
DismissTeam(teamname) -- removes a team from the game (note: if you used
loc() on teamnames, don't forget to the translated teamname here too)
GetGameFlag(gameflag) -- returns true/false
PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
refers to an id from the TSprite list
SetWaterLine(waterline) -- moves water level to the specified
y. the current value is in read-only global waterline
SetNextWeapon() -- make current hedgehog switch to next weapon.
e.g. use in trainings to preselect weapon
SetWeapon(ammoType) -- decide which weapon the current hedgehog should
equip
+ Map Drawing:
-- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
the commands below
AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
start of a new line) and erase (if line should erase, not draw)
FlushPoints() -- makes sure that all the points/lines specified using the
command above are actually applied to the map
+ New global enumerations:
Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
TSprite values
LandFlags: lfIndestructible, lfIce, lfBouncy
+ Changed functions:
HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
NON-Hedgehog gears speak, e.g. barrels... wait what?!
+ Changed hooks:
onHogAttack() can now be hooked with new parameter:
onHogAttack(ammoType) - to conveniently find out which ammo/weapon
is being used
* Fixes:
gfResetHealth is now a available like the other GameFlags
-- Gianfranco Costamagna <email address hidden> Fri, 26 Dec 2014 11:33:43 +0100
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hedgewars (0.9.20.5-12) unstable; urgency=medium
* Fix experimental lintian warnings (copyright)
-- Gianfranco Costamagna <email address hidden> Fri, 17 Oct 2014 18:00:32 +0200
-
hedgewars (0.9.20.5-11) unstable; urgency=medium
* Bump std-version to 3.9.6, no changes required.
* Fix some copyright entries (s/BSD/BSD-3-clause).
-- Gianfranco Costamagna <email address hidden> Tue, 30 Sep 2014 14:48:03 +0200