Change logs for hedgewars source package in Vivid

  • hedgewars (0.9.22-dfsg-2~ubuntu15.04.1) vivid-backports; urgency=medium
    
      * No-change backport to vivid
    
    hedgewars (0.9.22-dfsg-2) unstable; urgency=medium
    
      * Replace Droplet.ogg CC-3.0 alternative with a 0s ogg file.
        - this file is provided by upstream developer "nemo", with no associated
          license, because there is no creativity in an "empty" ogg file.
    
    hedgewars (0.9.22-dfsg-1) unstable; urgency=medium
    
      * New upstream release.
      * Priority optional.
      * Tweak source code to remove Droplet*.ogg, and provide a dfsg alternative
        (Closes: #802829)
    
    hedgewars (0.9.22~git20150914-3) experimental; urgency=medium
    
      * Use fp-compiler-2.6.4, hack but should work.
    
    hedgewars (0.9.22~git20150914-2) experimental; urgency=medium
    
      * Use fp-compiler to check if we need to use BUILD_ENGINE_C
        - aspcud resolver from experimental doesn't install fpc virtual
          package (optimizing for size).
    
    hedgewars (0.9.22~git20150914-1) experimental; urgency=medium
    
      * New upstream snapshot.
        - drop all patches, upstream
      * Update copyright file.
      * Update Unera and My uid.
      * Remove menu file, not needed anymore
    
    hedgewars (0.9.21.1-5) unstable; urgency=medium
    
      * Add a debug package, per upstream request.
        - 0001-Add-RelWithDebInfo-for-debugging-purposes.patch
          Add RelWithDebInfo support for cmake.
    
     -- Gianfranco Costamagna <email address hidden>  Tue, 05 Jan 2016 16:36:18 +0100
  • hedgewars (0.9.21.1-4) unstable; urgency=medium
    
    
      * Fix some copyright issues.
    
     -- Gianfranco Costamagna <email address hidden>  Wed, 07 Jan 2015 17:29:07 +0100
  • hedgewars (0.9.21.1-3) unstable; urgency=medium
    
    
      * Upload to unstable, with no patches at all.
        - the clang build failure seems probably clang-related (cfr: #754417).
          leaving the arch enabled until some clang folk fixes this.
    
     -- Gianfranco Costamagna <email address hidden>  Wed, 07 Jan 2015 11:02:36 +0100
  • hedgewars (0.9.21.1-1) unstable; urgency=medium
    
    
      * New upstream bugfix release.
        - Drop every debian patch, all merged upstream.
      [ Reiner Herrmann ]
      * Make hedgewars create reproducible builds, by removing timestamp
        on build-time created png icons. (Closes: #774633)
    
     -- Gianfranco Costamagna <email address hidden>  Mon, 05 Jan 2015 16:57:51 +0100
  • hedgewars (0.9.21-3) unstable; urgency=medium
    
    
      * Fix bad ghc find module cmake script.
      * Fix arm* build failures.
    
     -- Gianfranco Costamagna <email address hidden>  Mon, 29 Dec 2014 09:58:48 +0100
  • hedgewars (0.9.21-1) unstable; urgency=medium
    
    
      * New upstream release (Closes: #760776).
        + New type of randomly generated maps: Perlin Maps.
        + Old Random generated maps are more diverse now.
        + Slider for adjusting land generation detail.
        + Highlander gamemode can now be used with custom weapon schemes
          (1-8=How probable to get this weapon. 9=All hogs get it)
        + New gameplay mode "Construction Mode"
        + New gameplay mode "TechRacer"
        + New game play mode "DiagonalMaze" (generates a simple diagonal maze)
        + Add 7 target practice missions, now with simple scoring
        + Update RC Plane Challenge: Stats screen reworked and shows now several
          facts, simple ranking system based on used planes, some taunts in
          the game
        + New training/multiplayer mission: "Climb Home"
        + Game scheme screen has a "Script parameter" field now. This allows to
          make more customizable scripts/modes.
        + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
        + Visual and gameplay changes to "sea" - world edge, visual change to wrap
          world edge to allow seeing through the wrap, visual change to bounce
          worldedge
        + The map of the Basketball Mission can be selected for regular games
          again ("BasketballField")
        + New engine command: /togglechat will disable/enable chat display (does
          not affect chat history display)
        + Change to Racer: first weapon/utility available will be automatically
          selected on start
        + Added some visual feedback to failed girder placement.
        + Various performance tweaks, especially for very large maps.
        + Allow switching through hogs in reverse order with
          PRECISE+HOGSWITCH (left shift + tab, by default)
        + Added support for custom Sudden Death music to theme.cfg
          (e.g. sd-music=hell.ogg ).
        + New Hats: policegirl, fr_tomato, cratehider
        * Fixed drill rockets sometimes exploding on impact.
        * Fixed trainings broken due to indestructable targets/crates.
        * Fixes and tweaks for low qualily rendering.
        * Sinegun won't shoot through -solid- land anymore
        * Many bug fixes and tweaks.
        Frontend / Netgame:
        + High resolution previews!
        + Preview for dynamic maps generated by game style scripts
          (e.g. "ShoppaMap))!
        + Moved room status filter to top left of rooms list.
        Lua API:
        + New library: Params, makes parsing of script parameters easier
        + New library: TargetPractice, used to generate target practice missions
          (the newly added missions use it)
        + More helpful syntax error messages.
        + New hooks:
          onParameters(paramString) -- called when script parameters are
          configured. the parameter contains the parameter(s) as text string
          onPreviewInit() -- called during map preview initialization
          onGearWaterSkip(gearUid) -- called when a gear skims the water without
          drowning (when hitting it with high speed at low angle). By checking
          gearUid you can figure out which gear that was.
        + New functions:
          DismissTeam(teamname) -- removes a team from the game (note: if you used
          loc() on teamnames, don't forget to the translated teamname here too)
          GetGameFlag(gameflag) -- returns true/false
          PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
          refers to an id from the TSprite list
          SetWaterLine(waterline) -- moves water level to the specified
          y. the current value is in read-only global waterline
          SetNextWeapon() -- make current hedgehog switch to next weapon.
          e.g. use in trainings to preselect weapon
          SetWeapon(ammoType) -- decide which weapon the current hedgehog should
          equip
        + Map Drawing:
          -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
          the commands below
          AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
          start of a new line) and erase (if line should erase, not draw)
          FlushPoints() -- makes sure that all the points/lines specified using the
          command above are actually applied to the map
        + New global enumerations:
          Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
          TSprite values
          LandFlags: lfIndestructible, lfIce, lfBouncy
        + Changed functions:
          HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
          NON-Hedgehog gears speak, e.g. barrels... wait what?!
        + Changed hooks:
          onHogAttack() can now be hooked with new parameter:
          onHogAttack(ammoType) - to conveniently find out which ammo/weapon
          is being used
        * Fixes:
          gfResetHealth is now a available like the other GameFlags
    
     -- Gianfranco Costamagna <email address hidden>  Fri, 26 Dec 2014 11:33:43 +0100
  • hedgewars (0.9.20.5-12) unstable; urgency=medium
    
    
      * Fix experimental lintian warnings (copyright)
    
     -- Gianfranco Costamagna <email address hidden>  Fri, 17 Oct 2014 18:00:32 +0200
  • hedgewars (0.9.20.5-11) unstable; urgency=medium
    
    
      * Bump std-version to 3.9.6, no changes required.
      * Fix some copyright entries (s/BSD/BSD-3-clause).
    
     -- Gianfranco Costamagna <email address hidden>  Tue, 30 Sep 2014 14:48:03 +0200