zdbsp 1.19+20181027+dfsg.1-4 source package in Ubuntu
Changelog
zdbsp (1.19+20181027+dfsg.1-4) unstable; urgency=medium * Re-add myself as Maintainer. Closes: #1070312. -- Jonathan Dowland <email address hidden> Sat, 04 May 2024 09:32:40 +0100
Upload details
- Uploaded by:
- Jon Dowland
- Uploaded to:
- Sid
- Original maintainer:
- Jon Dowland
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Oracular | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
zdbsp_1.19+20181027+dfsg.1-4.dsc | 1.9 KiB | d53c7269402b4c7930147df69228937e551e9f494183653f3d6844aa572a0a7b |
zdbsp_1.19+20181027+dfsg.1.orig.tar.xz | 93.6 KiB | 027261dbef41ddbb5b954dbd3b5aa7f7a66f9bc47c0af3106f8a3f890f9aa748 |
zdbsp_1.19+20181027+dfsg.1-4.debian.tar.xz | 3.4 KiB | 1c70a5fd8cc68e8bfde69422ad6446b9f4512714d3b13561f2dcb063a6a53d56 |
Available diffs
No changes file available.
Binary packages built by this source
- zdbsp: node builder library for OpenGL-based Doom-style games
zdbsp is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
- zdbsp-dbgsym: debug symbols for zdbsp