John Dong wrote:
> This is completely normal behavior -- Applications inside Xgl do OpenGL
> via Xgl's OpenGL library (which does have vendor = SGI). It is hardware
> accelerated, but also indirect at the same time. It's also sometimes
> quirky and will NOT run intensive games or heavy opengl apps well. This
> is a limitation of the xgl server
>
>
Well I've tried everything, and I cannot get Direct Rendering to work.
glxinfo says "Direct Rendering: No", no matter what else I try.
John Dong wrote:
> This is completely normal behavior -- Applications inside Xgl do OpenGL
> via Xgl's OpenGL library (which does have vendor = SGI). It is hardware
> accelerated, but also indirect at the same time. It's also sometimes
> quirky and will NOT run intensive games or heavy opengl apps well. This
> is a limitation of the xgl server
>
>
Well I've tried everything, and I cannot get Direct Rendering to work.
glxinfo says "Direct Rendering: No", no matter what else I try.