Unity bar on wrong layer...
Allow me to precede this message with the point that I am a novice computer programmer who can give some helpful advice.
My problem is that sometimes, the Unity bar doesn't appear when I hover at the left hand side of screen, particularily when I am using Firefox or Wine in full screen.
While I cannot code the solution to the problem, I feel that a practical approach to repair would be as follows:
Make the first row of pixels on the left of the screen equal to position zero. Make GDK display all graphics starting on pixel position 1 through screenwidth+1. If an application places a pixel on position 1, it will display on position zero. If the mouse hovers over zero, unity slides out. Position 1 is really position 2 on GDK, so there is never a mismatch, although this will alienate the first pixel on the screen. Oh well... if somoene has to do something that important in the border area they can move their window :)
Hope this helps!
-- Grant R. Smith
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