Focus follows mouse not supported in Unity?
I've now been using Unity for a week on my desktop. Most of the issues I've encountered involve broken behaviors with focus-follows-
From everything I've been able to find on the web, it appears that the design of Unity is based primarily on "touch" devices, and that in order to be consistent among all possible environments, to implement that style of GUI even when no touch device is present.
In short, it seems that the design of Unity precludes using focus-follow-mouse.
Is that an accurate assessment?
If so, why are we choosing to release a desktop GUI which appears severely broken to users accustomed to that behavior? Shouldn't we simply disable the focus-follows-mouse option and enforce click-to-focus when Unity is running? At least then users like me would know where we stand.
Thanks.
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