Not sure why you want to 'kill' a useful feature of scale - pull all open same app windows to the window picker.
It does work as described in post 4 which will account for the windows on the current workspace just fine.
And there are keyboard shortcuts available for the other scale actions that can be set if desired. (to a point, the fact you ship with 2 conflicting shortcuts in scale with unity isn't too helpful
The current function should be left alone (other than 'fixing' some oddities when minimized windows are involved
Not sure why you want to 'kill' a useful feature of scale - pull all open same app windows to the window picker.
It does work as described in post 4 which will account for the windows on the current workspace just fine.
And there are keyboard shortcuts available for the other scale actions that can be set if desired. (to a point, the fact you ship with 2 conflicting shortcuts in scale with unity isn't too helpful
The current function should be left alone (other than 'fixing' some oddities when minimized windows are involved