rlvm 0.13-1 source package in Ubuntu
Changelog
rlvm (0.13-1) unstable; urgency=low * New upstream release - rlvm will now warn on startup when it detects Japanese save data, but English patched game files, and offer to reset the save data. - Much better support for Little Busters. Most graphical glitches during the Little Busters Refrain have been fixed. - TCC tone curve effects have been reverse-engineered and implemented (thanks to lurkmoar) - Sepia scenes (and other graphical filters) should look much better. - Simple shake commands implemented (fancy per-layer shaking still unimplemented). - Make animations smooth: data should be uploaded to the graphics card before an animation loop starts, not while the animation loop is running. - Fixes finding system fonts on Linux - Thanks to Elliot Glaysher <email address hidden> * Remove upstreamed patches: - debian/patches/002_675426ad62bccf1de10b0ae31dd46331ec47aacb.patch - debian/patches/003_5dafabf5448635c4d4526d6e35ea7ec664a27261.patch - debian/patches/004_boost-drop-mt.patch - debian/patches/005_missing-include.patch -- Ying-Chun Liu (PaulLiu) <email address hidden> Sat, 02 Nov 2013 02:57:13 +0800
Upload details
- Uploaded by:
- Ying-Chun Liu
- Uploaded to:
- Sid
- Original maintainer:
- Ying-Chun Liu
- Architectures:
- any
- Section:
- games
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
rlvm_0.13-1.dsc | 2.2 KiB | 81603dd1e7dd4fbcbc67480b26209cd7707ab15c7a07e1428054a7b4d4f8f993 |
rlvm_0.13.orig.tar.gz | 1.8 MiB | beabf2c0e0e400adf944c71735968e2754939e332e97d0e2920295728995c367 |
rlvm_0.13-1.debian.tar.gz | 11.4 KiB | 12b9ad2443805211549367a32abb9438fdcf00ccee9bbabca4998465ad32ecc0 |
Available diffs
- diff from 0.12-5 to 0.13-1 (128.4 KiB)
No changes file available.
Binary packages built by this source
- rlvm: RealLive virtual machine clone
rlvm is a Free Software reimplementation of VisualArt's KK's RealLive
interpreter. RealLive is a game engine used to write visual novels, used in
the games Kanon, Air, CLANNAD, Planetarian, Tomoyo After and Little Busters,
among many others.