Well. This is definitely wrong. It is a valid bug, but it needs quite serious work to fix, which requires major refactoring of the tcg code. Upstream is working on it, see http://wiki.qemu.org/Features/tcg-multithread
Well. This is definitely wrong. It is a valid bug, but it needs quite serious work to fix, which requires major refactoring of the tcg code. Upstream is working on it, see http:// wiki.qemu. org/Features/ tcg-multithread