povray 1:3.7.0.8-1build1 source package in Ubuntu

Changelog

povray (1:3.7.0.8-1build1) focal; urgency=medium

  * No-change rebuild against libilmbase24 and libopenexr24.

 -- Rik Mills <email address hidden>  Mon, 02 Dec 2019 07:28:15 +0000

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Uploaded by:
Rik Mills
Uploaded to:
Focal
Original maintainer:
Andreas Beckmann
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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Series Pocket Published Component Section

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File Size SHA-256 Checksum
povray_3.7.0.8.orig.tar.gz 50.4 MiB 53d11ebd2972fc452af168a00eb83aefb61387662c10784e81b63e44aa575de4
povray_3.7.0.8-1build1.debian.tar.xz 39.9 KiB 248d81590c5cd759dbbccae91f12a0bfa78e35f140d5128741ec2ee4801147ab
povray_3.7.0.8-1build1.dsc 2.2 KiB 64edc2c5d0895f294d3bdf6fe5868093ed5f20738cda53f68a3bc43636d7f609

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Binary packages built by this source

povray: Persistence of vision raytracer (3D renderer)

 POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
 and light sources of the real world to calculate photorealistic, computer
 generated images. Because of the nature of ray tracing, this process is
 quite CPU-intensive, at the benefit of more realistic images compared to
 real time rendering techniques. For example, in POV-Ray, you can model a
 glass prism, and you will see a spectrum in the resulting image.
 .
 POV-Ray by itself is a command-line utility that will take scene
 descriptions, written in a special easy-to-understand language, to
 produce ray-traced images (or even a sequence of images, for animations).
 You can either write those scene-descriptions by hand, or use external
 tools to generate (parts of) the scene.
 .
 povray-includes is highly recommended in addition to this package.

povray-dbgsym: debug symbols for povray
povray-doc: Persistence of vision raytracer (3D renderer) documentation

 POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
 and light sources of the real world to calculate photorealistic, computer
 generated images. Because of the nature of ray tracing, this process is
 quite CPU-intensive, at the benefit of more realistic images compared to
 real time rendering techniques. For example, in POV-Ray, you can model a
 glass prism, and you will see a spectrum in the resulting image.
 .
 POV-Ray by itself is a command-line utility that will take scene
 descriptions, written in a special easy-to-understand language, to
 produce ray-traced images (or even a sequence of images, for animations).
 You can either write those scene-descriptions by hand, or use external
 tools to generate (parts of) the scene.
 .
 This package contains the full POV-Ray manual.

povray-examples: Persistence of vision raytracer (3D renderer) sample files

 POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
 and light sources of the real world to calculate photorealistic, computer
 generated images. Because of the nature of ray tracing, this process is
 quite CPU-intensive, at the benefit of more realistic images compared to
 real time rendering techniques. For example, in POV-Ray, you can model a
 glass prism, and you will see a spectrum in the resulting image.
 .
 POV-Ray by itself is a command-line utility that will take scene
 descriptions, written in a special easy-to-understand language, to
 produce ray-traced images (or even a sequence of images, for animations).
 You can either write those scene-descriptions by hand, or use external
 tools to generate (parts of) the scene.
 .
 This package contains sample files.

povray-includes: Persistence of vision raytracer (3D renderer) include files

 POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
 and light sources of the real world to calculate photorealistic, computer
 generated images. Because of the nature of ray tracing, this process is
 quite CPU-intensive, at the benefit of more realistic images compared to
 real time rendering techniques. For example, in POV-Ray, you can model a
 glass prism, and you will see a spectrum in the resulting image.
 .
 POV-Ray by itself is a command-line utility that will take scene
 descriptions, written in a special easy-to-understand language, to
 produce ray-traced images (or even a sequence of images, for animations).
 You can either write those scene-descriptions by hand, or use external
 tools to generate (parts of) the scene.
 .
 This package contains architecture independent include files.