ogre-1.8 1.8.1+dfsg-0ubuntu2 source package in Ubuntu

Changelog

ogre-1.8 (1.8.1+dfsg-0ubuntu2) trusty; urgency=low

  * Bump to Boost 1.54.
 -- Dmitrijs Ledkovs <email address hidden>   Sat, 26 Oct 2013 22:26:43 +0100

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Uploaded by:
Dimitri John Ledkov
Uploaded to:
Trusty
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
libs
Urgency:
Low Urgency

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ogre-1.8_1.8.1+dfsg.orig.tar.bz2 38.6 MiB 57a4ad38b64b1162f4881342bd3319a6336882deb93304a25d87aff4a7a0ceff
ogre-1.8_1.8.1+dfsg-0ubuntu2.debian.tar.gz 25.7 KiB 0b1cca3cddc5d4caeba02118c2c9265e6c7556a90aeabdd9ba37aa1b80603d13
ogre-1.8_1.8.1+dfsg-0ubuntu2.dsc 2.7 KiB ace21fa59cae43193a56af4ffb6953afc8198c814c1a0369645579feaa39d2d0

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Binary packages built by this source

blender-ogrexml-1.8: Blender Exporter for OGRE

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE.

libogre-1.8-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre-1.8.0: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre-1.8.0-dbg: 3D Object-Oriented Graphics Rendering Engine (debugging libs)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the debugging version of the library and plugins.

ogre-1.8-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.8-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.