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SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc.
This is the full SDK with documentation and examples
Portable
SFML compiles on standard platforms like Windows (98, 2000, XP, Vista) and Unix systems (Linux, Mac OS X). As the library grows up, support for more operating systems will be added.
Object-oriented
SFML is written in C++ and provides an efficient, object-oriented design. It relies on standard patterns and idioms to provide a simple and robust framework.
Easy to use
SFML aims at being easy to manipulate. Effort is put on internal code to provide the simplest public interface.
Flexible
Instead of being one big API, SFML rather contains a lot of small packages, that can be chosen and combined according to the intended usage. You can use only the base package to get input and windowing, as well as the full graphics package with sprites and post-effects.
Easily integrable
SFML can be used in one or more windows, and/or can be integrated in existing interface components. Integration with existing graphical user interface (GUI) libraries is easy, so that you can add SFML views into complex interfaces built with Qt, wxWidgets, MFC or whatever.
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