hedgewars 0.9.21-3~ubuntu14.04.1 source package in Ubuntu

Changelog

hedgewars (0.9.21-3~ubuntu14.04.1) trusty-backports; urgency=medium

  * No-change backport to trusty (LP: #1406603)

hedgewars (0.9.21-3) unstable; urgency=medium

  * Fix bad ghc find module cmake script.
  * Fix arm* build failures.

hedgewars (0.9.21-2) experimental; urgency=medium

  * Enable experimental BUILD_ENGINE_C.

hedgewars (0.9.21-1) unstable; urgency=medium

  * New upstream release (Closes: #760776).
    + New type of randomly generated maps: Perlin Maps.
    + Old Random generated maps are more diverse now.
    + Slider for adjusting land generation detail.
    + Highlander gamemode can now be used with custom weapon schemes
      (1-8=How probable to get this weapon. 9=All hogs get it)
    + New gameplay mode "Construction Mode"
    + New gameplay mode "TechRacer"
    + New game play mode "DiagonalMaze" (generates a simple diagonal maze)
    + Add 7 target practice missions, now with simple scoring
    + Update RC Plane Challenge: Stats screen reworked and shows now several
      facts, simple ranking system based on used planes, some taunts in
      the game
    + New training/multiplayer mission: "Climb Home"
    + Game scheme screen has a "Script parameter" field now. This allows to
      make more customizable scripts/modes.
    + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
    + Visual and gameplay changes to "sea" - world edge, visual change to wrap
      world edge to allow seeing through the wrap, visual change to bounce
      worldedge
    + The map of the Basketball Mission can be selected for regular games
      again ("BasketballField")
    + New engine command: /togglechat will disable/enable chat display (does
      not affect chat history display)
    + Change to Racer: first weapon/utility available will be automatically
      selected on start
    + Added some visual feedback to failed girder placement.
    + Various performance tweaks, especially for very large maps.
    + Allow switching through hogs in reverse order with
      PRECISE+HOGSWITCH (left shift + tab, by default)
    + Added support for custom Sudden Death music to theme.cfg
      (e.g. sd-music=hell.ogg ).
    + New Hats: policegirl, fr_tomato, cratehider
    * Fixed drill rockets sometimes exploding on impact.
    * Fixed trainings broken due to indestructable targets/crates.
    * Fixes and tweaks for low qualily rendering.
    * Sinegun won't shoot through -solid- land anymore
    * Many bug fixes and tweaks.
    Frontend / Netgame:
    + High resolution previews!
    + Preview for dynamic maps generated by game style scripts
      (e.g. "ShoppaMap))!
    + Moved room status filter to top left of rooms list.
    Lua API:
    + New library: Params, makes parsing of script parameters easier
    + New library: TargetPractice, used to generate target practice missions
      (the newly added missions use it)
    + More helpful syntax error messages.
    + New hooks:
      onParameters(paramString) -- called when script parameters are
      configured. the parameter contains the parameter(s) as text string
      onPreviewInit() -- called during map preview initialization
      onGearWaterSkip(gearUid) -- called when a gear skims the water without
      drowning (when hitting it with high speed at low angle). By checking
      gearUid you can figure out which gear that was.
    + New functions:
      DismissTeam(teamname) -- removes a team from the game (note: if you used
      loc() on teamnames, don't forget to the translated teamname here too)
      GetGameFlag(gameflag) -- returns true/false
      PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
      refers to an id from the TSprite list
      SetWaterLine(waterline) -- moves water level to the specified
      y. the current value is in read-only global waterline
      SetNextWeapon() -- make current hedgehog switch to next weapon.
      e.g. use in trainings to preselect weapon
      SetWeapon(ammoType) -- decide which weapon the current hedgehog should
      equip
    + Map Drawing:
      -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
      the commands below
      AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
      start of a new line) and erase (if line should erase, not draw)
      FlushPoints() -- makes sure that all the points/lines specified using the
      command above are actually applied to the map
    + New global enumerations:
      Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
      TSprite values
      LandFlags: lfIndestructible, lfIce, lfBouncy
    + Changed functions:
      HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
      NON-Hedgehog gears speak, e.g. barrels... wait what?!
    + Changed hooks:
      onHogAttack() can now be hooked with new parameter:
      onHogAttack(ammoType) - to conveniently find out which ammo/weapon
      is being used
    * Fixes:
      gfResetHealth is now a available like the other GameFlags

hedgewars (0.9.20.5+git20141210-2) experimental; urgency=medium

  * Add disable-fstack-protector.patch

hedgewars (0.9.20.5+git20141210-1) experimental; urgency=medium

  * New upstream release snapshot.
  * Update copyright lua entry.
  * Drop all debian patches, merged upstream.
  * Use C engine where fpc is not available.

hedgewars (0.9.20.5-12) unstable; urgency=medium

  * Fix experimental lintian warnings (copyright)

hedgewars (0.9.20.5-11) unstable; urgency=medium

  * Bump std-version to 3.9.6, no changes required.
  * Fix some copyright entries (s/BSD/BSD-3-clause).

hedgewars (0.9.20.5-10) unstable; urgency=medium

  * Fix build failure with recent CMake. (Closes: #763233)
    patch: 774cfec959227a52b9a54afa8b069277c2f7e656.patch
  * Update copyright file.

hedgewars (0.9.20.5-9) unstable; urgency=medium

  * Upload to unstable.

  [ Felix Geyer ]
  * Backport upstream commit b2d1b0d292c7 to fix
    cmake 3.0 build (Closes: #758449)

hedgewars (0.9.20.5-8) experimental; urgency=medium

  * Try again to enable parallel builds.

hedgewars (0.9.20.5-7) unstable; urgency=medium

  * Restoring png files for hicolor icons.

hedgewars (0.9.20.5-6) unstable; urgency=low

  * Release to unstable.

hedgewars (0.9.20.5-5) experimental; urgency=low

  * debian/patches/0001-Fixed-desktop-file-By-adding-an-xpm-icon.patch
    Added an hedgewars.xpm file (Closes: #726443)
  * Installing icons as xpm instead of png.

hedgewars (0.9.20.5-4) experimental; urgency=low

  * debian/rules
    - added NOVERSIONINFOUPDATE, avoiding to change
      share/version_info.txt
    - Added a script for checking the ttf-fonts version, in order
      to find the original file, not the symlink (needed for
      backports to systems with ttf-dejavu-core << 2.33+svn2514-2~
      the first version with the font location changed
      and symlink created)
  * debian/control
    - Switched back to ttf-dejavu-core since it is easier to backport,
      fonts-dejavu-core is only available in testing

hedgewars (0.9.20.5-3) experimental; urgency=low

  * Using the system libphysfs library
  * debian/control:
    - added libphysfs-dev as build-dep
    - depend on fonts-dejavu-core instead of ttf-dejavu-core
      since it is smaller
  * Adding font paths to debian/rules, dropping
    hedgewars-data.links
  * Now debian/copyright is in a Machine-Readable form
 -- Felix Geyer <email address hidden>   Thu, 01 Jan 2015 13:15:25 +0100

Upload details

Uploaded by:
Felix Geyer
Uploaded to:
Trusty
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
games
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

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File Size SHA-256 Checksum
hedgewars_0.9.21.orig.tar.bz2 152.8 MiB 1cd49e824d10761384265937fd326f2299604f367082553e73b46b83fdfd7629
hedgewars_0.9.21-3~ubuntu14.04.1.debian.tar.xz 70.2 KiB 2cf4ca386c2ec9fc05ffeadaa4d93268b06e74e02d999a525f9be5d66a344424
hedgewars_0.9.21-3~ubuntu14.04.1.dsc 2.8 KiB f28019bbd52e8911e8a159435195f56e3e275e9e29a8ee2f61c027b548dc23f8

View changes file

Binary packages built by this source

hedgewars: Funny turn-based artillery game, featuring fighting Hedgehogs!

 Each player controls a team of several hedgehogs. During the
 course of the game, players take turns with one of their
 hedgehogs. They then use whatever tools and weapons are
 available to attack and kill the opponents' hedgehogs, thereby
 winning the game. Hedgehogs may move around the terrain in a
 variety of ways, normally by walking and jumping but also by
 using particular tools such as the "Rope" or "Parachute", to
 move to otherwise inaccessible areas. Each turn is time-limited
 to ensure that players do not hold up the game with excessive
 thinking or moving.
 .
 A large variety of tools and weapons are available for players
 during the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee,
 Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine,
 Rope, Pneumatic pick, Parachute. Most weapons, when used, cause
 explosions that deform the terrain, removing circular chunks.
 The landscape is an island floating on a body of water, or a
 restricted cave with water at the bottom. A hedgehog dies when
 it enters the water (either by falling off the island, or
 through a hole in the bottom of it), it is thrown off either
 side of the arena or when its health is reduced, typically from
 contact with explosions, to zero (the damage dealt to the
 attacked hedgehog or hedgehogs after a player's or CPU turn is
 shown only when all movement on the battlefield has ceased).

hedgewars-data: Data files for hedgewars

 This package contains data files for the hedgewars package.
 Examples of files are: maps, scripts, themes, images, sounds,
 level data and other miscellaneous files needed by hedgewars.