hedgewars 0.9.21-3~ubuntu12.04.1 source package in Ubuntu
Changelog
hedgewars (0.9.21-3~ubuntu12.04.1) precise-backports; urgency=medium * No-change backport to precise (LP: #1406603) hedgewars (0.9.21-3) unstable; urgency=medium * Fix bad ghc find module cmake script. * Fix arm* build failures. hedgewars (0.9.21-2) experimental; urgency=medium * Enable experimental BUILD_ENGINE_C. hedgewars (0.9.21-1) unstable; urgency=medium * New upstream release (Closes: #760776). + New type of randomly generated maps: Perlin Maps. + Old Random generated maps are more diverse now. + Slider for adjusting land generation detail. + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) + New gameplay mode "Construction Mode" + New gameplay mode "TechRacer" + New game play mode "DiagonalMaze" (generates a simple diagonal maze) + Add 7 target practice missions, now with simple scoring + Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game + New training/multiplayer mission: "Climb Home" + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. + Network game rejoining. Note: Your team(s) will vanish after 3 turns. + Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge + The map of the Basketball Mission can be selected for regular games again ("BasketballField") + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) + Change to Racer: first weapon/utility available will be automatically selected on start + Added some visual feedback to failed girder placement. + Various performance tweaks, especially for very large maps. + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). + New Hats: policegirl, fr_tomato, cratehider * Fixed drill rockets sometimes exploding on impact. * Fixed trainings broken due to indestructable targets/crates. * Fixes and tweaks for low qualily rendering. * Sinegun won't shoot through -solid- land anymore * Many bug fixes and tweaks. Frontend / Netgame: + High resolution previews! + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! + Moved room status filter to top left of rooms list. Lua API: + New library: Params, makes parsing of script parameters easier + New library: TargetPractice, used to generate target practice missions (the newly added missions use it) + More helpful syntax error messages. + New hooks: onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string onPreviewInit() -- called during map preview initialization onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. + New functions: DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) GetGameFlag(gameflag) -- returns true/false PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip + Map Drawing: -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map + New global enumerations: Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn TSprite values LandFlags: lfIndestructible, lfIce, lfBouncy + Changed functions: HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! + Changed hooks: onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used * Fixes: gfResetHealth is now a available like the other GameFlags hedgewars (0.9.20.5+git20141210-2) experimental; urgency=medium * Add disable-fstack-protector.patch hedgewars (0.9.20.5+git20141210-1) experimental; urgency=medium * New upstream release snapshot. * Update copyright lua entry. * Drop all debian patches, merged upstream. * Use C engine where fpc is not available. hedgewars (0.9.20.5-12) unstable; urgency=medium * Fix experimental lintian warnings (copyright) hedgewars (0.9.20.5-11) unstable; urgency=medium * Bump std-version to 3.9.6, no changes required. * Fix some copyright entries (s/BSD/BSD-3-clause). hedgewars (0.9.20.5-10) unstable; urgency=medium * Fix build failure with recent CMake. (Closes: #763233) patch: 774cfec959227a52b9a54afa8b069277c2f7e656.patch * Update copyright file. hedgewars (0.9.20.5-9) unstable; urgency=medium * Upload to unstable. [ Felix Geyer ] * Backport upstream commit b2d1b0d292c7 to fix cmake 3.0 build (Closes: #758449) hedgewars (0.9.20.5-8) experimental; urgency=medium * Try again to enable parallel builds. hedgewars (0.9.20.5-7) unstable; urgency=medium * Restoring png files for hicolor icons. hedgewars (0.9.20.5-6) unstable; urgency=low * Release to unstable. hedgewars (0.9.20.5-5) experimental; urgency=low * debian/patches/0001-Fixed-desktop-file-By-adding-an-xpm-icon.patch Added an hedgewars.xpm file (Closes: #726443) * Installing icons as xpm instead of png. hedgewars (0.9.20.5-4) experimental; urgency=low * debian/rules - added NOVERSIONINFOUPDATE, avoiding to change share/version_info.txt - Added a script for checking the ttf-fonts version, in order to find the original file, not the symlink (needed for backports to systems with ttf-dejavu-core << 2.33+svn2514-2~ the first version with the font location changed and symlink created) * debian/control - Switched back to ttf-dejavu-core since it is easier to backport, fonts-dejavu-core is only available in testing hedgewars (0.9.20.5-3) experimental; urgency=low * Using the system libphysfs library * debian/control: - added libphysfs-dev as build-dep - depend on fonts-dejavu-core instead of ttf-dejavu-core since it is smaller * Adding font paths to debian/rules, dropping hedgewars-data.links * Now debian/copyright is in a Machine-Readable form hedgewars (0.9.20.5-2) unstable; urgency=medium * Fixed many copyright issues hedgewars (0.9.20.5-1) unstable; urgency=low * New upstream tarball, upload to unstable * Simplified debian/rules, by removing override_dh_install * debian/control, reorganized and dropped some useless build-deps taken from upstream wiki build page -- Felix Geyer <email address hidden> Thu, 01 Jan 2015 13:14:32 +0100
Upload details
- Uploaded by:
- Felix Geyer
- Uploaded to:
- Precise
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- games
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
hedgewars_0.9.21.orig.tar.bz2 | 152.8 MiB | 1cd49e824d10761384265937fd326f2299604f367082553e73b46b83fdfd7629 |
hedgewars_0.9.21-3~ubuntu12.04.1.debian.tar.xz | 70.1 KiB | da32bb1adf91bb82cb9c7d7a5b26bdadec755693b2e886689bb8ae20af57f5a8 |
hedgewars_0.9.21-3~ubuntu12.04.1.dsc | 2.8 KiB | 12a46d6e7d4929a51c42024b9785dc740eba03a74966a97ece1e6801e0dee7dc |
Available diffs
Binary packages built by this source
- hedgewars: Funny turn-based artillery game, featuring fighting Hedgehogs!
Each player controls a team of several hedgehogs. During the
course of the game, players take turns with one of their
hedgehogs. They then use whatever tools and weapons are
available to attack and kill the opponents' hedgehogs, thereby
winning the game. Hedgehogs may move around the terrain in a
variety of ways, normally by walking and jumping but also by
using particular tools such as the "Rope" or "Parachute", to
move to otherwise inaccessible areas. Each turn is time-limited
to ensure that players do not hold up the game with excessive
thinking or moving.
.
A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee,
Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine,
Rope, Pneumatic pick, Parachute. Most weapons, when used, cause
explosions that deform the terrain, removing circular chunks.
The landscape is an island floating on a body of water, or a
restricted cave with water at the bottom. A hedgehog dies when
it enters the water (either by falling off the island, or
through a hole in the bottom of it), it is thrown off either
side of the arena or when its health is reduced, typically from
contact with explosions, to zero (the damage dealt to the
attacked hedgehog or hedgehogs after a player's or CPU turn is
shown only when all movement on the battlefield has ceased).
- hedgewars-data: Data files for hedgewars
This package contains data files for the hedgewars package.
Examples of files are: maps, scripts, themes, images, sounds,
level data and other miscellaneous files needed by hedgewars.