glfw3 3.1.2-1 source package in Ubuntu
Changelog
glfw3 (3.1.2-1) unstable; urgency=medium * New upstream version. -- James Cowgill <email address hidden> Mon, 12 Oct 2015 21:24:09 +0100
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
---|
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glfw3_3.1.2-1.dsc | 2.2 KiB | e54b1857f2d9a0ba5bc11d843e2b1ebc9a2d53d1ea302d502d677ab8a96ba4f3 |
glfw3_3.1.2.orig.tar.gz | 451.1 KiB | 6ac642087682aaf7f8397761a41a99042b2c656498217a1c63ba9706d1eef122 |
glfw3_3.1.2-1.debian.tar.xz | 5.1 KiB | beb15725cccb257bc259fbfbe1e6eb111f18d16382c50866bb832965113e5e26 |
Available diffs
- diff from 3.1.1-1 to 3.1.2-1 (84.1 KiB)
No changes file available.
Binary packages built by this source
- libglfw3: portable library for OpenGL, window and input (libraries)
GLFW is an Open Source, multi-platform library for creating
windows with OpenGL contexts and managing input and events.
It is easy to integrate into existing applications and does
not lay claim to the main loop.
.
This package provides shared libraries.
- libglfw3-dbgsym: debug symbols for package libglfw3
GLFW is an Open Source, multi-platform library for creating
windows with OpenGL contexts and managing input and events.
It is easy to integrate into existing applications and does
not lay claim to the main loop.
.
This package provides shared libraries.
- libglfw3-dev: portable library for OpenGL, window and input (development files)
GLFW is an Open Source, multi-platform library for creating
windows with OpenGL contexts and managing input and events.
It is easy to integrate into existing applications and does
not lay claim to the main loop.
.
This package provides development files.
- libglfw3-doc: portable library for OpenGL, window and input (documentation)
GLFW is an Open Source, multi-platform library for creating
windows with OpenGL contexts and managing input and events.
It is easy to integrate into existing applications and does
not lay claim to the main loop.
.
This package provides documentation.