3d in chess application(glChess 2.24.1.1) is not getting enabled?

Asked by abhisheksreepal

I am getting following output

Unable to enable 3D mode
You are unable to play in 3D mode due to the following problems:
No Python OpenGL support
No Python GTKGLExt support

Please contact your system administrator to resolve these problems, until then you will be able to play chess in 2D mode.

Please help.

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Ubuntu glchess Edit question
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abhisheksreepal
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Revision history for this message
Sam_ (and-sam) said :
#1

Hi,
you need to install two packages from 'universe' repository.
python-gtkglext1
python-opengl

Revision history for this message
Sam_ (and-sam) said :
#2
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abhisheksreepal (abhisheksreepal) said :
#3

Thanks.

Revision history for this message
Fabián Bonetti (mama21mama) said :
#4

mama@mama-desktop:~$ glchess
/var/lib/python-support/python2.6/glchess/network.py:73: DeprecationWarning: BaseException.message has been deprecated as of Python 2.6
  print 'Failed to load GGZ config: %s' % e.message
Failed to load GGZ config:
Using OpenGL:
VENDOR=NVIDIA Corporation
RENDERER=GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2
VERSION=2.1.2 NVIDIA 180.44
EXTENSIONS=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Traceback (most recent call last):
  File "/var/lib/python-support/python2.6/glchess/gtkui/chessview.py", line 168, in __expose
    self.view.feedback.renderGL()
  File "/var/lib/python-support/python2.6/glchess/display.py", line 489, in renderGL
    self.scene.controller.render()
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 396, in render
    self.drawPieces()
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 897, in drawPieces
    piece.draw()
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 143, in draw
    self.chessSet.drawPiece(self.name, state, self.scene)
  File "/var/lib/python-support/python2.6/glchess/scene/opengl/new_models.py", line 111, in drawPiece
    if glGetBoolean(GL_TEXTURE_2D):
  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 1631, in __call__
    return self.finalise()( *args, **named )
  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 683, in wrapperCall
    converter( pyArgs, index, self )
  File "/usr/lib/python2.6/dist-packages/OpenGL/converters.py", line 195, in __call__
    return self.arrayType.zeros( self.getSize(pyArgs) )
  File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/arraydatatype.py", line 98, in zeros
    return cls.returnHandler().zeros( dims, typeCode or cls.typeConstant )
  File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/nones.py", line 32, in zeros
    raise TypeError( """Can't create NULL pointer filled with values""" )
TypeError: ("Can't create NULL pointer filled with values", 'Failure in cConverter <OpenGL.converters.SizedOutput object at 0xa31c5a4>', [GL_TEXTURE_2D], 1, <OpenGL.wrapper.glGetIntegerv object at 0xa32ff4c>)

sh: bug-buddy: not found
mama@mama-desktop:~$