clanlib 1.0~svn3827-11.1 source package in Ubuntu

Changelog

clanlib (1.0~svn3827-11.1) unstable; urgency=medium

  * Non-maintainer upload.
  * Rename libraries for 64-bit time_t transition.  Closes: #1062074

 -- Steve Langasek <email address hidden>  Wed, 28 Feb 2024 15:52:37 +0000

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

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File Size SHA-256 Checksum
clanlib_1.0~svn3827-11.1.dsc 2.3 KiB a037dcfc61a1de5345c0b67f9005afbee3b0a282fd06e5a25b989c241e81c638
clanlib_1.0~svn3827.orig.tar.gz 6.5 MiB bff9662de2324ac30baccb0e8f4ade989fcc21fcbeff4148510cacdc41b333c9
clanlib_1.0~svn3827-11.1.debian.tar.xz 126.8 KiB 64d71438a447e2879a251972b5d17bdf147902c172237281790c2f0d93ba5e26

No changes file available.

Binary packages built by this source

clanlib-doc: Reference documentation and tutorials for ClanLib

 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, great effort has been put into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains html documentation for the ClanLib API and some
 tutorials to ease the learning curve for programming with it.

libclanapp-1.0t64: ClanLib game SDK runtime

 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the runtime part of the ClanLib SDK, needed to run applications
 built with it.

libclanapp-1.0t64-dbgsym: debug symbols for libclanapp-1.0t64
libclanlib-dev: ClanLib game SDK development files

 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the development part of the ClanLib SDK, which is needed to build
 applications with it.