clanlib 1.0~svn3827-11.1 source package in Ubuntu
Changelog
clanlib (1.0~svn3827-11.1) unstable; urgency=medium * Non-maintainer upload. * Rename libraries for 64-bit time_t transition. Closes: #1062074 -- Steve Langasek <email address hidden> Wed, 28 Feb 2024 15:52:37 +0000
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
clanlib_1.0~svn3827-11.1.dsc | 2.3 KiB | a037dcfc61a1de5345c0b67f9005afbee3b0a282fd06e5a25b989c241e81c638 |
clanlib_1.0~svn3827.orig.tar.gz | 6.5 MiB | bff9662de2324ac30baccb0e8f4ade989fcc21fcbeff4148510cacdc41b333c9 |
clanlib_1.0~svn3827-11.1.debian.tar.xz | 126.8 KiB | 64d71438a447e2879a251972b5d17bdf147902c172237281790c2f0d93ba5e26 |
No changes file available.
Binary packages built by this source
- clanlib-doc: Reference documentation and tutorials for ClanLib
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains html documentation for the ClanLib API and some
tutorials to ease the learning curve for programming with it.
- libclanapp-1.0t64: ClanLib game SDK runtime
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
- libclanapp-1.0t64-dbgsym: debug symbols for libclanapp-1.0t64
- libclanlib-dev: ClanLib game SDK development files
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the development part of the ClanLib SDK, which is needed to build
applications with it.