Blender on ATI Mobility/IGP in Gutsy

Asked by BentFX on 2007-10-30


I am new to the whole bug report thing, so please bear with me.

I am affected by [Bug 151985] blender always crashes.

Launching Blender I get...
$ blender [-w|-W]

guessing 'blender-bin' == '/usr/bin/blender-bin'
Compiled with Python version 2.5.1.
Checking for installed Python... got it!
/usr/bin/blender: line 46: 7876 Segmentation fault blender-bin "$@"

I also have problems in Wings3D...

Erlang (BEAM) emulator version 5.5.5 [source] [async-threads:0] [kernel-poll:false]

Reading preferences from: /home/skip/.wings
Eshell V5.5.5 (abort with ^G)
1> Trying OpenGL modes
Actual: RGBA: 8 8 8 8 Depth: 24 Stencil: 8 Accum: 16 16 16 16
Failed to load perlin_noise_drv in /usr/lib/erlang/lib/wings-0.98.36/plugins/accel
Driver compiled with incorrect version of erl_driver.h
wpc_pnoise:init/0 bad return value: {'EXIT',
Failed to load wings_ogla_drv in /usr/lib/erlang/lib/wings-0.98.36/plugins/accel
Driver compiled with incorrect version of erl_driver.h
wpc_ogla:init/0 bad return value: {'EXIT',

Wings fails with a black drawing area... and dragging the window corrupts its display.

After having had this laptop with Radeon IGP 330M/340M/350M chip for some time now. I know that the xorg-ati drivers IGP capability is a relatively recent addition.

My question is... Do you guys communicate? I don't believe that this is strictly a Blender issue, but I do want a resolution. Where else should this bug be posted, to give the greatest likelihood of a timely solution?



Question information

English Edit question
Ubuntu blender Edit question
No assignee Edit question
Solved by:
Philippe Coval
Last query:
Last reply:
Best Philippe Coval (rzr) said : #1


I don't know if I can help, but I had to tweak my system to get my IGP320M running
(random notes from )

Which laptop is it ?

Do you have DRI at least ?

please report :


then try out :



BentFX (bentfx) said : #2

Mine is the IGP340 on Compaq Presario 2100 (2135us)

Anyhow I'm primarily using Windows again. I think after watching the evolution of the IGP support in X that the problem is in the drivers, and how updates to drivers and programs sometimes clash.

I do have DRI, and run glxgears at about 600fps.

I've got an opengl project I'm working on and see no problems in the simple code I'm using. I've got all the pretty windows effects shut off and can make things work.

Thanks for the reply.


BentFX (bentfx) said : #3

Thanks Philippe Coval, that solved my question.