allegro4.4 2:4.4.3.1-4.1 source package in Ubuntu
Changelog
allegro4.4 (2:4.4.3.1-4.1) unstable; urgency=medium * Non-maintainer upload. * Rename libraries for 64-bit time_t transition. Closes: #1061990 -- Steve Langasek <email address hidden> Wed, 28 Feb 2024 00:43:19 +0000
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- devel
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
allegro4.4_4.4.3.1-4.1.dsc | 2.9 KiB | ff63707c0e7d14c249c5edc4c80161d006a6402f8e39346bf9083e259e800afe |
allegro4.4_4.4.3.1.orig.tar.gz | 4.4 MiB | ec19dbc9a021244582b4819b3583ee594b50141f9fcf6944a4ed8069cbf8d4d4 |
allegro4.4_4.4.3.1-4.1.debian.tar.xz | 56.2 KiB | 39a94c4e28d69867685d3b607a89c1d52533b8ef5d0cf005eb43bc87595e4b3d |
Available diffs
- diff from 2:4.4.3.1-4 to 2:4.4.3.1-4.1 (2.7 KiB)
No changes file available.
Binary packages built by this source
- allegro4-doc: documentation for the Allegro library
This package contains the Allegro documentation in various formats,
FAQs and other documentation about the Allegro library and the
source of the example programs.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liballeggl4-dev: development files for the allegrogl library
This package contains the development headers for liballeggl.
.
AllegroGL is an Allegro add-on that allows you to use OpenGL alongside
Allegro -- you use OpenGL for your rendering to the screen, and Allegro for
miscellaneous tasks like gathering input, doing timers, getting cross-platform
portability, loading data, and drawing your textures. So this library fills
the same hole that things like glut do.
.
AllegroGL also automatically exposes most, if not all, OpenGL extensions
available to user programs. This means you no longer have to manually load
them; extension management is already done for you.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liballeggl4.4t64: library to mix OpenGL graphics with Allegro routines
AllegroGL is an Allegro add-on that allows you to use OpenGL alongside
Allegro -- you use OpenGL for your rendering to the screen, and Allegro for
miscellaneous tasks like gathering input, doing timers, getting cross-platform
portability, loading data, and drawing your textures. So this library fills
the same hole that things like glut do.
.
AllegroGL also automatically exposes most, if not all, OpenGL extensions
available to user programs. This means you no longer have to manually load
them; extension management is already done for you.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liballeggl4.4t64-dbgsym: debug symbols for liballeggl4.4t64
- liballegro4-dev: development files for the Allegro library
This package contains the development headers for the Allegro library.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liballegro4-dev-dbgsym: debug symbols for liballegro4-dev
- liballegro4.4t64: portable library for cross-platform game and multimedia development
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liballegro4.4t64-dbgsym: debug symbols for liballegro4.4t64
- libjpgalleg4-dev: development files for the JPG loading addon for Allegro 4
This package contains the development headers for libjpgalleg.
.
This add-on for Allegro will allow you to load and save JPG images using
standard Allegro image handling functions as if they were normal bitmaps.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- libjpgalleg4.4t64: JPG loading addon for Allegro 4
This add-on for Allegro will allow you to load and save JPG images using
standard Allegro image handling functions as if they were normal bitmaps.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- libjpgalleg4.4t64-dbgsym: debug symbols for libjpgalleg4.4t64
- libloadpng4-dev: development files for the PNG loading addon for Allegro 4
This package contains the development headers for libloadpng.
.
This add-on for Allegro will allow you to load and save PNG images using
standard Allegro image handling functions as if they were normal bitmaps.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- libloadpng4.4t64: PNG loading addon for Allegro 4
This add-on for Allegro will allow you to load and save PNG images using
standard Allegro image handling functions as if they were normal bitmaps.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- libloadpng4.4t64-dbgsym: debug symbols for libloadpng4.4t64
- liblogg4-dev: development files for the OGG loading addon for Allegro 4
This package contains the development headers for liblogg.
.
liblogg is an Allegro add-on library for playing OGG/Vorbis audio files.
It can load OGG/Vorbis files as Allegro SAMPLE's, or it can stream them
from disk to save memory.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liblogg4.4t64: OGG loading addon for Allegro 4
liblogg is an Allegro add-on library for playing OGG/Vorbis audio files.
It can load OGG/Vorbis files as Allegro SAMPLE's, or it can stream them
from disk to save memory.
.
Allegro is a cross-platform library mainly aimed at video game and multimedia
programming. It handles common, low-level tasks such as creating windows,
accepting user input, loading data, drawing images, playing sounds, etc. and
generally abstracting away the underlying platform.
- liblogg4.4t64-dbgsym: debug symbols for liblogg4.4t64