Tileset Lua Files
Asked by
Andre Novellino Gouvêa
Hello,
I am having some trouble understanding how the tileset lua files work. I looked through the documentation, but it didn't seem to answer my questions.
What do the numbers in the slot entries mean? For instance:
"solid", { "light-grass", "land",
{ 356, 357, 356, 0, 358, 359, 360, 361, 362, 363, 358, 359, 358, 359, 358, 359}}, -- 050
Are 356, etc., all tile index references? Or pixel ones? And what is the purpose of the 0, there?
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- Andre Novellino Gouvêa
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