Screen goes black for some commands
When I attempt to turn on certain functions, Stellarium goes black and stays that way. No CPU time is being used after it goes black. The functions are:
Constellation labels (V)
Equatorial grid (E)
Azimuthal grid (Z)
Deep-sky objects (D)
Center on selected object (Spacebar)
Selecting an object (Left mouse click)
Run log from attempt to bring up Azimuthal grid follows
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2014-08-20T14:39:47
Windows 7
Compiled using MinGW GCC 4.8.0
Qt runtime version: 5.2.1
Qt compilation version: 5.2.1
Addressing mode: 32-bit
Total memory: 4095 MB (unreliable)
Total virtual memory: 2047 MB (unreliable)
Physical memory in use: 29%
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
Processor speed: 1708 MHz
Processor name: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
C:\Program Files (x86)\Stellariu
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[ This is Stellarium 0.13.0 - http://
[ Copyright (C) 2000-2014 Fabien Chereau et al ]
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Writing log file to: "C:\Users\
File search paths:
0 . "C:\Users\
1 . "."
Config file is: "C:\Users\
OpenGL versions supported: "1.1, 1.2, 1.3, 1.4, 1.5, 2.0, 2.1, 3.0, 3.1, 3.2"
Driver version string: "3.2.9236"
GL vendor is "ATI Technologies Inc."
GL renderer is "ATI Mobility Radeon HD 5870"
Cache directory is: "C:\Users\
Sky language is "en_US"
Application language is "en_US"
Loading Solar System data ...
Loading star data ...
"Loading ".\stars\
"Loading ".\stars\
"Loading ".\stars\
"Loading ".\stars\
Finished loading star catalogue data, max_geodesic_level: 3
navigation/
"StelPainter: Warnings while linking starShader shader program:
Fragment shader(s) linked, vertex shader(s) linked.
"
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 416 / 416 NGC name records successfully
"StelPainter: Warnings while linking atmosphere shader program:
Fragment shader(s) linked, vertex shader(s) linked.
"
Loading star names from ".\skycultures\
Loaded 237 / 237 common star names
Loading star names from ".\stars\
Loaded 4359 / 4359 scientific star names
Loading variable stars from ".\stars\
Loaded 6886 / 6886 variable stars
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Intializing basic GL shaders...
"StelPainter: Warnings while linking basicShaderProgram shader program:
Fragment shader(s) linked, vertex shader(s) linked.
"
"StelPainter: Warnings while linking colorShaderProgram shader program:
Fragment shader(s) linked, vertex shader(s) linked.
"
"StelPainter: Warnings while linking texturesShaderP
Fragment shader(s) linked, vertex shader(s) linked.
"
"StelPainter: Warnings while linking texturesColorSh
Fragment shader(s) linked, vertex shader(s) linked.
"
Creating GUI ...
Loaded plugin "Satellites"
Satellites: loading catalog file: "C:\Users\
Unable to find module called "TimeZoneConfig
Loaded plugin "TimeZoneConfig
Unloaded plugin "TimeZoneConfig
Unloaded plugin "Satellites"
Downloaded 0 files (0 kbytes) in a session of 41.882 sec (average of 0 kB/s + 0 files from cache (0 kB)).
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Computer stats are:
Windows 7 on an ASUS G73JH
OpenGL version is "3.2.9236 Compatibility Profile/Debug Context"
GLSL version is 1.50
Graphic card is ATI Mobility Radeon HD 5870
CPU is Intel Core i7 Q720@1.60GHz
CPU speed 1708 MHZ
8 cores
Current display mode is 1920x1080 @ 60 Hz - 32 bpp
Thanks again!
Josephine Thane
Question information
- Language:
- English Edit question
- Status:
- Answered
- For:
- Stellarium Edit question
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