Can the pystromo software be more accurate?
Asked by
Yonas Uikblath
Now that it's working I've been mapping around lots to fit my needs in Heroes of Newerth (as well as other games). But I have encountered a problem and I hope there's a way to fix it.
Let's say I got KEY_X in normal mapping, and a shift STATE_Y. When I use STATE_Y + KEY_X I'll get KEY_Z
BUT when I do this real quick and release the STATE_Y button too fast after pressing KEY_X to get my KEY_Z, it will also type out a KEY_X
So I want:
z
But instead if im too fast releasing the shift state button, I get:
zx
Is there any known reason why this happens and how to get it fixed?
Question information
- Language:
- English Edit question
- Status:
- Answered
- For:
- Pystromo Edit question
- Assignee:
- No assignee Edit question
- Last query:
- Last reply:
Can you help with this problem?
Provide an answer of your own, or ask Yonas Uikblath for more information if necessary.
To post a message you must log in.