drawing tiled without sprite infrastructure
Asked by
tobs12
Hello,
I want to program a game that uses a tile based map, similar to the platformer example.
The map consist of tiles (isometric 16x8, i.e. need alpha).
I tried to do this with Sprites, but with a screen resolution of 1650x1080, you have to create a lot of sprites.
When creating more than 60x60 sprites, the game crashes. I assume there is a limit on the total number of sprites.
Is there another possibility to render such a map?
Can I directly draw Images to screen without using the Sprite infrastructure (since this seems not to fit the problem), but with the same performance?
Best regards
Question information
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- English Edit question
- Status:
- Solved
- Assignee:
- David Griffin Edit question
- Solved by:
- tobs12
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