Forcing Unity Web Player to use OpenGL...
Hi,
We, Unity Editor on Linux users(using Wine), have managed to force the editor to use OpenGL. Previously the "-force-opengl" option caused Unity Editor to crash.
Some results estimate a performance boost of 10% to 400% due to Wine no longer needing to redirect Direct3D calls to OpenGL.
We fixed it by adding a patch to Wine, which required compiling the whole Wine with the patch.
I am unfamiliar in what the Unity Web Player uses for rendering. A Unity moderator has stated that it use both DirectX and OpenGL. So forcing the Unity Web Player to use OpenGL should increase performance. Unless of course setting the User Agent to a OSX browser already forces the Web Player to use only OpenGL?
Edit: The question of is it possible to force it to use OpenGL has been answered - http://
The script that we used to compile Wine can be found on github:
https:/
This is the folder with the scripts and the patch used:
https:/
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