Physics in panda3d

Asked by Matte-hoog

Hey
I wonder how panda compare to other engines when it comes to creating your own accurate physics within the game? I'm not interested in programing graphically good looking games nor animations, just experiment with creating my own physics in an fps game without using a physics engine. I want to use the simplest methods fo doing this and also create games using my skills in mathematics and physics. Performance is also very important but simplicity is first priority cause i cant learn all about everything in programming and graphics, thougt i'm quite adept at both C++ and Python.

So how good is panda3d for doing this?
Thanks :)

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rdb
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Best rdb (rdb) said :
#1

Hi,

Panda3D has a limited internal physics engine, but also has support for various other physics libraries, including ODE and PhysX. The upcoming 1.8.0 release (and the development snapshots) also have support for the Bullet physics engine.

Refer to the websites of those physics engines to see what they are capable of. PhysX is used in next-gen commercial games such as Mirror's Edge, Unreal Tournament 3 and Batman: Arkham Asylum. Bullet is open-source and also used in various commercial games including Toy Story 3 and GTA IV, and it was even used in the production of the films 2012 and Sherlock Holmes.

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Matte-hoog (matte-hoog) said :
#2

Thanks rdb, that solved my question.