Physics in panda3d
Asked by
Matte-hoog
Hey
I wonder how panda compare to other engines when it comes to creating your own accurate physics within the game? I'm not interested in programing graphically good looking games nor animations, just experiment with creating my own physics in an fps game without using a physics engine. I want to use the simplest methods fo doing this and also create games using my skills in mathematics and physics. Performance is also very important but simplicity is first priority cause i cant learn all about everything in programming and graphics, thougt i'm quite adept at both C++ and Python.
So how good is panda3d for doing this?
Thanks :)
Question information
- Language:
- English Edit question
- Status:
- Solved
- For:
- Panda3D Edit question
- Assignee:
- No assignee Edit question
- Solved by:
- rdb
- Solved:
- Last query:
- Last reply:
To post a message you must log in.