OpenShot under Windows

Asked by slimbyte

Hi fellows.

I'm trying to build OpenShot under Windows, and I feel that I'm very close ;)
I have successfully build mlt on windows (the noise sample is working, also all those mlt -query "" returns some results); but the mlt swig based python module doesn't seems to work.

The _mlt.pyd module is building ok; under python I can:
  import mlt
  mlt.Factory().init( )

However, if I try to run the codecs.py, at line c.set( 'vcodec', 'list' ) is failing. Also the openshot is starting but at "Detecting formats, codecs, and filters..." openshot is exit.

Any thoughts? How mlt binaries and dependencies shold be placed uner python folder tree? I feel that here it is the issue.
I'vbe made a mlt folder under site-packages and there I've put _mlt.pyd, mlt.py and all other dll's with share and lib folders.

Any thoughts?
Thanks.

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OpenShot Video Editor Edit question
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slimbyte
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Revision history for this message
Olivier Girard (eolinwen) said :
#1

Hi,
Not sure that you could get a working solution on Windows. :-(
Compiling MLT is not a pleasure part. And one time you pass this step (if it is possible !), I am not sure that you got Openshot functionnal. We need to modified a part of the code because initially, Openshot has been created for Linux systems.

You should wait the version 2.0.0 which will introduce our own library called libopenshot. But after a lot of work will be done to get a version compatible with the both system. This will take a bit of time. Patient. we are coming.

Revision history for this message
slimbyte (slimbyte) said :
#2

Great,
Looking forward for version 2.0.0.

Thanks for you quick reply!