Eport to Cimema 4D CE6

Asked by Michael Kelly on 2010-11-15

I want to export vector drawing to Cinema 4D CE6 which I use on my Mac G5 PPC OS 10.5.8. I run it in classic made. Cinema 4D CE6 only permits the following:

3D Studio R4
Biovision BVH
DEM
Dxf
Illustrator 3
Lightwave
VRML 1
VRML 2
Wavefront.

I have tried the DXF save in inkscape but it doesn't work.

Any advice will be grateful.

Michael Kelly

Question information

Language:
English Edit question
Status:
Open
For:
Inkscape Edit question
Assignee:
No assignee Edit question
Last query:
2011-01-27
Last reply:
2010-12-03
su_v (suv-lp) said : #1

> I have tried the DXF save in inkscape but it doesn't work.

Can you tell what exactly failed? Export from Inkscape, or did Cinema 4D CE6 not read the file?

Inkscape supports DXF R13 (save a copy as "Desktop Cutting Plotter (R13) (*.dxf)), do you know which DXF version Cinema 4D CE6 expects?

If the issue is that DXF export doesn't export all objects or misplaces them: there have been several bugs fixed recently for DXF R13 export which will be part of the next release 0.48.1.

You can export to AutoCAD DXF (R12) from Inkscape if you install pstoedit (or use pstoedit directly on the command line to convert SVGs to DXF), in case Cinema 4D CE6 only handles older formats.

On the other hand - from looking at the list you provided - these are all 3d file formats (afaik): Does CE6 support importing 2d data at all?

When I open Cinema 4D CE6 and choose Merge from the file menu and pick the DXF file from the opened folder nothing happens. I have saved the vector drawing in all the available formats but on most nothing happens. on some I get the wrong file message.

su_v (suv-lp) said : #3

Can you verify the contents of the DXF file created by Inkscape in a different application? Or make a sample SVG and DXF file available for further investigation? Unfortunately the 'Answers' section of Launchpad doesn't allow attachments - you'd have to use an external (free) hosting service, or use a pastebin (e.g. like <http://inkscape.pastebin.com/>) since both formats are text-based.

Did you ask in a support forum for Cinema 4D CE6 what could be the reason why it refuses to open DXF files created by other applications or what are the limits or requirements it has with regard to DXF (version, entities, ect.)?

su_v (suv-lp) said : #4

> Can you verify the contents of the DXF file created by Inkscape in a different application?

You could use the QCAD Community Edition [1] for example. There are at least two pre-built binary packages available for Mac OS X (that I am aware of):
a) QCad on Leopard, using Qt3, quite stable in my experience and opens Inkscape's DXF files fine
   <http://hans.fugal.net/blog/2008/03/26/qcad-on-leopard/>
b) CADuntu, using Qt4 - still in Beta version, less stable and performant at the moment, but worth to keep an eye on
   <http://sourceforge.net/projects/caduntu/>

[1] <http://www.ribbonsoft.com/qcad.html>

Sorry for the delay. I Download the QCAD Demo as a test and found it loaded Perfectly. I saved it as r12(*.dfx.DXF) and it loaded into Cinema 4D CE6. However I think the problem also arrises in my saving of the file as it appears I cannot do anything with it in Cinema 4D Ce 6 and seems that all the spines are visible it is just showing the points or nodes. In my original Inkscape graphic I have three layers. The object in Cinema 4D CE 6 shows about over 2000 splines. I am sorry for all the trouble but if an input could be given as to how to save a Graphic I would be grateful

I will be purchasing QCAD as I have no other Vector Graphic Software other than your Inkscape.

su_v (suv-lp) said : #6

> In my original Inkscape graphic I have three layers. The
> object in Cinema 4D CE 6 shows about over 2000 splines.
> (…) if an input could be given as to how to save a Graphic
> I would be grateful

That's difficult without knowing more about the contents of the SVG drawing. Can you make a sample SVG file and the exported DXF file available (see earlier comment)?

I have come to the conclusion that i will just have to import a bitmap into Cinema 4D CE6 as a background image and use the splines to do what I want. from my experiments with Inkscape and QCad I have found that the import gives me splines numbered up to 0.9000 which i have discovered are points although the display shows splines. I have tried to move e.g 0.6000 and found it to be a point and not a spline nor can the visible splines be extruded. I was wonder ing if I can send an email with an attachment of the DXF files as I can't understand the paste bin you suggested.

Launchpad Janitor (janitor) said : #8

This question was expired because it remained in the 'Open' state without activity for the last 15 days.

Since my last post I have been experimenting and have been able to import the DXF file using Merge. I then pick the object 0 and Select connet giving me 01. this shows me all the points when point is selected in the menu. Placing this object in en extrude nurbs the object is extruded but the face of the object is hollow. The splines connecting the points are extruded only just giving me an edge but not a solid object

pbhj (pbhj) said : #10

Drag and drop upload - http://letscrate.com/

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