utouch-geis programming example/tutorial?
This follows a topic that has been started at the "libgrip" section.
https:/
My question was about using utouch-geis in an application and the existence of tutorial/how-to for utouch-geis.
Stephen M. Webb answered :
Using libutouch-geis directly for multi-touch gestural input is appropriate for manipulating the display directly. Pure multi-touch is not yet available through the GEIS API, it's scheduled for the Oneiric Ocelot release, but gestures and associated touch information is definitely available now.
Gesture recognition in Maverick and Natty is done at the systemwide level, Unity is not required. The libutouch-geis-dev package is the application interface to the uTouch stack (which consists of geis, grail, and other components), but the entire utouch stack ships with Natty and is available even with the classic desktop.
A very simple example of libutoich-geis used in an SDL+OpenGL application can be found at <http://
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