GDP for Windows?

Asked by memilanuk on 2012-07-13

I've been using Gedit a bit for Python scripting - being as it runs pretty much the same - from a user perspective, anways - whether on Linux, Mac OS X, or Windows... including Portable Apps which I run from a thumb drive when away from my home computer.

The Gedit Developer Plugins don't seem to be available when I am on a Windows machine... is there any chance of this being possible? I would love to be able to have the same syntax/spell/format checking in Gedit running from my usb thumb drive as from my Linux desktop!

Thanks,

Monte

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Gedit Developer Plugins Edit question
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Curtis Hovey (sinzui) said : #1

I really do not know what is required to make GDP run on windows. The features require python 2.7 and many non-standard libraries including bzr, bzr-gtk, css-utils, and pocket-lint. Since users have reported and fixed windows bugs in all these projects, I think they run under windows. GDP's built plugins may run under windows, but I do not know if the make files (based on gedit's own files) work under Windows.

Someone can attempt to install the built plugins into their windows plugin directories after installing the prerequisite python libs. Copy all the python files and the GDP directory to gedit 3's plugin directory (http://bazaar.launchpad.net/~sinzui/gdp/trunk/files/head:/plugins/). I think the four .desktop.in files need to be copied and renamed to .desktop only. In each file remove the leading underscore from each attribute name in the desktop file.

Or Someone can copy the plugins from a gedit 3 installation on Linux or OSX to a windows machine. Since these are just python plugins, they will work with any python environment that is setup for gedit 3 on windows.

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