About positioning in 3D space
FreeIMU is great! The algorithm for orientation is fabulous! But I wonder, for gamming purpouses, like Wii, PS Move, both suffer from deadreckoning one way or another(wii with the camera in the wiimote, and move with the ps eye).
Could be a way of implementing positioning, even with some acceptable drift that could be corrected when deadreckoning deseapear? Let´s say, 15 minutes with a error margin of 15cm diameter?
GPS is not viable, and some rooms don´t have space for 2 cameras(and that would increase difficulties in tracking points).
I´ve heard that Francesco Ferrara has developed a ultrafast AHRS algorithm, could that be used in games?
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