How to move a triangular mesh according to the force/moment generated by particles?
Asked by
Bin Cheng
Hi,
I am try to simulate a irregular body (represented by tri-mesh) impacting granular matter. So I need to add the socalled "moving mesh", which would has translation and rotation according to the force and moment generated by the granular system.
In other words, how to get the force vector and contact position of the particle-mesh interaction and how to add the increment to the position of all points in the mesh every timestep?
I have found some answers on this topic, but all of them just need to move the mesh according to the time (e.g., velocity*time), instead of considering the force and moment, so I really need your advice.
With kind regards,
Yours sincerely,
Bin Cheng.
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- Solved by:
- Christoph Heiniger
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- by Bin Cheng
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