particle tag
Asked by
Dian
Hi all,
I am wondering if the particles can be assigned 2 or more particleTag # at one simulation. For example, all particles in a model need a particleTag (e.g., 1) for creating particle-particle interaction by BrittleBeamPrms, meanwhile, another particleTag (e.g., 2) is needed for the particles along the margins of a model and those particles are bonded with walls by NRotBondedWallPrms. Is there any conflict to do that?
Best,
Dian
Question information
- Language:
- English Edit question
- Status:
- Solved
- Assignee:
- No assignee Edit question
- Solved by:
- Dion Weatherley
- Solved:
- Last query:
- Last reply:
This question was reopened
- by Dian
To post a message you must log in.