Viscous damping while submerged
I'm playing around with buoyant forces. I've run into a problem and I'm looking for some advice on how to proceed. I don't necessarily expect a simple solution here...
Basically, I want to be able to apply a viscous damping force to particles while they are fully or partially submerged (using a buoyant force). The implementation of `BuoyancyForceG
I am considering two ways forward. The first would be to implement a viscous damping force that allows for a height parameter, the same way the buoyancy force does. Alternately, I could just edit the viscous damping force to accept such a parameter. The other option I am considering is to add a viscosity parameter to the buoyant force and apply it when the buoyant force itself is calculated.
I figured I would ask about this before I started changing code to see if there are any reasons to prefer one method over the other, and to make sure I haven't missed something that already exists (which would be super!). Thoughts?
Thank you all, in advance.
Question information
- Language:
- English Edit question
- Status:
- Solved
- Assignee:
- No assignee Edit question
- Solved by:
- George Lesica
- Solved:
- Last query:
- Last reply: