Change logs for yquake2 source package in Stretch

  • yquake2 (6.00~dfsg1-1) unstable; urgency=medium
    
      * New upstream release
        - remove several patches, applied upstream
    
     -- Simon McVittie <email address hidden>  Tue, 13 Dec 2016 13:34:32 +0000
  • yquake2 (5.34~dfsg1-1) unstable; urgency=medium
    
      * Switch Vcs-Git to https (see #810378)
      * Standards-Version: 3.9.8 (no changes needed)
      * New upstream release
        - no longer specific to amd64 and i386 (Closes: #826689)
        - install 3D crosshair for stereoscopic rendering
        - refresh patches
        - install new README.md instead of old README
      * Enable full compiler hardening
      * Rewrite __DATE__ patch to use SOURCE_DATE_EPOCH directly
      * debian/gbp.conf: use DEP-14 branch names
    
     -- Simon McVittie <email address hidden>  Fri, 01 Jul 2016 08:55:49 +0100
  • yquake2 (5.32~dfsg1-1) unstable; urgency=medium
    
      * Imported Upstream version 5.32
      * Remove debian/patches/000*, applied upstream.
    
     -- Fabian Greffrath <email address hidden>  Mon, 02 Nov 2015 10:43:42 +0100
  • yquake2 (5.31~dfsg1-2) unstable; urgency=medium
    
      [ Simon McVittie ]
      * Move patches from upstream to the beginning of the patch series,
        and add DEP-3 metadata
      * Split rpath-avoidance into a separate patch
    
      [ Fabian Greffrath ]
      * Add patch by Simon McVittie to override the default basedir
        instead of adding a path if SYSTEMWIDE is defined.
        + This lets "+set basedir" take precedence over the SYSTEMDIR,
          which is useful if you have the demo and full-game data installed
          in different base directories to be able to test the demo for
          regressions.
      * Add debian/yquake2.h to debian/clean to make sure it gets
        regenerated for each package revision.
    
     -- Fabian Greffrath <email address hidden>  Tue, 06 Oct 2015 14:14:06 +0200
  • yquake2 (5.31~dfsg1-1) unstable; urgency=medium
    
      * Imported Upstream version 5.31~dfsg1
        + Backport two commits from upstream GIT to fix crosshair scaling
          (Closes: #799952).
        + Refresh patches.
      * Do not hard-code WITH_SYSTEMDIR at build time anymore. The engine expects
        the renderer in the same directory anyway and game data is expected in
        /usr/share/games/quake2, where this defaults to (Closes: #800118).
        + Extend debian/patches/Append...patch to also remove the bogus rpaths
          instructions from LDFLAGS.
      * Update Uploaders field and packaging Copyright to my <email address hidden>
        address.
      * Add "Recommends: quake2" to the yamagi-quake2 package and
        "Recommends: quake2-server | yamagi-quake2" to yamagi-quake2-core.
      * Remove debian/README.source, did not contain any relevant information
        anymore.
    
     -- Fabian Greffrath <email address hidden>  Tue, 29 Sep 2015 11:59:24 +0200
  • yquake2 (5.30~dfsg1-1) unstable; urgency=medium
    
      * New upstream release
        - update debian/copyright
        - refresh patches
        - drop patch adding LIBDIR: the engine now looks for files relative
          to the executable, which happens to be exactly the directory we were
          using as our LIBDIR
      * Use https and cgit for Vcs-Browser
      * Stop using numbered patches for gbp pq
      * Add patch to replace __DATE__ with BUILDDATE, and define that macro
        from the debian/changelog date
        - build with TZ=UTC and LC_ALL=C.UTF-8 to make that deterministic
      * Drop libjpeg-dev build-dependency, yquake2 now has its own simplistic
        JPEG loader
    
     -- Simon McVittie <email address hidden>  Tue, 05 May 2015 11:02:44 +0100
  • yquake2 (5.21~dfsg1-2) unstable; urgency=medium
    
    
      * Change libjpeg8-dev build-dependency to libjpeg-dev for libjpeg-turbo
        transition
      * Standards-Version: 3.9.6 (no changes needed)
    
     -- Simon McVittie <email address hidden>  Thu, 09 Oct 2014 08:07:27 +0100