--- mesa-7.5~rc4.orig/.gitattributes +++ mesa-7.5~rc4/.gitattributes @@ -0,0 +1,4 @@ +*.dsp -crlf +*.dsw -crlf +*.sln -crlf +*.vcproj -crlf --- mesa-7.5~rc4.orig/SConstruct +++ mesa-7.5~rc4/SConstruct @@ -0,0 +1,167 @@ +####################################################################### +# Top-level SConstruct +# +# For example, invoke scons as +# +# scons debug=1 dri=0 machine=x86 +# +# to set configuration variables. Or you can write those options to a file +# named config.py: +# +# # config.py +# debug=1 +# dri=0 +# machine='x86' +# +# Invoke +# +# scons -h +# +# to get the full list of options. See scons manpage for more info. +# + +import os +import os.path +import sys + +import common + +####################################################################### +# Configuration options + +default_statetrackers = 'mesa' + +if common.default_platform in ('linux', 'freebsd', 'darwin'): + default_drivers = 'softpipe,failover,i915simple,trace' + default_winsys = 'xlib' +elif common.default_platform in ('winddk',): + default_drivers = 'softpipe,i915simple,trace' + default_winsys = 'all' +else: + default_drivers = 'all' + default_winsys = 'all' + +opts = Variables('config.py') +common.AddOptions(opts) +opts.Add(ListVariable('statetrackers', 'state trackers to build', default_statetrackers, + ['mesa', 'python'])) +opts.Add(ListVariable('drivers', 'pipe drivers to build', default_drivers, + ['softpipe', 'failover', 'i915simple', 'i965simple', 'cell', 'trace', 'r300'])) +opts.Add(ListVariable('winsys', 'winsys drivers to build', default_winsys, + ['xlib', 'intel', 'gdi', 'radeon'])) + +opts.Add(EnumVariable('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0'))) + +env = Environment( + options = opts, + tools = ['gallium'], + toolpath = ['#scons'], + ENV = os.environ, +) + +Help(opts.GenerateHelpText(env)) + +# replicate options values in local variables +debug = env['debug'] +dri = env['dri'] +llvm = env['llvm'] +machine = env['machine'] +platform = env['platform'] + +# derived options +x86 = machine == 'x86' +ppc = machine == 'ppc' +gcc = platform in ('linux', 'freebsd', 'darwin') +msvc = platform in ('windows', 'winddk') + +Export([ + 'debug', + 'x86', + 'ppc', + 'dri', + 'llvm', + 'platform', + 'gcc', + 'msvc', +]) + + +####################################################################### +# Environment setup + +# Includes +env.Append(CPPPATH = [ + '#/include', + '#/src/gallium/include', + '#/src/gallium/auxiliary', + '#/src/gallium/drivers', +]) + + +# Posix +if platform in ('posix', 'linux', 'freebsd', 'darwin'): + env.Append(CPPDEFINES = [ + '_POSIX_SOURCE', + ('_POSIX_C_SOURCE', '199309L'), + '_SVID_SOURCE', + '_BSD_SOURCE', + '_GNU_SOURCE', + + 'PTHREADS', + 'HAVE_POSIX_MEMALIGN', + ]) + env.Append(CPPPATH = ['/usr/X11R6/include']) + env.Append(LIBPATH = ['/usr/X11R6/lib']) + env.Append(LIBS = [ + 'm', + 'pthread', + 'expat', + 'dl', + ]) + + +# DRI +if dri: + env.ParseConfig('pkg-config --cflags --libs libdrm') + env.Append(CPPDEFINES = [ + ('USE_EXTERNAL_DXTN_LIB', '1'), + 'IN_DRI_DRIVER', + 'GLX_DIRECT_RENDERING', + 'GLX_INDIRECT_RENDERING', + ]) + +# LLVM +if llvm: + # See also http://www.scons.org/wiki/UsingPkgConfig + env.ParseConfig('llvm-config --cflags --ldflags --libs backend bitreader engine instrumentation interpreter ipo') + env.Append(CPPDEFINES = ['MESA_LLVM']) + # Force C++ linkage + env['LINK'] = env['CXX'] + +# libGL +if platform in ('linux', 'freebsd', 'darwin'): + env.Append(LIBS = [ + 'X11', + 'Xext', + 'Xxf86vm', + 'Xdamage', + 'Xfixes', + ]) + +# for debugging +#print env.Dump() + +Export('env') + + +####################################################################### +# Invoke SConscripts + +# TODO: Build several variants at the same time? +# http://www.scons.org/wiki/SimultaneousVariantBuilds + +SConscript( + 'src/SConscript', + variant_dir = env['build'], + duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html +) --- mesa-7.5~rc4.orig/.emacs-dirvars +++ mesa-7.5~rc4/.emacs-dirvars @@ -0,0 +1,10 @@ +;; -*- emacs-lisp -*- +;; +;; This file is processed by the dirvars emacs package. Each variable +;; setting below is performed when this dirvars file is loaded. +;; +indent-tabs-mode: nil +tab-width: 8 +c-basic-offset: 3 +kde-emacs-after-parent-string: "" +evaluate: (c-set-offset 'inline-open '0) --- mesa-7.5~rc4.orig/common.py +++ mesa-7.5~rc4/common.py @@ -0,0 +1,67 @@ +####################################################################### +# Common SCons code + +import os +import os.path +import sys +import platform as _platform + + +####################################################################### +# Defaults + +_platform_map = { + 'linux2': 'linux', + 'win32': 'winddk', +} + +default_platform = sys.platform +default_platform = _platform_map.get(default_platform, default_platform) + +_machine_map = { + 'x86': 'x86', + 'i386': 'x86', + 'i486': 'x86', + 'i586': 'x86', + 'i686': 'x86', + 'ppc' : 'ppc', + 'x86_64': 'x86_64', +} +if 'PROCESSOR_ARCHITECTURE' in os.environ: + default_machine = os.environ['PROCESSOR_ARCHITECTURE'] +else: + default_machine = _platform.machine() +default_machine = _machine_map.get(default_machine, 'generic') + +if default_platform in ('linux', 'freebsd', 'darwin'): + default_dri = 'yes' +elif default_platform in ('winddk', 'windows', 'wince'): + default_dri = 'no' +else: + default_dri = 'no' + + +####################################################################### +# Common options + +def AddOptions(opts): + try: + from SCons.Variables.BoolVariable import BoolVariable as BoolOption + except ImportError: + from SCons.Options.BoolOption import BoolOption + try: + from SCons.Variables.EnumVariable import EnumVariable as EnumOption + except ImportError: + from SCons.Options.EnumOption import EnumOption + opts.Add(BoolOption('debug', 'debug build', 'no')) + opts.Add(BoolOption('profile', 'profile build', 'no')) + opts.Add(BoolOption('quiet', 'quiet command lines', 'yes')) + opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine, + allowed_values=('generic', 'ppc', 'x86', 'x86_64'))) + opts.Add(EnumOption('platform', 'target platform', default_platform, + allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince'))) + opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default', + allowed_values=('default', 'crossmingw', 'winsdk', 'winddk'))) + opts.Add(BoolOption('llvm', 'use LLVM', 'no')) + opts.Add(BoolOption('dri', 'build DRI drivers', default_dri)) + --- mesa-7.5~rc4.orig/autogen.sh +++ mesa-7.5~rc4/autogen.sh @@ -0,0 +1,18 @@ +#! /bin/sh + +srcdir=`dirname "$0"` +test -z "$srcdir" && srcdir=. + +SRCDIR=`(cd "$srcdir" && pwd)` +ORIGDIR=`pwd` + +if test "x$SRCDIR" != "x$ORIGDIR"; then + echo "Mesa cannot be built when srcdir != builddir" 1>&2 + exit 1 +fi + +MAKEFLAGS="" + +autoreconf -v --install || exit 1 + +"$srcdir"/configure "$@" --- mesa-7.5~rc4.orig/include/GL/glew.h +++ mesa-7.5~rc4/include/GL/glew.h @@ -0,0 +1,12262 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) +#error gl.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include +#include + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY +#define GLEWAPI extern + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) +# if _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +# else +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +# endif +#else +# if defined(__MINGW32__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +/* this is where we can safely include GLU */ +#if defined(__APPLE__) && defined(__MACH__) +#include +#else +#include +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef char GLchar; + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum, GLuint, GLint*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLint*, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_RED 0x1903 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GL_TEXTURE_ENV0_EXT 0 +#define GL_ENV_BLEND_EXT 0 +#define GL_TEXTURE_ENV_SHIFT_EXT 0 +#define GL_ENV_REPLACE_EXT 0 +#define GL_ENV_ADD_EXT 0 +#define GL_ENV_SUBTRACT_EXT 0 +#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +#define GL_ENV_REVERSE_SUBTRACT_EXT 0 +#define GL_ENV_REVERSE_BLEND_EXT 0 +#define GL_ENV_COPY_EXT 0 +#define GL_ENV_MODULATE_EXT 0 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) +#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) +#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) +#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) +#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint* params); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) +#define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GL_BYTE 0x1400 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; +GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum glewContextInit (GLEWContext* ctx); +GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum glewInit (); +GLEWAPI GLboolean glewIsSupported (const char* name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean glewGetExtension (const char* name); +GLEWAPI const GLubyte* glewGetErrorString (GLenum error); +GLEWAPI const GLubyte* glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ --- mesa-7.5~rc4.orig/include/GL/glut_h.dja +++ mesa-7.5~rc4/include/GL/glut_h.dja @@ -0,0 +1,340 @@ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * This header file is based on the REAL glut.h by Mark J. Kilgard. + * + * The DJGPP/ALLEGRO (DJA) GLUT implementation was written by + * Bernhard Tschirren (bernie-t@geocities.com) for the sole purpose + * of compiling all the sample programs (which use GLUT). Therefore, + * is NOT AT ALL a complete version of GLUT! + */ + + +#ifndef __AGLUT_H__ +#define __AGLUT_H__ + +#include +#include + +#define GLUTCALLBACK +#define APIENTRY +#define GLUTAPI extern + +#define GLUT_RGB 0 +#define GLUT_RGBA GLUT_RGB +#define GLUT_INDEX 1 +#define GLUT_SINGLE 0 +#define GLUT_DOUBLE 2 +#define GLUT_ACCUM 4 +#define GLUT_ALPHA 8 +#define GLUT_DEPTH 16 +#define GLUT_STENCIL 32 + +/* Mouse buttons. */ +#define GLUT_LEFT_BUTTON 0 +#define GLUT_MIDDLE_BUTTON 1 +#define GLUT_RIGHT_BUTTON 2 + +/* Mouse button state. */ +#define GLUT_DOWN 0 +#define GLUT_UP 1 + +/* function keys */ +#define GLUT_KEY_F1 1 +#define GLUT_KEY_F2 2 +#define GLUT_KEY_F3 3 +#define GLUT_KEY_F4 4 +#define GLUT_KEY_F5 5 +#define GLUT_KEY_F6 6 +#define GLUT_KEY_F7 7 +#define GLUT_KEY_F8 8 +#define GLUT_KEY_F9 9 +#define GLUT_KEY_F10 10 +#define GLUT_KEY_F11 11 +#define GLUT_KEY_F12 12 + +/* directional keys */ +#define GLUT_KEY_LEFT 100 +#define GLUT_KEY_UP 101 +#define GLUT_KEY_RIGHT 102 +#define GLUT_KEY_DOWN 103 +#define GLUT_KEY_PAGE_UP 104 +#define GLUT_KEY_PAGE_DOWN 105 +#define GLUT_KEY_HOME 106 +#define GLUT_KEY_END 107 +#define GLUT_KEY_INSERT 108 + +/* Entry/exit state. */ +#define GLUT_LEFT 0 +#define GLUT_ENTERED 1 + +/* Visibility state. */ +#define GLUT_NOT_VISIBLE 0 +#define GLUT_VISIBLE 1 + +/* Color index component selection values. */ +#define GLUT_RED 0 +#define GLUT_GREEN 1 +#define GLUT_BLUE 2 + +/* Layers for use. */ +#define GLUT_NORMAL 0 +#define GLUT_OVERLAY 1 + +/* Stroke font constants (use these in GLUT program). */ +#define GLUT_STROKE_ROMAN ((void*)0) +#define GLUT_STROKE_MONO_ROMAN ((void*)1) + +/* Bitmap font constants (use these in GLUT program). */ +#define GLUT_BITMAP_9_BY_15 ((void*)2) +#define GLUT_BITMAP_8_BY_13 ((void*)3) +#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4) +#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5) +#define GLUT_BITMAP_HELVETICA_10 ((void*)6) +#define GLUT_BITMAP_HELVETICA_12 ((void*)7) +#define GLUT_BITMAP_HELVETICA_18 ((void*)8) + +/* glutGet parameters. */ +#define GLUT_WINDOW_X 100 +#define GLUT_WINDOW_Y 101 +#define GLUT_WINDOW_WIDTH 102 +#define GLUT_WINDOW_HEIGHT 103 +#define GLUT_WINDOW_BUFFER_SIZE 104 +#define GLUT_WINDOW_STENCIL_SIZE 105 +#define GLUT_WINDOW_DEPTH_SIZE 106 +#define GLUT_WINDOW_RED_SIZE 107 +#define GLUT_WINDOW_GREEN_SIZE 108 +#define GLUT_WINDOW_BLUE_SIZE 109 +#define GLUT_WINDOW_ALPHA_SIZE 110 +#define GLUT_WINDOW_ACCUM_RED_SIZE 111 +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 112 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 113 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 114 +#define GLUT_WINDOW_DOUBLEBUFFER 115 +#define GLUT_WINDOW_RGBA 116 +#define GLUT_WINDOW_PARENT 117 +#define GLUT_WINDOW_NUM_CHILDREN 118 +#define GLUT_WINDOW_COLORMAP_SIZE 119 +#define GLUT_WINDOW_NUM_SAMPLES 120 +#define GLUT_WINDOW_STEREO 121 +#define GLUT_WINDOW_CURSOR 122 +#define GLUT_SCREEN_WIDTH 200 +#define GLUT_SCREEN_HEIGHT 201 +#define GLUT_SCREEN_WIDTH_MM 202 +#define GLUT_SCREEN_HEIGHT_MM 203 +#define GLUT_MENU_NUM_ITEMS 300 +#define GLUT_DISPLAY_MODE_POSSIBLE 400 +#define GLUT_INIT_WINDOW_X 500 +#define GLUT_INIT_WINDOW_Y 501 +#define GLUT_INIT_WINDOW_WIDTH 502 +#define GLUT_INIT_WINDOW_HEIGHT 503 +#define GLUT_INIT_DISPLAY_MODE 504 +#define GLUT_ELAPSED_TIME 700 +#define GLUT_WINDOW_FORMAT_ID 123 + +/* glutDeviceGet parameters. */ +#define GLUT_HAS_KEYBOARD 600 +#define GLUT_HAS_MOUSE 601 +#define GLUT_HAS_SPACEBALL 602 +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603 +#define GLUT_HAS_TABLET 604 +#define GLUT_NUM_MOUSE_BUTTONS 605 +#define GLUT_NUM_SPACEBALL_BUTTONS 606 +#define GLUT_NUM_BUTTON_BOX_BUTTONS 607 +#define GLUT_NUM_DIALS 608 +#define GLUT_NUM_TABLET_BUTTONS 609 +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 610 +#define GLUT_DEVICE_KEY_REPEAT 611 +#define GLUT_HAS_JOYSTICK 612 +#define GLUT_OWNS_JOYSTICK 613 +#define GLUT_JOYSTICK_BUTTONS 614 +#define GLUT_JOYSTICK_AXES 615 +#define GLUT_JOYSTICK_POLL_RATE 616 + +/* glutLayerGet parameters. */ +#define GLUT_OVERLAY_POSSIBLE 800 +#define GLUT_LAYER_IN_USE 801 +#define GLUT_HAS_OVERLAY 802 +#define GLUT_TRANSPARENT_INDEX 803 +#define GLUT_NORMAL_DAMAGED 804 +#define GLUT_OVERLAY_DAMAGED 805 + +/* glutVideoResizeGet parameters. */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 900 +#define GLUT_VIDEO_RESIZE_IN_USE 901 +#define GLUT_VIDEO_RESIZE_X_DELTA 902 +#define GLUT_VIDEO_RESIZE_Y_DELTA 903 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905 +#define GLUT_VIDEO_RESIZE_X 906 +#define GLUT_VIDEO_RESIZE_Y 907 +#define GLUT_VIDEO_RESIZE_WIDTH 908 +#define GLUT_VIDEO_RESIZE_HEIGHT 909 + +/* glutUseLayer parameters. */ +#define GLUT_NORMAL 0 +#define GLUT_OVERLAY 1 + +/* glutGetModifiers return mask. */ +#define GLUT_ACTIVE_SHIFT 1 +#define GLUT_ACTIVE_CTRL 2 +#define GLUT_ACTIVE_ALT 4 + +/* glutSetCursor parameters. */ +/* Basic arrows. */ +#define GLUT_CURSOR_RIGHT_ARROW 0 +#define GLUT_CURSOR_LEFT_ARROW 1 +/* Symbolic cursor shapes. */ +#define GLUT_CURSOR_INFO 2 +#define GLUT_CURSOR_DESTROY 3 +#define GLUT_CURSOR_HELP 4 +#define GLUT_CURSOR_CYCLE 5 +#define GLUT_CURSOR_SPRAY 6 +#define GLUT_CURSOR_WAIT 7 +#define GLUT_CURSOR_TEXT 8 +#define GLUT_CURSOR_CROSSHAIR 9 +/* Directional cursors. */ +#define GLUT_CURSOR_UP_DOWN 10 +#define GLUT_CURSOR_LEFT_RIGHT 11 +/* Sizing cursors. */ +#define GLUT_CURSOR_TOP_SIDE 12 +#define GLUT_CURSOR_BOTTOM_SIDE 13 +#define GLUT_CURSOR_LEFT_SIDE 14 +#define GLUT_CURSOR_RIGHT_SIDE 15 +#define GLUT_CURSOR_TOP_LEFT_CORNER 16 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 17 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19 +/* Inherit from parent window. */ +#define GLUT_CURSOR_INHERIT 100 +/* Blank cursor. */ +#define GLUT_CURSOR_NONE 101 +/* Fullscreen crosshair (if available). */ +#define GLUT_CURSOR_FULL_CROSSHAIR 102 + +/* GLUT initialization sub-API. */ +GLUTAPI void APIENTRY glutInit(int *argcp, char **argv); +GLUTAPI void APIENTRY glutInitDisplayMode(unsigned int mode); +GLUTAPI void APIENTRY glutInitWindowPosition(int x, int y); +GLUTAPI void APIENTRY glutInitWindowSize(int width, int height); +GLUTAPI void APIENTRY glutMainLoop(void); + +/* GLUT window sub-API. */ +GLUTAPI int APIENTRY glutCreateWindow(const char *title); +GLUTAPI int APIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height); +GLUTAPI void APIENTRY glutDestroyWindow(int win); +GLUTAPI void APIENTRY glutPostRedisplay(void); +GLUTAPI void APIENTRY glutSwapBuffers(void); +GLUTAPI int APIENTRY glutGetWindow(void); +GLUTAPI void APIENTRY glutSetWindow(int win); +GLUTAPI void APIENTRY glutSetWindowTitle(const char *title); +GLUTAPI void APIENTRY glutSetIconTitle(const char *title); +GLUTAPI void APIENTRY glutPositionWindow(int x, int y); +GLUTAPI void APIENTRY glutReshapeWindow(int width, int height); +GLUTAPI void APIENTRY glutPopWindow(void); +GLUTAPI void APIENTRY glutPushWindow(void); +GLUTAPI void APIENTRY glutIconifyWindow(void); +GLUTAPI void APIENTRY glutShowWindow(void); +GLUTAPI void APIENTRY glutHideWindow(void); + +/* GLUT overlay sub-API. */ +GLUTAPI void APIENTRY glutEstablishOverlay(void); +GLUTAPI void APIENTRY glutRemoveOverlay(void); +GLUTAPI void APIENTRY glutUseLayer(GLenum layer); +GLUTAPI void APIENTRY glutPostOverlayRedisplay(void); +GLUTAPI void APIENTRY glutShowOverlay(void); +GLUTAPI void APIENTRY glutHideOverlay(void); + +/* GLUT menu sub-API. */ +GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK *)(int)); +GLUTAPI void APIENTRY glutDestroyMenu(int menu); +GLUTAPI int APIENTRY glutGetMenu(void); +GLUTAPI void APIENTRY glutSetMenu(int menu); +GLUTAPI void APIENTRY glutAddMenuEntry(const char *label, int value); +GLUTAPI void APIENTRY glutAddSubMenu(const char *label, int submenu); +GLUTAPI void APIENTRY glutChangeToMenuEntry(int item, const char *label, int value); +GLUTAPI void APIENTRY glutChangeToSubMenu(int item, const char *label, int submenu); +GLUTAPI void APIENTRY glutRemoveMenuItem(int item); +GLUTAPI void APIENTRY glutAttachMenu(int button); +GLUTAPI void APIENTRY glutDetachMenu(int button); + +/* GLUT window callback sub-API. */ +GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void)); +GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height)); +GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); +GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); +GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); +GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); +GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state)); +GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state)); +GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void)); +GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value); +GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state)); +GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); +GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); +GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); +GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state)); +GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state)); +GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value)); +GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); +GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); +GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y)); +GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void)); +GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state)); + +/* GLUT color index sub-API. */ +GLUTAPI void APIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue); +GLUTAPI GLfloat APIENTRY glutGetColor(int ndx, int component); +GLUTAPI void APIENTRY glutCopyColormap(int win); + +/* GLUT state retrieval sub-API. */ +GLUTAPI int APIENTRY glutGet(GLenum type); +GLUTAPI int APIENTRY glutDeviceGet(GLenum type); + +/* GLUT font sub-API */ +GLUTAPI void APIENTRY glutBitmapCharacter(void *font, int character); +GLUTAPI int APIENTRY glutBitmapWidth(void *font, int character); +GLUTAPI void APIENTRY glutStrokeCharacter(void *font, int character); +GLUTAPI int APIENTRY glutStrokeWidth(void *font, int character); + +/* GLUT pre-built models sub-API */ +GLUTAPI void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks); +GLUTAPI void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); +GLUTAPI void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +GLUTAPI void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +GLUTAPI void APIENTRY glutWireCube(GLdouble size); +GLUTAPI void APIENTRY glutSolidCube(GLdouble size); +GLUTAPI void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +GLUTAPI void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +GLUTAPI void APIENTRY glutWireDodecahedron(void); +GLUTAPI void APIENTRY glutSolidDodecahedron(void); +GLUTAPI void APIENTRY glutWireTeapot(GLdouble size); +GLUTAPI void APIENTRY glutSolidTeapot(GLdouble size); +GLUTAPI void APIENTRY glutWireOctahedron(void); +GLUTAPI void APIENTRY glutSolidOctahedron(void); +GLUTAPI void APIENTRY glutWireTetrahedron(void); +GLUTAPI void APIENTRY glutSolidTetrahedron(void); +GLUTAPI void APIENTRY glutWireIcosahedron(void); +GLUTAPI void APIENTRY glutSolidIcosahedron(void); + +#endif /* __AGLUT_H__ */ --- mesa-7.5~rc4.orig/include/GL/miniglx.h +++ mesa-7.5~rc4/include/GL/miniglx.h @@ -0,0 +1,482 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file miniglx.h + * \brief Mini GLX interface functions. + * \author Brian Paul + * + * See comments miniglx.c for more information. + */ + +#ifndef MINIGLX_H +#define MINIGLX_H + +#include +#include + + +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \name Replacement Xlib/GLX types + */ +/*@{*/ +/** + * \brief Boolean type. + * + * It can have the values #True or #False. + */ +#ifndef MINIGLX_NO_XTYPES +typedef int Bool; +#endif +typedef int MINI_Bool; + +/** + * \brief Color map. + * + * Alias for private ::MiniGLXColormapRec structure. + */ +typedef struct MiniGLXColormapRec *MINI_Colormap; +#ifndef MINIGLX_NO_XTYPES +typedef struct MiniGLXColormapRec *Colormap; +#endif + +/** + * \brief Window attributes. + */ +typedef struct MiniGLXSetWindowAttributesRec { + int background_pixel; /**< \brief background pixel */ + int border_pixel; /**< \brief border pixel value */ + MINI_Colormap colormap; /**< \brief color map to be associated with window */ + int event_mask; /**< \brief set of events that should be saved */ +} XSetWindowAttributes; + +/** + * \brief Visual. + * + * Alias for the private ::MiniGLXVisualRec structure. + * + * \sa \ref datatypes. + */ +typedef struct MiniGLXVisualRec Visual; + +/** + * \brief Visual information. + * + * \sa \ref datatypes. + */ +#ifndef MINIGLX_NO_XTYPES +typedef unsigned long VisualID; +#endif +typedef unsigned long MINI_VisualID; +typedef struct MiniGLXXVisualInfoRec { + Visual *visual; /**< \brief pointer to the GLX Visual */ + MINI_VisualID visualid; /**< \brief visual ID */ + int screen; /**< \brief screen number */ + int depth; /**< \brief bit depth */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /**< \brief class */ +#else + int class; /**< \brief class */ +#endif + int bits_per_rgb; /**< \brief total bits per pixel */ +} XVisualInfo; + +/** + * \brief GLX Frame Buffer Configuration (for pbuffers) + * \sa \ref datatypes. + */ +typedef struct MiniGLXFBConfigRec { + XVisualInfo *visInfo; +} GLXFBConfig; + + +/** + * \brief Display handle. + * + * Alias for the private ::MiniGLXDisplayRec structure. + * + * \sa \ref datatypes. + */ +#ifndef MINIGLX_NO_XTYPES +typedef struct MiniGLXDisplayRec Display; +#endif +typedef struct MiniGLXDisplayRec MINI_Display; + +/** + * \brief Window handle. + * + * Alias for the private ::MiniGLXWindowRec structure. + * + * \sa \ref datatypes. + */ +#ifndef MINIGLX_NO_XTYPES +typedef struct MiniGLXWindowRec *Window; +#endif +typedef struct MiniGLXWindowRec *MINI_Window; + +/** + * \brief Drawable. + * + * Alias for the private ::MiniGLXWindowRec structure. + * + * For Mini GLX only the full-screen window can be used as source and + * destination in graphics operations. + * + * \sa \ref datatypes. + */ +#ifndef MINIGLX_NO_XTYPES +typedef struct MiniGLXWindowRec *Drawable; +#endif +typedef struct MiniGLXWindowRec *MINI_Drawable; + +/** + * \brief GLX drawable. + * + * Alias for the private ::MiniGLXWindowRec structure. + * + * Same as #Drawable. + * + * \sa \ref datatypes. + */ +typedef struct MiniGLXWindowRec *GLXDrawable; + +/** + * \brief GLX pbuffer. + * + * Alias for the private ::MiniGLXWindowRec structure. + * + * Same as #Drawable. + * + * \sa \ref datatypes. + */ +typedef struct MiniGLXWindowRec *GLXPbuffer; + +/** + * \brief GLX context. + * + * Alias for the private ::MiniGLXContext structure. + * + * \sa \ref datatypes. + */ +typedef struct MiniGLXContextRec *GLXContext; +/*@}*/ + + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + MINI_Bool send_event; /* true if this came from a SendEvent request */ + MINI_Display *display; /* Display the event was read from */ + MINI_Window window; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ +} XExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + MINI_Bool send_event; /* true if this came from a SendEvent request */ + MINI_Display *display; /* Display the event was read from */ + MINI_Window parent; /* parent of the window */ + MINI_Window window; /* window id of window created */ + int x, y; /* window location */ + int width, height; /* size of window */ + int border_width; /* border width */ + MINI_Bool override_redirect; /* creation should be overridden */ +} XCreateWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + MINI_Bool send_event; /* true if this came from a SendEvent request */ + MINI_Display *display; /* Display the event was read from */ + MINI_Window event; + MINI_Window window; +} XDestroyWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + MINI_Bool send_event; /* true if this came from a SendEvent request */ + MINI_Display *display; /* Display the event was read from */ + MINI_Window event; + MINI_Window window; + MINI_Bool from_configure; +} XUnmapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + MINI_Bool send_event; /* true if this came from a SendEvent request */ + MINI_Display *display; /* Display the event was read from */ + MINI_Window event; + MINI_Window window; + MINI_Bool override_redirect; /* boolean, is override set... */ +} XMapEvent; + + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + MINI_Bool send_event; /* true if this came from a SendEvent request */ + MINI_Display *display; /* Display the event was read from */ + MINI_Window parent; + MINI_Window window; +} XMapRequestEvent; + +typedef union _XEvent { + int type; /* must not be changed; first element */ + XExposeEvent xexpose; + XCreateWindowEvent xcreatewindow; + XDestroyWindowEvent xdestroywindow; + XUnmapEvent xunmap; + XMapEvent xmap; + XMapRequestEvent xmaprequest; + long pad[24]; +} XEvent; + + +/** + * \name Xlib constants + */ +/*@{*/ +#define False 0 +#define True 1 +#define None 0 +#define AllocNone 0 +#define InputOutput 1 +#define ExposureMask (1L<<15) +#define StructureNotifyMask (1L<<17) +#define CWBackPixel (1L<<1) +#define CWBorderPixel (1L<<3) +#define CWEventMask (1L<<11) +#define CWColormap (1L<<13) +#define PseudoColor 3 +#define TrueColor 4 +#define VisualIDMask 0x1 +#define VisualScreenMask 0x2 +#define Expose 12 +#define CreateNotify 16 +#define DestroyNotify 17 +#define UnmapNotify 18 +#define MapNotify 19 +#define MapRequest 20 + +/*@}*/ + +/** + * \name Standard GLX tokens + */ +/*@{*/ +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_ATTRIBUTE 1 +#define GLX_BAD_VISUAL 4 +/*@}*/ + + +/** + * \name Unique to Mini GLX + * + * At compile time, the Mini GLX interface version can be tested with the + * MINI_GLX_VERSION_1_x preprocessor tokens. + * + * \sa glXQueryVersion() + */ +/*@{*/ +/** \brief Defined if version 1.0 of Mini GLX is supported. */ +#define MINI_GLX_VERSION_1_0 1 +/** \brief Defined if version 1.1 of Mini GLX is supported. */ +#define MINI_GLX_VERSION_1_1 1 +/*@}*/ + + +/** + * \name Server-specific functions + */ +extern MINI_Display * +__miniglx_StartServer( const char *display_name ); + +extern int +__miniglx_Select( MINI_Display *dpy, int maxfd, + fd_set *rfds, fd_set *wfds, fd_set *xfds, + struct timeval *tv ); + + +/** + * \name Simulated Xlib functions + */ +/*@{*/ +extern MINI_Display * +XOpenDisplay( const char *dpy_name ); + + +extern void +XCloseDisplay( MINI_Display *display ); + +extern MINI_Window +XCreateWindow( MINI_Display *display, MINI_Window parent, int x, int y, + unsigned int width, unsigned int height, + unsigned int border_width, int depth, unsigned int winclass, + Visual *visual, unsigned long valuemask, + XSetWindowAttributes *attributes ); + +extern int +XNextEvent(MINI_Display *display, XEvent *event_return); + +extern MINI_Bool +XCheckMaskEvent( MINI_Display *dpy, long event_mask, XEvent *event_return ); + +/** + * \brief Return the root window. + * + * \param display the display handle. It is ignored by Mini GLX, but should be + * the value returned by XOpenDisplay(). + * \param screen the screen number on the host server. It is ignored by Mini + * GLX but should be zero. + * + * \return the root window. Always zero on Mini GLX. + */ +#define RootWindow(display, screen) 0 +#define DefaultScreen(dpy) 0 + +extern void +XDestroyWindow( MINI_Display *display, MINI_Window w ); + +extern void +XMapWindow( MINI_Display *display, MINI_Window w ); + +/* Should clients have access to this? + */ +extern void +XUnmapWindow( MINI_Display *display, MINI_Window w ); + +extern MINI_Colormap +XCreateColormap( MINI_Display *display, MINI_Window w, Visual *visual, int alloc ); + +extern void +XFreeColormap( MINI_Display *display, MINI_Colormap cmap ); + +extern void +XFree( void *data ); + +extern XVisualInfo * +XGetVisualInfo( MINI_Display *display, long vinfo_mask, + XVisualInfo *vinfo_template, int *nitems_return ); +/*@}*/ + + + +/** + * \name GLX functions + */ +/*@{*/ +extern XVisualInfo* +glXChooseVisual( MINI_Display *dpy, int screen, int *attribList ); + +extern int +glXGetConfig( MINI_Display *dpy, XVisualInfo *vis, int attrib, int *value ); + +extern GLXContext +glXCreateContext( MINI_Display *dpy, XVisualInfo *vis, + GLXContext shareList, MINI_Bool direct ); + +extern void +glXDestroyContext( MINI_Display *dpy, GLXContext ctx ); + +extern MINI_Bool +glXMakeCurrent( MINI_Display *dpy, GLXDrawable drawable, GLXContext ctx); + +extern void +glXSwapBuffers( MINI_Display *dpy, GLXDrawable drawable ); + +extern GLXContext +glXGetCurrentContext( void ); + +extern GLXDrawable +glXGetCurrentDrawable( void ); + +extern void +(*glXGetProcAddress(const GLubyte *procname))( void ); + +extern MINI_Bool +glXQueryVersion( MINI_Display *dpy, int *major, int *minor ); + +/* Added in MiniGLX 1.1 */ +extern GLXPbuffer +glXCreatePbuffer( MINI_Display *dpy, GLXFBConfig config, const int *attribList ); + +extern void +glXDestroyPbuffer( MINI_Display *dpy, GLXPbuffer pbuf ); + +extern GLXFBConfig * +glXChooseFBConfig( MINI_Display *dpy, int screen, const int *attribList, + int *nitems ); + +extern XVisualInfo * +glXGetVisualFromFBConfig( MINI_Display *dpy, GLXFBConfig config ); + +extern void *glXAllocateMemoryMESA(Display *dpy, int scrn, + size_t size, float readFreq, + float writeFreq, float priority); + +extern void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer); + +extern GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn, + const void *pointer ); +/*@}*/ + +extern void +__glXScrEnableExtension( void *, const char * name ); + +/*@}*/ + + +#ifdef __cplusplus +} +#endif + +#endif /* MINIGLX_H */ --- mesa-7.5~rc4.orig/include/GL/glxew.h +++ mesa-7.5~rc4/include/GL/glxew.h @@ -0,0 +1,1397 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif +#ifdef GLX_H +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ +#define __GLX_glx_h__ +#define GLX_H + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLX_MIN_RED_SGIS 0 +#define GLX_MAX_GREEN_SGIS 0 +#define GLX_MIN_BLUE_SGIS 0 +#define GLX_MAX_ALPHA_SGIS 0 +#define GLX_MIN_GREEN_SGIS 0 +#define GLX_MIN_ALPHA_SGIS 0 +#define GLX_MAX_RED_SGIS 0 +#define GLX_EXTENDED_RANGE_SGIS 0 +#define GLX_MAX_BLUE_SGIS 0 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_EXPORT +#else +#define GLXEW_EXPORT extern +#endif /* GLEW_MX */ + +extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +extern PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +#ifdef GLX_OML_sync_control +extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; +#endif + +extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +extern GLenum glxewContextInit (GLXEWContext* ctx); +extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +extern GLboolean glxewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +extern GLboolean glxewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ --- mesa-7.5~rc4.orig/include/GL/wglew.h +++ mesa-7.5~rc4/include/GL/wglew.h @@ -0,0 +1,1165 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(APIENTRY) && !defined(__CYGWIN__) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_EXPORT +#else +#define WGLEW_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); +GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean wglewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean wglewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ --- mesa-7.5~rc4.orig/include/GL/Makefile.am +++ mesa-7.5~rc4/include/GL/Makefile.am @@ -0,0 +1,38 @@ +## Process this file with automake to produce Makefile.in + +GLincludedir = $(includedir)/GL + +INC_GGI = ggimesa.h +INC_OSMESA = osmesa.h +INC_SVGA = svgamesa.h +INC_X11 = glx.h glxext.h glx_mangle.h +INC_GLUT = glut.h glutf90.h + +if HAVE_GGI +sel_inc_ggi = $(INC_GGI) +endif + +if HAVE_OSMESA +sel_inc_osmesa = $(INC_OSMESA) +endif + +if HAVE_SVGA +sel_inc_svga = $(INC_SVGA) +endif + +if HAVE_X11 +sel_inc_x11 = $(INC_X11) +endif + +if NEED_GLUT +sel_inc_glut = $(INC_GLUT) +endif + +EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \ + vms_x_fix.h wmesa.h \ + $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT) + +GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \ + $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \ + $(sel_inc_x11) $(sel_inc_glut) +include $(top_srcdir)/common_rules.make --- mesa-7.5~rc4.orig/include/GL/directfbgl.h +++ mesa-7.5~rc4/include/GL/directfbgl.h @@ -0,0 +1,89 @@ +/* + (c) Copyright 2001 convergence integrated media GmbH. + All rights reserved. + + Written by Denis Oliver Kropp and + Andreas Hundt . + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the + Free Software Foundation, Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. +*/ + +#ifndef __DIRECTFBGL_H__ +#define __DIRECTFBGL_H__ + +#include + +#ifdef __cplusplus +extern "C" +{ +#endif + + +typedef struct { + int buffer_size; + int depth_size; + int stencil_size; + int aux_buffers; + + int red_size; + int green_size; + int blue_size; + int alpha_size; + + int accum_red_size; + int accum_green_size; + int accum_blue_size; + int accum_alpha_size; + + DFBBoolean double_buffer; + DFBBoolean stereo; +} DFBGLAttributes; + + +DEFINE_INTERFACE( IDirectFBGL, + + /** Context handling **/ + + /* + * Acquire the hardware lock. + */ + DFBResult (*Lock) ( + IDirectFBGL *thiz + ); + + /* + * Release the lock. + */ + DFBResult (*Unlock) ( + IDirectFBGL *thiz + ); + + /* + * Query the OpenGL attributes. + */ + DFBResult (*GetAttributes) ( + IDirectFBGL *thiz, + DFBGLAttributes *attributes + ); +) + + +#ifdef __cplusplus +} +#endif + +#endif + --- mesa-7.5~rc4.orig/progs/SConstruct +++ mesa-7.5~rc4/progs/SConstruct @@ -0,0 +1,65 @@ +import os +import os.path +import sys + +env = Environment( + tools = ['generic'], + toolpath = ['../scons'], + ENV = os.environ, +) + + +# Use Mesa's headers and libs +if 1: + build_topdir = 'build' + build_subdir = env['platform'] + if env['machine'] != 'generic': + build_subdir += '-' + env['machine'] + if env['debug']: + build_subdir += "-debug" + if env['profile']: + build_subdir += "-profile" + build_dir = os.path.join(build_topdir, build_subdir) + + env.Append(CPPDEFINES = ['GLEW_STATIC']) + env.Append(CPPPATH = ['#../include']) + env.Append(LIBPATH = [ + '#../' + build_dir + '/glew/', + '#../' + build_dir + '/glut/glx', + ]) + + +conf = Configure(env) + +# OpenGL +if env['platform'] == 'windows': + env.Prepend(LIBS = ['glu32', 'opengl32']) +else: + env.Prepend(LIBS = ['GLU', 'GL']) + +# Glut +env['GLUT'] = False +if conf.CheckCHeader('GL/glut.h'): + if env['platform'] == 'windows': + env['GLUT_LIB'] = 'glut32' + else: + env['GLUT_LIB'] = 'glut' + env['GLUT'] = True + +# GLEW +env['GLEW'] = False +if conf.CheckCHeader('GL/glew.h'): + env['GLEW_LIB'] = 'glew' + env['GLEW'] = True + env.Prepend(LIBS = ['glew']) + +conf.Finish() + + +Export('env') + +SConscript( + 'SConscript', + build_dir = env['build'], + duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html +) --- mesa-7.5~rc4.orig/progs/SConscript +++ mesa-7.5~rc4/progs/SConscript @@ -0,0 +1,12 @@ +SConscript([ + 'util/SConscript', + 'demos/SConscript', + 'redbook/SConscript', + 'samples/SConscript', + 'tests/SConscript', + 'trivial/SConscript', + 'vp/SConscript', + 'vpglsl/SConscript', + 'fp/SConscript', + 'wgl/SConscript', +]) --- mesa-7.5~rc4.orig/progs/util/imagesgi.cpp +++ mesa-7.5~rc4/progs/util/imagesgi.cpp @@ -0,0 +1,369 @@ +/****************************************************************************** +** Filename : imageSgi.cpp +** UNCLASSIFIED +** +** Description : Utility to read SGI image format files. This code was +** originally a SGI image loading utility provided with the +** Mesa 3D library @ http://www.mesa3d.org by Brain Paul. +** This has been extended to read all SGI image formats +** (e.g. INT, INTA, RGB, RGBA). +** +** Revision History: +** Date Name Description +** 06/07/99 BRC Initial Release +** +** Note: +** +** The SGI Image Data (if not RLE) +** +** If the image is stored verbatim (without RLE), then image data directly +** follows the 512 byte header. The data for each scanline of the first +** channel is written first. If the image has more than 1 channel, all +** the data for the first channel is written, followed by the remaining +** channels. If the BPC value is 1, then each scanline is written as XSIZE +** bytes. If the BPC value is 2, then each scanline is written as XSIZE +** shorts. These shorts are stored in the byte order described above. +** +******************************************************************************/ +#define __IMAGESGI_CPP + +#include "imagesgi.h" + +#include +#include +#include +#include +#include + +struct sImageSgiRaw +{ + struct sImageSgiHeader header; + unsigned char *chan0; + unsigned char *chan1; + unsigned char *chan2; + unsigned char *chan3; + unsigned int *rowStart; + int *rowSize; +}; + +// Static routines +static struct sImageSgiRaw *ImageSgiRawOpen(char const * const fileName); +static void ImageSgiRawClose(struct sImageSgiRaw *raw); +static void ImageSgiRawGetRow(struct sImageSgiRaw *raw, unsigned char *buf, + int y, int z); +static void ImageSgiRawGetData(struct sImageSgiRaw *raw, struct sImageSgi +*final); +static void *SwitchEndian16(void *value); +static void *SwitchEndian32(void *value); + +// Static variables +FILE *mFp = NULL; +unsigned char *mChanTmp = NULL; + + +/*****************************************************************************/ +struct sImageSgi *ImageSgiOpen(char const * const fileName) +{ + struct sImageSgiRaw *raw = NULL; + struct sImageSgi *final = NULL; + + raw = ImageSgiRawOpen(fileName); + final = new struct sImageSgi; + + assert(final); + if(final) + { + final->header = raw->header; + final->data = NULL; + ImageSgiRawGetData(raw, final); + ImageSgiRawClose(raw); + } + + return final; +} // ImageSgiRawOpen + + +/*****************************************************************************/ +void ImageSgiClose(struct sImageSgi *image) +{ + + if(image) + { + if(image->data) + delete[] image->data; + image->data = NULL; + delete image; + } + image = NULL; + + return; +} // ImageSgiClose + + +/*****************************************************************************/ +static struct sImageSgiRaw *ImageSgiRawOpen(char const * const fileName) +{ + struct sImageSgiRaw *raw = NULL; + int x; + int i; + bool swapFlag = false; + union + { + int testWord; + char testByte[4]; + } endianTest; + endianTest.testWord = 1; + + // Determine endianess of platform. + if(endianTest.testByte[0] == 1) + swapFlag = true; + else + swapFlag = false; + + raw = new struct sImageSgiRaw; + + assert(raw); + if(raw) + { + raw->chan0 = NULL; + raw->chan1 = NULL; + raw->chan2 = NULL; + raw->chan3 = NULL; + raw->rowStart = NULL; + raw->rowSize = NULL; + mFp = fopen(fileName, "rb"); + assert(mFp); + + fread(&raw->header, sizeof(struct sImageSgiHeader), 1, mFp); + if(swapFlag == true) + { + SwitchEndian16(&raw->header.magic); + SwitchEndian16(&raw->header.type); + SwitchEndian16(&raw->header.dim); + SwitchEndian16(&raw->header.xsize); + SwitchEndian16(&raw->header.ysize); + SwitchEndian16(&raw->header.zsize); + } + + mChanTmp = new unsigned char[raw->header.xsize * raw->header.ysize]; + assert(mChanTmp); + switch(raw->header.zsize) + { + case 4: + raw->chan3 = new unsigned char[raw->header.xsize * +raw->header.ysize]; + assert(raw->chan3); + case 3: + raw->chan2 = new unsigned char[raw->header.xsize * +raw->header.ysize]; + assert(raw->chan2); + case 2: + raw->chan1 = new unsigned char[raw->header.xsize * +raw->header.ysize]; + assert(raw->chan1); + case 1: + raw->chan0 = new unsigned char[raw->header.xsize * +raw->header.ysize]; + assert(raw->chan0); + } + + if(raw->header.type == IMAGE_SGI_TYPE_RLE) + { + x = raw->header.ysize * raw->header.zsize * sizeof(unsigned int); + raw->rowStart = new unsigned int[x]; + raw->rowSize = new int[x]; + + fseek(mFp, sizeof(struct sImageSgiHeader), SEEK_SET); + fread(raw->rowStart, 1, x, mFp); + fread(raw->rowSize, 1, x, mFp); + + if(swapFlag == true) + { + for(i=0; irowStart[i]); + for(i=0; irowSize[i]); + } + + } + + } + + return raw; +} // ImageSgiRawOpen + + +/*****************************************************************************/ +static void ImageSgiRawClose(struct sImageSgiRaw *raw) +{ + + fclose(mFp); + mFp = NULL; + + if(mChanTmp) + delete[] mChanTmp; + mChanTmp = NULL; + + if(raw->chan0) + delete[] raw->chan0; + raw->chan0 = NULL; + + if(raw->chan1) + delete[] raw->chan1; + raw->chan1 = NULL; + + if(raw->chan2) + delete[] raw->chan2; + raw->chan2 = NULL; + + if(raw->chan3) + delete[] raw->chan3; + raw->chan3 = NULL; + + if(raw) + delete raw; + raw = NULL; + + return; +} // ImageSgiRawClose + + +/*****************************************************************************/ +static void ImageSgiRawGetRow(struct sImageSgiRaw *raw, unsigned char *buf, + int y, int z) +{ + unsigned char *iPtr = NULL; + unsigned char *oPtr = NULL; + unsigned char pixel; + int count; + + if((raw->header.type & 0xFF00) == 0x0100) + { + fseek(mFp, raw->rowStart[y+z*raw->header.ysize], SEEK_SET); + fread(mChanTmp, 1, (unsigned int)raw->rowSize[y+z*raw->header.ysize], +mFp); + iPtr = mChanTmp; + oPtr = buf; + while(1) + { + pixel = *iPtr++; + count = (int)(pixel & 0x7F); + if(!count) + { + return; + } + if (pixel & 0x80) + { + while (count--) + { + *oPtr++ = *iPtr++; + } + } + else + { + pixel = *iPtr++; + while (count--) + { + *oPtr++ = pixel; + } + } + } + } + else + { + fseek(mFp, + sizeof(struct sImageSgiHeader)+(y*raw->header.xsize) + + (z*raw->header.xsize*raw->header.ysize), + SEEK_SET); + fread(buf, 1, raw->header.xsize, mFp); + } + + return; +} // ImageSgiRawGetRow + + +/*****************************************************************************/ +static void ImageSgiRawGetData(struct sImageSgiRaw *raw, struct sImageSgi +*final) +{ + unsigned char *ptr = NULL; + int i, j; + + final->data = + new unsigned +char[raw->header.xsize*raw->header.ysize*raw->header.zsize]; + assert(final->data); + + ptr = final->data; + for(i=0; iheader.ysize; i++) + { + switch(raw->header.zsize) + { + case 1: + ImageSgiRawGetRow(raw, raw->chan0, i, 0); + for(j=0; jheader.xsize; j++) + *(ptr++) = raw->chan0[j]; + break; + case 2: + ImageSgiRawGetRow(raw, raw->chan0, i, 0); + ImageSgiRawGetRow(raw, raw->chan1, i, 1); + for(j=0; jheader.xsize; j++) + { + *(ptr++) = raw->chan0[j]; + *(ptr++) = raw->chan1[j]; + } + break; + case 3: + ImageSgiRawGetRow(raw, raw->chan0, i, 0); + ImageSgiRawGetRow(raw, raw->chan1, i, 1); + ImageSgiRawGetRow(raw, raw->chan2, i, 2); + for(j=0; jheader.xsize; j++) + { + *(ptr++) = raw->chan0[j]; + *(ptr++) = raw->chan1[j]; + *(ptr++) = raw->chan2[j]; + } + break; + case 4: + ImageSgiRawGetRow(raw, raw->chan0, i, 0); + ImageSgiRawGetRow(raw, raw->chan1, i, 1); + ImageSgiRawGetRow(raw, raw->chan2, i, 2); + ImageSgiRawGetRow(raw, raw->chan3, i, 3); + for(j=0; jheader.xsize; j++) + { + *(ptr++) = raw->chan0[j]; + *(ptr++) = raw->chan1[j]; + *(ptr++) = raw->chan2[j]; + *(ptr++) = raw->chan3[j]; + } + break; + } + } + + return; +} // ImageSgiRawGetData + + +/*****************************************************************************/ +static void *SwitchEndian16(void *value) +{ + short value16 = *(short *) value; + value16 = ((value16 & 0xff00) >> 8L) + + ((value16 & 0x00ff) << 8L); + *(short *)value = value16; + return value; +} // SwitchEndian16 + + +/*****************************************************************************/ +static void *SwitchEndian32(void *value) +{ + int value32 = *(int *) value; + value32 = ((value32 & 0xff000000) >> 24L) + + ((value32 & 0x00ff0000) >> 8) + + ((value32 & 0x0000ff00) << 8) + + ((value32 & 0x000000ff) << 24L); + *(int *)value = value32; + return value; +} // SwitchEndian32 + --- mesa-7.5~rc4.orig/progs/util/SConscript +++ mesa-7.5~rc4/progs/util/SConscript @@ -0,0 +1,15 @@ +Import('env') + +env = env.Clone() + +util = env.StaticLibrary( + target = ['util'], + source = [ + 'readtex.c', + 'trackball.c', + 'showbuffer.c', + 'shaderutil.c', + ], +) + +Export('util') --- mesa-7.5~rc4.orig/progs/ggi/torus.asc +++ mesa-7.5~rc4/progs/ggi/torus.asc @@ -0,0 +1,264 @@ +Ambient light color: Red=0.039216 Green=0.039216 Blue=0.039216 + +Named object: "Object01" +Tri-mesh, Vertices: 40 Faces: 80 +Vertex list: +Vertex 0: X: -50.170624 Y: -0.000026 Z: 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A:11 B:12 C:2 AB:1 BC:1 CA:1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Page 2 + + + --- mesa-7.5~rc4.orig/progs/samples/SConscript +++ mesa-7.5~rc4/progs/samples/SConscript @@ -0,0 +1,58 @@ +Import('*') + +if not env['GLUT']: + Return() + +env = env.Clone() + +env.Prepend(CPPPATH = [ + '../util', +]) + +env.Prepend(LIBS = [ + util, + '$GLUT_LIB' +]) + +if env['platform'] == 'windows': + env.Append(CPPDEFINES = ['NOMINMAX']) + env.Prepend(LIBS = ['winmm']) + +progs = [ + 'accum', + 'bitmap1', + 'bitmap2', + 'blendeq', + 'blendxor', + 'copy', + 'cursor', + 'depth', + 'eval', + 'fog', + 'font', + 'line', + 'logo', + 'nurb', + #'oglinfo', + 'olympic', + 'overlay', + 'point', + 'prim', + 'quad', + 'rgbtoppm', + 'select', + 'shape', + 'sphere', + 'star', + 'stencil', + 'stretch', + 'texture', + 'tri', + 'wave', +] + +for prog in progs: + env.Program( + target = prog, + source = prog + '.c', + ) --- mesa-7.5~rc4.orig/progs/demos/fslight.c +++ mesa-7.5~rc4/progs/demos/fslight.c @@ -450,23 +450,6 @@ "uniform vec4 diffuse;\n" "uniform vec4 specular;\n" "varying vec3 normal;\n" - "varying vec4 v1;\n" - "varying vec4 v2;\n" - "varying vec4 v3;\n" - "varying vec4 v4;\n" - "varying vec4 v5;\n" - "varying vec4 v6;\n" - "varying vec4 v7;\n" - "varying vec4 v8;\n" - "varying vec4 v9;\n" - "varying vec4 v10;\n" - "varying vec4 v11;\n" - "varying vec4 v12;\n" - "varying vec4 v13;\n" - "varying vec4 v14;\n" - "varying vec4 v15;\n" - "varying vec4 v16;\n" - "varying vec4 v17;\n" "void main() {\n" " // Compute dot product of light direction and normal vector\n" " float dotProd = max(dot(gl_LightSource[0].position.xyz, \n" @@ -476,43 +459,9 @@ "}\n"; static const char *vertShaderText = "varying vec3 normal;\n" - "varying vec4 v1;\n" - "varying vec4 v2;\n" - "varying vec4 v3;\n" - "varying vec4 v4;\n" - "varying vec4 v5;\n" - "varying vec4 v6;\n" - "varying vec4 v7;\n" - "varying vec4 v8;\n" - "varying vec4 v9;\n" - "varying vec4 v10;\n" - "varying vec4 v11;\n" - "varying vec4 v12;\n" - "varying vec4 v13;\n" - "varying vec4 v14;\n" - "varying vec4 v15;\n" - "varying vec4 v16;\n" - "varying vec4 v17;\n" "void main() {\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " normal = gl_NormalMatrix * gl_Normal;\n" - " v1 = vec4(0); \n" - " v2 = vec4(0); \n" - " v3 = vec4(0); \n" - " v4 = vec4(0); \n" - " v5 = vec4(0); \n" - " v6 = vec4(0); \n" - " v7 = vec4(0); \n" - " v8 = vec4(0); \n" - " v9 = vec4(0); \n" - " v10 = vec4(0); \n" - " v11 = vec4(0); \n" - " v12 = vec4(0); \n" - " v13 = vec4(0); \n" - " v14 = vec4(0); \n" - " v15 = vec4(0); \n" - " v16 = vec4(0); \n" - " v17 = vec4(0); \n" "}\n"; const char *version; --- mesa-7.5~rc4.orig/progs/demos/SConscript +++ mesa-7.5~rc4/progs/demos/SConscript @@ -0,0 +1,87 @@ +Import('*') + +if not env['GLUT']: + Return() + +env = env.Clone() + +env.Prepend(CPPPATH = [ + '../util', +]) + +env.Prepend(LIBS = [ + util, + '$GLUT_LIB' +]) + +if env['platform'] == 'windows': + env.Append(CPPDEFINES = ['NOMINMAX']) + env.Prepend(LIBS = ['winmm']) + +progs = [ + 'arbfplight', + 'arbfslight', + 'arbocclude', + 'bounce', + 'clearspd', + 'copypix', + 'cubemap', + 'drawpix', + 'engine', + 'fbo_firecube', + 'fire', + 'fogcoord', + 'fplight', + 'fslight', + 'gamma', + 'gearbox', + 'gears', + 'geartrain', + 'glinfo', + 'gloss', + 'gltestperf', + 'ipers', + 'isosurf', + 'lodbias', + 'morph3d', + 'multiarb', + 'paltex', + 'pointblast', + 'ray', + 'readpix', + 'reflect', + 'renormal', + 'shadowtex', + 'singlebuffer', + 'spectex', + 'spriteblast', + 'stex3d', + 'teapot', + 'terrain', + 'tessdemo', + 'texcyl', + 'texenv', + 'textures', + 'trispd', + 'tunnel', + 'tunnel2', + 'vao_demo', + 'winpos', + 'dinoshade', + 'fbotexture', + 'projtex', +] + +for prog in progs: + env.Program( + target = prog, + source = prog + '.c', + ) + +env.Program( + target = 'rain', + source = [ + 'rain.cxx', + 'particles.cxx', + ] +) --- mesa-7.5~rc4.orig/progs/redbook/SConscript +++ mesa-7.5~rc4/progs/redbook/SConscript @@ -0,0 +1,91 @@ +Import('*') + +if not env['GLUT']: + Return() + +env = env.Clone() + +env.Prepend(CPPPATH = [ + '../util', +]) + +env.Prepend(LIBS = [ + util, + '$GLUT_LIB' +]) + +if env['platform'] == 'windows': + env.Append(CPPDEFINES = ['NOMINMAX']) + env.Prepend(LIBS = ['winmm']) + +progs = [ + 'aaindex', + 'aapoly', + 'aargb', + 'accanti', + 'accpersp', + 'alpha3D', + 'alpha', + 'anti', + 'bezcurve', + 'bezmesh', + 'checker', + 'clip', + 'colormat', + 'cube', + 'depthcue', + 'dof', + 'double', + 'drawf', + 'feedback', + 'fog', + 'fogindex', + 'font', + 'hello', + 'image', + 'light', + 'lines', + 'list', + 'material', + 'mipmap', + 'model', + 'movelight', + 'nurbs', + 'pickdepth', + 'picksquare', + 'plane', + 'planet', + 'polyoff', + 'polys', + 'quadric', + 'robot', + 'sccolorlight', + 'scenebamb', + 'scene', + 'sceneflat', + 'select', + 'smooth', + 'stencil', + 'stroke', + 'surface', + 'teaambient', + 'teapots', + 'tess', + 'tesswind', + 'texbind', + 'texgen', + 'texprox', + 'texsub', + 'texturesurf', + 'torus', + 'trim', + 'unproject', + 'varray', + 'wrap', +] + +for prog in progs: + env.Program( + target = prog, + source = prog + '.c', + ) --- mesa-7.5~rc4.orig/progs/egl/xeglgears.c +++ mesa-7.5~rc4/progs/egl/xeglgears.c @@ -0,0 +1,608 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Ported to X/EGL/GLES. XXX Actually, uses full OpenGL ATM. + * Brian Paul + * 30 May 2008 + */ + +/* + * Command line options: + * -info print GL implementation information + * + */ + + +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include +#include + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + GLfloat ar = (GLfloat) width / (GLfloat) height; + + glViewport(0, 0, (GLint) width, (GLint) height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, -1, 1, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); +} + + + +static void +init(void) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5, 2.0, 2.0, 10, 0.7); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3, 2.0, 0.5, 10, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); + + glClearColor(0.2, 0.2, 0.2, 0.0); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, + const char *name, + int x, int y, int width, int height, + Window *winRet, + EGLContext *ctxRet, + EGLSurface *surfRet) +{ + static const EGLint attribs[] = { + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + /*EGL_DOUBLEBUFFER,*/ + EGL_DEPTH_SIZE, 1, + EGL_NONE + }; + + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + XVisualInfo *visInfo, visTemplate; + int num_visuals; + EGLContext ctx; + EGLConfig config; + EGLint num_configs, vid; + + scrnum = DefaultScreen( x_dpy ); + root = RootWindow( x_dpy, scrnum ); + + if (fullscreen) { + x = 0; y = 0; + width = DisplayWidth( x_dpy, scrnum ); + height = DisplayHeight( x_dpy, scrnum ); + } + + if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { + printf("Error: couldn't get an EGL visual config\n"); + exit(1); + } + + if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { + printf("Error: eglGetConfigAttrib() failed\n"); + exit(1); + } + + /* The X window visual must match the EGL config */ + visTemplate.visualid = vid; + visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); + if (!visInfo) { + printf("Error: couldn't get X visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + attr.override_redirect = fullscreen; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; + + win = XCreateWindow( x_dpy, root, 0, 0, width, height, + 0, visInfo->depth, InputOutput, + visInfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(x_dpy, win, &sizehints); + XSetStandardProperties(x_dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + eglBindAPI(EGL_OPENGL_API); + + ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + + XFree(visInfo); + + *winRet = win; + *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, + EGLDisplay egl_dpy, EGLSurface egl_surf) +{ + while (1) { + while (XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + switch (event.type) { + case Expose: + /* we'll redraw below */ + break; + case ConfigureNotify: + reshape(event.xconfigure.width, event.xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return; + } + } + } + } + } + + { + static int frames = 0; + static double tRot0 = -1.0, tRate0 = -1.0; + double dt, t = current_time(); + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + + draw(); + eglSwapBuffers(egl_dpy, egl_surf); + + frames++; + + if (tRate0 < 0.0) + tRate0 = t; + if (t - tRate0 >= 5.0) { + GLfloat seconds = t - tRate0; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, + fps); + tRate0 = t; + frames = 0; + } + } + } +} + + +static void +usage(void) +{ + printf("Usage:\n"); + printf(" -display set the display to run on\n"); + printf(" -fullscreen run in fullscreen mode\n"); + printf(" -info display OpenGL renderer info\n"); +} + + +int +main(int argc, char *argv[]) +{ + const int winWidth = 300, winHeight = 300; + Display *x_dpy; + Window win; + EGLSurface egl_surf; + EGLContext egl_ctx; + EGLDisplay egl_dpy; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + EGLint egl_major, egl_minor; + int i; + const char *s; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else if (strcmp(argv[i], "-info") == 0) { + printInfo = GL_TRUE; + } + else if (strcmp(argv[i], "-fullscreen") == 0) { + fullscreen = GL_TRUE; + } + else { + usage(); + return -1; + } + } + + x_dpy = XOpenDisplay(dpyName); + if (!x_dpy) { + printf("Error: couldn't open display %s\n", + dpyName ? dpyName : getenv("DISPLAY")); + return -1; + } + + egl_dpy = eglGetDisplay(x_dpy); + if (!egl_dpy) { + printf("Error: eglGetDisplay() failed\n"); + return -1; + } + + if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { + printf("Error: eglInitialize() failed\n"); + return -1; + } + + s = eglQueryString(egl_dpy, EGL_VERSION); + printf("EGL_VERSION = %s\n", s); + + make_x_window(x_dpy, egl_dpy, + "glxgears", 0, 0, winWidth, winHeight, + &win, &egl_ctx, &egl_surf); + + XMapWindow(x_dpy, win); + eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx); + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + } + + init(); + + /* Set initial projection/viewing transformation. + * We can't be sure we'll get a ConfigureNotify event when the window + * first appears. + */ + reshape(winWidth, winHeight); + + event_loop(x_dpy, win, egl_dpy, egl_surf); + + glDeleteLists(gear1, 1); + glDeleteLists(gear2, 1); + glDeleteLists(gear3, 1); + + eglDestroyContext(egl_dpy, egl_ctx); + eglDestroySurface(egl_dpy, egl_surf); + eglTerminate(egl_dpy); + + + XDestroyWindow(x_dpy, win); + XCloseDisplay(x_dpy); + + return 0; +} --- mesa-7.5~rc4.orig/progs/egl/eglscreen.c +++ mesa-7.5~rc4/progs/egl/eglscreen.c @@ -0,0 +1,119 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Stolen from eglgears + * + * Creates a surface and show that on the first screen + */ + +#define EGL_EGLEXT_PROTOTYPES + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#define MAX_CONFIGS 10 +#define MAX_MODES 100 + +int +main(int argc, char *argv[]) +{ + int maj, min; + EGLSurface screen_surf; + EGLConfig configs[MAX_CONFIGS]; + EGLint numConfigs, i; + EGLBoolean b; + EGLDisplay d; + EGLint screenAttribs[10]; + EGLModeMESA mode[MAX_MODES]; + EGLScreenMESA screen; + EGLint count, chosenMode; + EGLint width = 0, height = 0; + + d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915"); + assert(d); + + if (!eglInitialize(d, &maj, &min)) { + printf("eglscreen: eglInitialize failed\n"); + exit(1); + } + + printf("eglscreen: EGL version = %d.%d\n", maj, min); + printf("eglscreen: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + /* XXX use ChooseConfig */ + eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); + eglGetScreensMESA(d, &screen, 1, &count); + + if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) { + printf("eglscreen: eglGetModesMESA failed!\n"); + return 0; + } + + /* Print list of modes, and find the one to use */ + printf("eglscreen: Found %d modes:\n", count); + for (i = 0; i < count; i++) { + EGLint w, h; + eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w); + eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h); + printf("%3d: %d x %d\n", i, w, h); + if (w > width && h > height) { + width = w; + height = h; + chosenMode = i; + } + } + printf("eglscreen: Using screen mode/size %d: %d x %d\n", chosenMode, width, height); + + /* build up screenAttribs array */ + i = 0; + screenAttribs[i++] = EGL_WIDTH; + screenAttribs[i++] = width; + screenAttribs[i++] = EGL_HEIGHT; + screenAttribs[i++] = height; + screenAttribs[i++] = EGL_NONE; + + screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); + if (screen_surf == EGL_NO_SURFACE) { + printf("eglscreen: Failed to create screen surface\n"); + return 0; + } + + b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]); + if (!b) { + printf("eglscreen: Show surface failed\n"); + return 0; + } + + usleep(5000000); + + eglDestroySurface(d, screen_surf); + eglTerminate(d); + + return 0; +} --- mesa-7.5~rc4.orig/progs/egl/peglgears.c +++ mesa-7.5~rc4/progs/egl/peglgears.c @@ -0,0 +1,449 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This is a port of the infamous "glxgears" demo to straight EGL + * Port by Dane Rushton 10 July 2005 + * + * No command line options. + * Program runs for 5 seconds then exits, outputing framerate to console + */ + +#define EGL_EGLEXT_PROTOTYPES + +#include +#include +#include +#include +#include +#include +#include +#include + +#define MAX_CONFIGS 10 +#define MAX_MODES 100 + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include +#include + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +#if 0 +static GLfloat eyesep = 5.0; /* Eye separation. */ +static GLfloat fix_point = 40.0; /* Fixation point distance. */ +static GLfloat left, right, asp; /* Stereo frustum params. */ +#endif + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + glViewport(0, 0, (GLint) width, (GLint) height); + + GLfloat h = (GLfloat) height / (GLfloat) width; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); +} + + + +static void +init(void) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5, 2.0, 2.0, 10, 0.7); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3, 2.0, 0.5, 10, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); +} + + + + +static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) +{ + double st = current_time(); + double ct = st; + int frames = 0; + while (ct - st < ttr) + { + double tt = current_time(); + double dt = tt - ct; + ct = tt; + + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + + draw(); + + eglSwapBuffers(dpy, surf); + + + frames++; + } + + GLfloat seconds = ct - st; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); + +} + + +int +main(int argc, char *argv[]) +{ + int major, minor; + EGLContext ctx; + EGLSurface surface; + EGLConfig configs[MAX_CONFIGS]; + EGLint numConfigs, i; + EGLBoolean b; + EGLDisplay d; + EGLint screenAttribs[10]; + GLboolean printInfo = GL_FALSE; + EGLint width = 300, height = 300; + + /* parse cmd line args */ + for (i = 1; i < argc; i++) + { + if (strcmp(argv[i], "-info") == 0) + { + printInfo = GL_TRUE; + } + else + printf("Warning: unknown parameter: %s\n", argv[i]); + } + + /* DBR : Create EGL context/surface etc */ + d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915"); + assert(d); + + if (!eglInitialize(d, &major, &minor)) { + printf("peglgears: eglInitialize failed\n"); + return 0; + } + + printf("peglgears: EGL version = %d.%d\n", major, minor); + printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); + + eglBindAPI(EGL_OPENGL_API); + + ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); + if (ctx == EGL_NO_CONTEXT) { + printf("peglgears: failed to create context\n"); + return 0; + } + + /* build up screenAttribs array */ + i = 0; + screenAttribs[i++] = EGL_WIDTH; + screenAttribs[i++] = width; + screenAttribs[i++] = EGL_HEIGHT; + screenAttribs[i++] = height; + screenAttribs[i++] = EGL_NONE; + + surface = eglCreatePbufferSurface(d, configs[0], screenAttribs); + if (surface == EGL_NO_SURFACE) { + printf("peglgears: failed to create pbuffer surface\n"); + return 0; + } + + b = eglMakeCurrent(d, surface, surface, ctx); + if (!b) { + printf("peglgears: make current failed\n"); + return 0; + } + + if (printInfo) + { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + + init(); + reshape(width, height); + + glDrawBuffer( GL_BACK ); + + run_gears(d, surface, 5.0); + + eglDestroySurface(d, surface); + eglDestroyContext(d, ctx); + eglTerminate(d); + + return 0; +} --- mesa-7.5~rc4.orig/progs/egl/xegl_tri.c +++ mesa-7.5~rc4/progs/egl/xegl_tri.c @@ -0,0 +1,359 @@ +/* + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Draw a triangle with X/EGL. + * Brian Paul + * 3 June 2008 + */ + + +#include +#include +#include +#include +#include +#include +#include +#include +#include /* using full OpenGL for now */ +#include + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + + +static void +draw(void) +{ + static const GLfloat verts[3][2] = { + { -1, -1 }, + { 1, -1 }, + { 0, 1 } + }; + static const GLfloat colors[3][3] = { + { 1, 0, 0 }, + { 0, 1, 0 }, + { 0, 0, 1 } + }; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1, 0, 0); + glRotatef(view_roty, 0, 1, 0); + glRotatef(view_rotz, 0, 0, 1); + + { + glVertexPointer(2, GL_FLOAT, 0, verts); + glColorPointer(3, GL_FLOAT, 0, colors); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + } + + glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + GLfloat ar = (GLfloat) width / (GLfloat) height; + + glViewport(0, 0, (GLint) width, (GLint) height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, -1, 1, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -10.0); +} + + +static void +init(void) +{ + glClearColor(0.4, 0.4, 0.4, 0.0); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, + const char *name, + int x, int y, int width, int height, + Window *winRet, + EGLContext *ctxRet, + EGLSurface *surfRet) +{ + static const EGLint attribs[] = { + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_DEPTH_SIZE, 1, + EGL_NONE + }; + + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + XVisualInfo *visInfo, visTemplate; + int num_visuals; + EGLContext ctx; + EGLConfig config; + EGLint num_configs; + EGLint vid; + + scrnum = DefaultScreen( x_dpy ); + root = RootWindow( x_dpy, scrnum ); + + if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { + printf("Error: couldn't get an EGL visual config\n"); + exit(1); + } + + assert(config); + assert(num_configs > 0); + + if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { + printf("Error: eglGetConfigAttrib() failed\n"); + exit(1); + } + + /* The X window visual must match the EGL config */ + visTemplate.visualid = vid; + visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); + if (!visInfo) { + printf("Error: couldn't get X visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( x_dpy, root, 0, 0, width, height, + 0, visInfo->depth, InputOutput, + visInfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(x_dpy, win, &sizehints); + XSetStandardProperties(x_dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + eglBindAPI(EGL_OPENGL_API); + + ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + + if (!*surfRet) { + printf("Error: eglCreateWindowSurface failed\n"); + exit(1); + } + + XFree(visInfo); + + *winRet = win; + *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, + EGLDisplay egl_dpy, EGLSurface egl_surf) +{ + while (1) { + int redraw = 0; + XEvent event; + + XNextEvent(dpy, &event); + + switch (event.type) { + case Expose: + redraw = 1; + break; + case ConfigureNotify: + reshape(event.xconfigure.width, event.xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return; + } + } + } + redraw = 1; + break; + default: + ; /*no-op*/ + } + + if (redraw) { + draw(); + eglSwapBuffers(egl_dpy, egl_surf); + } + } +} + + +static void +usage(void) +{ + printf("Usage:\n"); + printf(" -display set the display to run on\n"); + printf(" -info display OpenGL renderer info\n"); +} + + +int +main(int argc, char *argv[]) +{ + const int winWidth = 300, winHeight = 300; + Display *x_dpy; + Window win; + EGLSurface egl_surf; + EGLContext egl_ctx; + EGLDisplay egl_dpy; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + EGLint egl_major, egl_minor; + int i; + const char *s; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else if (strcmp(argv[i], "-info") == 0) { + printInfo = GL_TRUE; + } + else { + usage(); + return -1; + } + } + + x_dpy = XOpenDisplay(dpyName); + if (!x_dpy) { + printf("Error: couldn't open display %s\n", + dpyName ? dpyName : getenv("DISPLAY")); + return -1; + } + + egl_dpy = eglGetDisplay(x_dpy); + if (!egl_dpy) { + printf("Error: eglGetDisplay() failed\n"); + return -1; + } + + if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { + printf("Error: eglInitialize() failed\n"); + return -1; + } + + s = eglQueryString(egl_dpy, EGL_VERSION); + printf("EGL_VERSION = %s\n", s); + + make_x_window(x_dpy, egl_dpy, + "xegl_tri", 0, 0, winWidth, winHeight, + &win, &egl_ctx, &egl_surf); + + XMapWindow(x_dpy, win); + if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { + printf("Error: eglMakeCurrent() failed\n"); + return -1; + } + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + } + + init(); + + /* Set initial projection/viewing transformation. + * We can't be sure we'll get a ConfigureNotify event when the window + * first appears. + */ + reshape(winWidth, winHeight); + + event_loop(x_dpy, win, egl_dpy, egl_surf); + + eglDestroyContext(egl_dpy, egl_ctx); + eglDestroySurface(egl_dpy, egl_surf); + eglTerminate(egl_dpy); + + + XDestroyWindow(x_dpy, win); + XCloseDisplay(x_dpy); + + return 0; +} --- mesa-7.5~rc4.orig/progs/egl/egltri.c +++ mesa-7.5~rc4/progs/egl/egltri.c @@ -0,0 +1,264 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Jakob Bornecrantz All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This program is based on eglgears and xegl_tri. + * Remixed by Jakob Bornecrantz + * + * No command line options. + * Program runs for 5 seconds then exits, outputing framerate to console + */ + +#define EGL_EGLEXT_PROTOTYPES + +#include +#include +#include +#include +#include +#include +#include +#include + +#define MAX_CONFIGS 10 +#define MAX_MODES 100 + + +/* XXX this probably isn't very portable */ + +#include +#include + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + +static void draw() +{ + static const GLfloat verts[3][2] = { + { -1, -1 }, + { 1, -1 }, + { 0, 1 } + }; + static const GLfloat colors[3][3] = { + { 1, 0, 0 }, + { 0, 1, 0 }, + { 0, 0, 1 } + }; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1, 0, 0); + glRotatef(view_roty, 0, 1, 0); + glRotatef(view_rotz, 0, 0, 1); + + { + glVertexPointer(2, GL_FLOAT, 0, verts); + glColorPointer(3, GL_FLOAT, 0, colors); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + } + + glPopMatrix(); +} + +static void init() +{ + glClearColor(0.4, 0.4, 0.4, 0.0); +} + +/* new window size or exposure */ +static void reshape(int width, int height) +{ + GLfloat ar = (GLfloat) width / (GLfloat) height; + + glViewport(0, 0, (GLint) width, (GLint) height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, -1, 1, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -10.0); +} + +static void run(EGLDisplay dpy, EGLSurface surf, int ttr) +{ + double st = current_time(); + double ct = st; + int frames = 0; + + while (ct - st < ttr) + { + double tt = current_time(); + double dt = tt - ct; + ct = tt; + + draw(); + + eglSwapBuffers(dpy, surf); + + frames++; + } + + GLfloat seconds = ct - st; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); +} + +int main(int argc, char *argv[]) +{ + int maj, min; + EGLContext ctx; + EGLSurface screen_surf; + EGLConfig configs[MAX_CONFIGS]; + EGLint numConfigs, i; + EGLBoolean b; + EGLDisplay d; + EGLint screenAttribs[10]; + EGLModeMESA mode[MAX_MODES]; + EGLScreenMESA screen; + EGLint count, chosenMode = 0; + GLboolean printInfo = GL_FALSE; + EGLint width = 0, height = 0; + + /* parse cmd line args */ + for (i = 1; i < argc; i++) + { + if (strcmp(argv[i], "-info") == 0) + { + printInfo = GL_TRUE; + } + else + printf("Warning: unknown parameter: %s\n", argv[i]); + } + + /* DBR : Create EGL context/surface etc */ + d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915"); + assert(d); + + if (!eglInitialize(d, &maj, &min)) { + printf("egltri: eglInitialize failed\n"); + exit(1); + } + + printf("egltri: EGL version = %d.%d\n", maj, min); + printf("egltri: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + /* XXX use ChooseConfig */ + eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); + eglGetScreensMESA(d, &screen, 1, &count); + + if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) { + printf("egltri: eglGetModesMESA failed!\n"); + return 0; + } + + /* Print list of modes, and find the one to use */ + printf("egltri: Found %d modes:\n", count); + for (i = 0; i < count; i++) { + EGLint w, h; + eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w); + eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h); + printf("%3d: %d x %d\n", i, w, h); + if (w > width && h > height) { + width = w; + height = h; + chosenMode = i; + } + } + printf("egltri: Using screen mode/size %d: %d x %d\n", chosenMode, width, height); + + ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); + if (ctx == EGL_NO_CONTEXT) { + printf("egltri: failed to create context\n"); + return 0; + } + + /* build up screenAttribs array */ + i = 0; + screenAttribs[i++] = EGL_WIDTH; + screenAttribs[i++] = width; + screenAttribs[i++] = EGL_HEIGHT; + screenAttribs[i++] = height; + screenAttribs[i++] = EGL_NONE; + + screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); + if (screen_surf == EGL_NO_SURFACE) { + printf("egltri: failed to create screen surface\n"); + return 0; + } + + b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]); + if (!b) { + printf("egltri: show surface failed\n"); + return 0; + } + + b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); + if (!b) { + printf("egltri: make current failed\n"); + return 0; + } + + if (printInfo) + { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + + init(); + reshape(width, height); + + glDrawBuffer( GL_BACK ); + + run(d, screen_surf, 5.0); + + eglDestroySurface(d, screen_surf); + eglDestroyContext(d, ctx); + eglTerminate(d); + + return 0; +} --- mesa-7.5~rc4.orig/debian/libgl1-mesa-dev.install +++ mesa-7.5~rc4/debian/libgl1-mesa-dev.install @@ -0,0 +1,3 @@ +usr/lib/libGL.so +usr/lib/pkgconfig/gl.pc +usr/lib/glx/pkgconfig/dri.pc usr/lib/pkgconfig/ --- mesa-7.5~rc4.orig/debian/rules +++ mesa-7.5~rc4/debian/rules @@ -0,0 +1,245 @@ +#!/usr/bin/make -f +# debian/rules for the Debian mesa package +# Copyright © 2006 Thierry Reding + +# Uncomment this to turn on verbose mode. +#export DH_VERBOSE=1 + +CFLAGS = -Wall -g +ifneq (,$(filter noopt,$(DEB_BUILD_OPTIONS))) + CFLAGS += -O0 +else + CFLAGS += -O2 +endif +ifneq (,$(filter parallel=%,$(DEB_BUILD_OPTIONS))) + NUMJOBS = $(patsubst parallel=%,%,$(filter parallel=%,$(DEB_BUILD_OPTIONS))) + MAKEFLAGS += -j$(NUMJOBS) +endif + +DEB_BUILD_ARCH ?= $(shell dpkg-architecture -qDEB_BUILD_ARCH) +DEB_HOST_ARCH ?= $(shell dpkg-architecture -qDEB_HOST_ARCH) +DEB_HOST_ARCH_OS ?= $(shell dpkg-architecture -qDEB_HOST_ARCH_OS) +DEB_HOST_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE) +DEB_BUILD_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE) +DEB_HOST_GNU_CPU ?= $(shell dpkg-architecture -qDEB_HOST_GNU_CPU) +DEB_BUILD_DIR ?= $(CURDIR)/obj-$(DEB_BUILD_GNU_TYPE) +ifeq ($(DEB_BUILD_GNU_TYPE), $(DEB_HOST_GNU_TYPE)) + confflags += --build=$(DEB_HOST_GNU_TYPE) +else + confflags += --build=$(DEB_BUILD_GNU_TYPE) --host=$(DEB_HOST_GNU_TYPE) +endif + +# choose which configurations to build +include debian/scripts/choose-configs + +# build the following configurations by default +CONFIGS = $(SWX11_GLU_CONFIGS) \ + dri \ + osmesa \ + osmesa-static \ + osmesa16 \ + osmesa16-static \ + osmesa32 \ + osmesa32-static + +STAMP_DIR = debian/stamp +STAMP = $(STAMP_DIR)/$(DEB_BUILD_GNU_TYPE) +BUILD_STAMPS = $(addprefix $(STAMP)-build-, $(CONFIGS)) +INSTALL_TARGETS = $(addprefix install-, $(CONFIGS)) + +QUILT_STAMPFN = $(STAMP_DIR)/patch +include /usr/share/quilt/quilt.make + +# temporary until we figure out what to build +confflags += --disable-gallium + +confflags-common = \ + --disable-egl \ + --disable-glu \ + --disable-glut \ + --disable-glw \ + CFLAGS="$(CFLAGS)" + +DRI_DRIVERS = swrast + +# hurd doesn't do direct rendering +ifeq ($(DEB_HOST_ARCH_OS), hurd) + DIRECT_RENDERING = --disable-driglx-direct +else + DIRECT_RENDERING = --enable-driglx-direct + ifeq ($(DEB_HOST_ARCH), lpia) + DRI_DRIVERS += i915 i965 + else ifneq ($(DEB_HOST_ARCH), s390) + DRI_DRIVERS += mach64 mga r128 r200 r300 radeon s3v savage tdfx trident + ifeq ($(DEB_HOST_GNU_CPU), i486) + DRI_DRIVERS += i810 i915 i965 sis unichrome + else ifeq ($(DEB_HOST_GNU_CPU), x86_64) + DRI_DRIVERS += i915 i965 sis unichrome + else ifeq ($(DEB_HOST_ARCH), sparc) + DRI_DRIVERS += ffb + endif + endif +endif + +confflags-dri = \ + --with-driver=dri \ + --with-dri-drivers="$(DRI_DRIVERS)" \ + --with-demos=xdemos \ + --libdir=/usr/lib/glx \ + --with-dri-driverdir=/usr/lib/dri \ + --enable-glx-tls \ + $(DIRECT_RENDERING) \ + $(confflags-common) + +confflags-osmesa = \ + --with-driver=osmesa \ + --with-demos= \ + $(confflags-common) + +confflags-osmesa-static = \ + --with-driver=osmesa \ + --enable-static \ + --with-demos= \ + $(confflags-common) + +confflags-osmesa16 = \ + --with-driver=osmesa \ + --with-osmesa-bits=16 \ + --with-demos= \ + $(confflags-common) + +confflags-osmesa16-static = \ + --with-driver=osmesa \ + --with-osmesa-bits=16 \ + --enable-static \ + --with-demos= \ + $(confflags-common) + +confflags-osmesa32 = \ + --with-driver=osmesa \ + --with-osmesa-bits=32 \ + --with-demos= \ + $(confflags-common) + +confflags-osmesa32-static = \ + --with-driver=osmesa \ + --with-osmesa-bits=32 \ + --enable-static \ + --with-demos= \ + $(confflags-common) + +confflags-swx11+glu = \ + --with-driver=xlib \ + --disable-gl-osmesa \ + --with-demos= \ + --disable-egl \ + --disable-glut \ + --enable-motif \ + CFLAGS="$(CFLAGS)" + +confflags-swx11+glu-static = \ + --with-driver=xlib \ + --disable-gl-osmesa \ + --enable-static \ + --with-demos= \ + --disable-egl \ + --disable-glut \ + --enable-motif \ + CFLAGS="$(CFLAGS)" + +confflags-swx11+glu-i386-i686 = \ + --with-driver=xlib \ + --disable-gl-osmesa \ + --with-demos= \ + --disable-glut \ + --disable-egl \ + --enable-motif \ + --libdir=/usr/lib/i686/cmov \ + CFLAGS="$(CFLAGS) -march=i686" + +configure: $(QUILT_STAMPFN) configure.ac + autoreconf -vfi + +# list the configurations that will built +configs: + @echo Building the following configurations: $(CONFIGS) + +$(STAMP_DIR)/stamp: + dh_testdir + mkdir -p $(STAMP_DIR) + >$@ + +$(QUILT_STAMPFN): $(STAMP_DIR)/stamp + +build: $(BUILD_STAMPS) + +$(STAMP)-build-%: configure + dh_testdir + + mkdir -p $(DEB_BUILD_DIR)/$* + find $(CURDIR)/* -maxdepth 0 -not -path '$(DEB_BUILD_DIR)*' | \ + xargs cp -rlf -t $(DEB_BUILD_DIR)/$* + cd $(DEB_BUILD_DIR)/$* && \ + ../../configure --prefix=/usr --mandir=\$${prefix}/share/man \ + --infodir=\$${prefix}/share/info --sysconfdir=/etc \ + --localstatedir=/var $(confflags) $(confflags-$*) + cd $(DEB_BUILD_DIR)/$* && $(MAKE) + + touch $@ + +install: + # Add here commands to install the package into debian/tmp + dh_testdir + dh_testroot + dh_clean -k + dh_installdirs + $(MAKE) -f debian/rules $(INSTALL_TARGETS) + +install-%: $(STAMP)-build-% + cd $(DEB_BUILD_DIR)/$* && $(MAKE) DESTDIR=$(CURDIR)/debian/tmp install + +clean: unpatch + dh_testdir + dh_testroot + rm -rf .pc + + rm -f config.cache config.log config.status + rm -f */config.cache */config.log */config.status + rm -f conftest* */conftest* + rm -rf autom4te.cache */autom4te.cache + rm -rf obj-* + rm -rf configure config.guess config.sub config.h.in + rm -rf $$(find -name Makefile.in) + rm -rf aclocal.m4 missing depcomp install-sh ltmain.sh + rm -rf $(STAMP_DIR) + + dh_clean + +# Build architecture-independent files here. +binary-indep: install + +# Build architecture-dependent files here. +binary-arch: install + dh_testdir + dh_testroot + dh_installchangelogs -s + dh_installdocs -s + dh_installexamples -s + dh_install -s --sourcedir=debian/tmp --list-missing + dh_installman -s + dh_link -s + dh_strip -plibgl1-mesa-swx11 --dbg-package=libgl1-mesa-swx11-dbg + dh_strip -plibgl1-mesa-glx --dbg-package=libgl1-mesa-glx-dbg + dh_strip -plibgl1-mesa-dri --dbg-package=libgl1-mesa-dri-dbg + dh_strip -s + dh_compress -s + dh_fixperms -s + dh_makeshlibs -s + dh_installdeb -s + dh_shlibdeps -s + dh_gencontrol -s + dh_md5sums -s + dh_builddeb -s + +binary: binary-indep binary-arch +.PHONY: configs build clean binary-indep binary-arch binary install --- mesa-7.5~rc4.orig/debian/libgl1-mesa-swx11-i686.shlibs +++ mesa-7.5~rc4/debian/libgl1-mesa-swx11-i686.shlibs @@ -0,0 +1 @@ +libGL 1 libgl1-mesa-glx | libgl1 --- mesa-7.5~rc4.orig/debian/glxheads.1 +++ mesa-7.5~rc4/debian/glxheads.1 @@ -0,0 +1,30 @@ +.TH glxheads 1 "2006-11-29" +.SH NAME +glxheads \- exercise multiple GLX connections +.SH SYNOPSIS +.B glxheads +[\fIdisplay\fP ...] +.SH DESCRIPTION +The \fIglxheads\fP program will try to open GLX connections on multiple X +displays as specified on the command-line. If a connection can be made it will +try to create a direct GLX context (and fallback to using indirect contexts if +that fails) and open a window displaying a spinning green triangle. +.PP +If no display names are specified, \fIglxheads\fP will default to opening a +single local connection on display 0. +.SH EXAMPLE +To open a local connection on display 0 and two remote connections to the +hosts \fImars\fP (display 0) and \fIvenus\fP (display 1), run glxheads with +the following command-line: +.PP +.RS 3n +.nf +$ glxheads :0 mars:0 venus:1 +.fi +.RE +.SH AUTHOR +glxheads was written by Brian Paul . +.PP +This manual page was written by Thierry Reding for the +Debian project (but may be used by others). + --- mesa-7.5~rc4.orig/debian/control +++ mesa-7.5~rc4/debian/control @@ -0,0 +1,355 @@ +Source: mesa +Section: graphics +Priority: optional +Maintainer: Debian X Strike Force +Uploaders: Thierry Reding , Julien Cristau , David Nusinow , Brice Goglin +Standards-Version: 3.7.3 +Build-Depends: debhelper (>= 5), quilt (>= 0.40), pkg-config, + libdrm-dev (>= 2.4.3) [!hurd-i386], libx11-dev, xutils-dev, + x11proto-gl-dev (>= 1.4.8), libxxf86vm-dev, + libexpat1-dev, lesstif2-dev, dpkg-dev (>= 1.13.19), libxfixes-dev, + libxdamage-dev, libxext-dev, autoconf, automake, x11proto-dri2-dev (>= 1.99.3), + linux-libc-dev (>= 2.6.29) [!hurd-i386 !kfreebsd-amd64 !kfreebsd-i386] +Vcs-Git: git://git.debian.org/git/pkg-xorg/lib/mesa +Vcs-Browser: http://git.debian.org/?p=pkg-xorg/lib/mesa.git +Homepage: http://mesa3d.sourceforge.net/ + +Package: libgl1-mesa-swx11 +Section: libs +Priority: extra +Architecture: any +Depends: ${shlibs:Depends}, libosmesa6 (>= 6.5.2-1) +Conflicts: mesag3-glide, mesag3-glide2, mesag3+ggi, libgl1, nvidia-glx, mesag3, libgl1-mesa-swrast +Provides: libgl1, mesag3, libgl1-mesa-swrast +Replaces: libgl1, mesag3, libgl1-mesa-swrast +Description: A free implementation of the OpenGL API -- runtime + Mesa is a 3-D graphics library with an API which is very similar to + that of OpenGL. To the extent that Mesa utilizes the OpenGL command + syntax or state machine, it is being used with authorization from + Silicon Graphics, Inc. However, the author makes no claim that Mesa + is in any way a compatible replacement for OpenGL or associated with + Silicon Graphics, Inc. + . + This library provides a pure software rasteriser; it does not provide + a direct rendering-capable library, or one which uses GLX. For that, + please see libgl1-mesa-glx. + . + On Linux, this library is also known as libGL or libGL.so.1. + +Package: libgl1-mesa-swx11-dbg +Section: debug +Priority: extra +Architecture: any +Depends: libgl1-mesa-swx11 (= ${binary:Version}) +Conflicts: libgl1-mesa-swrast-dbg +Provides: libgl1-mesa-swrast-dbg +Replaces: libgl1-mesa-swrast-dbg +Description: A free implementation of the OpenGL API -- debugging symbols + Mesa is a 3-D graphics library with an API which is very similar to + that of OpenGL. To the extent that Mesa utilizes the OpenGL command + syntax or state machine, it is being used with authorization from + Silicon Graphics, Inc. However, the author makes no claim that Mesa + is in any way a compatible replacement for OpenGL or associated with + Silicon Graphics, Inc. + . + This library provides a pure software rasteriser; it does not provide + a direct rendering-capable library, or one which uses GLX. For that, + please see libgl1-mesa-glx. + . + On Linux, this library is also known as libGL or libGL.so.1. + . + This package contains debugging symbols for the software rasterization GL + library. + +Package: libgl1-mesa-swx11-i686 +Section: libs +Priority: extra +Architecture: i386 +Depends: libgl1-mesa-swx11 (= ${binary:Version}), ${shlibs:Depends} +Description: Mesa OpenGL runtime [i686 optimized] + Mesa is a 3-D graphics library with an API which is very similar to + that of OpenGL. To the extent that Mesa utilizes the OpenGL command + syntax or state machine, it is being used with authorization from + Silicon Graphics, Inc. However, the author makes no claim that Mesa + is in any way a compatible replacement for OpenGL or associated with + Silicon Graphics, Inc. + . + This library provides a pure software rasteriser; it does not provide + a direct rendering-capable library, or one which uses GLX. For that, + please see libgl1-mesa-glx. + . + On Linux, this library is also known as libGL or libGL.so.1. + . + This set of libraries is optimized for i686 machines and will only be used if + you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro, + Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones + such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla). + +Package: libgl1-mesa-swx11-dev +Section: libdevel +Priority: extra +Architecture: any +Depends: libgl1-mesa-swx11 (= ${binary:Version}), libc6-dev, libx11-dev, libxext6, mesa-common-dev (= ${binary:Version}) +Provides: libgl-dev, mesag-dev, libgl1-mesa-swrast-dev +Conflicts: mesa-dev, libgl-dev, mesag3 (<< 3.1-1), nvidia-glx-dev, mesag-dev, libgl1-mesa-swrast-dev +Replaces: libgl-dev, mesag-dev, libgl1-mesa-swrast-dev +Description: A free implementation of the OpenGL API -- development files + This package provides the development environment required for + compiling programs with Mesa. For a complete description of Mesa, + please look at the libgl1-mesa-swx11 package. + . + This library provides a pure software rasteriser; it does not provide + a direct rendering-capable library, or one which uses GLX. For that, + please see libgl1-mesa-dev. + +Package: libgl1-mesa-glx +Section: libs +Architecture: any +Depends: ${shlibs:Depends} +Recommends: libgl1-mesa-dri (>= 7.2) +Conflicts: libgl1, libgl1-mesa-dri (<< 6.4.0) +Replaces: libgl1, libgl1-mesa-dri (<< 6.4.0) +Provides: libgl1 +Description: A free implementation of the OpenGL API -- GLX runtime + This version of Mesa provides GLX and DRI capabilities: it is capable of + both direct and indirect rendering. For direct rendering, it can use DRI + modules from the libgl1-mesa-dri package to accelerate drawing. + . + This package does not include the modules themselves: these can be found + in the libgl1-mesa-dri package. + . + For a complete description of Mesa, please look at the + libgl1-mesa-swx11 package. + +Package: libgl1-mesa-glx-dbg +Section: debug +Priority: extra +Architecture: any +Depends: libgl1-mesa-glx (= ${binary:Version}) +Description: Debugging symbols for the Mesa GLX runtime + This version of Mesa provides GLX and DRI capabilities: it is capable of + both direct and indirect rendering. For direct rendering, it can use DRI + modules from the libgl1-mesa-dri package to accelerate drawing. + . + This package does not include the modules themselves: these can be found + in the libgl1-mesa-dri package. + . + For a complete description of Mesa, please look at the + libgl1-mesa-swx11 package. + . + This package contains debugging symbols for the GL library with GLX and DRI + capabilities. + +#Package: libgl1-mesa-glx-i686 +#Section: libs +#Priority: extra +#Architecture: i386 +#Pre-Depends: libgl1-mesa-glx +#Description: A free implementation of the OpenGL API -- GLX runtime [i686 optimized] +# This version of Mesa provides GLX and DRI capabilities: it is capable of +# both direct and indirect rendering. For direct rendering, it can use DRI +# modules from the libgl1-mesa-dri package to accelerate drawing. +# . +# This package does not include the modules themselves: these can be found +# in the libgl1-mesa-dri package. +# . +# For a complete description of Mesa, please look at the +# libgl1-mesa-swx11 package. +# . +# This set of libraries is optimized for i686 machines and will only be used if +# you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro, +# Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones +# such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla). + +Package: libgl1-mesa-dri +Section: libs +Priority: optional +Architecture: any +Depends: ${shlibs:Depends} +Suggests: libglide3 +Conflicts: xlibmesa-dri (<< 1:7.0.0) +Replaces: xlibmesa-dri (<< 1:7.0.0) +Breaks: xserver-xorg-core (<< 2:1.5), libgl1-mesa-glx (<< 7.2) +Description: A free implementation of the OpenGL API -- DRI modules + This version of Mesa provides GLX and DRI capabilities: it is capable of + both direct and indirect rendering. For direct rendering, it can use DRI + modules from the libgl1-mesa-dri package to accelerate drawing. + . + This package does not include the OpenGL library itself, only the DRI + modules for accelerating direct rendering. + . + For a complete description of Mesa, please look at the + libgl1-mesa-swx11 package. + . + The tdfx DRI module needs libglide3 to enable direct rendering. + +Package: libgl1-mesa-dri-dbg +Section: debug +Priority: extra +Architecture: any +Depends: libgl1-mesa-dri (= ${binary:Version}) +Description: Debugging symbols for the Mesa DRI modules + This version of Mesa provides GLX and DRI capabilities: it is capable of + both direct and indirect rendering. For direct rendering, it can use DRI + modules from the libgl1-mesa-dri package to accelerate drawing. + . + This package does not include the OpenGL library itself, only the DRI + modules for accelerating direct rendering. + . + For a complete description of Mesa, please look at the + libgl1-mesa-swx11 package. + . + This package contains debugging symbols for the DRI modules. + +#Package: libgl1-mesa-dri-i686 +#Section: libs +#Priority: extra +#Architecture: i386 +#Pre-Depends: libgl1-mesa-dri +#Description: A free implementation of the OpenGL API -- DRI modules [i686 optimized] +# This version of Mesa provides GLX and DRI capabilities: it is capable of +# both direct and indirect rendering. For direct rendering, it can use DRI +# modules from the libgl1-mesa-dri package to accelerate drawing. +# . +# This package does not include the OpenGL library itself, only the DRI +# modules for accelerating direct rendering. +# . +# For a complete description of Mesa, please look at the +# libgl1-mesa-swx11 package. +# . +# This set of libraries is optimized for i686 machines and will only be used if +# you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro, +# Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones +# such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla). + +Package: libgl1-mesa-dev +Section: libdevel +Architecture: any +Depends: libc6-dev, mesa-common-dev (= ${binary:Version}), libgl1-mesa-glx (= ${binary:Version}) +Conflicts: libgl-dev, libgl1-mesa-dri-dev +Replaces: libgl-dev, libgl1-mesa-dri-dev +Provides: libgl-dev, libgl1-mesa-dri-dev +Description: A free implementation of the OpenGL API -- GLX development files + This version of Mesa provides GLX and DRI capabilities: it is capable of + both direct and indirect rendering. For direct rendering, it can use DRI + modules from the libgl1-mesa-dri package to accelerate drawing. + . + This package includes headers and static libraries for compiling + programs with Mesa. + . + For a complete description of Mesa, please look at the libgl1-mesa-swx11 + package. + +Package: mesa-common-dev +Section: libdevel +Architecture: any +Replaces: xlibmesa-gl-dev (<< 1:7), xlibosmesa-dev, libgl1-mesa-swx11-dev (<< 6.5.2), libgl1-mesa-dev (<< 6.5.2) +Depends: libx11-dev +Description: Developer documentation for Mesa + This package includes the specifications for the Mesa-specific OpenGL + extensions, the complete set of release notes and the development header + files common to all Mesa packages. + +Package: libosmesa6 +Section: libs +Architecture: any +Depends: ${shlibs:Depends} +Replaces: libgl1-mesa-swx11 (<< 6.5.2) +Description: Mesa Off-screen rendering extension + OSmesa is a Mesa extension that allows programs to render to an + off-screen buffer using the OpenGL API without having to create a + rendering context on an X Server. It uses a pure software renderer. + . + This package provides both 16-bit and 32-bit versions of the off-screen + renderer which do not require external libraries to work. + +Package: libosmesa6-dev +Section: libdevel +Architecture: any +Depends: libosmesa6 (= ${binary:Version}), mesa-common-dev (= ${binary:Version}) | libgl-dev +Conflicts: xlibosmesa-dev, libosmesa4-dev, libosmesa-dev +Replaces: xlibosmesa-dev, libosmesa-dev, libgl1-mesa-swx11-dev (<< 6.5.2), mesa-common-dev (<< 6.5.2) +Provides: xlibosmesa-dev, libosmesa-dev +Description: Mesa Off-screen rendering extension -- development files + This package provides the required environment for developing programs + that use the off-screen rendering extension of Mesa. + . + For more information on OSmesa see the libosmesa6 package. + +Package: libglu1-mesa +Section: libs +Architecture: any +Depends: ${shlibs:Depends}, libgl1-mesa-glx | libgl1 +Provides: libglu1 +Conflicts: mesag3 (<< 5.0.0-1), xlibmesa3, libglu1 +Replaces: libglu1 +Description: The OpenGL utility library (GLU) + GLU offers simple interfaces for building mipmaps; checking for the + presence of extensions in the OpenGL (or other libraries which follow + the same conventions for advertising extensions); drawing + piecewise-linear curves, NURBS, quadrics and other primitives + (including, but not limited to, teapots); tesselating surfaces; setting + up projection matrices and unprojecting screen coordinates to world + coordinates. + . + On Linux, this library is also known as libGLU or libGLU.so.1. + . + This package provides the SGI implementation of GLU shipped with the + Mesa package (ergo the "-mesa" suffix). + +Package: libglu1-mesa-dev +Section: libdevel +Architecture: any +Depends: libglu1-mesa (= ${binary:Version}), libgl1-mesa-dev | libgl-dev +Provides: libglu-dev, xlibmesa-glu-dev +Conflicts: mesag-dev (<< 5.0.0-1), mesa-glide2-dev (<< 5.0.0-1), mesag3+ggi-dev (<< 5.0.0-1), xlibmesa-dev +Replaces: libglu-dev +Description: The OpenGL utility library -- development files + Includes headers and static libraries for compiling programs with GLU. + . + For a complete description of GLU, please look at the libglu1-mesa + package. + +Package: libglw1-mesa +Section: libs +Architecture: any +Depends: ${shlibs:Depends} +Provides: libglw1 +Description: A free implementation of the OpenGL API -- runtime + Mesa is a 3-D graphics library with an API which is very similar to + that of OpenGL. To the extent that Mesa utilizes the OpenGL command + syntax or state machine, it is being used with authorization from + Silicon Graphics, Inc. However, the author makes no claim that Mesa + is in any way a compatible replacement for OpenGL or associated with + Silicon Graphics, Inc. + . + This package provides a simple widgets library, libGLw, which + allows Motif-based applications to embed an OpenGL drawing context. + . + On Linux, this library is also known as libGLw or libGLw.so.1. + +Package: libglw1-mesa-dev +Section: libdevel +Architecture: any +Depends: libglw1-mesa (= ${binary:Version}), libc6-dev, libx11-dev, libxext6, mesa-common-dev (= ${binary:Version}) +Provides: mesag3-widgets, mesag-widgets-dev, libglw-dev +Conflicts: libglw-dev, libgl1-mesa-swx11-dev (<< 6.5.2-4) +Replaces: libglw-dev +Description: A free implementation of the OpenGL API -- development files + This package provides the development environment required for + compiling programs with the Mesa widgets library, libGLw, which + allows Motif-based applications to embed an OpenGL drawing context. + The headers and static libraries for compiling programs that use this + library are included. + +Package: mesa-utils +Section: x11 +Priority: optional +Architecture: any +Depends: ${shlibs:Depends} +Replaces: xbase-clients (<< 6.8.2-38) +Description: Miscellaneous Mesa GL utilities + This package provides several basic GL utilities built by Mesa, including + glxinfo and glxgears. + +# vim: tw=0 --- mesa-7.5~rc4.orig/debian/libglw1-mesa.shlibs +++ mesa-7.5~rc4/debian/libglw1-mesa.shlibs @@ -0,0 +1 @@ +libGLw 1 libglw1-mesa | libglw1 --- mesa-7.5~rc4.orig/debian/libosmesa6-dev.install +++ mesa-7.5~rc4/debian/libosmesa6-dev.install @@ -0,0 +1,8 @@ +usr/include/GL/osmesa.h +usr/lib/libOSMesa.a +usr/lib/libOSMesa.so +usr/lib/libOSMesa16.a +usr/lib/libOSMesa16.so +usr/lib/libOSMesa32.a +usr/lib/libOSMesa32.so +usr/lib/pkgconfig/osmesa.pc --- mesa-7.5~rc4.orig/debian/glxinfo.1 +++ mesa-7.5~rc4/debian/glxinfo.1 @@ -0,0 +1,41 @@ +.TH glxinfo 1 "2006-11-29" +.SH NAME +glxinfo \- show information about the GLX implementation +.SH SYNOPSIS +.B glxinfo +.RI [ options ] +.SH DESCRIPTION +The \fIglxinfo\fP program shows information about the OpenGL and GLX +implementations running on a given X display. +.PP +The information includes details about the server- and client-side GLX +implementation, the OpenGL and GLU implementations as well as a list +of available GLX visuals. +.SH OPTIONS +.TP 8 +.B \-v +Print visuals info in verbose form. +.TP 8 +.B \-t +Print verbose table. +.TP 8 +.B \-display \fIdisplay\fP +Specify the X display to interrogate. +.TP 8 +.B \-h +Print usage information. +.TP 8 +.B \-i +Force an indirect rendering context. +.TP 8 +.B \-b +Find the "best" visual and print its number. +.TP 8 +.B \-l +Print interesting OpenGL limits. +.SH AUTHOR +glxinfo was written by Brian Paul . +.PP +This manual page was written by Thierry Reding , for the +Debian project (but may be used by others). + --- mesa-7.5~rc4.orig/debian/libgl1-mesa-swx11-i686.install +++ mesa-7.5~rc4/debian/libgl1-mesa-swx11-i686.install @@ -0,0 +1 @@ +usr/lib/i686/cmov/libGL.so.* --- mesa-7.5~rc4.orig/debian/libglw1-mesa-dev.install +++ mesa-7.5~rc4/debian/libglw1-mesa-dev.install @@ -0,0 +1,4 @@ +usr/include/GL/GLw*A.h +usr/lib/libGLw.a +usr/lib/libGLw.so +usr/lib/pkgconfig/glw.pc --- mesa-7.5~rc4.orig/debian/libgl1-mesa-dri-i686.install +++ mesa-7.5~rc4/debian/libgl1-mesa-dri-i686.install @@ -0,0 +1 @@ +usr/lib/dri/i686/cmov/*.so --- mesa-7.5~rc4.orig/debian/libglu1-mesa-dev.install +++ mesa-7.5~rc4/debian/libglu1-mesa-dev.install @@ -0,0 +1,5 @@ +usr/include/GL/glu.h +usr/include/GL/glu_mangle.h +usr/lib/libGLU.a +usr/lib/libGLU.so +usr/lib/pkgconfig/glu.pc --- mesa-7.5~rc4.orig/debian/libgl1-mesa-glx-i686.install +++ mesa-7.5~rc4/debian/libgl1-mesa-glx-i686.install @@ -0,0 +1 @@ +usr/lib/glx/i686/cmov/libGL.so.* usr/lib/i686/cmov --- mesa-7.5~rc4.orig/debian/watch +++ mesa-7.5~rc4/debian/watch @@ -0,0 +1,3 @@ +version=3 +opts="uversionmangle=s/-rc/~rc/" \ +http://sf.net/mesa3d/MesaLib-(.*)\.tar\.gz --- mesa-7.5~rc4.orig/debian/copyright +++ mesa-7.5~rc4/debian/copyright @@ -0,0 +1,193 @@ +This package was debianized by James A. Treacy treacy@debian.org on Thu, +6 Jan 2000 01:11:34 -0500. It was newly debianized by Marcelo E. +Magallon on Sat, 25 Dec 2004 14:50:02 -0600. It was +again debianized by Thierry Reding on Sat, 14 Oct 2006 +02:01:12 +0200. + +It was downloaded from http://www.mesa3d.org/download.html + +For more information see: + + http://www.mesa3d.org/ + +Copyright: + +Upstream Author: Brian Paul + +License: + + License / Copyright Information + + The Mesa distribution consists of several components. Different + copyrights and licenses apply to different components. For + example, GLUT is copyrighted by Mark Kilgard, some demo programs + are copyrighted by SGI, some of the Mesa device drivers are + copyrighted by their authors. See below for a list of Mesa's + components and the copyright/license for each. + + The core Mesa library is licensed according to the terms of the + XFree86 copyright (an MIT-style license). This allows integration + with the XFree86/DRI project. Unless otherwise stated, the Mesa + source code and documentation is licensed as follows: + + Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + Attention, Contributors + + When contributing to the Mesa project you must agree to relinquish + your work to the holder of the copyright for the particular + component you're contributing to. That is, you can't put your own + copyright on the code, unless it's a modular piece that can be + omitted from Mesa (like a new device driver). If for example, you + contribute a bug fix to Mesa's texture mapping code, your code + will become a part of the body of work which is copyrighted by + Brian Paul and licensed by the above terms. + +---------------------------------------------------------------------- + +Some files, as listed below, are made available under the SGI Free B +license. This license is as follows: + +SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + +Copyright (C) [dates of first publication] Silicon Graphics, Inc. All Rights +Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice including the dates of first publication and either +this permission notice or a reference to http://oss.sgi.com/projects/FreeB/ +shall be included in all copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC. 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Contractor/manufacturer is Silicon Graphics, + Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + +-------------------------------------------------------------------------- + + Mesa Component Licenses: + + Component Files Primary Author License + ---------------------------------------------------------------------------- + core Mesa code src/*.[ch] Brian Paul Mesa + include/GL/gl.h + + GLX driver src/X/* Brian Paul Mesa + include/GL/glx.h + include/GL/xmesa.h + + OS/Mesa driver src/OSmesa/* Brian Paul Mesa + include/GL/osmesa.h + + 3Dfx driver src/FX/* David Bucciarelli Mesa + include/GL/fxmesa.h + + BeOS R4 driver mesa/drivers/beos/ Brian Paul Mesa + + MGL driver include/GL/mglmesa.h SciTech, Inc GNU LGPL + + Windows driver mesa/drivers/windows/ Li Wei GNU LGPL + include/GL/wmesa.h + + SVGA driver mesa/drivers/svga/ Brian Paul GNU LGPL + include/GL/svgamesa.h + + DOS driver mesa/drivers/dos/ Charlie Wallace GNU LGPL + include/GL/dosmesa.h + + GGI driver mesa/drivers/ggi/ Uwe Maurer GNU LGPL + include/GL/ggimesa.h + + GLUT src/glut/* Mark Kilgard Mark's copyright + include/GL/*glut*.h + + GLU library src/glu/* Brian Paul GNU LGPL + + SGI GLU library src/glu/sgi/* SGI SGI Free B + include/GL/glu.h + + Ext registry include/GL/glext.h SGI SGI Free B + include/GL/glxext.h + + demo programs progs/demos/* various see source files + + X demos progs/xdemos/* Brian Paul see source files + + SGI demos progs/samples/* SGI SGI MIT-style + + RedBook demos progs/redbook/* SGI SGI MIT-style + + +On Debian systems the full text of the GNU LGPL license is found in +/usr/share/common-licenses/LGPL. + +------------------------------------------------------------------------------ + +The Debian packaging is (C) 2006, Thierry Reding and +is licensed under the GPL, see `/usr/share/common-licenses/GPL'. + --- mesa-7.5~rc4.orig/debian/libgl1-mesa-swx11.install +++ mesa-7.5~rc4/debian/libgl1-mesa-swx11.install @@ -0,0 +1 @@ +usr/lib/libGL.so.* --- mesa-7.5~rc4.orig/debian/libgl1-mesa-swx11.shlibs +++ mesa-7.5~rc4/debian/libgl1-mesa-swx11.shlibs @@ -0,0 +1 @@ +libGL 1 libgl1-mesa-glx | libgl1 --- mesa-7.5~rc4.orig/debian/mesa-common-dev.docs +++ mesa-7.5~rc4/debian/mesa-common-dev.docs @@ -0,0 +1,8 @@ +docs/bugs.html +docs/debugging.html +docs/envvars.html +docs/faq.html +docs/osmesa.html +docs/RELNOTES-* +docs/relnotes* +docs/*.spec --- mesa-7.5~rc4.orig/debian/libglu1-mesa.install +++ mesa-7.5~rc4/debian/libglu1-mesa.install @@ -0,0 +1 @@ +usr/lib/libGLU.so.* --- mesa-7.5~rc4.orig/debian/libgl1-mesa-glx.shlibs +++ mesa-7.5~rc4/debian/libgl1-mesa-glx.shlibs @@ -0,0 +1 @@ +libGL 1 libgl1-mesa-glx | libgl1 --- mesa-7.5~rc4.orig/debian/mesa-common-dev.install +++ mesa-7.5~rc4/debian/mesa-common-dev.install @@ -0,0 +1,7 @@ +usr/include/GL/gl.h +usr/include/GL/glext.h +usr/include/GL/gl_mangle.h +usr/include/GL/glx.h +usr/include/GL/glxext.h +usr/include/GL/glx_mangle.h +usr/include/GL/internal/dri_interface.h --- mesa-7.5~rc4.orig/debian/libosmesa6.install +++ mesa-7.5~rc4/debian/libosmesa6.install @@ -0,0 +1,3 @@ +usr/lib/libOSMesa.so.* +usr/lib/libOSMesa16.so.* +usr/lib/libOSMesa32.so.* --- mesa-7.5~rc4.orig/debian/mesa-utils.install +++ mesa-7.5~rc4/debian/mesa-utils.install @@ -0,0 +1,4 @@ +usr/bin/glxdemo +usr/bin/glxgears +usr/bin/glxheads +usr/bin/glxinfo --- mesa-7.5~rc4.orig/debian/mesa-utils.manpages +++ mesa-7.5~rc4/debian/mesa-utils.manpages @@ -0,0 +1,4 @@ +debian/glxdemo.1 +debian/glxgears.1 +debian/glxheads.1 +debian/glxinfo.1 --- mesa-7.5~rc4.orig/debian/libglw1-mesa.install +++ mesa-7.5~rc4/debian/libglw1-mesa.install @@ -0,0 +1 @@ +usr/lib/libGLw.so.* --- mesa-7.5~rc4.orig/debian/libgl1-mesa-dri.install +++ mesa-7.5~rc4/debian/libgl1-mesa-dri.install @@ -0,0 +1 @@ +usr/lib/dri/*.so --- mesa-7.5~rc4.orig/debian/glxdemo.1 +++ mesa-7.5~rc4/debian/glxdemo.1 @@ -0,0 +1,15 @@ +.TH glxdemo 1 "2006-11-29" +.SH NAME +glxdemo \- a demonstration of the GLX functions +.SH SYNOPSIS +.B glxdemo +.SH DESCRIPTION +The \fIglxdemo\fP program shows how to use the GLX functions in order to +create an OpenGL program running on top of an X server. This program is most +useful when studied in its source code form. +.SH AUTHOR +glxdemo was written by Brian Paul . +.PP +This manual page was written by Thierry Reding , for the +Debian project (but may be used by others). + --- mesa-7.5~rc4.orig/debian/libosmesa6.shlibs +++ mesa-7.5~rc4/debian/libosmesa6.shlibs @@ -0,0 +1,3 @@ +libOSMesa 6 libosmesa6 (>= 6.5.2-1) | libgl1-mesa-glide3 +libOSMesa16 6 libosmesa6 (>= 6.5.2-1) +libOSMesa32 6 libosmesa6 (>= 6.5.2-1) --- mesa-7.5~rc4.orig/debian/libgl1-mesa-glx.install +++ mesa-7.5~rc4/debian/libgl1-mesa-glx.install @@ -0,0 +1 @@ +usr/lib/glx/libGL.so.* usr/lib --- mesa-7.5~rc4.orig/debian/changelog +++ mesa-7.5~rc4/debian/changelog @@ -0,0 +1,1393 @@ +mesa (7.5~rc4-1) experimental; urgency=low + + [ Timo Aaltonen ] + * New upstream release candidate. + + xdriinfo now works with DRI2 (closes: #527132) + * rules: Disable EGL. + * mesa-common-dev.install: Don't install glxew.h, conflicts with libglew. + + [ Julien Cristau ] + * Update patches: + + 02_use-ieee-fp-on-s390-and-m68k.patch moved from imports.h to compiler.h + + 03_optional-progs-and-install.patch refreshed + + 05_hurd-ftbfs.diff partly applied upstream + + 06_kfreebsd-ftbfs.diff refreshed + * Install dri.pc, which will be needed to build xorg-server 1.7. + * Don't build gallium for now. + + -- Julien Cristau Sun, 28 Jun 2009 20:21:37 +0200 + +mesa (7.4.4-1) unstable; urgency=low + + [ Julien Cristau ] + * New upstream release. + + fixes a crash in swrast glXWaitX (closes: #528708) + * Don't build hardware dri drivers on s390. + * Update 04_osmesa_version.diff, refresh 06_kfreebsd-ftbfs.diff. + + [ Brice Goglin ] + * Enable motif in GLw, closes: #527483. + + -- Julien Cristau Sun, 28 Jun 2009 18:58:27 +0200 + +mesa (7.4.1-1) unstable; urgency=low + + [ Julien Cristau ] + * Make libgl1-mesa-dev and mesa-common-dev 'Architecture: any'. This gets + rid of uninstallability when a new upstream version isn't built on all + architectures, and allows us to ship potentially arch-specific .pc files. + * Install pkgconfig files for libGLU, libOSMesa and libGLw. + * Make libgl1-mesa-dri{,-dbg} 'Architecture: any', as swrast_dri.so should + get built everywhere. + * Drop the dependency on libgl1-mesa-glx from -dri, and make -glx recommend + -dri instead. The dri drivers are also loaded by the X server, which + doesn't need libGL. On the other hand, libGL needs one of the dri drivers + for direct rendering (either software or hardware). Mark libgl1-mesa-dri + as breaking old xserver-xorg-core and libgl1-mesa-glx, to avoid + incompatibilities. + * Add patch by Samuel Thibault to fix FTBFS on hurd-i386. + * Pull from mesa_7_4_branch as of May 3rd (commit 63375254). + * Move -dbg packages to new 'debug' section. + + [ Brice Goglin ] + * Add patch by Aurelien Jarno to fix FTBFS on kfreebsd-i386, closes: #524690. + + -- Julien Cristau Sun, 03 May 2009 16:05:09 +0200 + +mesa (7.4-2) unstable; urgency=low + + * Upload to unstable. + + -- Julien Cristau Wed, 08 Apr 2009 23:53:47 +0100 + +mesa (7.4-1) experimental; urgency=low + + [ Timo Aaltonen ] + * New upstream release. + + -- Julien Cristau Wed, 01 Apr 2009 20:25:00 +0200 + +mesa (7.4~rc1-1) experimental; urgency=low + + * New upstream release candidate. + * Fix watch file to make uscan not consider release candidates as newer than + actual releases. + * debian/control: add lpia to the Architecture field for + libgl1-mesa-dri{,-dbg} to match Ubuntu. + * debian/rules: on lpia, only build the i915 and i965 dri drivers (based on + Ubuntu changes). + * Build-depend on linux-libc-dev >= 2.6.29 on linux archs. + + -- Julien Cristau Wed, 25 Mar 2009 11:34:42 +0100 + +mesa (7.3-1) experimental; urgency=low + + [ Timo Aaltonen ] + * New upstream release. + + [ Julien Cristau ] + * Try to make the diff a bit smaller by removing directories that are in + upstream git but not in tarballs. + + -- Julien Cristau Fri, 30 Jan 2009 20:00:34 +0100 + +mesa (7.3~rc3-1) experimental; urgency=low + + [ Timo Aaltonen ] + * New upstream release candidate. + + [ Julien Cristau ] + * Refresh patches 03 and 04. + + -- Julien Cristau Wed, 21 Jan 2009 19:01:21 +0100 + +mesa (7.3~rc1-1) experimental; urgency=low + + * New upstream release candidate. + + provides DRI2 (closes: #411141). + + i915: fallback for cube map texture. Fixes GPU hang with scorched3d + (closes: #484049). + + [ Timo Aaltonen ] + * Remove debian/patches/01_disable-intel-classic-warn.diff, the + warning is gone now. + * debian/control: + - Build-depend on x11proto-dri2-dev (>= 1.99.3) + + [ Julien Cristau ] + * Require libdrm-dev 2.4.3. + * Merge packaging changes from unstable, from 7.0.3-5 to 7.0.3-7. + * Delete unused configs/debian-*, and install-source.sh script. We've + switched to using autoconf, and mesa-swx11-source is gone. + * Delete some now unused code from debian/rules. + + -- Julien Cristau Sat, 10 Jan 2009 22:14:55 +0100 + +mesa (7.2-1) experimental; urgency=low + + [ Brice Goglin ] + * Fix grammar and punctuation in glxinfo(1), thanks Sam Hocevar, + closes: #498595. + + [ Timo Aaltonen ] + * New upstream release. + * Refresh patch 04_osmesa_version.diff + + [ Julien Cristau ] + * Remove the build-dep on dri2proto, DRI2 support has been removed. + * intel: don't warn about TTM init failure. + + -- Julien Cristau Wed, 24 Sep 2008 14:28:21 +0200 + +mesa (7.1-1) experimental; urgency=low + + * Add parallel build support. + * New upstream development release + + libGLU now only exports its public interface (closes: #319388) + * Some more parallel build updates. + + -- Julien Cristau Wed, 27 Aug 2008 19:52:24 +0200 + +mesa (7.1~rc3-1) experimental; urgency=low + + [ Julien Cristau ] + * New upstream release candidate (updated to git commit 4fab47b1). + * Build against libdrm >= 2.3.1. + * 04_osmesa_version.diff: fix libOSMesa versioning, to revert accidental + SONAME bump. + + [ Timo Aaltonen ] + * Refresh patches, and drop obsolete 00_create-libdir.patch and + 01_fix-makefile.patch. + * Build-depend on x11proto-dri2-dev. + * Drop mesa-swx11-source. + * Add dri_interface.h to mesa-common-dev. + * Add gl.pc to libgl1-mesa-dev + * rules: Replace the old build system with the new autotools-based + system. + * Run autoreconf before building the various flavours.. + * Add automake & autoconf to build-deps. + * Use --enable-glx-tls for dri. + + -- Julien Cristau Sun, 13 Jul 2008 19:41:42 +0200 + +mesa (7.0.3-7) unstable; urgency=low + + * Cherry-pick patch from upstream: + Use 3Dnow! x86-64 routines only on processors that support 3Dnow! + (closes: #484180). + * Also build the x86-specific dri drivers on kfreebsd (closes: #492894). + + -- Julien Cristau Sun, 14 Dec 2008 07:34:58 +0530 + +mesa (7.0.3-6) unstable; urgency=high + + * Update debian/copyright to the SGI Free Software License B, version 2.0. + It now mirrors the free X11 license used by X.Org (closes: #368560). + http://www.sgi.com/company_info/newsroom/press_releases/2008/september/opengl.html + + -- Julien Cristau Sat, 20 Sep 2008 16:30:44 +0200 + +mesa (7.0.3-5) unstable; urgency=low + + * Disable the i915tex driver, it doesn't build against libdrm 2.3.1. + * Pull from mesa_7_0_branch (27425708). + + -- Julien Cristau Sat, 12 Jul 2008 18:56:19 +0200 + +mesa (7.0.3-4) unstable; urgency=low + + * Pull from mesa_7_0_branch (2ac4919d). + * Put back our configs/ changes into the .diff.gz since choose-configs + needs them before quilt is invoked. Put 04_cleanup-osmesa-configs.patch + there as well for #485161. + + -- Brice Goglin Wed, 18 Jun 2008 20:59:14 +0200 + +mesa (7.0.3-3) unstable; urgency=low + + * Pull from mesa_7_0_branch (718724de). + + Fix intel_batchbuffer_space on i965, closes: #455817. + + Fix busy error in i915_wait_irq for real now, closes: #467319. + * Move our configs/ changes from the .diff.gz into our quilt patches, + with 04_cleanup-osmesa-configs.patch renamed into 04_debian-configs.patch, + closes: #485161. + + -- Brice Goglin Tue, 17 Jun 2008 20:00:51 +0200 + +mesa (7.0.3-2) unstable; urgency=low + + * Pull from mesa_7_0_branch (03447de3). + * Set right cliprects for the current draw region on Intel, closes: #467319. + * Use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDER + to implement GL_CLAMP on i965, closes: #478880. + * Fix segment fault with BASE_LEVEL set to 5 for MipMap on i915, + closes: #451339. + * Disable low impact fallback on r300 by default, closes: #440868. + + -- Brice Goglin Fri, 13 Jun 2008 06:53:29 +0200 + +mesa (7.0.3-1) unstable; urgency=low + + * New upstream release. + * Only call ProgramStringNotify if program parsing succeeded, + closes: #473551. + + -- Brice Goglin Fri, 11 Apr 2008 08:42:37 +0200 + +mesa (7.0.3~rc2-2) unstable; urgency=low + + * Pull from mesa_7_0_branch (1e83d70b). + * Fixes regression in the i965 dri driver (closes: #470984, #470084) + * Update 02_use-ieee-fp-on-s390-and-m68k.patch. + * Change libgl1-mesa-swx11-i686's pre-dependency on libgl1-mesa-swx11 to a + regular versioned dependency, and add ${shlibs:Depends}. + + -- Julien Cristau Mon, 31 Mar 2008 16:47:31 +0200 + +mesa (7.0.3~rc2-1) unstable; urgency=low + + * New upstream release candidate. + + enable user-defined clip planes for R300 (closes: #408679) + + 03_optional-progs-and-install.patch: partly applied upstream, fixed up + * Stop building with -O0 on hppa. Bug #451047 should be fixed in recent gcc + versions. + + -- Julien Cristau Sun, 24 Feb 2008 10:22:54 +0100 + +mesa (7.0.2-4) unstable; urgency=low + + * Update to mesa_7_0_branch head (commit 48ae5cf0). + * Add Vcs-Git, Vcs-Browser and Homepage fields in debian/control. + + -- Julien Cristau Thu, 17 Jan 2008 22:23:06 +0100 + +mesa (7.0.2-3) unstable; urgency=low + + * Update to mesa_7_0_branch head (commit 0107acde). + * Bump Standards-Version to 3.7.3. + * Move libgl1-mesa-swx11-dbg, mesa-common-dev and libosmesa6-dev to section + libdevel. + * libgl1-mesa-swx11 conflicts with libgl1-mesa-glx. Move it and + libgl1-mesa-swx11-dev to priority extra. + * Fix typo in mesa-common-dev's long description. + + -- Julien Cristau Tue, 18 Dec 2007 19:13:18 +0100 + +mesa (7.0.2-2) unstable; urgency=low + + [ Julien Cristau ] + * Don't set -fno-strict-aliasing in configs/debian-default. It is set + upstream now. + * Workaround gcc ICE on hppa: build libOSMesa with -O0 (see bug#451047). + * Add build-dep on libxext-dev. Thanks, Timo Aaltonen! + + -- Brice Goglin Tue, 13 Nov 2007 21:43:40 +0100 + +mesa (7.0.2-1) unstable; urgency=low + + * New upstream release. + + Fix Blender crash in triangle_twoside(), closes: #439668, #446315. + + Fix crash in _generic_read_RGBA_span_RGB565_MMX(), closes: #445313. + + Fix the new __gluInvertMatrix() function, closes: #440137 ,#441071. + + Refresh 03_optional-progs-and-install.patch since libGLU is not + built when building progs/xdemos. + + Refresh 04_cleanup-osmesa-configs.patch. + + Drop 05_static-nonpic.patch,, applied upstream. + + Remove DESTDIR from INSTALL_DIR in configs/debian-default since + the upstream Makefiles now support DESTDIR. + * Add myself to Uploaders. + + -- Brice Goglin Sun, 11 Nov 2007 11:53:26 +0100 + +mesa (7.0.1-2) unstable; urgency=low + + * Update to latest git (from mesa_7_0_branch) + + adds support for some new intel chipsets (i915 and i915_tex dri drivers) + (closes: #437333) + + broken inline asm in dri drivers fixed (closes: #423739) + + -- Julien Cristau Tue, 28 Aug 2007 12:11:30 +0200 + +mesa (7.0.1-1) unstable; urgency=low + + * New upstream release. + * Upload to unstable. + + -- Julien Cristau Thu, 09 Aug 2007 11:56:16 +0200 + +mesa (7.0.1~rc2-1) experimental; urgency=low + + [ David Nusinow ] + * New upstream release candidate + * Bite the bullet and add myself to uploaders + + [ Julien Cristau ] + * Modify the short descriptions of various packages so they fit in .changes + files without being cut off. Thanks, Marc 'HE' Brockschmidt! + * Add a shlibs file for libgl1-mesa-swx11-i686. + + -- Julien Cristau Fri, 27 Jul 2007 20:17:48 +0200 + +mesa (6.5.3-1) experimental; urgency=low + + [ David Nusinow ] + * New upstream release + + [ Julien Cristau ] + * Cherry-pick commit 65faf023679988f93da82b4c7ebdc689f2094459 by Michel + Dänzer to fix r300 crash. + + -- Julien Cristau Mon, 21 May 2007 11:34:51 +0200 + +mesa (6.5.3~rc3-1) experimental; urgency=low + + [ Brice Goglin ] + * Split out libGLw libs and headers from libgl1-mesa-swx11 and ship both + static and shared libraries, creating libglw1-mesa and libglw1-mesa-dev + (closes: #374904). + + [ Julien Cristau ] + * New upstream release candidate. + + 06_fix_texture_data_corruption.patch, + 07_call_radeonSetCliprects_from_radeonMakeCurrent.patch, + 08_r300_update_window_state_when_bound_but_stamp_changed.patch, + 09_i915_always_enable_pixel_fog.patch: remove, included upstream. + + 01_fix-makefile.patch, 02_use-ieee-fp-on-s390-and-m68k.patch: refresh. + * Add build-dependencies on libxdamage-dev and libxfixes-dev. + * Resync debian/scripts/install-source.sh. + * Build mesa-swx11-source only in binary-indep. + * Update from upstream git (commit + dee1b0d5bbe91f83854813cbbcd3090327bcb5c2). + + -- Julien Cristau Wed, 25 Apr 2007 10:36:50 +0200 + +mesa (6.5.2-7) unstable; urgency=low + + [ Brice Goglin ] + * libgl1-mesa-dev does not need to depend on libgl1-mesa-dri, + libgl1-mesa-glx is enough (since their split in 6.4.1-0.1); + closes: #432081. Thanks, Samuel Thibault! + + [ Julien Cristau ] + * libgl1-mesa-dev Depends on libgl1-mesa-glx (>= ${source:Upstream-Version}) + instead of >= ${Source-Version}. This way it's still installable on + architectures where mesa isn't built yet when a minor revision is + uploaded. + + -- Julien Cristau Wed, 11 Jul 2007 05:50:45 +0200 + +mesa (6.5.2-6) unstable; urgency=low + + * libgl1-mesa-swx11 needs to depend on libosmesa6 (>= 6.5.2-1) because + it used to contain libOSMesa.so.6. This means that programs linked + against this lib got a dependency on -swx11 which was broken since + 6.5.2-1. + * Fix build on hurd-i386 (build libgl1-mesa-glx without dri support and + don't build the dri drivers); closes: #420403. Thanks, Samuel Thibault! + + -- Julien Cristau Thu, 05 Jul 2007 00:56:35 +0200 + +mesa (6.5.2-5) unstable; urgency=low + + [ Brice Goglin ] + * Add 07_call_radeonSetCliprects_from_radeonMakeCurrent.patch + (closes: #420164). Thanks to Christian Ohm. + * Add 08_r300_update_window_state_when_bound_but_stamp_changed.patch + * Add 09_i915_always_enable_pixel_fog.patch + + -- Julien Cristau Fri, 18 May 2007 13:36:25 +0200 + +mesa (6.5.2-4) unstable; urgency=low + + [ Julien Cristau ] + * debian/control: libgl1-mesa-dri now suggests libglide3, with an + explanation in the description (closes: #387339). + * Upload to unstable. + + [ Brice Goglin ] + * Add 06_fix_texture_data_corruption.patch (closes: #412346). + + -- Julien Cristau Fri, 20 Apr 2007 05:57:35 +0200 + +mesa (6.5.2-3) experimental; urgency=low + + * Set LIB_DIR and EXTRA_LIB_PATH in configs/debian-default to override + settings in configs/linux-x86-64. This fixes a FTBFS on amd64, thanks to + Marc 'HE' Brockschmidt for the report (closes: #410118). + + -- Julien Cristau Wed, 7 Feb 2007 23:04:28 +0100 + +mesa (6.5.2-2) experimental; urgency=low + + * Sync Section/Priority for all packages with the override. + * Build the arch:all debs in binary-indep, and use the debhelper -s option + for commands in binary-arch, to fix FTBFS on non-i386 archs, thanks to + Marc 'HE' Brockschmidt (closes: #409638). + * Add myself to Uploaders. + + -- Julien Cristau Sun, 4 Feb 2007 21:14:02 +0100 + +mesa (6.5.2-1) experimental; urgency=low + + [ Thierry Reding ] + * New upstream release. + * Set the Debian X Strike Force as maintainer. + * Add myself to uploaders. + * Build the i915tex DRI module on the i386 and amd64 architectures. + * Add patch 04_cleanup-osmesa-configs that makes the OSMesa configurations + behave as expected. + * Add patch 05_static-nonpic to build static libraries without -fPIC. + * Make debugging symbol packages depend on the corresponding binary package + and put them into the libdevel section. + * Bump shlibs file for the libosmesa6 package to account for added symbols. + Thanks Julien Cristau. + * Build the DRI modules with the default optimization flags. Thanks Julien + Cristau. + * mesa-common-dev now ships the GLX header files so it needs to replace + libgl1-mesa-swx11-dev and libgl1-mesa-dev. Thanks Julien Cristau. + * All OSMesa libraries were moved to the libosmesa6 and libosmesa6-dev + package, so have them replace libgl1-mesa-swx11, libgl1-mesa-swx11-dev and + mesa-common-dev respectively. Thanks Julien Cristau. + + [ Julien Cristau ] + * Drop obsolete depends on xlibs. + + -- Thierry Reding Thu, 11 Jan 2007 15:06:52 +0100 + +mesa (6.5.2~rc3-0.1) experimental; urgency=low + + * Non-maintainer upload. + * Update to latest upstream release candidate. + + -- Thierry Reding Fri, 1 Dec 2006 01:06:28 +0100 + +mesa (6.5.2~rc2-0.1) experimental; urgency=low + + * Non-maintainer upload. + * New upstream release candidate: + + Refresh 02_use-ieee-fp-on-s390-and-m68k.patch. + * Add manual pages for the glxdemo, glxgears, glxheads and glxinfo + utilities (Closes: #385463). + + -- Thierry Reding Wed, 22 Nov 2006 20:49:06 +0100 + +mesa (6.5.2~rc1-0.1) experimental; urgency=low + + * Non-maintainer upload. + * New upstream release candidate. + * Update patches: + + Drop hunk #2 of 01_fix-makefile.patch, applied upstream. + + Drop 03_handle-sync-and-dont-unlock-display.patch, applied upstream. + * Bump build-dependency on libdrm-dev (>= 2.2.0). + * Use the new upstream minstall utility to install files and directories. + Using /usr/bin/install would result in a symlink's target being copied + instead of the symlink. + + -- Thierry Reding Sat, 18 Nov 2006 22:23:04 +0100 + +mesa (6.5.1-0.6) experimental; urgency=low + + * Non-maintainer upload. + * Rewrote the debian/rules file to make it easier to understand. + * Provide i686 optimized versions in libgl1-mesa-swx11-i686 instead of in + libgl1-mesa-swx11. + * Statically link libOSMesa with the software rasterization code from libGL + so that it works independently of the installed libGL. (Closes: #387706) + * Make libosmesa6-dev depend on mesa-common-dev because it only needs the + gl.h header file and no libGL anymore. + * Move glx*.h headers from libgl1-mesa(-swx11)-dev into mesa-common-dev + because both packages provide identical files. + * Add debugging symbol packages for libgl1-mesa-swx11, libgl1-mesa-glx and + libgl1-mesa-dri. + * Repack the contents of the three Mesa tarballs (MesaDemos, MesaGLUT and + MesaLib) as the original source tarball. (Closes: #392715) + * Make mesa-common-dev depend on libx11-dev. + * Provide a new package: mesa-utils. These utilities are shipped in the + MesaDemos package so mesa is the right package to provide them. + + -- Thierry Reding Sat, 18 Nov 2006 18:50:07 +0100 + +mesa (6.5.1-0.5) unstable; urgency=low + + * Non-maintainer upload. + * Build with -fno-strict-aliasing to fix misbuild of i965_dri.so + (closes: #394311). Thanks to Michel Dänzer for the fix, and to Ryan + Richter for the report and testing. + + -- Julien Cristau Wed, 3 Jan 2007 13:48:20 +0100 + +mesa (6.5.1-0.4) unstable; urgency=medium + + * Non-maintainer upload (and brown paper bag release). + * _Depend_ on libx11-dev from libgl1-mesa-dev; revert previous change. + Fixes FTBFS in other packages. (Really Closes: #396498) + + -- Steinar H. Gunderson Sat, 11 Nov 2006 13:55:20 +0100 + +mesa (6.5.1-0.3) unstable; urgency=medium + + * Non-maintainer upload. + * Build-depend on libx11-dev; fixes FTBFS. (Closes: #396498) + + -- Steinar H. Gunderson Wed, 8 Nov 2006 20:58:40 +0100 + +mesa (6.5.1-0.2) unstable; urgency=low + + * Non-maintainer upload + * Disable generation of SSE instructions (closes: #390560) + * Remove duplicate and unused build configurations + * Remove extra source files left from CVS snapshots (closes: #389283) + * Enable i965 DRI driver on i386 and amd64. Thanks to Ryan Richter + for the patch. (closes: #392030) + * Enable Unichrome DRI driver on amd64 (closes: #391900) + * Enable FFB DRI driver on sparc, not i386 (closes: #388025) + * Consistently compile C sources as C99 (closes: #373623) + * Fix X display locking error in GLX. Thanks to Josh Triplett for + the patch. (closes: #391681) + + -- Ben Hutchings Fri, 13 Oct 2006 02:25:52 +0100 + +mesa (6.5.1-0.1) unstable; urgency=low + + * New upstream version + * Build-dep on x11proto-gl-dev >= 1.4.8 + * Stuff not in the upstream tarballs + + os2 glut stuff + + docs/gears.png + * Bump libdrm-dev build-dep to >= 2.0.2 + * Add libdrm cflags to the debian-dri config. This allows the build system + to find drm.h + * Make sure that libGl looks for the dri drivers in the proper location. Do + this by setting the appropriate variables in the debian config + * Re-add s390 and m68k to the USE_IEEE test in src/mesa/main/imports.h. This + package seriously needs to store patches somewhere that are easy to find + and re-apply. + * Add patch from Cyril Brulebois to allow package to build on HURD, which + lacks DRI and directfb. This includes not using lib-directfb in the + build-depends for hurd-i386. It also creates a new debian config, + debian-indirect, which is used when building for HURD. This config is + invoked in the debian-dri config on hurd-i386. Thanks to Cyril Brulebois + for the patch, Michael Banck, Michel Dänzer, and Samuel Thibault for + input on an appropriate fix. (closes: #358065) + + -- David Nusinow Mon, 25 Sep 2006 21:21:47 -0400 + +mesa (6.5.0.cvs.20060524-1.1) unstable; urgency=medium + + * Non-maintainer upload. + * Upload mesa 6.5 cvs to unstable, because we need it for Xorg 7.1. + * Upload with medium urgency instead of high, since this is a new + upstream that should get some testing in unstable in spite of the + multiple RC bugfixes. + * Update debian/copyright with the full text of the SGI Free B and SGI + MIT-style licenses in use in the package, and take a stab at + cleaning up the list of paths and licenses. + Closes: #368562. + * Make mesa-common-dev Replaces: xlibosmesa-dev from sarge. + Closes: #384057. + * Fix libgl1-mesa-glx to not Provides: libgl1-mesa-dri, since it + definitely doesn't provide DRI support and this Provides: breaks + upgrades from sarge. Closes: #384282. + * debian/libgl1-mesa-swx11.shlibs: create a static shlibs file, + because libOSMesa.so.6 is not provided by all implementations of + libGL and so needs a separate shlibs declaration. Also make + libgl1-mesa-glx the default alternative instead of libgl1-mesa-swx11 + for consistency even when building against libgl1-mesa-swx11, + because to the extent these are interchangeable (i.e., 99%...), + there should be no reason to prefer one over the other -- and to the + extent that they aren't interchangeable, it's wrong to list libgl1 + as an alternative dependency at all. Closes: #386185. + * Don't provide shlibs at all for libgl1-mesa-swx11-dbg; this is an + unnecessary duplication of the existing libgl1-mesa-swx11 shlibs + since packages should not really be linking against /usr/lib/debug/ + separately. + * src/mesa/tnl/t_vb_render.c: Drop a pointless printf() in the + RENDER_LINE macro, getting rid of copious debug output on console. + Closes: #369895. + * libgl1-mesa-swx11 has no reason to depend on libglu, anything that + wants libglu will have its own dependency on it; drop this + hard-coded dependency from debian/control. + * Have libglu1-mesa-dev Provides: xlibmesa-glu-dev, since it's the + successor to that package and xlibmesa-glu-dev is still referenced + in a number of places and this makes for more reliable builds than + depending on alternatives without requiring another dummy -dev + package from xorg. + * Replace references to Source-Version in debian/control with either + binary:Version or source:Version, depending on whether the + relationship references an arch: any or arch: all package, making + mesa binNMU-safe; add build-depends on dpkg-dev (>= 1.13.19) to + ensure these substvars are available. + + -- Steve Langasek Fri, 15 Sep 2006 15:51:16 -0700 + +mesa (6.5.0.cvs.20060524-1) experimental; urgency=low + + * The "-O666 -fwater-c00ling -DBE_F4ST" release + * New pull from CVS + * Merge back and forth with 6.4.2-1 + * configs/debian*_i386: disabled, optimized build fuxxored. + + -- Marcelo E. Magallon Wed, 24 May 2006 14:12:13 -0600 + +mesa (6.5.0.cvs.20060512-0.0.1) experimental; urgency=low + + * New upstream release (6.5.0) + * Pulled CVS as of 2006-05-12 + * debian/control: remove DirectFB packages + + -- Marcelo E. Magallon Fri, 12 May 2006 15:23:49 -0600 + +mesa (6.4.2-1) unstable; urgency=low + + * The "please, please, please don't hate me" release. + * New upstream release. + * Ack NMUs + * debian/control: mesa-common-dev Replaces xlibmesa-gl-dev (<< 1:7) + AGAINST MY BETTER JUDGEMENT. The problem here is gratuitous package + renames within a system that does not support them. (closes: + bug#362063) + * debian/control: hurd-i386 doesn't have drm. Doesn't fix #358065, + yet. + * bin/mklib: fix from Robert Millan to support hurd-i386 and + GNU/kFreeBSD. Thanks Robert. (closes: bug#358066) + * src/glx/x11/indirect_vertex_array.c, src/mesa/main/glheader.h, + src/mesa/drivers/dri/common/glcontextmodes.c: fix broken indirect + rendering on 64-bit platforms. Thanks Aaron M. Ucko. (closes: + bug#364228) + * debian/control: b-d on x11proto-gl-dev. Please don't hate me! + * debian/control: Standards-Version: 3.7.2 + * debian/rules: export DEB_HOST_ARCH + * configs/debian-dri: use DEB_HOST_ARCH to decide if certain DRI drivers + should be built or not. + + Built only for i386: i810 i830 sis. + Rationale: integrated chipsets available only for i386 processors. + + Built only for i386: ffb. + Rationale: Michel Dänzer said so, no idea why. + + Built only for i386, amd64: i915. + Rationale: Apparently this is available in the 64-bit Intel chipset. + Please file a bug report stating which drivers should be included/excluded + for which architectures. Positive lists are preferred. If possible state + why. + * debian/mesa-swx11-source.install: nuke this abomination. Dinamically + generate the list at build time. + * debian/drivers.map: add gl-debian-dri_i386 + * debian/README.build: updated, add big friendly letters in short sentences. + Perhaps I can read it myself this way... + * debian/rules, configs/debian, configs/debian-dri, configs/debian_i386, + configs/debian-dri_i386, debian/libdir.map, debian/drivers.map: hack in + support for variable driver's dir. If you want this for your pet + architecture please provide BOTH configs/debian_arch and + configs/debian-dri_arch. If you just want to include/exclude DRI drivers + on your architecture look in configs/debian-dri. + * configs/debian*_i386: disabled, optimized build fuxxored. + * debian/rules: remove misguided Perl construct, replace by something + simpler in shell. I actually meant to do something else with the Perl + thing, but got distracted and forgot about it. Thanks Aaron M. Ucko! + * debian/rules: make it work like debian/README.build says it works wrt to + building optimized targets. + + -- Marcelo E. Magallon Tue, 16 May 2006 18:07:53 -0600 + +mesa (6.4.1-0.4) unstable; urgency=low + + * NMU + * Add versioned conflict between libgl1-mesa-dri and xlibmesa-dri so that + the xlibmesa-dri transitional upgrade package works + + -- David Nusinow Mon, 6 Mar 2006 21:46:18 -0500 + +mesa (6.4.1-0.3) unstable; urgency=low + + * NMU + * Add s390 and m68k to the USE_IEEE test in src/mesa/main/imports.h. + (closes: #349437) + + -- David Nusinow Sat, 11 Feb 2006 17:59:26 -0500 + +mesa (6.4.1-0.2) unstable; urgency=low + + * NMU + * Re-add dh_installdirs call to binary-indep target so that we get + arch-specific dirs for the mesa-swx11-source package + * Remove makedepend from build-depends. Now we'll just build-dep on xutils + to get the app, which will translate over to our own xorg 7.0 plans. + + -- David Nusinow Tue, 31 Jan 2006 19:21:12 -0500 + +mesa (6.4.1-0.1) unstable; urgency=low + + [ Marcelo E. Magallon ] + * debian/control: build-depend on xutils + * include/GL/glx{int,proto,md,tokens}.h: missing upstream (closes: bug#326466) + * debian/libgl1-mesa-dri-dev.install: install GLX include files here, too. + * debian/rules: GLU and GLW don't have arch-specific targets. + + [ Daniel Stone ] + * New upstream version, incorporating changes from Ubuntu 6.3 packaging. + * Rename packages: + - mesag3 -> libgl1-mesa-swrast + - mesag-dev -> libgl1-mesa-swrast-dev + - libgl1-mesa-dri -> libgl1-mesa + - libgl1-mesa-dri-dev -> libgl1-mesa-dev + - libgl1-mesa-dri still exists, but now contains the DRI modules only. + * Drop dependency *from* mesa-common-dev on libgl1-mesa-dev and + libglu1-mesa-dev; it should be the other way around. (closes: #336565) + * Add Build-Depends on pkg-config to get flags from libdrm, and libexpat-dev + for DRI configuration. Break out xlibs-dev Build-Depends to the + individual libraries required. + * Bump libdrm-dev Build-Depends to >> 1.0.5, in order to get new + via_drm.h to build the unichrome DRI driver. + * Configs: pare DRI drivers down to a sensible set for each architecture. + * Remove completely broken Glide target, which caused FTBFS. + * Add mesa-swrast-source package, providing the source for the software + rasteriser for libGLcore in the X server. + * Drop tight libosmesa6 -> libgl1-mesa-swrast Depends, replace with + shlibs:Depends. + + [ David Nusinow ] + * New upstream version (6.4.1) (closes: #232665) + * Merge changes from Ubuntu version 6.4.1-0ubuntu1. + (closes: #341479, #340168, #334742) + + Add new files required by xorg-server GL build to mesa-swrast-source. + * NMU to begin getting Xorg 7.0 in to Debian + * Change libgl1-mesa-swrast Depends on libx11-6-dev to libx11-dev. + * Change libgl1-mesa-swrast to be named libgl1-mesa-swx11 + * Change libgl1-mesa to be named libgl1-mesa-glx + * mesa-swrast-src.install stop looking for the swx11 dir and look for swrast + + -- David Nusinow Sat, 21 Jan 2006 21:43:37 -0500 + +mesa (6.3.2-2.1) unstable; urgency=low + + * Non-maintainer upload. + * Adjust Build-Depends: + + xlibs transition (Closes: #347129). + + xutils, xlibmesa-gl-dev (Closes: #326466). + * mesag-dev: Depends: libx11-dev (Closes: #347205). + + -- Christoph Berg Fri, 20 Jan 2006 20:45:43 +0100 + +mesa (6.3.2-2) unstable; urgency=low + + * debian/rules: build only whatever needs to be build according to + debian/control. + * debian/libdir.map: it's usr/lib/debug not usr/lib/dbg + * debian/rules: select optimized targets for the current host architecture + only (thanks Michel!) + * debian/README.build: reword some of the directions, add more info. + * debian/control: forgot to add CPR relationships in the new packages + (thanks Michel!) + * debian/control: Set maintainer to pkg-mesa-devel, add myself as uploader + + -- Marcelo E. Magallon Sun, 28 Aug 2005 14:41:15 -0600 + +mesa (6.3.2-1) unstable; urgency=low + + * New upstream + * configs/debian-dri: new target + * debian/control: add build-depends on libdrm-dev + * debian/rules: pass SRC_DIRS instead of SUBDIRS on the command line. + This allows for configurations to override the command line in a + sane way. + * configs/debian-dri: override SRC_DIRS + * configs/debian: add -D_GNU_SOURCE (required by dri drivers) + * debian/control, debian/rules: drop glide out of this package, it + will be moved to the mesa-legacy package, forked from 6.2.1-7. + * debian/drivers.map, debian/rules: take into account that some + drivers have external components. + + To be fixed: debian/drivers.map hardcodes locations + * debian/control: libgl1-mesa-dri, libgl1-mesa-directfb: new drivers + * dh_makeshlibs for libgl1-mesa-dri and libgl1-mesa-directfb + * debian/control: priority is optional... again... + + -- Marcelo E. Magallon Sun, 21 Aug 2005 17:13:19 -0600 + +mesa (6.2.1-7) unstable; urgency=low + + * Previous upload got lost somewhere + + bin/mklib: add GNU/kFreeBSD, patch from Aurelien Jarno (closes: + bug#307154) + + recompile with newer g++ + + -- Marcelo E. Magallon Tue, 02 Aug 2005 06:47:20 -0600 + +mesa (6.2.1-6) unstable; urgency=low + + * bin/mklib: add GNU/kFreeBSD, patch from Aurelien Jarno (closes: + bug#307154) + * recompile with newer g++ + + -- Marcelo E. Magallon Sun, 24 Jul 2005 11:47:16 -0600 + +mesa (6.2.1-5) unstable; urgency=low + + * debian/rules: big mess up, files are not being moved to their proper + places. I naively assumed that command-line options to debhelper + commands would override DH_OPTIONS, that is, that having + DH_OPTIONS=-i (as suggested in the documentation) would mean + something like "use -i unless -p is passed on the command line". It + actually means "use -i in addition to -p passed on the command + line", which does not make any sense, but is consistent with the + wording in the documentation. (closes: bug#306499, bug#306918, + bug#307095) + + -- Marcelo E. Magallon Sun, 01 May 2005 09:45:12 -0600 + +mesa (6.2.1-4) unstable; urgency=low + + * debian/control: fix description to reflect the exact content and + purpose of package (libosmesa-dev, mesag-dev). + * debian/rules: DH_OPTIONS=-s added to binary-arch target. (closes: + bug#306091) + + -- Marcelo E. Magallon Sat, 26 Mar 2005 08:03:44 -0600 + +mesa (6.2.1-3) unstable; urgency=low + + * debian/control: try to match the override file. If mesa is "extra" + (for whatever reason), all the packages should be extra. + * debian/rules: quick workaround for left-over libGL.so in GLU -dev + package. + + -- Marcelo E. Magallon Thu, 24 Mar 2005 19:35:34 -0600 + +mesa (6.2.1-2) unstable; urgency=low + + * The "thank you so much, I'm still voting against you" release. + * debian/rules: correct artifact of me not having had a proper + pbuilder environment to build stuff on and the repackaging from the + previous release. The -glu- and -glw- targets now explicitly depend + on the matching -gl- target, and symlinks are placed in the build + directories in order to actually have a libGL.so to make ld happy + when creating the libraries. + * debian/rules: uncomment dh_install :-\ There was a reason why I had + commented that out... + * First change closes: bug#298922 + * Second change closes: bug#300302, bug#300284, bug#300430 + * debian/control: "An X", whatever, I've been corrected multiple times + in both ways (translators beware). (closes: bug#300012) + + -- Marcelo E. Magallon Sun, 20 Mar 2005 22:03:29 -0600 + +mesa (6.2.1-1) unstable; urgency=low + + * The "autobuilders, please please please don't hate me" release. + * New upstream. + * Repackage: + + Fall prey to debhelper + + Entries below this one preserved for historical reasons or + sentimental value, pick as many as you want. They bear NO + relation to the actual packages! + * configs/debian, configs/debian-debug, configs/debian-debug-i386, + configs/debian-glide, configs/debian-glide-i386, configs/debian-i386, + configs/debian-osmesa16, configs/debian-osmesa16-static, + configs/debian-osmesa32, configs/debian-osmesa32-static, + configs/debian-static, configs/debian-static-i386: new files. + * configs/debian-sparc: Dave Miller confirmed that the sparc assembly + files do work on Linux. I don't know where to install the optimized + libraries, so the file doesn't actually exist. Please read + debian/README.build if you want to have a sparc-optimized library. + * debian/control: GGI and glide2 are gone. glide is glide3. + * debian/rules: modify shlibs file for the glide3 target to require glide3 + and only glide3 because that library exports functions not available in + other libGLs. Rationale: if someone is compiling a Debian package and + uses the glide target either he doesn't know what he is doing or he knows + exactly what he is doing. In the first case the package should not be + installable and in the second case the package requires this particular + version. + * debian/control: libgl1-mesa-glide3-dev does NOT provide a proper OpenGL + development environment (see above). + * PCR is bound to be wrong... *sigh* + + -- Marcelo E. Magallon Sat, 25 Dec 2004 14:50:02 -0600 + +mesa (6.0.1-1) unstable; urgency=low + + * New upstream release. + * debian/rules: redid a bunch of stuff in order to support new build system + without autoconf and automake stuff. The next version is going to change + this _again_. + + -- Marcelo E. Magallon Sun, 11 Apr 2004 07:00:19 -0600 + +mesa (5.0.0-5.1) unstable; urgency=low + + * Non-Maintainer Upload. + * Rename "GGIMesa"-references in src/GGI/default/Makefile.am to + "MesaGGI", which makes the package build again with newer libtool. + (Closes: #213836) + + -- Steinar H. Gunderson Sun, 15 Feb 2004 17:37:08 +0100 + +mesa (5.0.0-5) unstable; urgency=low + + * debian/control: yank and put error? Remove hard-coded + nvidia-glx-dev from mesag-glide2-dev dependencies. + + -- Marcelo E. Magallon Sun, 09 Feb 2003 10:31:51 +0100 + +mesa (5.0.0-4) unstable; urgency=low + + * debian/rules: fix typo in definition of GLIDE_ARCHS. (closes: bug#179622) + + -- Marcelo E. Magallon Mon, 03 Feb 2003 20:19:12 +0100 + +mesa (5.0.0-3) unstable; urgency=low + + * The "it's amazing how people pick severities" release + * debian/control: mesa-common-dev conflicts with xlibmesa-dev. Actually put + dependency of mesa-common-dev on the mesa-*-dev packages to avoid having + to track other libgl-dev packages popping up. IMO this is less error + prone. You can't install mesa-common-dev without installing mesa-*-dev, + and those packages conflict with other libgl-dev packages. (closes: + bug#177996) + * Rename libglu1c102 to libglu1-mesa; the libglu1c102 is incorrent since + this library does not export C++ functions. Sorry about the mess. + * Rename libglu1-dev to libglu1-mesa-dev to be consistent + * debian/rules: use grep-dctrl to extract architectures from debian/control + * debian/control: add grep-dctrl to build-depends + * debian/shlibs.libglu: libglu1-mesa | libglu1 + * debian/rules: install include/GL/xmesa.h in /usr/include/GL/xmesa.h; I'm + not 100% sure this is the right thing to do, but it's a niche so I don't + think it will actually make trouble (closes: bug#148866) + * debian/rules: install include/GL/glx*.h in the common package. (closes: + bug#178562) + * debian/rules: nasty hack to work arround libtool's idea of how libraries + should be linked (closes: bug#178514) + * debian/rules: even nastier hack. Getting environment variables to + percolate thru all the make calls isn't getting anywhere. + * si-glu/Makefile.am: export only glu.* symbols + * si-glu/Makefile.am: add -lm to link line + * src/Makefile.am: god damm it. If you use libm link to it! + * debian/control: mesa-common-dev depends on libglu1-mesa-dev to satisfy + libgl-dev's requirements + + -- Marcelo E. Magallon Mon, 27 Jan 2003 17:15:25 +0100 + +mesa (5.0.0-2) unstable; urgency=low + + * debian/control: Not funny, I'm sure I put lesstif and xlibs-dev in the + build-depends. CVS says I didn't. (closes: bug#176730) + * debian/control, debian/rules: regenerate auto-stuff (closes: bug#176729) + * debian/control, debian/rules: GCC C++ 3.2 transition (libglu1c102 -- ugly!) + * remove Makefile.in from CVS control + * si-glu/libnurbs/interface/Makefile.am: fix INCLUDES macro + + -- Marcelo E. Magallon Sun, 19 Jan 2003 00:48:32 +0100 + +mesa (5.0.0-1) unstable; urgency=low + + * New upstream release, it looks like glide and GGI are in working + condition again. + * FX patches from previous releases gone. They'll be back later. + * debian/rules: some clean ups. + * debian/control: add libglu1 packages + * debian/control: Standards-Version: 3.5.8 + * debian/rules: Build Xt widgets (if you need this stuff, you need to depend + on mesag-dev, libgl-dev is not enough) + * debian/control, debian/rules: add mesa-common-dev package + * debian/control, debian/rules: add osmesa packages. + + -- Marcelo E. Magallon Sun, 15 Dec 2002 12:28:49 +0100 + +mesa (4.0.3-1) unstable; urgency=low + + * New (and long delayed) upstream version + * Redid a bunch of FX patches, probably broke. + + -- Marcelo E. Magallon Thu, 03 Oct 2002 11:27:29 +0200 + +mesa (3.5-1) unstable; urgency=low + + * New upstream version. + * Redid patches. + * Disabled building GGI target. Someone with a good understanding of GGI + needs to write a driver for mesa. The old version doesn't cut it + anymore. + * Most makefiles won't work. Copied them out of CVS. + * src/Makefile.am: add -lm to library list. (closes: bug#102717) + * configure.in: adjust GLU's version info to match previous release. + + -- Marcelo E. Magallon Mon, 25 Jun 2001 22:13:40 +0200 + +mesa3 (3.4.2.1-4) unstable; urgency=low + + * So, here's the deal: the 3Dfx backend is going nowhere in 4.x and 5.x is + just arround the corner. Same thing for the GGI stuff. In order to leave + the people who need this stuff with _something_ to work with, I'll compile + those targets out of the mesa3 source package and the mesa package will + stuck to plain old X. + * debian/control, debian/rules: strip out all the parts concerning to mesa3g + and mesa3g-dev + * debian/control: update GGI architectures, let's see what happens + * debian/rules: special case alpha for stripping options. Chris, did you + ever figure out what the problem actually is? (closes: bug#99284) + * debian/rules: hereby I decree that everything in etc is a conffile. Die + future bugs, die!. + * configure: fix ggi_libdir, ggi_confdir (closes: bug#139598) + + -- Marcelo E. Magallon Sun, 29 Sep 2002 11:21:00 +0200 + +mesa (3.4.2.1-3) unstable; urgency=low + + * Actually install widgets on the mesag-dev package (closes: bug#98988) + + -- Marcelo E. Magallon Sat, 9 Jun 2001 16:39:36 +0200 + +mesa (3.4.2.1-2) unstable; urgency=low + + * src/X/xmesa1.c: I knew it, I knew it. This was bound to break. Stupid + typo. Restored MESA_GLX_FX (got renamed to GLX_FX accidentally, if you + have to know) (closes: bug#94114) + + -- Marcelo E. Magallon Mon, 21 May 2001 08:52:07 +0200 + +mesa (3.4.2.1-1) unstable; urgency=low + + * Upstream released 3.4.2. + * Hmmm... thought about it on my way home. The code to parse 3dfx.conf + is wrong. Redid. Still not tested. (closes: bug#94114) + * debian/README.Debian: document 3dfx.conf + + -- Marcelo E. Magallon Sat, 19 May 2001 11:57:33 +0200 + +mesa (3.4.2-1) unstable; urgency=low + + * New upstream version. + * debian/config.guess, debian/config.sub: newest versions from + http://subversions.gnu.org/cgi-bin/cvsweb/config (closes: bug#95338) + * GAAAAAAARGGH! src/X/xmesa1.c: horrible hack to use /etc/mesa/3dfx.conf + if there's no MESA_GLX_FX environment variable defined. I. Hate. + This. I'll make a deal with you: you find another of these things, + and you send me a nice tested patch. I don't have a 3DFX card and I + *HATE* uploading stuff I can't fully test. (closes: bug#94114) + * debian/rules: use the new files + * debian/rules: s/TMPDIR/DTEMPDIR/g + * gl3DfxSetDitherModeEXT from Zephaniah (closes: bug#65860) + * Disable GL_EXT_shared_texture_palette per default. Patch looks funny, + but I'll blindly trust Zephaniah. + * Hmmm... I hope Zephaniah tested this, because it broke in a rather silly + way at compile time. + * Fancy what people regard as "pretty important". + + -- Marcelo E. Magallon Fri, 18 May 2001 09:23:49 +0200 + +mesa (3.4.1-3) unstable; urgency=low + + * PLEASE SUBMIT NMUs TO THE BTS, DAMN IT! + * debian/control: exclude m68k from libggi2-dev build-dependency. + + -- Marcelo E. Magallon Sat, 17 Mar 2001 19:45:09 +0100 + +mesa (3.4.1-2) unstable; urgency=low + + * debian/control: add missing dependency on xlibs-dev and corrected the + one for libglide2-dev + + -- Marcelo E. Magallon Wed, 14 Mar 2001 00:21:42 +0100 + +mesa (3.4.1-1) unstable; urgency=low + + * New upstream version. + * New maintainer. (closes: bug#81139) + * Some fixes to get it to compile. + * debian/rules: some reorganization happened to allow me test different + builds better. + * debian/control: nuked widgets package, if you miss it, you are doing + something wrong. + * debian/rules: -dev packages will be missing some garbage they used to + install. If you miss any of those files, I'm fairly confident you + are doing something wrong. + * configure, ltmain.sh, aclocal.m4, acinclude.m4, ...: vicious hacks to + allow the GGI version to compile. + * TODO: add the widgets to the packages + * TODO: make OSmesa packages + + -- Marcelo E. Magallon Sat, 10 Feb 2001 18:34:13 +0100 + +mesa (3.2.1-1) unstable; urgency=low + + * New upstream version. + + -- James A. Treacy Mon, 31 Jul 2000 15:13:34 -0400 + +mesa (3.2-2) frozen unstable; urgency=low + + * add MMX and 3Dnow opts for x86. + + -- James A. Treacy Fri, 7 Jul 2000 16:06:43 -0400 + +mesa (3.2-1) frozen unstable; urgency=low + + * New upstream version. + * Made minor changes to README.3DFX. Closes bug#56827 + * Added symlinks for mesa widget libraries. Closes bug#63115 + + -- James A. Treacy Wed, 28 Jun 2000 11:21:09 -0400 + +mesa (3.1-17) frozen unstable; urgency=low + + * Fixed Makefile for demos in mesag-widgets-dev. Closes bug#62674 + + -- James A. Treacy Fri, 19 May 2000 13:23:00 -0400 + +mesa (3.1-16) frozen unstable; urgency=low + + * Add --prefix=/usr to ggi build. Closes bug#61705, #61486 + + -- James A. Treacy Wed, 12 Apr 2000 15:12:48 -0400 + +mesa (3.1-15) frozen unstable; urgency=low + + * Remove ggi from the build on m68k. Closes bug#59273 + + -- James A. Treacy Mon, 6 Mar 2000 13:20:29 -0500 + +mesa (3.1-14) frozen unstable; urgency=low + + * Fixed hard-coded location of config file in library. This is release + critical, even though no bug was filed (relates to bug#58267). + + -- James A. Treacy Mon, 28 Feb 2000 10:58:34 -0500 + +mesa (3.1-13) frozen unstable; urgency=low + + * Add missing ggi libraries. Closes bug#58267, #57760 + + -- James A. Treacy Thu, 24 Feb 2000 00:59:30 -0500 + +mesa (3.1-12) frozen unstable; urgency=low + + * Dependencies are now computed in a more intelligent way. Closes: bug#55861 + + -- James A. Treacy Fri, 21 Jan 2000 16:26:40 -0500 + +mesa (3.1-11) frozen unstable; urgency=low + + * Remove svgalib support from the software only package of mesa + + -- James A. Treacy Sat, 22 Jan 2000 05:33:13 +0000 + +mesa (3.1-10) frozen unstable; urgency=low + + * Fix the mesag3-glide2 postinst. Closes bug#55462 + + -- James A. Treacy Sat, 22 Jan 2000 02:06:27 +0000 + +mesa (3.1-9) frozen unstable; urgency=low + + * The ggi based packages are now built with the other versions of mesa. Closes: bug#49218, #55221 + + -- James A. Treacy Sat, 15 Jan 2000 22:24:13 -0500 + +mesa (3.1-8) unstable; urgency=low + + * fixed the postinst and prerm for the glide packages + * added Provides: mesag-dev to the mesag-glide2-dev package to maintain + backwards compatability + + -- James A. Treacy Sat, 15 Jan 2000 01:01:58 -0500 + +mesa (3.1-7) unstable; urgency=low + + * Fix version number for soname in the shlib file. Closes: bug#54926 + + -- James A. Treacy Thu, 13 Jan 2000 01:37:03 -0500 + +mesa (3.1-6) unstable; urgency=low + + * Include docs/README.3DFX in mesag3-glide2 package. Closes: bug#54625 + * Remove Provides: libgl1 from mesag3-widgets. Closes: bug#54774 + * conflicts with older versions of mesa. Closes: bug#54831 + + -- James A. Treacy Mon, 10 Jan 2000 11:50:49 -0500 + +mesa (3.1-5) unstable; urgency=low + + * now Conflicts: libgl1 + * remove extra '.' in library name + + -- James A. Treacy Sun, 9 Jan 2000 20:47:31 -0500 + +mesa (3.1-4) unstable; urgency=low + + * Added links libGL.so.1 <- libMesaGL.so.3 so existing progs don't break + * Copyright changed for version 3.1 + + -- James A. Treacy Thu, 6 Jan 2000 17:11:11 -0500 + +mesa (3.1-3) unstable; urgency=low + + * copyright file now refers to /usr/share/common-license/LGPL. + + -- James A. Treacy Tue, 4 Jan 2000 11:50:45 -0500 + +mesa (3.1-2) unstable; urgency=low + + * Second try. Fixed shlibs file. + + -- James A. Treacy Tue, 4 Jan 2000 00:00:29 -0500 + +mesa (3.1-1) unstable; urgency=low + + * New upstream version. + * glide version of packages added, since glide is now under the GPL. + * mesa widget libraries are now in a separate package + * library names are changed to lib{GL,GLU}.* + + -- James A. Treacy Tue, 14 Dec 1999 10:06:14 -0500 + +mesa (3.0-2) unstable; urgency=low + + * added symlinks from libMesaGL* -> libGL*. Fixes bug #37160 + * added lines (commented out) for building a glide version of mesa. Fixes bug #39758 + + -- James A. Treacy Thu, 13 May 1999 01:02:42 -0400 + +mesa (3.0-1) unstable; urgency=low + + * mesa libs moved to /usr/lib. Fixes bug #26874 + * motif widget library libMesaGLwM added (compiled using headers from lesstif). Fixes bug #25380 + + -- James A. Treacy Thu, 6 Aug 1998 13:49:37 -0400 + +mesa (2.6-4) unstable; urgency=low + + * call to ldconfig in postinst put back in. Fixes bug #20552 + * changelog.Debian file created for the mesa-doc package. + * deleted miscellaneous files. Fixes bug #21481 + + -- James A. Treacy Sat, 23 May 1998 23:41:34 -0400 + +mesa (2.6-3) frozen unstable; urgency=low + + * No changes. Just trying (again) to get this back in the distribution + + -- James A. Treacy Tue, 24 Mar 1998 00:53:09 -0500 + +mesa (2.6-2) unstable frozen; urgency=low + + * point copyright to LPGL in /usr/doc/copyright. Fixes bug #19633 + + -- James A. Treacy Sun, 15 Mar 1998 14:00:33 -0500 + +mesa (2.6-1) unstable; urgency=low + + * New upstream Release + * strip static lib with --strip-debug and shared with strip--unneeded: Fixes bug#17301 + * create doc package in build-indep: Fixes bug#16090 + * added widgets-mesa library to package: Fixes bug#15729 + * created mesa-glide* packages + + -- James A. Treacy Mon, 19 Jan 1998 23:45:50 -0500 + +mesa (2.5-2) unstable; urgency=low + + * Corrected i386 specific debian/rules file: Fixes bug#15640 + + -- James A. Treacy Fri, 5 Nov 1997 11:46:13 -0500 + +mesa (2.5-1) unstable; urgency=low + + * New upstream release. + + -- James A. Treacy Sun, 23 Nov 1997 20:46:13 -0500 + +mesa (2.4-1) unstable; urgency=low + + * New upstream release. + * New maintainer. + * libc6 release. + + -- James A. Treacy Mon, 3 Nov 1997 01:11:34 -0500 + +mesa (2.2-2) unstable; urgency=low + + * debian/control: mesa-doc no longer depends on mesa (bug #8840). + + -- Karl Sackett Wed, 30 Apr 1997 10:25:25 -0500 + +mesa (2.2-1) unstable; urgency=low + + * New upstream release. + * Make-config: linux-elf libraries compiled with -D_REENTRANT. + + -- Karl Sackett Wed, 19 Mar 1997 09:10:22 -0600 + +mesa (2.1-4) unstable; urgency=low + + * debian/control: lib packages moved from 'graphics' to 'libs'. + * debian/rules: headers moved from /usr/include/mesa to /usr/include + (no more -I/usr/include/mesa). + + -- Karl Sackett Tue, 25 Feb 1997 09:30:23 -0600 + +mesa (2.1-3) unstable; urgency=low + + * debian/control: mesa2 provides mesa and conflicts with mesa + (bug #7394). + + -- Karl Sackett Mon, 17 Feb 1997 09:25:42 -0600 + +mesa (2.1-2) unstable; urgency=low + + * debian/rules: install gmesa.h, osmesa.h, FooMesa.h in mesa-dev + (bug #6864). + + -- Karl Sackett Tue, 28 Jan 1997 09:37:41 -0600 + +mesa (2.1-1) unstable; urgency=low + + * New upstream release. + * Added soname to mesa and mesa-widgets. + * Moved static libraries to mesa2-dbg. + * debian/postinst, postinst-widgets: call ldconfig without explicit + pathname (bugs #6176, 6180). + + -- Karl Sackett Mon, 6 Jan 1997 09:30:10 -0600 + +mesa (2.0-2) unstable; urgency=low + + * Created mesa-widgets and mesa-widgets-dev (Bug #5029). + + -- Karl Sackett Wed, 30 Oct 1996 08:44:19 -0600 + +mesa (2.0-1) unstable; urgency=low + + * src/draw.c: replaced with upstream patch. + * Make-config: linux-elf target builds libMesaGLw.so library, looks + for XLIBS in /usr/X11R6/lib, removed -mieee-mp from CFLAGS. + * widgets-sgi/Makefile: builds libMesaGlw.a library + * New upstream release. + * Converted to new package standard. + * Maintainer address changed. + + -- Karl Sackett Mon, 14 Oct 1996 15:37:19 -0500 + +1.2.8-3 + * Package split into runtime, development, and documentation + packages. + * widgets now made as a sharable library. + * GLUT removed. This will be released as a separate package. + +1.2.8-2 + * Support files now architecture-independent + +1.2.8-1 + * Upgrade to latest release + * Brought support files up to latest packaging requirements + * mondello/Makefile: fixed error in realclean target + +1.2.7-2 + * debian.rules: clean all Makefiles out of widgets directory + * debian.postrm: remove /usr/lib/mesa entry from /etc/ld.so.config + (bug #2817) + +1.2.7-1 + * Added Debian support files + * Included the GLUT OpenGL Utility Toolkit + * Makefile - disable building programs in demos, samples, and book + directories + * mklib.linux - disabled building *.a libraries + * widgets/Makefile.in - disabled building demo programs --- mesa-7.5~rc4.orig/debian/libglu1-mesa.shlibs +++ mesa-7.5~rc4/debian/libglu1-mesa.shlibs @@ -0,0 +1 @@ +libGLU 1 libglu1-mesa | libglu1 --- mesa-7.5~rc4.orig/debian/compat +++ mesa-7.5~rc4/debian/compat @@ -0,0 +1 @@ +5 --- mesa-7.5~rc4.orig/debian/libgl1-mesa-swx11-dev.install +++ mesa-7.5~rc4/debian/libgl1-mesa-swx11-dev.install @@ -0,0 +1,2 @@ +usr/lib/libGL.a +usr/lib/libGL.so --- mesa-7.5~rc4.orig/debian/glxgears.1 +++ mesa-7.5~rc4/debian/glxgears.1 @@ -0,0 +1,29 @@ +.TH glxgears 1 "2006-11-29" +.SH NAME +glxgears \- ``gears'' demo for GLX +.SH SYNOPSIS +.B glxgears +.RI [ options ] +.SH DESCRIPTION +The \fIglxgears\fP program is a port of the ``gears'' demo to GLX. It displays +a set of rotating gears and prints out the frame rate at regular intervals. It +has become quite popular as basic benchmarking tool. +.SH OPTIONS +.TP 8 +.B \-display \fIdisplay\fP +Specify which X display to run on. +.TP 8 +.B \-info +Display OpenGL renderer information. +.TP 8 +.B \-stereo +Use a stereo enabled GLX visual. +.TP 8 +.B \-fullscreen +Run in fullscreen mode. +.SH AUTHOR +glxgears was written by Brian Paul . +.PP +This manual page was written by Thierry Reding , for the +Debian project (but may be used by others). + --- mesa-7.5~rc4.orig/debian/patches/02_use-ieee-fp-on-s390-and-m68k.patch +++ mesa-7.5~rc4/debian/patches/02_use-ieee-fp-on-s390-and-m68k.patch @@ -0,0 +1,19 @@ +Patch that fixes Debian bug #349437. + +This patch by David Nusinow. + +Index: mesa/src/mesa/main/compiler.h +=================================================================== +--- mesa.orig/src/mesa/main/compiler.h ++++ mesa/src/mesa/main/compiler.h +@@ -345,8 +345,9 @@ + * USE_IEEE: Determine if we're using IEEE floating point + */ + #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ +- defined(__s390x__) || defined(__powerpc__) || \ ++ defined(__s390__) || defined(__s390x__) || defined(__powerpc__) || \ + defined(__x86_64__) || \ ++ defined(__m68k__) || \ + defined(ia64) || defined(__ia64__) || \ + defined(__hppa__) || defined(hpux) || \ + defined(__mips) || defined(_MIPS_ARCH) || \ --- mesa-7.5~rc4.orig/debian/patches/04_osmesa_version.diff +++ mesa-7.5~rc4/debian/patches/04_osmesa_version.diff @@ -0,0 +1,13 @@ +Index: mesa/src/mesa/drivers/osmesa/Makefile +=================================================================== +--- mesa.orig/src/mesa/drivers/osmesa/Makefile ++++ mesa/src/mesa/drivers/osmesa/Makefile +@@ -39,7 +39,7 @@ + # -DCHAN_BITS=16/32. + $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA) + $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ +- -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ ++ -major 6 -minor 5 -patch 3 \ + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ + -id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \ + $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA) --- mesa-7.5~rc4.orig/debian/patches/03_optional-progs-and-install.patch +++ mesa-7.5~rc4/debian/patches/03_optional-progs-and-install.patch @@ -0,0 +1,55 @@ +Allow the programs that are to be built to be defined in the build +configuration. + +Provide an install target for installing the programs in $(INSTALL_DIR)/bin. + +This patch by Thierry Reding. +Not submitted to Mesa. +-- +Also remove references to GLU library since it is not required +and we don't actually build it at this point. + + +Index: mesa/progs/xdemos/Makefile +=================================================================== +--- mesa.orig/progs/xdemos/Makefile ++++ mesa/progs/xdemos/Makefile +@@ -10,7 +10,7 @@ + + LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(APP_LIB_DEPS) + +-PROGS = \ ++PROGS ?= \ + corender \ + glsync \ + glthreads \ +@@ -62,6 +62,11 @@ + extra: $(EXTRA_PROGS) + + ++install: $(PROGS) ++ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/bin ++ $(INSTALL) -m 755 $(PROGS) $(DESTDIR)$(INSTALL_DIR)/bin ++ ++ + clean: + -rm -f $(PROGS) $(EXTRA_PROGS) + -rm -f *.o *~ +Index: mesa/progs/Makefile +=================================================================== +--- mesa.orig/progs/Makefile ++++ mesa/progs/Makefile +@@ -21,8 +21,12 @@ + fi \ + done + +-# Dummy install target + install: ++ @for dir in $(SUBDIRS) ; do \ ++ if [ -d $$dir ] ; then \ ++ (cd $$dir ; $(MAKE) install) ; \ ++ fi \ ++ done + + clean: + -@for dir in $(SUBDIRS) tests ; do \ --- mesa-7.5~rc4.orig/debian/patches/series +++ mesa-7.5~rc4/debian/patches/series @@ -0,0 +1,5 @@ +02_use-ieee-fp-on-s390-and-m68k.patch +03_optional-progs-and-install.patch +04_osmesa_version.diff +05_hurd-ftbfs.diff +06_kfreebsd-ftbfs.diff --- mesa-7.5~rc4.orig/debian/patches/05_hurd-ftbfs.diff +++ mesa-7.5~rc4/debian/patches/05_hurd-ftbfs.diff @@ -0,0 +1,70 @@ +From: Samuel Thibault +Subject: Fix build on GNU/Hurd + +Index: mesa/src/glx/x11/dri2.c +=================================================================== +--- mesa.orig/src/glx/x11/dri2.c ++++ mesa/src/glx/x11/dri2.c +@@ -30,6 +30,7 @@ + * Kristian Høgsberg (krh@redhat.com) + */ + ++#ifdef GLX_DIRECT_RENDERING + + #define NEED_REPLIES + #include +@@ -369,3 +370,4 @@ + UnlockDisplay(dpy); + SyncHandle(); + } ++#endif +Index: mesa/configure.ac +=================================================================== +--- mesa.orig/configure.ac ++++ mesa/configure.ac +@@ -528,6 +528,13 @@ + enable_xcb=no + fi + ++dnl Direct rendering or just indirect rendering ++AC_ARG_ENABLE([driglx-direct], ++ [AS_HELP_STRING([--disable-driglx-direct], ++ [enable direct rendering in GLX for DRI @<:@default=enabled@:>@])], ++ [driglx_direct="$enableval"], ++ [driglx_direct="yes"]) ++ + dnl + dnl libGL configuration per driver + dnl +@@ -561,11 +568,13 @@ + AC_MSG_ERROR([Can't use static libraries for DRI drivers]) + fi + +- # Check for libdrm +- PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED]) +- PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED]) +- GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED" +- DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED" ++ if test x"$driglx_direct" = xyes; then ++ # Check for libdrm ++ PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED]) ++ PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED]) ++ GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED" ++ DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED" ++ fi + + # find the DRI deps for libGL + if test "$x11_pkgconfig" = yes; then +@@ -632,12 +641,6 @@ + [DRI_DRIVER_INSTALL_DIR="$withval"], + [DRI_DRIVER_INSTALL_DIR='${libdir}/dri']) + AC_SUBST([DRI_DRIVER_INSTALL_DIR]) +-dnl Direct rendering or just indirect rendering +-AC_ARG_ENABLE([driglx-direct], +- [AS_HELP_STRING([--disable-driglx-direct], +- [enable direct rendering in GLX for DRI @<:@default=enabled@:>@])], +- [driglx_direct="$enableval"], +- [driglx_direct="yes"]) + dnl Which drivers to build - default is chosen by platform + AC_ARG_WITH([dri-drivers], + [AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@], --- mesa-7.5~rc4.orig/debian/patches/06_kfreebsd-ftbfs.diff +++ mesa-7.5~rc4/debian/patches/06_kfreebsd-ftbfs.diff @@ -0,0 +1,19 @@ +From: Aurelien Jarno + +mesa fails to build on GNU/kFreeBSD, since some parts are not enabled. + +http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=524690 + +Index: mesa/configure.ac +=================================================================== +--- mesa.orig/configure.ac ++++ mesa/configure.ac +@@ -721,7 +721,7 @@ + ;; + esac + ;; +- freebsd* | dragonfly*) ++ freebsd* | dragonfly* | kfreebsd*-gnu*) + DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1" + DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS" + DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING" --- mesa-7.5~rc4.orig/debian/scripts/choose-configs +++ mesa-7.5~rc4/debian/scripts/choose-configs @@ -0,0 +1,58 @@ +# Script to choose which configurations are to be built depending on the value +# of the DEB_BUILD_ARCH variable. +# +# Copyright © 2006 Thierry Reding + +############################################################################## +## architecture-specific configurations ###################################### + +# choose an architecture-specific build of swx11 and GLU if a matching +# configuration exists +#ifneq ($(wildcard configs/debian-swx11+glu-$(DEB_BUILD_ARCH)),) +# SWX11_GLU_CONFIGS := debian-swx11+glu-$(DEB_BUILD_ARCH) +#else +# SWX11_GLU_CONFIGS := debian-swx11+glu-any +#endif + +# same for static builds +#ifneq ($(wildcard configs/debian-swx11+glu-static-$(DEB_BUILD_ARCH)),) +# SWX11_GLU_CONFIGS += debian-swx11+glu-static-$(DEB_BUILD_ARCH) +#else +# SWX11_GLU_CONFIGS += debian-swx11+glu-static-any +#endif + +SWX11_GLU_CONFIGS := swx11+glu swx11+glu-static + +# and for the GLX/DRI-enabled libGL +ifneq ($(wildcard configs/debian-indirect-$(DEB_BUILD_ARCH)),) + DRI_CONFIGS := debian-indirect-$(DEB_BUILD_ARCH) +else + ifneq ($(wildcard configs/debian-dri-$(DEB_BUILD_ARCH)),) + DRI_CONFIGS := debian-dri-$(DEB_BUILD_ARCH) + else + DRI_CONFIGS := debian-dri-any + endif +endif + +############################################################################## +## CPU-optimized configurations ############################################## + +ifeq ($(DEB_BUILD_ARCH), i386) + SWX11_GLU_CONFIGS += swx11+glu-i386-i686 +# DRI_CONFIGS += debian-dri-i386-i686 +endif + +#ifeq ($(DEB_BUILD_ARCH), alpha) +# SWX11_GLU_CONFIGS += debian-swx11+glu-alpha-ev5 +#endif + +#ifeq ($(DEB_BUILD_ARCH), powerpc) +# SWX11_GLU_CONFIGS += debian-swx11+glu-powerpc-603 +#endif + +#ifeq ($(DEB_BUILD_ARCH), sparc) +# SWX11_GLU_CONFIGS += debian-swx11+glu-sparc-ultrasparc +#endif + +# vim: ft=make + --- mesa-7.5~rc4.orig/docs/mesa.css +++ mesa-7.5~rc4/docs/mesa.css @@ -0,0 +1,33 @@ +/* Mesa CSS */ +body { + background-color: #ffffff; + font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif; + color: black; + link: #111188; +} + +h1 { + font: 24px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif; + font-weight: bold; + color: black; +} + +h2 { + font: 18px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif, bold; + font-weight: bold; + color: black; +} + +code { + font-family: monospace; + font-size: 10pt; + color: black; +} + + +pre { + /*font-family: monospace;*/ + font-size: 10pt; + /*color: black;*/ +} + --- mesa-7.5~rc4.orig/docs/enums.txt +++ mesa-7.5~rc4/docs/enums.txt @@ -0,0 +1,57 @@ + +See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec + +Blocks allocated to Mesa: + 0x8750-0x875F + 0x8BB0-0x8BBF + + +GL_MESA_packed_depth_stencil + GL_DEPTH_STENCIL_MESA 0x8750 + GL_UNSIGNED_INT_24_8_MESA 0x8751 + GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 + GL_UNSIGNED_SHORT_15_1_MESA 0x8753 + GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +GL_MESA_trace.spec: + GL_TRACE_ALL_BITS_MESA 0xFFFF + GL_TRACE_OPERATIONS_BIT_MESA 0x0001 + GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 + GL_TRACE_ARRAYS_BIT_MESA 0x0004 + GL_TRACE_TEXTURES_BIT_MESA 0x0008 + GL_TRACE_PIXELS_BIT_MESA 0x0010 + GL_TRACE_ERRORS_BIT_MESA 0x0020 + GL_TRACE_MASK_MESA 0x8755 + GL_TRACE_NAME_MESA 0x8756 + +MESA_ycbcr_texture.spec: + GL_YCBCR_MESA 0x8757 + GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */ + GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */ + +GL_MESA_pack_invert.spec + GL_PACK_INVERT_MESA 0x8758 + +GL_MESA_shader_debug.spec: (obsolete) + GL_DEBUG_OBJECT_MESA 0x8759 + GL_DEBUG_PRINT_MESA 0x875A + GL_DEBUG_ASSERT_MESA 0x875B + +GL_MESA_program_debug.spec: (obsolete) + GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x???? + GL_VERTEX_PROGRAM_CALLBACK_MESA 0x???? + GL_FRAGMENT_PROGRAM_POSITION_MESA 0x???? + GL_VERTEX_PROGRAM_POSITION_MESA 0x???? + GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x???? + GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x???? + GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x???? + GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x???? + +GL_MESAX_texture_stack: + GL_TEXTURE_1D_STACK_MESAX 0x8759 + GL_TEXTURE_2D_STACK_MESAX 0x875A + GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B + GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C + GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D + GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + --- mesa-7.5~rc4.orig/docs/VERSIONS +++ mesa-7.5~rc4/docs/VERSIONS @@ -0,0 +1,1514 @@ + + +Mesa Version History +==================== + +1.0 beta February 1995 + Initial release + +1.1 beta March 4, 1995 + Changes: + faster point and line drawing (2x faster) + more systems supported, better Makefiles + Renamed lib*.a files to avoid collisions + many small bug fixes + New: + pseudo-GLX functions added + new implementation of evaluators (eval2.c) + GLUT support + +1.1.1 beta March 7, 1995 + Changes: + Reverted from eval2.c to eval.c due to FPE on Linux + more speed improvements + more Makefile changes + +1.1.2 beta March 14, 1995 + New: + implementation of SGI's blending extensions + glXUseXFont implemented + added MESA_DEBUG environment variable support + Changes: + Using eval2.c again + more FPE-prevention checks (0-length normals are OK) + a few small bug fixes + much faster pixel logic ops! + faster transformation arithmetic + +1.1.3 beta March 31, 1995 + New: + gluScaleImage() and gluBuild2DMipMaps() implemented + Mesa widgets for Xt/Motif + blendEXT demos + added environment variables for selecting visuals + Changes: + almost all GLUT demos work correctly now + faster X device driver functions + more bug fixes + +1.1.4 beta April 20, 1995 + Bug fixes: + - missing #define SEEK_SET in src-tk/image.c + - compile glShadeModel into display lists + - fixed pow() domain error in src/light.c + - fixed "flickering bitmaps" in double buffer mode + - fixed tk.h and aux.h for C++ + - state of LIGHT_MODEL_LOCAL_VIEWER was inverted + New features: + - MUCH, MUCH nicer dithering in 8-bit RGB mode + - updated widgets and widget demos + - Implemented GLXPixmap functions + - Added GLU 1.1 and GLX 1.1 functions + - Changed the X/Mesa interface API, more versatile + - Implemented gluPartialDisk() + +1.2 May 22, 1995 + Bug fixes: + - IRIX 4.x makefile problem + - modified tk to share root colormap as needed + - gluLookAt normalization problem + - suppress Expose, NoExpose events in swapbuffers + - glBitmap() and glDrawPixels() clipping + New features: + - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture + modes implemented + - texture maps stored more efficiently + - texture maps can be compiled into display lists + - Bogdan Sikorski's GLU polygon tesselation code + - Linas Vepstas's sweep and extrusion library + - glXCreateContext()'s shareList parameter works as it's supposed to. + XMesaCreateContext() updated to accept a shareList parameter too. + - Mesa can be compiled with real OpenGL .h files + - MESA_BACK_BUFFER environment variable + - better GLX error checking + +1.2.1 June 22, 1995 + Bug fixes: + - X/Mesa double buffer window resize crash + - widgets now pass PointerMotion events + - X/Mesa incorrect default clear color and drawing color + - more robust X MIT-SHM support in X/Mesa + - glTexImage( format=GL_LUMINANCE ) didn't work + - GL_LINE mode polygons with line width > 1.0 could cause a crash + - numerous feedback bugs + - glReadPixels() from depth buffer was wrong + - error prone depth and stencil buffer allocation + New features: + - Preliminary Microsoft Windows driver + - Implemented a number of missing functions: glEvalCoord[12][df]v(), + glGet...(), etc. + - Added a few missing symbols to gl.h and glu.h + - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. + - Faster rendering of lines when width=2.0 + - Stencil-related functions now work in display lists + Changes: + - renamed aux.h as glaux.h (MS-DOS names can't start with aux) + - most filenames are in 8.3 format to accomodate MS-DOS + - use GLubytes to store arrays of colors instead of GLints + +1.2.2 August 2, 1995 + New features: + - texture mapped points and lines + - NURBS! (but not 100% complete) + - viewports may safely extend beyond window boundaries + - MESA_PRIVATE_CMAP environment variable + - Grayscale X display support + - two new demos: demos/gears.c and demos/shadow.c + - MachTen for Macintosh configuration + Bug fixes: + - glGet*(GL_DEPTH_BITS) returned bytes, not bits + - point, line, and bitmap rasterization suffered from roundoff errors + - fixed a division by zero error in line clippping + - occasional wrong default background color really fixed! + - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work + - gluBuild2DMipmaps malloc problem fixed + - view volume clipping of smooth shaded lines resulted in bad colors + Changes: + - new visual selection method in glXChooseVisual() + - improved GLU quadric functions + - call XSync for glFinish and XFlush for glFlush + - glVertex() calls now use a function pointer to avoid conditionals + - removed contrib directory from Mesa tar file (available on ftp site) + - AIX shared library support + - Removed GLUenum type as it's not in OpenGL + +1.2.3 September 26, 1995 + New features: + - Mesa header files now equivalent to SGI OpenGL headers + - Support for HP's Color Recovery dithering displays + - Faster vertex transformation + - Faster raster operations into X windows under certain conditions + - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General + - 4-bit visuals now supported + Bug fixes: + - glScissor bug fixed + - round-off errors in clipping lines against clip planes fixed + - byte swapping between hosts and display servers implemented + - glGetError() can be called without a current rendering context + - problem with accidentally culled polygons is fixed + - fixed some widget compilation problems + +1.2.4 November 17, 1995 + New features: + - More speed improvements (lighting, fogging, polygon drawing) + - Window system and OS-independent off-screen rendering + - Preliminary Fortran bindings + - glPolygonOffsetEXT implemented + - glColorMask and glIndexMask now fully implemented + - glPixelZoom implemented + - display lists fully implemented + - gamma correction + - dithering in 8-bit TrueColor/DirectColor visuals + Changes: + - Improved device driver interface + - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk + - Dithering support moved from core into device driver + Bug fixes: + - glEnable/Disable( GL_LIGHTING ) didn't always take effect + - glReadPixels byte swapping was broken + - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken + - duplicate glColor4b() prototype in GL/gl.h removed + - stripes in wave -ci demo fixed + - GL_LINEAR_MIPMAP_NEAREST had wrong value + - bugs in HP Color Recovery support fixed + - fixed bug when blending lines, points, bitmaps outside of window + +1.2.5 November 30, 1995 + New Features: + - updated MS Windows driver + - new implementation of StaticGray/GrayScale visual support + Bug fixes: + - pixelzooming with gamma correction or blending didn't work + - HP color recovery visual wasn't being picked by glXChooseVisual + - glClear didn't always observe glColorMask changes + - olympic and offset demos didn't compile on some Suns + - texcoord clamping wasn't correct + - a polygon optimization introduced an occasional sampling problem + +1.2.6 January 26, 1996 + New Features: + - faster line and polygon rendering under certain conditions. See + Performance Tips 9 and 10 in README + - profiling + - lighting is a bit faster + - better perspective corrected texture mapping + - Amiga AmiWin (X11) support + - preliminary Linux SVGA driver + Changes: + - now using a 16-bit depth buffer, faster, smaller + - GL_NORMALIZE is disabled by default + Bug fixes: + - projective texture mapping + - fixed a memory leak in the context destroy function + - GL_POLYGON with less than 3 vertices caused a crash + - glGet*() returned wrong result for GL_INDEX_MODE + - reading pixels from an unmapped X window caused a BadMatch error + +1.2.7 March 5, 1996 + New: + - faster lighting + - faster 16-bit TrueColor rendering on Linux + - faster 32-bit TrueColor rendering on Linux, HP, IBM + - non-depth-buffered XImage polygons are faster + - vertex array extension + - software alpha planes + - updated Macintosh driver + - new NeXT driver + - GLU quadric functions generate texture coordinates + - reflect.c demo - reflective, textured surface demo + Changes: + - gamma correction code moved into the X driver for better performance + Bug fixes: + - multiple glClipPlane()'s didn't work reliably + - glPolygonMode() didn't always work + - glCullFace( GL_FRONT_AND_BACK ) didn't work + - texture mapping with gamma correction was buggy + - floating point exceptions in texture coordinate interpolation + - XImage byte swapping didn't always work + - polygon edge flags weren't always used correctly + +1.2.8 May 22, 1996 + New: + - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property + - better monochrome output + - more IRIX 6.x configurations + - more robust RGB mode color allocation + - added MESA_XSYNC environment variable + - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions + - GL_MESA_window_pos extension + - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT + and GL_UNSIGNED_INT + - driver for prototype Cirrus Mondello 3-D board + - updated AmigaDOS driver + - a few small speed optimizations in polygon rendering + Changes: + - internal device driver interface modified to simplify device + driver implementations and to support hardware Z buffers + - several changes to the X/Mesa interface (xmesa.h) + Bug fixes: + - fixed pow(0,0) domain error triggered on some systems + - glStencilClear() in a display list caused an infinite loop + - glRasterPos*() was sometimes off by +/-0.5 in X and Y + - color masking and blending were performed in wrong order + - auxSolidCylinder() sometimes drew a wire-frame cylinder + - fixed file writing bug in osdemo.c + - pixel mapping didn't always work + - the GL_GEQUAL stencil func didn't work + - the GL_INVERT stencil op didn't work + - the stencil write mask didn't work + - glPush/PopAttrib() didn't do enough error checking + - glIsList() didn't always work correctly + +2.0 October 10, 1996 + New: + - Implements OpenGL 1.1 API functions + - all texture filtering modes supported (mipmapping) + - faster texture mapping, see Performance Tip 11 in README + - antialiased RGB points + - X support for line and polygon stippling + - glDrawBuffer( GL_FRONT_AND_BACK ) works + - util/ directory of useful stuff + - demos/texobj demo of texture objects + Changes: + - major internal changes for thread-safeness + - new device driver interface + - MESA_ALPHA env variable removed + - triangle rasterizer replaces polygon rasterizer + Bug fixes: + - glPopAttrib() bug + - glDrawBuffer(GL_NONE) works now + +2.1 December 14, 1996 + New: + - VMS support + - MS-DOS driver + - OpenStep support + - updated, combined Windows 95/NT driver + - implemented glGetLighti() and glGetTexGen*() + - GLX does garbage collection of ancillary buffers + Bug fixes: + - removed unused _EXT constants from gl.h + - fixed polygon offset bugs + - Z coordinates of clipped lines were incorrect + - glEdgeFlag() in display lists didn't always work + - glLight*() in display lists didn't work + - fixed X line stipple bugs (Michael Pichler) + - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed + - fixed a feedback bug + - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix + - polygons were sometimes culled instead of clipped + - triangle rasterizer suffered from float/int overflow exceptions + - fixed FP underflow exception in lighting (specular exponent) + - glEnable/glDisable of GL_EXT_vertex_array enums didn't work + - fixed free(NULL) in GLU tesselator code + - using 24-bit color on some X servers resulted in garbage rendering + - 32-bit per pixel mode for XFree86 now works + - glRotate(a,0,0,0) gave unpredictable results + - GL_LINE_STRIP with > 480 vertices had occasional clipping problems + - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap + - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled + - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right + - accumulation buffer was limited to positive values + - projective textures didn't work + - selection buffer overflows weren't handled correctly + Changes: + - restored the GL_EXT_polygon_offset extension + - slightly faster RGB dithering + - the SVGA driver works again + - Amiga driver now distributed separately + - NeXT driver updated for Mesa 2.x + +2.2 March 14, 1997 + New: + - better color selection when dithering + - added GL_EXT_texture_object extension + - updated MS-DOS driver for DJGPP + - added openbsd make configuration + - faster dithered flat-shaded triangles + - various compilation problems with Motif widgets fixed + - gl.h, glx.h and glu.h name mangling option + - BeOS driver + - 3D texture mapping extension + - GL_MESA_resize_buffers extension + - morph3d, stex3d and spectex demos + - 3Dfx support + Bug fixes: + - glColorMaterial should finally work right in all respects + - linear interpolation of mipmap levels was incorrectly weighted + - readpix.c didn't compile on Macintosh + - GL_INVERT and related logic ops didn't work right + - glTexImage[12]D() didn't check its parameters consistantly + - fixed a memory leak in glTexImage[12]D() + - kludged around a SunOS 5.x/GCC compiler bug in the feedback code + - glReadPixels aborted instead of normally catching some errors + - a few 1.1 constants were missing or misnamed in gl.h + - glBegin(p); glBegin(q); didn't generate an error + - fixed a memory leak in GLX code + - clipping of concave polygons could cause a core dump + - 1-component alpha texture maps didn't work + - fixed a GLU polygon tesselator bug + - polygons with colinear vertices were sometimes culled + - feedback triangle colors were wrong when using smooth shading + - textures with borders didn't work correctly + - colors returned in feedback mode were wrong when using lighting + - spotlights didn't effect ambient lighting correctly + - gluPartialDisk() had a few bugs + Changes: + - device driver interface expanded to support texture mapping + - faster matrix inversion subroutine + - commented out #include "wmesa_extend.h" from src/wmesa.c + - fixed many compiler warnings in the demo programs + +2.3 June 30, 1997 + New: + - Mesa distribution divided into two pieces: library code and demos + - faster vertex transformation, clip testing, lighting + - faster line drawing + - TrueColor visuals how have dithering (for depths < 24 bits) + - added MESA_NO_DITHER environment variable + - new device driver function: NearFar(), RenderVB(), RasterSetup() + - added LynxOS configuration + - added cygnus Win32 configuration + - added texcyl.c GLUT demo + - added XMesaDitherColor() to X/Mesa interface + - new NURBS code from Bogdan Sikorski + - added demos/shape.c (non-rectangular X window!) + Bug fixes: + - glEnable/DisableClientState() were missing from GL/gl.h + - GL_SPHERE_MAP texcoord generation didn't work correctly + - glXGetConfig() returned wrong number of depth, stencil, accum bits + - glDrawPixels feedback/selection didn't examine RasterPos valid bit + - black and white were reversed on some monochrome displays + - fixed potential image memory leak (wasn't setting reference counter) + - glDrawPixels sometimes didn't recognize some GL state changes + - gluProject/UnProject() didn't check for divide by zero + - stex3d demo called random() and srandom(), not portable + - fixed memory leaks in context.c and drawpix.c + - fixed NULL dereferencing problem in gl_update_texture_state() + - glReadPixels between glBegin/glEnd didn't generate an error. + - fixed memory leak in polygon tesselator (Randy Frank) + - fixed seg fault bug drawing flat-shaded, depth-tested lines + - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded + - glBindTexture sometimes didn't work + - fixed a bug deep in glXReleaseBuffersMESA() + - fog was mistakenly applied to alpha + - glPopMatrix didn't set "dirty matrix" flag + - glPolygonStipple pattern was sometimes wrong + - glClear wasn't disabled during feedback and selection + - fixed memory leak in glTexSubImage[123]D + Changes: + - many library source files reorganized + - faster X color allocation, colors also freed when finished with them + - new texture sampling function pointer in texture objects + - incorporated 3Dfx VooDoo driver v0.16 into main source tree + - many 3Dfx driver updates + - cygnus Makefiles now included + - updated DOS driver + - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) + - internally, colors now stored in GLubytes, not GLfixed + - optimized changing of GL_SHININESS parameter + +2.4 September 18, 1997 + New: + - updated 3Dfx Glide driver + - hacks for 3Dfx rendering into an X window or fullscreen + - added depth buffer access functions to X/Mesa and OS/Mesa interfaces + Bug fixes: + - pixel buffer could overflow with long, wide lines + - fixed FP underflow problems in lighting + - glTexSubImage1D() had an unitialized variable + - incomplete texture objects could cause a segfault + - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop + - flat-shaded quads in a strip were miscolored if clipped + - mipmapped triangle lod computation now works correctly + - fixed a few under/overflow bugs in triangle rasterizer + - glArrayElement() assigned bad normal if normal array disabled + - changed argument to glXReleaseBuffersMESA() + - fixed small triangle underflow bugs in tritemp.h (hopefully) + - glBindTexture(target, 0) caused a crash + - glTexImage[123]D() with NULL image pointer caused crash + - glPixelStore parameters are now ignored during display list execution + - fixed a two-sided lighting w/ clipping bug (black vertices) + - textures with width!=height were sometimes mis-rendered + - "weird" projection matrices could cause div by 0, other fp errors + Changes: + - changed precompiled header symbol from PCH to PC_HEADER + - split api.c into api1.c and api2.c + - added hash.c source file (but not used yet) + - a few Sun and HP configuration file changes + - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN + - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) + +2.5 November 20, 1997 + New: + - updated 3Dfx driver (v20) for GLQuake + - added GL_EXT_paletted_texture extension + - added GL_EXT_shared_texture_palette extension + - added GL_EXT_point_parameters extension + - now including Mark Kilgard's GLUT library v3.6 + - new GLUT-based demos in gdemos/ + - added a few more Unix config targets + - added Intel X86 assembly language vertex transformation code + - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var + - Windows 95 S3 Virge driver + Bug fixes: + - glCopyTexImage?D would crash due to uninitialized variable + - glColor w/ glColorMaterial in a display list caused a bug + - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver + - glVertex4*() vertices weren't always projected correctly + - trying to use mipmapped textured points or lines caused crash + - glColor[34][fd]() values now clamped to [0,1] before int conversion + Changes: + - new device driver functions for texture mapping + - hash tables used for display list and texture object lookup + - fixed GLX visual handling code to avoid saving redundant visuals + - 3Dfx Glide libraries automatically linked to libMesaGL.so + - dropped the Cirrus Logic Mondello code since it's obsolete + - updated Cygnus Makefiles (Stephane Rehel) + - updated Windows MSVC++ Makefiles (Oleg Letsinsky) + - procedure for making library files has changed: scripts now take + a major and minor version arguments. Make-config changed a lot. + - new implementation of glTexSubImage2D() + - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) + - separate linux-glide and linux-386-glide configurations + +2.6 February 12, 1998 + New: + - Windows WGL functions + - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support + - v0.22 of 3Dfx Glide driver + - more X86 assembly language optimizations + - faster blending for some modes + - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode + - added preliminary thread support + - added GLX_MESA_copy_sub_buffer extension + - some clipping optimizations + Bug fixes: + - fixed shading/material bug when drawing long primitive strips + - fixed clipping problem in long primitive strips + - fixed clipping bug when using 3Dfx driver + - fixed a problem when trying to use X fonts w/ 3Dfx driver + - fixed a texture filter bug in 3Dfx/Glide driver + - fixed bug in 3Dfx/Glide driver involving depth mask & clearing + - glLoadMatrix to set projection matrix confused the 3Dfx driver + - non-identity texture matrices didn't work with linux-386 configs + - glGenTextures() didn't reserve the returned texture IDs + - NULL proxy image sent to glTexImageXD() caused crash + - added texture state validation optimization (Henk Kok) + - fixed colormap reuse problem when using both RGB and CI windows + - 32bpp True/DirectColor X visuals weren't recognized + - fixed potential problem in evaluators memory allocation + - fixed assorted demo compilation bugs + Changes: + - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory + - converted a few old glaux/gltk demos to GLUT + - renamed directories: demos -> xdemos, gdemos -> demos + + +3.0 September 17, 1998 + New: + - OpenGL 1.2 API + - GL_EXT_abgr pixel format extension + - GL_SGIS_texture_edge_clamp extension + - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) + - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) + - GL_EXT_rescale_normal extension and renormal.c demo + - GLX_SGI_video_sync extension (a no-op) + - antialiased lines + - glGetTexImage() now implemented + - glDraw/Copy/ReadPixels() optimizations + - optimized textured triangle code (Marten Stromberg) + - more optimization of dithered TrueColor triangles in X driver + - Linux GGI driver + - updated MGL driver + Bug fixes: + - lots of assorted compilation fixes + - glInitNames didn't write initial hit record + - glBitmap didn't always check for invalid raster position + - switching between GLX and OSMesa contexts caused a crash + - fixed uninitialized variable in Mesa widget code + - fixed typo in texture code which caused book/texgen to crash + - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP + - gluDisk() in POINT or LINE mode sometimes failed + - fixed texture + fog bug + - GL_COMPILE_AND_EXECUTE mode didn't work reliably + - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail + - glDrawPixels(color index pixels) weren't converted to RGBA + - fixed possible getenv() buffer overflow security bug + - glBitmap in feedback mode was offset by xOrig, yOrig params + - device driver's DrawPixels hook was never used + - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work + - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte + - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c + - glCopyTexSubImage2D() didn't work with 3Dfx driver + - lines with width = 2 could cause crash + - glClear with scissor rect sometimes cleared whole buffer + - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work + - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work + - computation of inverse modelview matrix sometimes failed + - fixed GL_CLAMP mode texture sampling bug + - textured line interpolation was somewhat broken + - textured triangle interpolation was also somewhat broken + - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one + - evaluator state wasn't fully initialized + - texture coordinate clipping was buggy + - evaluator surfaces could be mis-colored + - glAccum(GL_RETURN, s) didn't obey glColorMask() settings + - zero area polygons shouldn't be culled if polygon mode is point/line + - clipped width and height of glReadPixels was sometimes off by one + - blending with alpha = 0 or 1.0 wasn't always exact + - reading of pixels from clipped region was buggy + - minor tweaking of X visual management in GLX emulator + - glPolygonStipple now obeys pixel unpacking parameters + - glGetPolygonStipple now obeys pixel packing parameters + - interleaved vertex array texture coordinates were broken + - query of proxy texture internal format was broken + - alpha channel wasn't reliably cleared + - fixed divide by zero error in gluScaleImage if dest size = 1 x 1 + Conformance bug fixes: + - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing + - GL_TEXTURE_INTERNAL_FORMAT was missing + - glGet*(GL_POLYGON_STIPPLE) was broken + - glPush/PopAttrib() didn't save/restore all texture state + - glBitmap in feedback mode didn't work + - feedback of texture coords didn't always work + - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke + - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke + - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke + Changes: + - upgraded GLUT to version 3.7 + - only GL and GLU library code included in MesaLib.tar.gz + - GLUT and all demos now in MesaDemos.tar.gz + - glaux and gltk libraries removed + - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories + + +3.1 beta 1 November 19, 1998 + New: + - GL_EXT_stencil_wrap extension + - GL_INGR_blend_func_separate extension + - GL_ARB_multitexture extension + - GL_NV_texgen_reflection extension + - newly optimized vertex transformation code + - updated GLUT 3.7 code + - better precision when using 32-bit Z buffer + - Allegro DJGPP driver + Bug fixes: + - glCopyPixels between front/back buffers didn't copy alpha correctly + - fixed out-of-bounds memory access in optimized 2-D texture code + - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter + - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter + - clipping of texture coordinates sometimes had bad R,Q values + - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels + - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * + - texture was sometimes applied twice with 3Dfx driver + - glPush/PopAttrib() fouled up texture object reference counts + - glDeleteLists(0, n) caused assertion failure + - bilinear texture sampling wasn't accurate enough + - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx + - color components were reversed on big endian 32 bpp X visuals + Changes: + - removed GL_EXT_multitexture extension + + +3.1 beta 2 May 24, 1999 + New: + - multi-textured points and lines (mjk@nvidia.com) + - optimized 24bpp X rendering (bernd.paysan@gmx.de) + - added allegro support (bernie-t@geocities.com) + - cleaned-up Windows-related stuff (Ted Jump) + - minor stereo changes (KendallB@scitechsoft.com) + - new BeOS driver which implements BGLView class + - new Direct3D driver (see src/D3D) + - more efficient filled gluCylinder() function + - utilities: util/showbuffer.[ch] and util/glstate.[ch] + - fixed some IRIX compiler warnings + - added support for building Mesa in XFree86 with + SGI's GLX (kevin@precisioninsight.com) + Bug fixes: + - a variety of Windows/Mesa bug fixes (mjk@nvidia.com) + - packed pixel images weren't unpacked correctly + - patches some win32 files in GLUT (mjk@nvidia.com) + - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX + - fixed lighting bug in Keith's new shading code + - fixed texture segfault seen in Lament screensaver + - fixed miscellaneous low-memory bugs + - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken + - GL_LINEAR sampling of 3D textures was broken + - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) + - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) + - fixed wide point and wide line conformance bugs (brianp) + Changes: + - some device driver changes (see src/dd.h) + - new copyright on core Mesa code + + +3.1 beta 3 September 17, 1999 + New: + - optimized glAccum function + - optimized 24bpp rendering in XMesa driver + - GLU 1.2 polygon tessellator + Bug Fixes: + - glGetTexLevelParameter wasn't fully implemented + - glXUseXFont now handles multi-byte fonts + - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result + - alpha channel of blending points, lines was sometimes incorrect + Changes: + - New library names: "libGL" instead of "libMesaGL" + - New library numbering: libGL.so.1.2.310 + - New subdirectories: docs/ and bin/ + - New Makefile-system (autoconf,automake,libtool) + + +3.1 final December 14, 1999 + New: + - added demos/gloss.c + - added xdemos/glxdpyinfo.c + - added GLX_ARB_get_proc_address extension + - rewritten glTexImage code paths (faster, less memory, bug fixes) + Bug Fixes: + - several vertex array bug fixes + - overlapping glCopyPixels with pixel zooming now works + - glXUseXFont() bitmaps were vertically shifted by one pixel + - glCopyPixels with pixel zooming now works + + +3.2 final April 24, 2000 + Bug fixes: + - fixed memcpy bugs in span.c + - fixed missing glEnd problem in demos/tessdemo.c + - fixed bug when clearing 24bpp Ximages + - fixed clipping problem found in Unreal Tournament + - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 + - fixed Loki's 3dfx RGB vs BGR bug + - fixed Loki's 3dfx smooth/flat shading bug in SoF + Changes: + - updated docs/README file + - use bcopy() optimizations on FreeBSD + - re-enabled the optimized persp_textured_triangle() function + + +3.2.1 July 19, 2000 + Bug fixes: + - gluBuild2DMipmaps() didn't accept GL_BGRA + - Fixed compile/makefile problems on IRIX + - fixed segfault in 3dfx driver when using GL selection/feedback + - no longer cull very, very tiny triangles + - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) + - fixed Motif detection code in widgets-mesa/configure.in + - glColorMaterial and glMaterial updates to emissive and ambient + didn't always work right + - Specular highlights weren't always in the right place + - clipped GL_LINE mode polygons had interior lines appear + - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken + - GL_NICEST fog didn't always work with flat shading + - glRect commands in display lists were sometimes miscolored + - Line Z offset didn't always work + - fixed texgen normal vector problem (gloss's teapot) + - numerous GL conformance bugs fixed + Changes: + - glColorMask(false, false, false, false) handled better/faster + - reverted to old GLU polygon tessellator, GLU 1.1 + - updated Win32 build files + + +3.3 July 21, 2000 + New: + - antialiased triangles now implemented + - GL_EXT_texture_env_add texture mode extension + - GLX 1.3 API + - support for separate draw/read buffers (ie GL_SGI_make_current_read) + - thread-safe API dispath + - improved glxinfo program + - demos/texdown program to measure texture download performance + - glext.h header file + - demos/geartrain program + - GL_EXT_texture_lod_bias extension + - demos/lodbias program + - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals + - GLX_EXT_visual_rating extension (a no-op, however) + - GL_HP_occlusion_test extension (for X and OS/Mesa drivers) + - demos/occlude program + - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions + - demos/pixeltex program + - GL_SGI_color_matrix extension + - GL_SGI_color_table extension + - GL_EXT_histogram extension + - GL_ARB_texture_cube_map extension + - added xdemos/glxheads and xdemos/manywin + - demos/texenv.c demo + - GL_EXT_texture_env_combine extension (by Holger Waechtler) + - Xlib driver is now thread-safe (see xdemos/glthreads) + Bug Fixes: + - various GL conformance failures fixed since 3.2.1 + Changes: + - gl.h now uses #defines instead of C enums for all tokens + - glu.h now uses #defines instead of C enums for all tokens + - moved programs from 3Dfx/demos/ into demos/ directory + + +3.4 November 3, 2000 + New: + - optimized glDrawPixels for glPixelZoom(1,-1) + Bug Fixes: + - widgets-mesa/src/*.c files were missing from 3.3 distro + - include/GL/mesa_wgl.h file was missing from 3.3 distro + - fixed some Win32 compile problems + - texture object priorities weren't getting initialized to 1.0 + - glAreTexturesResident return value was wrong when using hardware + - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) + - glReadPixels with GLushort packed types was broken + - fixed a few bugs in the GL_EXT_texture_env_combine texture code + - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables + - fixed some typos/bugs in the VB code + - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work + - optimized glDrawPixels paths weren't being used + - per-fragment fog calculation didn't work without a Z buffer + - improved blending accuracy, fixes Glean blendFunc test failures + - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly + - glXGetProcAddressARB() didn't always return the right address + - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format + - texture matrix changes weren't always detected (GLUT projtex demo) + - fixed random color problem in vertex fog code + - fixed Glide-related bug that let Quake get a 24-bit Z buffer + Changes: + - finished internal support for compressed textures for DRI + + +3.4.1 February 14, 2001 + New: + - fixed some Linux build problems + - fixed some Windows build problems + - GL_EXT_texture_env_dot3 extension (Gareth Hughes) + Bug fixes: + - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI + - various state-update code changes needed for DRI bugs + - disabled pixel transfer ops in glColorTable commands, not needed + - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter + - updated sources and fixed compile problems in widgets-mesa/ + - GLX_PBUFFER enum value was wrong in glx.h + - fixed a glColorMaterial lighting bug + - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function + - glXCopySubBufferMESA() Y position was off by one + - Error checking of glTexSubImage3D() was broken (bug 128775) + - glPopAttrib() didn't restore all derived Mesa state correctly + - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL + conformance problems at 16bpp. + - clearing depth buffer with scissoring was broken, would segfault + - OSMesaGetDepthBuffer() returned bad bytesPerValue value + - fixed a line clipping bug (reported by Craig McDaniel) + - fixed RGB color over/underflow bug for very tiny triangles + Known problems: + - NURBS or evaluator surfaces inside display lists don't always work + + +3.4.2 May 17, 2001 + Bug fixes: + - deleting the currently bound texture could cause bad problems + - using fog could result in random vertex alpha values + - AA triangle rendering could touch pixels outside right window bound + - fixed byteswapping problem in clear_32bit_ximage() function + - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam + - fixed memory leak in glXUseXFont() + - fragment sampling in AA triangle function was off by 1/2 pixel + - Windows: reading pixels from framebuffer didn't always work + - glConvolutionFilter2D could segfault or cause FP exception + - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 + - GL_NAND logicop didn't work right in RGBA mode + - fixed a memory corruption bug in vertex buffer reset code + - clearing the softwara alpha buffer with scissoring was broken + - fixed a few color index mode fog bugs + - fixed some bad assertions in color index mode + - fixed FX line 'stipple' bug #420091 + - fixed stencil buffer clear width/height typo + - fixed GL error glitches in gl[Client]ActiveTextureARB() + - fixed Windows compilation problem in texutil.c + - fixed 1/8-pixel AA triangle sampling error + Changes: + - optimized writing mono-colored pixel spans to X pixmaps + - increased max viewport size to 2048 x 2048 + + +3.5 June 21, 2001 + New: + - internals of Mesa divided into modular pieces (Keith Whitwell) + - 100% OpenGL 1.2 conformance (passes all conformance tests) + - new AA line algorithm + - GL_EXT_convolution extension + - GL_ARB_imaging subset + - OSMesaCreateContextExt() function + - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) + - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight + - GL_EXT_fog_coord extension (Keith Whitwell) + - GL_EXT_secondary_color extension (Keith Whitwell) + - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) + - GL_SGIX_depth_texture extension + - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions + - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow + - GL_ARB_texture_env_combine extension + - GL_ARB_texture_env_dot3 extension + - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) + - OSMesaCreateContextExt() function + - libOSMesa.so library, contains the OSMesa driver interface + - GL/glxext.h header file for GLX extensions + - somewhat faster software texturing, fogging, depth testing + - all color-index conformance tests now pass (only 8bpp tested) + - SPARC assembly language TCL optimizations (David Miller) + - GL_SGIS_generate_mipmap extension + Bug Fixes: + - fbiRev and tmuRev were unitialized when using Glide3 + - fixed a few color index mode conformance failures; all pass now + - now appling antialiasing coverage to alpha after texturing + - colors weren't getting clamped to [0,1] before color table lookup + - fixed RISC alignment errors caused by COPY_4UBV macro + - drawing wide, flat-shaded lines could cause a segfault + - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles + Changes: + - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU + - new libOSMesa.so library, contains the OSMesa driver interface + + +4.0 October 22, 2001 + New: + - Mesa 4.0 implements the OpenGL 1.3 specification + - GL_IBM_rasterpos_clip extension + - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) + - GL_ARB_texture_mirrored_repeat extension + - WindML UGL driver (Stephane Raimbault) + - added OSMESA_MAX_WIDTH/HEIGHT queries + - attempted compiliation fixes for Solaris 5, 7 and 8 + - updated glext.h and glxext.h files + - updated Windows driver (Karl Schultz) + Bug fixes: + - added some missing GLX 1.3 tokens to include/GL/glx.h + - GL_COLOR_MATRIX changes weren't recognized by teximage functions + - glCopyPixels with scale and bias was broken + - glRasterPos with lighting could segfault + - glDeleteTextures could leave a dangling pointer + - Proxy textures for cube maps didn't work + - fixed a number of 16-bit color channel bugs + - fixed a few minor memory leaks + - GLX context sharing was broken in 3.5 + - fixed state-update bugs in glPopClientAttrib() + - fixed glDrawRangeElements() bug + - fixed a glPush/PopAttrib() bug related to texture binding + - flat-shaded, textured lines were broken + - fixed a dangling pointer problem in the XMesa code (Chris Burghart) + - lighting didn't always produce the correct alpha value + - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) + + +4.0.1 December 17, 2001 + New: + - better sub-pixel sample positions for AA triangles (Ray Tice) + - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) + Bug fixes: + - added missing break statements in glGet*() for multisample cases + - fixed uninitialized hash table mutex bug (display lists / texobjs) + - fixed bad teximage error check conditional (bug 476846) + - fixed demos readtex.c compilation problem on Windows (Karl Schultz) + - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT + - silence some compiler warnings (gcc 2.96) + - enable the #define GL_VERSION_1_3 in GL/gl.h + - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h + - fixed glu.h typedef problem found with MSDev 6.0 + - build libGL.so with -Bsymbolic (fixes bug found with Chromium) + - added missing 'const' to glXGetContextIDEXT() in glxext.h + - fixed a few glXGetProcAddress() errors (texture compression, etc) + - fixed start index bug in compiled vertex arrays (Keith) + - fixed compilation problems in src/SPARC/glapi_sparc.S + - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) + - use glXGetProcAddressARB in GLUT to avoid extension linking problems + - provoking vertex of flat-shaded, color-index triangles was wrong + - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) + - glTexParameter didn't flush the vertex buffer (Ray Tice) + - feedback attributes for glDraw/CopyPixels and glBitmap were wrong + - fixed bug in normal length caching (ParaView lighting bug) + - fixed separate_specular color bug found in Chimera (18 Dec 2001) + + +4.0.2 April 2, 2002 + New: + - New DOS (DJGPP) driver written by Daniel Borca + - New driver interface functions for TCL drivers (such as Radeon DRI) + - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" + if using deep color channels + - latest GL/glext.h and GL/glxext.h headers from SGI + Bug fixes: + - GL_BLEND with non-black texture env color wasn't always correct + - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) + - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken + - glReadPixels was sometimes mistakenly clipped by the scissor box + - glDraw/ReadPixels didn't catch all the errors that they should have + - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) + - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) + - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) + - glColorMask as sometimes effecting glXSwapBuffers() + - fixed a potential bug in XMesaGarbageCollect() + - N threads rendering into one window didn't work reliably + - glCopyPixels didn't work for deep color channels + - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) + - glPopAttrib() didn't correctly restore user clip planes + - user clip planes failed for some perspective projections (Chromium) + Known bugs: + - mipmap LOD computation + + +4.0.3 June 25, 2002 + New: + - updated GL/glext.h file (version 15) + - corrected MMX blend code (Jose Fonseca) + - support for software-based alpha planes in Windows driver + - updated GGI driver (Filip Spacek) + Bug fixes: + - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens + - OSMesaMakeCurrent() didn't recognize buffer size changes + - assorted conformance fixes for 16-bit/channel rendering + - texcombine alpha subtraction mode was broken + - fixed lighting bug with non-uniform scaling and display lists + - fixed bug when deleting shared display lists + - disabled SPARC cliptest assembly code (Mesa bug 544665) + - fixed a couple Solaris compilation/link problems + - blending clipped glDrawPixels didn't always work + - glGetTexImage() didn't accept packed pixel types + - glPixelMapu[is]v() could explode given too large of pixelmap + - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT + - glXCopyContext() could lead to segfaults + - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) + Changes: + - lots of C++ (g++) code clean-ups + - lots of T&L updates for the Radeon DRI driver + Known bugs: + - mipmap LOD computation (fixed for Mesa 4.1) + + +4.0.4 October 3, 2002 + New: + - GL_NV_texture_rectangle extension + - updated glext.h header (version 17) + - updated DOS driver (Daniel Borca) + - updated BeOS R5 driver (Philippe Houdoin) + - added GL_IBM_texture_mirror_repeat + - glxinfo now takes -l option to print interesting OpenGL limits info + - GL_MESA_ycbcr_texture extension + - GL_APPLE_client_storage extension (for some DRI drivers only) + - GL_MESA_pack_invert extension + Bug fixes: + - fixed GL_LINEAR fog bug by adding clamping + - fixed FP exceptions found using Alpha CPU + - 3dfx MESA_GLX_FX=window (render to window) didn't work + - fixed memory leak in wglCreateContest (Karl Schultz) + - define GLAPIENTRY and GLAPI if undefined in glu.h + - wglGetProcAddress didn't handle all API functions + - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map + - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() + - error checking in compressed tex image functions had some glitches + - fixed AIX compile problem in src/config.c + - glGetTexImage was using pixel unpacking instead of packing params + - auto-mipmap generation for cube maps was incorrect + Changes: + - max texture units reduced to six to accomodate texture rectangles + - removed unfinished GL_MESA_sprite_point extension code + + +4.1 October 29, 2002 + New: + - GL_NV_vertex_program extension + - GL_NV_vertex_program1_1 extension + - GL_ARB_window_pos extension + - GL_ARB_depth_texture extension + - GL_ARB_shadow extension + - GL_ARB_shadow_ambient extension + - GL_EXT_shadow_funcs extension + - GL_ARB_point_parameters extension + - GL_ARB_texture_env_crossbar + - GL_NV_point_sprite extension + - GL_NV_texture_rectangle extension + - GL_EXT_multi_draw_arrays extension + - GL_EXT_stencil_two_side extension + - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions + - GL_ATI_texture_mirror_once extension (Ian Romanick) + - massive overhaul/simplification of software rasterizer module, + many contributions from Klaus Niederkrueger + - faster software texturing in some cases (i.e. trilinear filtering) + - new OSMesaGetProcAddress() function + - more blend modes implemented with MMX code (Jose Fonseca) + - added glutGetProcAddress() to GLUT + - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() + - pbinfo and pbdemo PBuffer programs + - glxinfo -v prints transprent pixel info (Gerd Sussner) + Bug fixes: + - better mipmap LOD computation (prevents excessive blurriness) + - OSMesaMakeCurrent() didn't recognize buffer size changes + - assorted conformance fixes for 16-bit/channel rendering + - texcombine alpha subtraction mode was broken + - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) + - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) + - fixed divide by zero error in NURBS tessellator (Jon Perry) + - fixed GL_LINEAR fog bug by adding clamping + - fixed FP exceptions found using Alpha CPU + - 3dfx/glide driver render-to-window feature was broken + - added missing GLX_TRANSPARENT_RGB token to glx.h + - fixed error checking related to paletted textures + - fixed reference count error in glDeleteTextures (Randy Fayan) + Changes: + - New spec file and Python code to generate some GL dispatch files + - Glide driver defaults to "no" with autoconf/automake + - updated demos/stex3d with new options + + +5.0 November 13, 2002 + New: + - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") + - removed some overlooked debugging code + - glxinfo updated to support GLX_ARB_multisample + - GLUT now support GLX_ARB_multisample + - updated DOS driver (Daniel Borca) + Bug fixes: + - GL_POINT and GL_LINE-mode polygons didn't obey cull state + - fixed potential bug in _mesa_align_malloc/calloc() + - fixed missing triangle bug when running vertex programs + - fixed a few HPUX compilation problems + - FX (Glide) driver didn't compile + - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work + - a few EXT functions, like glGenTexturesEXT, were no-ops + - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, + glMultiDrawArrays and glMultiDrawElements were missing + - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken + - Pentium 4 Mobile was mistakenly identified as having 3DNow! + - fixed one-bit error in point/line fragment Z calculation + - fixed potential segfault in fakeglx code + - fixed color overflow problem in DOT3 texture env mode + + +5.0.1 March 30, 2003 + New: + - DOS driver updates from Daniel Borca + - updated GL/gl_mangle.h file (Bill Hoffman) + Bug fixes: + - auto mipmap generation for cube maps was broken (bug 641363) + - writing/clearing software alpha channels was unreliable + - minor compilation fixes for OS/2 (Evgeny Kotsuba) + - fixed some bad assertions found with shadowtex demo + - fixed error checking bug in glCopyTexSubImage2D (bug 659020) + - glRotate(angle, -x, 0, 0) was incorrect (bug 659677) + - fixed potential segfault in texture object validation (bug 659012) + - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) + - fix fog stride bug in tnl code for h/w drivers (Michel Danzer) + - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) + - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 + - fixed compilation problem on Solaris7/x86 (bug 536406) + - fixed prefetch bug in 3DNow! code (Felix Kuhling) + - fixed NeXT build problem (FABSF macro) + - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) + - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) + - AA line and triangle Z values are now rounded, not truncated + - fixed color interpolation bug when GLchan==GLfloat (bug 694461) + - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) + - fixed a minor GL_COLOR_MATERIAL bug + - NV vertex program EXP instruction was broken + - glColorMask misbehaved with X window / pixmap rendering + - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) + - attempt to fix GGI compilation problem when MesaDemos not present + - NV vertex program ARL-relative fetches didn't work + Changes: + - use glPolygonOffset in gloss demo to avoid z-fighting artifacts + - updated winpos and pointblast demos to use ARB extensions + - disable SPARC normal transformation code (bug 673938) + - GLU fixes for OS/2 (Evgeny Kotsuba) + + +5.0.2 September 5, 2003 + Bug fixes: + - fixed texgen problem causing texcoord's Q to be zero (stex3d) + - default GL_TEXTURE_COMPARE_MODE_ARB was wrong + - GL_CURRENT_MATRIX_NV query was wrong + - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one + - GL_LIST_MODE query wasn't correct + - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported + - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value + - blended, wide lines didn't always work correctly (bug 711595) + - glVertexAttrib4svNV w component was always 1 + - fixed bug in GL_IBM_rasterpos_clip (missing return) + - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly + - a few Solaris compilation fixes + - fixed glClear() problem for DRI drivers (non-existant stencil, etc) + - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) + - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) + - glFog() didn't clamp fog colors + - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the + gl[Get]TexParameteri[v] functions + - fixed invalid memory references in glTexGen functions (bug 781602) + - integer-valued color arrays weren't handled correctly + - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work + - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 + Changes: + - build GLUT with -fexceptions so C++ apps propogate exceptions + + +5.1 December 17, 2003 + New: + - reorganized directory tree + - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) + - GL_ATI_texture_env_combine3 extension (Ian Romanick) + - GL_SGI_texture_color_table extension (Eric Plante) + - GL_NV_fragment_program extension + - GL_NV_light_max_exponent extension + - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) + - GL_ARB_occlusion_query extension + - GL_ARB_point_sprite extension + - GL_ARB_texture_non_power_of_two extension + - GL_IBM_multimode_draw_arrays extension + - GL_EXT_texture_mirror_clamp extension (Ian Romanick) + - GL_ARB_vertex_buffer_object extension + - new X86 feature detection code (Petr Sebor) + - less memory used for display lists and vertex buffers + - demo of per-pixel lighting with a fragment program (demos/fplight.c) + - new version (18) of glext.h header + - new spriteblast.c demo of GL_ARB_point_sprite + - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) + - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) + Bug fixes: + - really enable OpenGL 1.4 features in DOS driver. + - fixed issues in glDrawPixels and glCopyPixels for very wide images + - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint + - fixed some texgen bugs reported by Daniel Borca + - fixed wglMakeCurrent(NULL, NULL) bug (#835861) + - fixed glTexSubImage3D z-offset bug (Cedric Gautier) + - fixed RGBA blend enable bug (Ville Syrjala) + - glAccum is supposed to be a no-op in selection/feedback mode + - fixed texgen bug #597589 (John Popplewell) + Changes: + - dropped API trace feature (src/Trace/) + - documentation overhaul. merged with website content. more html. + - glxgears.c demo updated to use GLX swap rate extensions + - glTexImage1/2/3D now allows width/height/depth = 0 + - disable SPARC asm code on Linux (bug 852204) + + +6.0 January 16, 2004 + New: + - full OpenGL 1.5 support + - updated GL/glext.h file to version 21 + Changes: + - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) + Bug fixes: + - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color + clamping issue + - updated suno5-gcc configs + - glColor3 functions sometimes resulted in undefined alpha values + - fixed FP divide by zero error seen on VMS with xlockmore, others + - fixed vertex/fragment program debug problem (bug 873011) + - building on AIX with gcc works now + - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) + - glDrawRangeElements tried to modify potentially read-only storage + - updated files for building on Windows + + +6.0.1 April 2, 2004 + New: + - upgraded glext.h to version 22 + - new build targets (Dan Schikore) + - new linux-x86-opteron build target (Heath Feather) + Bug fixes: + - glBindProgramARB didn't update all necessary state + - fixed build problems on OpenBSD + - omit CVS directories from tarballs + - glGetTexImage(GL_COLOR_INDEX) was broken + - fixed an infinite loop in t&l module + - silenced some valgrind warnings about using unitialized memory + - fixed some compilation/link glitches on IRIX (Mike Stephens) + - glBindProgram wasn't getting compiled into display lists + - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) + - two-sided lighting and vertex program didn't work (bug 887330) + - stores to program parameter registers in vertex state programs + didn't work. + - fixed glOrtho bug found with gcc 3.2.2 (RH9) + - glXCreateWindow() wasn't fully implemented (bug 890894) + - generic vertex attribute arrays didn't work in display lists + - vertex buffer objects' default usage and access fields were wrong + - glDrawArrays with start!=0 was broken + - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken + - linux-osmesa16-static config didn't work + - fixed a few color index rendering problems (bug 910687) + - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE + - OSMesa RGB and BGR modes were broken + - glProgramStringARB mistakenly required a null-terminated string + - fragment program XPD instruction was incorrect + - glGetMaterial() didn't work reliably + - ARB_fragment_program KIL instruction was incorrect + + +6.1 August 18, 2004 + New: + - Revamped Makefile system + - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) + - internal driver interface changes related to texture object + allocation, vertex/fragment programs, BlendEquationSeparate, etc. + - option to walk triangle edges with double-precision floats + (Justin Novosad of Discreet) (see config.h file) + - support for AUX buffers in software GLX driver + - updated glext.h to version 24 and glxext.h to version 6 + - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars + - updated BeOS support (Philippe Houdoin) + Changes: + - fragment fog interpolation is perspective corrected now + - new glTexImage code, much cleaner, may be a bit faster + Bug fixes: + - glArrayElement in display lists didn't handle generic vertex attribs + - glFogCoord didn't always work properly + - ARB_fragment_program fog options didn't work + - frag prog TEX instruction no longer incorrectly divides s,t,r by q + - ARB frag prog TEX and TEXP instructions now use LOD=0 + - glTexEnviv in display lists didn't work + - glRasterPos didn't do texgen or apply texture matrix + - GL_DOUBLE-valued vertex arrays were broken in some cases + - fixed texture rectangle edge/border sampling bugs + - sampling an incomplete texture in a fragment program would segfault + - glTexImage was missing a few error checks + - fixed some minor glGetTexParameter glitches + - GL_INTENSITY was mistakenly accepted as a to glTexImage + - fragment program writes to RC/HC register were broken + - fixed a few glitches in GL_HP_occlusion_test extension + - glBeginQueryARB and glEndQueryARB didn't work inside display lists + - vertex program state references were broken + - fixed triangle color interpolation bug on AIX (Shane Blackett) + - fixed a number of minor memory leaks (bug #1002030) + + +6.2 October 2, 2004 + New: + - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) + - updated Doxygen support (Jose Fonseca) + Changes: + - some GGI driver updates (Christoph Egger, bug 1025977) + Bug fixes: + - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features + - fixed a few compilation issues on IRIX + - fixed a matrix classification bug (reported by Wes Bethel) + - we weren't reseting the vertex/fragment program error state + before parsing (Dave Reveman) + - adjust texcoords for sampling texture rectangles (Dave Reveman) + - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented + - repeated calls to glDeleteTexture(t) could lead to a crash + - fixed potential ref count bugs in VBOs and vertex/fragment programs + - spriteblast demo didn't handle window size changes correctly + - glTexSubImage didn't handle pixels=NULL correctly for PBOs + - fixed color index mode glDrawPixels bug (Karl Schultz) + + +6.2.1 December 9, 2004 + Bug fixes: + - don't apply regular fog or color sum when using a fragment program + - glProgramEnvParameter4fARB always generated an error on + GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) + - glVertexAttrib3svNV and glVertexAttrib3svARB were broken + - fixed width/height mix-up in glSeparableFilter2D() + - fixed regression in glCopyPixels + convolution + - glReadPixels from a clipped front color buffer didn't always work + - glTexImage didn't accept GL_RED/GREEN/BLUE as the format + - Attempting queries/accesses of VBO 0 weren't detected as errors + - paletted textures failed if the palette had fewer than 256 entries + Changes: + - fixed a bunch of compiler warnings found with gcc 3.4 + - bug reports should to go bugzilla.freedesktop.org + + +6.3 July 20, 2005 + New: + - GL_EXT_framebuffer_object extension + - GL_ARB_draw_buffers extension + - GL_ARB_pixel_buffer_object extension + - GL_OES_read_format extension (Ian Romanick) + - DirectFB driver (Claudio Ciccani) + - x86_64 vertex transformation code (Mikko T.) + - Updated GL/glext.h to version 29 + Changes: + - added -stereo option for glxgears demo (Jacek Rosik) + - updated the PBuffer demo code in xdemos/ directory + - glDeleteTextures/Programs/Buffers() now makes the object ID + available for immediate re-use + - assorted 64-bit clean-ups fixes (x86_64 and Win64) + - lots of internal changes for GL_EXT_framebuffer_object + Bug fixes: + - some functions didn't support PBO functionality + - glGetTexImage didn't convert color index images to RGBA as required + - fragment program texcoords were sometimes wrong for points and lines + - fixed problem with negative dot product in arbfplight, fplight demos + - fixed bug in perspective correction of antialiased, textured lines + - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value + - fixed a couple per-pixel fog bugs (Soju Matsumoto) + - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken + - fixed float parsing bug in ARB frag/vert programs (bug 2520) + - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue + - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha + - glXChooseFBConfig() crashed if attribList pointer was NULL + - program state.light[n].spot.direction.w was wrong value (bug 3083) + - fragment program fog option required glEnable(GL_FOG) - wrong. + - glColorTable() could produce a Mesa implementation error (bug 3135) + - RasterPos could get corrupted by color index rendering path + - Removed bad XTranslateCoordinates call when rendering to Pixmaps + - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state + - fixed a few Darwin compilation problems + + +6.3.1 + This was an intermediate release for X.org which wasn't otherwise released. + + +6.3.2 August 19, 2005 + New: + - The distribution now includes the DRI drivers and GLX code + Changes: + - Made the DRI "new" driver interface standard, remove old code + Bug fixes: + - GL_ARB_vertex/fragment_shader were mistakenly listed in the + extensions string + - negative relative addressing in vertex programs was broken + - update/fix SPARC assembly code for vertex transformation + - fixed memory leak when freeing GLX drawables/renderbuffers + - fixed display list memory leak + - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer + - wglGetProcAddress() didn't handle wgl-functions + - fixed glxext.h cross-compile issue (Colin Harrison) + - assorted DRI driver fixes + + +6.4 October 24, 2005 + New: + - Added a fast XOR line drawing function in Xlib driver + - Added support for GL_ARB_texture_mirrored_repeat to savage + driver (supported only on Savage4 hardware). + Changes: + - Mesa now packaged in three parts: Library, Demos and GLUT + Bug fixes: + - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig + - Some files were present multiple times in the 6.3.2 tarballs + - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) + - glxgears_fbconfig demo didn't work (bug 4237) + - fixed bug when bilinear sampling 2d textures with borders + - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) + - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) + - fixed a few problems with proxy color tables (bug 4270) + - fixed precision problem in Z clearing (bug 4395) + - glBitmap, glDraw/CopyPixels mistakenly generated selection hits + - fixed potential segfault caused by reading pixels outside + of renderbuffer bounds + - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB + - fixed memory corruption bug involving software alpha buffers + - glReadPixels clipped by window bounds was sometimes broken + - glDraw/CopyPixels of stencil data ignored the stencil write mask + - glReadPixels from a texture bound to a framebuffer object didn't work + - glIsRender/FramebufferEXT weren't totally correct + - fixed a number of point size attenuation/fade bugs + - fixed glFogCoord bug 4729 + - GLX encoding for transpose matrix functions was broken + - fixed broken fragment program KIL and SWZ instructions + - fragment programs that wrote result.depth.z didn't work + + +6.4.1 November 30, 2005 + Bug fixes: + - redefining a vertex program string didn't take effect in TNL module + - fixed occasional segfault upon vertex/fragment parsing error + - vertex program LIT instruction didn't handle 0^0=1 correctly + - fragment program fog option didn't work with glDrawPixels, glBitmap + - USE_MGL_NAMESPACE didn't work for x86-64 + - OSMesa demos were missing from previous release tarballs + - fixed problem with float->ushort conversion in glClear (bug 4992) + - popping of GL_EYE_PLANE texgen state was broken (bug 4996) + - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) + - fixed occasional triangle color interpolation problem on VMS + - work around invalid free() call (bug 5131) + - fixed BSD X server compilation problem by including stdint.h + + +6.4.2 February 2, 2006 + New: + - added OSMesaColorClamp() function/feature + - added wglGetExtensionStringARB() function + Bug fixes: + - fixed some problems when building on Windows + - GLw header files weren't installed by installmesa script (bug 5396) + - GL/glfbdev.h file was missing from tarballs + - fixed TNL initialization bug which could lead to crash (bug 5791) + + +6.5 March 31, 2006 + New: + - OpenGL Shading Language support through GL_ARB_shader_objects, + GL_ARB_shading_language_100, GL_ARB_vertex_shader and + GL_ARB_fragment_shader (done by Michal Krol) + - GL_EXT_packed_depth_stencil extension + - GL_EXT_timer_query extension + - GL_EXT_framebuffer_blit extension + - GL_ARB_half_float_pixel + - reflect demo improved to support multiple windows + - singlebuffer demo (shows no/little-flicker single-buffered rendering) + - r200: enable GL_ARB_texture_env_crossbar, separate the texture + sampling unit bits from the texture env combine enable bits + - r200: add support for GL_ATI_fragment_shader + - added fast XOR-mode line drawing optimization + - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map + and GL_EXT_fog_coord + - MESA_GLX_ALPHA_BITS env var for xlib driver + - many DRI driver updates (including screen rotation support + for the Intel DRI driver) + Changes: + - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) + - removed GL_SGIX/SGIS_pixel_texture extensions + Bug fixes: + - fixed glxcontextmodes.c datatype problem (bug 5835) + - fixed aix-gcc build/install bugs (bug 5874) + - fixed some bugs in texture env program generation + - glXCopyContext() didn't handle texture object bindings properly + - glXCopyContext() didn't copy all lighting state + - fixed FreeBSD config (Pedro Giffuni) + - fixed some minor framebuffer object bugs + - replaced dprintf() with _glu_printf() in GLU (bug 6244) + - fixed a number of thread safety bugs/regressions + - fixed a number of GLU tesselator bugs (John Shell, bug 6339) + - paletted texturing was broken w/ floating point palettes (K. Schultz) + - lots of assorted framebuffer object bug fixes + +6.5.1 August 31, 2006 + New: + - Intel i965 DRI driver + - GL_APPLE_vertex_array_object extension (Ian Romanick) + - GL_EXT_texture_sRGB extension + - GL_EXT_gpu_program_parameters (Ian Romanick) + - "engine" demo + - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) + - many updates to the DRI drivers + Changes: + - The glVertexAttribARB functions no longer alias the conventional + vertex attributes. + - glxinfo program prints more info with -l option + - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now + compatible, in terms of glBindProgramARB() + Bug fixes: + - fixed broken texture border handling for depth textures (bug 6498) + - removed the test for duplicated framebuffer attachments, per + version 117 of the GL_EXT_framebuffer_object specification + - fixed a few render-to-texture bugs, including render to depth texture + - clipping of lines against user-defined clip planes was broken (6512) + - assembly language dispatch for SPARC was broken (bug 6484) + - assorted compilation fixes on various Unix platforms (Dan Schikore) + - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER + - assorted minor fixes for 16 and 32 bit/channel modes + - fixed assorted bugs in texture compression paths + - fixed indirect rendering vertex array crashes (bug 6863) + - glDrawPixels GL_INDEX_OFFSET didn't always work + - fixed convolution memory leak (bug 7077) + - rectangular depth textures didn't work + - invalid mode to glBegin didn't generate an error (bug 7142) + - 'normalized' parameter to glVertexAttribPointerARB didn't work + - disable bogus GLX_SGI_video_sync extension in xlib driver + - fixed R128 driver locking bug (Martijn van Oosterhout) + - using evaluators with vertex programs caused crashes (bug 7564) + - fragment.position wasn't set correctly for point/line primitives + - fixed parser bug for scalar sources for GL_NV_fragment_program + - max fragment program length was incorrectly 128, now 1024 + - writes to result.depth in fragment programs weren't clamped to [0,1] + - fixed potential dangling pointer bug in glBindProgram() + - fixed some memory leaks (and potential crashes) in Xlib driver --- mesa-7.5~rc4.orig/bin/installmesa +++ mesa-7.5~rc4/bin/installmesa @@ -0,0 +1,74 @@ +#!/bin/sh + +# +# Simple shell script for installing Mesa's header and library files. +# If the copy commands below don't work on a particular system (i.e. the +# -f or -d flags), we may need to branch on `uname` to do the right thing. +# + + +TOP=. + +INCLUDE_DIR="/usr/local/include" +LIB_DIR="/usr/local/lib" + +if [ "x$#" = "x0" ] ; then +echo +echo "***** Mesa installation - You may need root privileges to do this *****" +echo +echo "Default directory for header files is:" ${INCLUDE_DIR} +echo "Enter new directory or press to accept this default." + +read INPUT +if [ "x${INPUT}" != "x" ] ; then + INCLUDE_DIR=${INPUT} +fi + +echo +echo "Default directory for library files is:" ${LIB_DIR} +echo "Enter new directory or press to accept this default." + +read INPUT +if [ "x${INPUT}" != "x" ] ; then + LIB_DIR=${INPUT} +fi + +echo +echo "About to install Mesa header files (GL/*.h) in: " ${INCLUDE_DIR}/GL +echo "and Mesa library files (libGL.*, etc) in: " ${LIB_DIR} +echo "Press to continue, or -C to abort." + +read INPUT + +else +INCLUDE_DIR=$1/include +LIB_DIR=$1/lib +fi + +# flags: +# -f = force +# -d = preserve symlinks (does not work on BSD) + +if [ `uname` = "FreeBSD" ] ; then + CP_FLAGS="-f" +elif [ `uname` = "Darwin" ] ; then + CP_FLAGS="-f" +elif [ `uname` = "AIX" ] ; then + CP_FLAGS="-fh" +else + CP_FLAGS="-fd" +fi + + +set -v + +mkdir -p ${INCLUDE_DIR} +mkdir -p ${INCLUDE_DIR}/GL +# NOT YET: mkdir -p ${INCLUDE_DIR}/GLES +mkdir -p ${LIB_DIR} +cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL +cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL +# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES +cp ${CP_FLAGS} ${TOP}/lib*/lib* ${LIB_DIR} + +echo "Done." --- mesa-7.5~rc4.orig/bin/confdiff.sh +++ mesa-7.5~rc4/bin/confdiff.sh @@ -0,0 +1,48 @@ +#!/bin/bash -e + +usage() +{ + echo "Usage: $0 " + echo "Highlight differences between Mesa configs" + echo "Example:" + echo " $0 linux linux-x86" +} + +die() +{ + echo "$@" >&2 + return 1 +} + +case "$1" in +-h|--help) usage; exit 0;; +esac + +[ $# -lt 2 ] && die 2 targets needed. See $0 --help +target1=$1 +target2=$2 + +topdir=$(cd "`dirname $0`"/..; pwd) +cd "$topdir" + +[ -f "./configs/$target1" ] || die Missing configs/$target1 +[ -f "./configs/$target2" ] || die Missing configs/$target2 + +trap 'rm -f "$t1" "$t2"' 0 + +t1=$(mktemp) +t2=$(mktemp) + +make -f- -n -p < $t1 +TOP = . +include \$(TOP)/configs/$target1 +default: +EOF + +make -f- -n -p < $t2 +TOP = . +include \$(TOP)/configs/$target2 +default: +EOF + +diff -pu -I'^#' $t1 $t2 --- mesa-7.5~rc4.orig/bin/win32kprof.py +++ mesa-7.5~rc4/bin/win32kprof.py @@ -0,0 +1,309 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + + +import sys +import optparse +import re +import struct + +from gprof2dot import Call, Function, Profile +from gprof2dot import CALLS, SAMPLES, TIME, TIME_RATIO, TOTAL_TIME, TOTAL_TIME_RATIO +from gprof2dot import DotWriter, TEMPERATURE_COLORMAP + + +__version__ = '0.1' + + +class ParseError(Exception): + pass + + +class MsvcDemangler: + # http://www.kegel.com/mangle.html + + def __init__(self, symbol): + self._symbol = symbol + self._pos = 0 + + def lookahead(self): + return self._symbol[self._pos] + + def consume(self): + ret = self.lookahead() + self._pos += 1 + return ret + + def match(self, c): + if self.lookahead() != c: + raise ParseError + self.consume() + + def parse(self): + self.match('?') + name = self.parse_name() + qualifications = self.parse_qualifications() + return '::'.join(qualifications + [name]) + + def parse_name(self): + if self.lookahead() == '?': + return self.consume() + self.consume() + else: + name = self.parse_id() + self.match('@') + return name + + def parse_qualifications(self): + qualifications = [] + while self.lookahead() != '@': + name = self.parse_id() + qualifications.append(name) + self.match('@') + return qualifications + + def parse_id(self): + s = '' + while True: + c = self.lookahead() + if c.isalnum() or c in '_': + s += c + self.consume() + else: + break + return s + + +def demangle(name): + if name.startswith('_'): + name = name[1:] + idx = name.rfind('@') + if idx != -1 and name[idx+1:].isdigit(): + name = name[:idx] + return name + if name.startswith('?'): + demangler = MsvcDemangler(name) + return demangler.parse() + return name + + +class Reader: + + def __init__(self): + self.symbols = [] + self.symbol_cache = {} + self.base_addr = None + + def read_map(self, mapfile): + # See http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx + last_addr = 0 + last_name = 0 + for line in file(mapfile, "rt"): + fields = line.split() + try: + section_offset, name, addr, type, lib_object = fields + except ValueError: + continue + if type != 'f': + continue + section, offset = section_offset.split(':') + addr = int(offset, 16) + self.symbols.append((addr, name)) + last_addr = addr + last_name = name + + # sort symbols + self.symbols.sort(key = lambda (addr, name): addr) + + def lookup_addr(self, addr): + try: + return self.symbol_cache[addr] + except KeyError: + pass + + tolerance = 4196 + s, e = 0, len(self.symbols) + while s != e: + i = (s + e)//2 + start_addr, name = self.symbols[i] + try: + end_addr, next_name = self.symbols[i + 1] + except IndexError: + end_addr = start_addr + tolerance + if addr < start_addr: + e = i + continue + if addr == end_addr: + return next_name, addr - start_addr + if addr > end_addr: + s = i + continue + return name, addr - start_addr + raise ValueError + + def lookup_symbol(self, name): + for symbol_addr, symbol_name in self.symbols: + if name == symbol_name: + return symbol_addr + return 0 + + def read_data(self, data): + profile = Profile() + + fp = file(data, "rb") + entry_format = "IIII" + entry_size = struct.calcsize(entry_format) + caller = None + caller_stack = [] + while True: + entry = fp.read(entry_size) + if len(entry) < entry_size: + break + caller_addr, callee_addr, samples_lo, samples_hi = struct.unpack(entry_format, entry) + if caller_addr == 0 and callee_addr == 0: + continue + + if self.base_addr is None: + ref_addr = self.lookup_symbol('___debug_profile_reference@0') + if ref_addr: + self.base_addr = (caller_addr - ref_addr) & ~(options.align - 1) + else: + self.base_addr = 0 + sys.stderr.write('Base addr: %08x\n' % self.base_addr) + + samples = (samples_hi << 32) | samples_lo + + try: + caller_raddr = caller_addr - self.base_addr + caller_sym, caller_ofs = self.lookup_addr(caller_raddr) + + try: + caller = profile.functions[caller_sym] + except KeyError: + caller_name = demangle(caller_sym) + caller = Function(caller_sym, caller_name) + profile.add_function(caller) + caller[CALLS] = 0 + caller[SAMPLES] = 0 + except ValueError: + caller = None + + if not callee_addr: + if caller: + caller[SAMPLES] += samples + else: + callee_raddr = callee_addr - self.base_addr + callee_sym, callee_ofs = self.lookup_addr(callee_raddr) + + try: + callee = profile.functions[callee_sym] + except KeyError: + callee_name = demangle(callee_sym) + callee = Function(callee_sym, callee_name) + profile.add_function(callee) + callee[CALLS] = samples + callee[SAMPLES] = 0 + else: + callee[CALLS] += samples + + if caller is not None: + try: + call = caller.calls[callee.id] + except KeyError: + call = Call(callee.id) + call[CALLS] = samples + caller.add_call(call) + else: + call[CALLS] += samples + + if options.verbose: + if not callee_addr: + sys.stderr.write('%s+%u: %u\n' % (caller_sym, caller_ofs, samples)) + else: + sys.stderr.write('%s+%u -> %s+%u: %u\n' % (caller_sym, caller_ofs, callee_sym, callee_ofs, samples)) + + # compute derived data + profile.validate() + profile.find_cycles() + profile.aggregate(SAMPLES) + profile.ratio(TIME_RATIO, SAMPLES) + profile.call_ratios(CALLS) + profile.integrate(TOTAL_TIME_RATIO, TIME_RATIO) + + return profile + + +def main(): + parser = optparse.OptionParser( + usage="\n\t%prog [options] [file] ...", + version="%%prog %s" % __version__) + parser.add_option( + '-a', '--align', metavar='NUMBER', + type="int", dest="align", default=16, + help="section alignment") + parser.add_option( + '-m', '--map', metavar='FILE', + type="string", dest="map", + help="map file") + parser.add_option( + '-b', '--base', metavar='FILE', + type="string", dest="base", + help="base addr") + parser.add_option( + '-n', '--node-thres', metavar='PERCENTAGE', + type="float", dest="node_thres", default=0.5, + help="eliminate nodes below this threshold [default: %default]") + parser.add_option( + '-e', '--edge-thres', metavar='PERCENTAGE', + type="float", dest="edge_thres", default=0.1, + help="eliminate edges below this threshold [default: %default]") + parser.add_option( + '-v', '--verbose', + action="count", + dest="verbose", default=0, + help="verbose output") + + global options + (options, args) = parser.parse_args(sys.argv[1:]) + + reader = Reader() + if options.base is not None: + reader.base_addr = int(options.base, 16) + if options.map is not None: + reader.read_map(options.map) + for arg in args: + profile = reader.read_data(arg) + profile.prune(options.node_thres/100.0, options.edge_thres/100.0) + output = sys.stdout + dot = DotWriter(output) + colormap = TEMPERATURE_COLORMAP + dot.graph(profile, colormap) + + +if __name__ == '__main__': + main() + --- mesa-7.5~rc4.orig/bin/raw2png.py +++ mesa-7.5~rc4/bin/raw2png.py @@ -0,0 +1,366 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + + +import os.path +import sys +import struct +import Image # http://www.pythonware.com/products/pil/ + +PIPE_FORMAT_LAYOUT_RGBAZS = 0 +PIPE_FORMAT_LAYOUT_YCBCR = 1 +PIPE_FORMAT_LAYOUT_DXT = 2 +PIPE_FORMAT_LAYOUT_MIXED = 3 + +PIPE_FORMAT_COMP_R = 0 +PIPE_FORMAT_COMP_G = 1 +PIPE_FORMAT_COMP_B = 2 +PIPE_FORMAT_COMP_A = 3 +PIPE_FORMAT_COMP_0 = 4 +PIPE_FORMAT_COMP_1 = 5 +PIPE_FORMAT_COMP_Z = 6 +PIPE_FORMAT_COMP_S = 7 + +PIPE_FORMAT_TYPE_UNKNOWN = 0 +PIPE_FORMAT_TYPE_FLOAT = 1 +PIPE_FORMAT_TYPE_UNORM = 2 +PIPE_FORMAT_TYPE_SNORM = 3 +PIPE_FORMAT_TYPE_USCALED = 4 +PIPE_FORMAT_TYPE_SSCALED = 5 +PIPE_FORMAT_TYPE_SRGB = 6 +PIPE_FORMAT_TYPE_FIXED = 7 + +def _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP2, TYPE ): + return ((PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\ + ((SWZ) << 2) |\ + ((SIZEX) << 14) |\ + ((SIZEY) << 17) |\ + ((SIZEZ) << 20) |\ + ((SIZEW) << 23) |\ + ((EXP2) << 26) |\ + ((TYPE) << 29) ) + +def _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ): + return (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9)) + +def _PIPE_FORMAT_RGBAZS_1( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ): + return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE ) + +def _PIPE_FORMAT_RGBAZS_2( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ): + _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE ) + +def _PIPE_FORMAT_RGBAZS_8( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ): + return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 3, TYPE ) + +def _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ): + return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 6, TYPE ) + +def _PIPE_FORMAT_MIXED( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, SIGNX, SIGNY, SIGNZ, SIGNW, NORMALIZED, SCALE8 ): + return ((PIPE_FORMAT_LAYOUT_MIXED << 0) |\ + ((SWZ) << 2) |\ + ((SIZEX) << 14) |\ + ((SIZEY) << 17) |\ + ((SIZEZ) << 20) |\ + ((SIZEW) << 23) |\ + ((SIGNX) << 26) |\ + ((SIGNY) << 27) |\ + ((SIGNZ) << 28) |\ + ((SIGNW) << 29) |\ + ((NORMALIZED) << 30) |\ + ((SCALE8) << 31) ) + + +_PIPE_FORMAT_R001 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 ) +_PIPE_FORMAT_RG01 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 ) +_PIPE_FORMAT_RGB1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_1 ) +_PIPE_FORMAT_RGBA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A ) +_PIPE_FORMAT_ARGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B ) +_PIPE_FORMAT_ABGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R ) +_PIPE_FORMAT_BGRA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_A ) +_PIPE_FORMAT_1RGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B ) +_PIPE_FORMAT_1BGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R ) +_PIPE_FORMAT_BGR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 ) +_PIPE_FORMAT_0000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 ) +_PIPE_FORMAT_000R = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_R ) +_PIPE_FORMAT_RRR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 ) +_PIPE_FORMAT_RRRR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R ) +_PIPE_FORMAT_RRRG = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G ) +_PIPE_FORMAT_Z000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 ) +_PIPE_FORMAT_0Z00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 ) +_PIPE_FORMAT_SZ00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 ) +_PIPE_FORMAT_ZS00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 ) +_PIPE_FORMAT_S000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 ) + +def _PIPE_FORMAT_YCBCR( REV ): + return ((PIPE_FORMAT_LAYOUT_YCBCR << 0) |\ + ((REV) << 2) ) + +def _PIPE_FORMAT_DXT( LEVEL, RSIZE, GSIZE, BSIZE, ASIZE ): + return ((PIPE_FORMAT_LAYOUT_DXT << 0) | \ + ((LEVEL) << 2) | \ + ((RSIZE) << 5) | \ + ((GSIZE) << 8) | \ + ((BSIZE) << 11) | \ + ((ASIZE) << 14) ) + +PIPE_FORMAT_NONE = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_0000, 0, 0, 0, 0, PIPE_FORMAT_TYPE_UNKNOWN ) +PIPE_FORMAT_A8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ARGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_X8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_1RGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_B8G8R8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_B8G8R8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_A1R5G5B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_A4R4G4B4_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R5G6B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_RGB1, 5, 6, 5, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_A2B10G10R10_UNORM = _PIPE_FORMAT_RGBAZS_2 ( _PIPE_FORMAT_ABGR, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_000R, 0, 0, 0, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_I8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRR, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_A8L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_L16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_YCBCR = _PIPE_FORMAT_YCBCR( 0 ) +PIPE_FORMAT_YCBCR_REV = _PIPE_FORMAT_YCBCR( 1 ) +PIPE_FORMAT_Z16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_Z32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_Z32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_S8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_SZ00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_Z24S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ZS00, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_X8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_0Z00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_Z24X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_S000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R64G64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R64G64B64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R64G64B64A64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R32G32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R32G32B32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R32G32B32A32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FLOAT ) +PIPE_FORMAT_R32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R32G32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R32G32B32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R32G32B32A32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R32G32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R32G32B32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R32G32B32A32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R32G32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R32G32B32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R32G32B32A32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R32G32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R32G32B32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R32G32B32A32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R16G16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R16G16B16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R16G16B16A16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R16G16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R16G16B16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R16G16B16A16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R16G16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R16G16B16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R16G16B16A16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R16G16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R16G16B16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R16G16B16A16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R8G8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R8G8B8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R8G8B8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ) +PIPE_FORMAT_R8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R8G8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R8G8B8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R8G8B8A8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R8G8B8X8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED ) +PIPE_FORMAT_R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R8G8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R8G8B8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R8G8B8A8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R8G8B8X8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_B6G5R5_SNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_A8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_X8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ) +PIPE_FORMAT_R8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R8G8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R8G8B8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R8G8B8A8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R8G8B8X8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED ) +PIPE_FORMAT_R32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FIXED ) +PIPE_FORMAT_R32G32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FIXED ) +PIPE_FORMAT_R32G32B32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FIXED ) +PIPE_FORMAT_R32G32B32A32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FIXED ) +PIPE_FORMAT_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB ) +PIPE_FORMAT_A8_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ) +PIPE_FORMAT_R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB ) +PIPE_FORMAT_R8G8B8A8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ) +PIPE_FORMAT_R8G8B8X8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ) +PIPE_FORMAT_X8UB8UG8SR8S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_1BGR, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 ) +PIPE_FORMAT_B6UG5SR5S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, 0, 1, 1, 0, 1, 0 ) +PIPE_FORMAT_DXT1_RGB = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 0 ) +PIPE_FORMAT_DXT1_RGBA = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 8 ) +PIPE_FORMAT_DXT3_RGBA = _PIPE_FORMAT_DXT( 3, 8, 8, 8, 8 ) +PIPE_FORMAT_DXT5_RGBA = _PIPE_FORMAT_DXT( 5, 8, 8, 8, 8 ) + + +formats = {} +for name, value in globals().items(): + if name.startswith("PIPE_FORMAT_") and isinstance(value, int): + formats[value] = name + + +def clip(g): + return min(max(g, 0), 255) + + +def yuv2rgb(y, u, v): + C = y - 16 + D = u - 128 + E = v - 128 + + r = clip(( 298 * C + 409 * E + 128) >> 8) + g = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8) + b = clip(( 298 * C + 516 * D + 128) >> 8) + + return r, g, b + + +def translate_r5g6b5(data): + value, = struct.unpack_from("H", data) + r = ((value >> 11) & 0x1f)*0xff/0x1f + g = ((value >> 5) & 0x3f)*0xff/0x3f + b = ((value >> 0) & 0x1f)*0xff/0x1f + a = 255 + return [[(r, g, b, a)]] + +def translate_a8r8g8b8(data): + b, g, r, a = struct.unpack_from("BBBB", data) + return [[(r, g, b, a)]] + + +def translate_x8r8g8b8(data): + b, g, r, x = struct.unpack_from("BBBB", data) + a = 255 + return [[(r, g, b, a)]] + +def translate_r8g8b8a8(data): + r, g, b, a = struct.unpack_from("BBBB", data) + return [[(r, g, b, a)]] + +def translate_ycbcr(data): + y1, u, y2, v = struct.unpack_from("BBBB", data) + r1, g1, b1 = yuv2rgb(y1, u, v) + r2, g2, b2 = yuv2rgb(y1, u, v) + return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]] + +def translate_ycbcr_rev(data): + v, y2, u, y1 = struct.unpack_from("BBBB", data) + r1, g1, b1 = yuv2rgb(y1, u, v) + r2, g2, b2 = yuv2rgb(y1, u, v) + return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]] + +def translate_x8z24(data): + value, = struct.unpack_from("I", data) + r = g = b = (value & 0xffffff)*0xff/0xffffff + a = 255 + return [[(r, g, b, a)]] + +def translate_s8z24(data): + value, = struct.unpack_from("I", data) + r = (value & 0xffffff)*0xff/0xffffff + g = value >> 24 + b = 0 + a = 255 + return [[(r, g, b, a)]] + + +translate = { + PIPE_FORMAT_A8R8G8B8_UNORM: (4, 1, 1, translate_a8r8g8b8), + PIPE_FORMAT_X8R8G8B8_UNORM: (4, 1, 1, translate_x8r8g8b8), + PIPE_FORMAT_B8G8R8A8_UNORM: (4, 1, 1, translate_r8g8b8a8), + PIPE_FORMAT_B8G8R8X8_UNORM: (4, 1, 1, translate_r8g8b8a8), + PIPE_FORMAT_A8B8G8R8_SNORM: (4, 1, 1, translate_r8g8b8a8), + PIPE_FORMAT_R5G6B5_UNORM: (2, 1, 1, translate_r5g6b5), + PIPE_FORMAT_YCBCR: (4, 2, 1, translate_ycbcr), + PIPE_FORMAT_YCBCR_REV: (4, 2, 1, translate_ycbcr_rev), + PIPE_FORMAT_S8Z24_UNORM: (4, 1, 1, translate_s8z24), + PIPE_FORMAT_X8Z24_UNORM: (4, 1, 1, translate_x8z24), +} + +def read_header(infile): + header_fmt = "IIII" + header = infile.read(struct.calcsize(header_fmt)) + return struct.unpack_from(header_fmt, header) + +def process(infilename, outfilename): + sys.stderr.write("%s -> %s\n" % (infilename, outfilename)) + infile = open(infilename, "rb") + format, cpp, width, height = read_header(infile) + sys.stderr.write(" %ux%ux%ubpp %s\n" % (width, height, cpp*8, formats[format])) + outimage = Image.new( + mode='RGB', + size=(width, height), + color=(0,0,0)) + outpixels = outimage.load() + try: + bsize, bwidth, bheight, translate_func = translate[format] + except KeyError: + sys.stderr.write('error: unsupported format %s\n' % formats[format]) + return + for y in range(0, height, bheight): + for x in range(0, width, bwidth): + indata = infile.read(bsize) + outdata = translate_func(indata) + for j in range(bheight): + for i in range(bwidth): + r, g, b, a = outdata[j][i] + outpixels[x+i, y+j] = r, g, b + outimage.save(outfilename, "PNG") + + +def main(): + if sys.platform == 'win32': + # wildcard expansion + from glob import glob + args = [] + for arg in sys.argv[1:]: + args.extend(glob(arg)) + else: + args = sys.argv[1:] + for infilename in args: + root, ext = os.path.splitext(infilename) + outfilename = root + ".png" + process(infilename, outfilename) + + +if __name__ == '__main__': + main() --- mesa-7.5~rc4.orig/src/SConscript +++ mesa-7.5~rc4/src/SConscript @@ -0,0 +1,11 @@ +Import('*') + +SConscript('gallium/SConscript') + +if 'mesa' in env['statetrackers']: + SConscript('mesa/SConscript') + +SConscript('gallium/winsys/SConscript') + +SConscript('glut/glx/SConscript') +SConscript('glew/SConscript') --- mesa-7.5~rc4.orig/src/gallium/README.portability +++ mesa-7.5~rc4/src/gallium/README.portability @@ -0,0 +1,109 @@ + CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D + + += General Considerations = + +The state tracker and winsys driver support a rather limited number of +platforms. However, the pipe drivers are meant to run in a wide number of +platforms. Hence the pipe drivers, the auxiliary modules, and all public +headers in general, should strictly follow these guidelines to ensure + + += Compiler Support = + +* Include the p_compiler.h. + +* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead. + +* Cast explicitly when converting to integer types of smaller sizes. + +* Cast explicitly when converting between float, double and integral types. + +* Don't use named struct initializers. + +* Don't use variable number of macro arguments. Use static inline functions +instead. + +* Don't use C99 features. + += Standard Library = + +* Avoid including standard library headers. Most standard library functions are +not available in Windows Kernel Mode. Use the appropriate p_*.h include. + +== Memory Allocation == + +* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions. + +* Use align_pointer() function defined in u_memory.h for aligning pointers + in a portable way. + +== Debugging == + +* Use the functions/macros in p_debug.h. + +* Don't include assert.h, call abort, printf, etc. + + += Code Style = + +== Inherantice in C == + +The main thing we do is mimic inheritance by structure containment. + +Here's a silly made-up example: + +/* base class */ +struct buffer +{ + int size; + void (*validate)(struct buffer *buf); +}; + +/* sub-class of bufffer */ +struct texture_buffer +{ + struct buffer base; /* the base class, MUST COME FIRST! */ + int format; + int width, height; +}; + + +Then, we'll typically have cast-wrapper functions to convert base-class +pointers to sub-class pointers where needed: + +static inline struct vertex_buffer *vertex_buffer(struct buffer *buf) +{ + return (struct vertex_buffer *) buf; +} + + +To create/init a sub-classed object: + +struct buffer *create_texture_buffer(int w, int h, int format) +{ + struct texture_buffer *t = malloc(sizeof(*t)); + t->format = format; + t->width = w; + t->height = h; + t->base.size = w * h; + t->base.validate = tex_validate; + return &t->base; +} + +Example sub-class method: + +void tex_validate(struct buffer *buf) +{ + struct texture_buffer *tb = texture_buffer(buf); + assert(tb->format); + assert(tb->width); + assert(tb->height); +} + + +Note that we typically do not use typedefs to make "class names"; we use +'struct whatever' everywhere. + +Gallium's pipe_context and the subclassed psb_context, etc are prime examples +of this. There's also many examples in Mesa and the Mesa state tracker. --- mesa-7.5~rc4.orig/src/gallium/state_trackers/README +++ mesa-7.5~rc4/src/gallium/state_trackers/README @@ -0,0 +1,2 @@ +This directory is a placeholder for incubating state-trackers. Mesa's +state-tracker is in src/mesa. --- mesa-7.5~rc4.orig/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc +++ mesa-7.5~rc4/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc @@ -0,0 +1,1185 @@ +static int vlCreateVertexShaderIMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 50; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma Cb texcoords + * decl i3 ; Chroma Cr texcoords + */ + for (i = 0; i < 4; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma Cb texcoords + * decl o3 ; Chroma Cr texcoords + */ + for (i = 0; i < 4; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * mov o0, i0 ; Move input vertex pos to output + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma Cb texcoords to output + * mov o3, i3 ; Move input chroma Cr texcoords to output + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->i_vs = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderIMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Luma texcoords + * decl i1 ; Chroma Cb texcoords + * decl i2 ; Chroma Cr texcoords + */ + for (i = 0; i < 3; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + */ + for (i = 0; i < 3; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header,max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i2, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->i_fs = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFramePMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma Cb texcoords + * decl i3 ; Chroma Cr texcoords + * decl i4 ; Ref surface top field texcoords + * decl i5 ; Ref surface bottom field texcoords (unused, packed in the same stream) + */ + for (i = 0; i < 6; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma Cb texcoords + * decl o3 ; Chroma Cr texcoords + * decl o4 ; Ref macroblock texcoords + */ + for (i = 0; i < 5; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * mov o0, i0 ; Move input vertex pos to output + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma Cb texcoords to output + * mov o3, i3 ; Move input chroma Cr texcoords to output + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o4, i0, i4 ; Translate vertex pos by motion vec to form ref macroblock texcoords */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 4); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->p_vs[0] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFieldPMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma Cb texcoords + * decl i3 ; Chroma Cr texcoords + * decl i4 ; Ref macroblock top field texcoords + * decl i5 ; Ref macroblock bottom field texcoords + */ + for (i = 0; i < 6; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Render target dimensions */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma Cb texcoords + * decl o3 ; Chroma Cr texcoords + * decl o4 ; Ref macroblock top field texcoords + * decl o5 ; Ref macroblock bottom field texcoords + * decl o6 ; Denormalized vertex pos + */ + for (i = 0; i < 7; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * mov o0, i0 ; Move input vertex pos to output + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma Cb texcoords to output + * mov o3, i3 ; Move input chroma Cr texcoords to output + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* + * add o4, i0, i4 ; Translate vertex pos by motion vec to form top field macroblock texcoords + * add o5, i0, i5 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords + */ + for (i = 0; i < 2; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 4); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o6, i0, c0 ; Denorm vertex pos */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 6, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->p_vs[1] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFramePMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Luma texcoords + * decl i1 ; Chroma Cb texcoords + * decl i2 ; Chroma Cr texcoords + * decl i3 ; Ref macroblock texcoords + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for ref surface texture + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i2, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* tex2d t1, i3, s3 ; Read texel from ref macroblock */ + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 3, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->p_fs[0] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFieldPMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 200; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Luma texcoords + * decl i1 ; Chroma Cb texcoords + * decl i2 ; Chroma Cr texcoords + * decl i3 ; Ref macroblock top field texcoords + * decl i4 ; Ref macroblock bottom field texcoords + * decl i5 ; Denormalized vertex pos + */ + for (i = 0; i < 6; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constants 1/2 & 2 in .x, .y channels for Y-mod-2 top/bottom field selection + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t4 */ + decl = vl_decl_temps(0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for ref surface texture + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i2, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i3, s3 ; Read texel from ref macroblock top field + * tex2d t2, i4, s3 ; Read texel from ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* XXX: Pos values off by 0.5? */ + /* sub t4, i5.y, c1.x ; Sub 0.5 from denormalized pos */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 5, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* floor t3, t3 ; Get rid of fractional part */ + inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t3, c1.y ; Multiply by 2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->p_fs[1] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFrameBMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma Cb texcoords + * decl i3 ; Chroma Cr texcoords + * decl i4 ; First ref macroblock top field texcoords + * decl i5 ; First ref macroblock bottom field texcoords (unused, packed in the same stream) + * decl i6 ; Second ref macroblock top field texcoords + * decl i7 ; Second ref macroblock bottom field texcoords (unused, packed in the same stream) + */ + for (i = 0; i < 8; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma Cb texcoords + * decl o3 ; Chroma Cr texcoords + * decl o4 ; First ref macroblock texcoords + * decl o5 ; Second ref macroblock texcoords + */ + for (i = 0; i < 6; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * mov o0, i0 ; Move input vertex pos to output + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma Cb texcoords to output + * mov o3, i3 ; Move input chroma Cr texcoords to output + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* + * add o4, i0, i4 ; Translate vertex pos by motion vec to form first ref macroblock texcoords + * add o5, i0, i6 ; Translate vertex pos by motion vec to form second ref macroblock texcoords + */ + for (i = 0; i < 2; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, (i + 2) * 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->b_vs[0] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFieldBMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma Cb texcoords + * decl i3 ; Chroma Cr texcoords + * decl i4 ; First ref macroblock top field texcoords + * decl i5 ; First ref macroblock bottom field texcoords + * decl i6 ; Second ref macroblock top field texcoords + * decl i7 ; Second ref macroblock bottom field texcoords + */ + for (i = 0; i < 8; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Render target dimensions */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma Cb texcoords + * decl o3 ; Chroma Cr texcoords + * decl o4 ; First ref macroblock top field texcoords + * decl o5 ; First ref macroblock Bottom field texcoords + * decl o6 ; Second ref macroblock top field texcoords + * decl o7 ; Second ref macroblock Bottom field texcoords + * decl o8 ; Denormalized vertex pos + */ + for (i = 0; i < 9; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * mov o0, i0 ; Move input vertex pos to output + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma Cb texcoords to output + * mov o3, i3 ; Move input chroma Cr texcoords to output + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* + * add o4, i0, i4 ; Translate vertex pos by motion vec to form first top field macroblock texcoords + * add o5, i0, i5 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords + * add o6, i0, i6 ; Translate vertex pos by motion vec to form second top field macroblock texcoords + * add o7, i0, i7 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 4); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o8, i0, c0 ; Denorm vertex pos */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 8, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->b_vs[1] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFrameBMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Luma texcoords + * decl i1 ; Chroma Cb texcoords + * decl i2 ; Chroma Cr texcoords + * decl i3 ; First ref macroblock texcoords + * decl i4 ; Second ref macroblock texcoords + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constant 1/2 in .x channel to use as weight to blend past and future texels + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t2 */ + decl = vl_decl_temps(0, 2); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for first ref surface texture + * decl s4 ; Sampler for second ref surface texture + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i2, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i3, s3 ; Read texel from first ref macroblock + * tex2d t2, i4, s4 ; Read texel from second ref macroblock + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->b_fs[0] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFieldBMB +( + struct vlR16SnormBufferedMC *mc +) +{ + const unsigned int max_tokens = 200; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Luma texcoords + * decl i1 ; Chroma Cb texcoords + * decl i2 ; Chroma Cr texcoords + * decl i3 ; First ref macroblock top field texcoords + * decl i4 ; First ref macroblock bottom field texcoords + * decl i5 ; Second ref macroblock top field texcoords + * decl i6 ; Second ref macroblock bottom field texcoords + * decl i7 ; Denormalized vertex pos + */ + for (i = 0; i < 8; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constants 1/2 & 2 in .x, .y channels to use as weight to blend past and future texels + * ; and for Y-mod-2 top/bottom field selection + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t5 */ + decl = vl_decl_temps(0, 5); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for first ref surface texture + * decl s4 ; Sampler for second ref surface texture + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i2, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* XXX: Pos values off by 0.5? */ + /* sub t4, i7.y, c1.x ; Sub 0.5 from denormalized pos */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 7, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* floor t3, t3 ; Get rid of fractional part */ + inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t3, c1.y ; Multiply by 2 */ + inst = vl_inst3( TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i3, s3 ; Read texel from past ref macroblock top field + * tex2d t2, i4, s3 ; Read texel from past ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t4, i5, s4 ; Read texel from future ref macroblock top field + * tex2d t5, i6, s4 ; Read texel from future ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 5, TGSI_FILE_SAMPLER, 4); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->b_fs[1] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} --- mesa-7.5~rc4.orig/src/gallium/state_trackers/wgl/opengl32.def +++ mesa-7.5~rc4/src/gallium/state_trackers/wgl/opengl32.def @@ -0,0 +1,388 @@ +EXPORTS +; GlmfBeginGlsBlock +; GlmfCloseMetaFile +; GlmfEndGlsBlock +; GlmfEndPlayback +; GlmfInitPlayback +; GlmfPlayGlsRecord + glAccum + glAlphaFunc + glAreTexturesResident + glArrayElement + glBegin + glBindTexture + glBitmap + glBlendFunc + glCallList + glCallLists + glClear + glClearAccum + glClearColor + glClearDepth + glClearIndex + glClearStencil + glClipPlane + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glColorMask + glColorMaterial + glColorPointer + glCopyPixels + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glCullFace +; glDebugEntry + glDeleteLists + glDeleteTextures + glDepthFunc + glDepthMask + glDepthRange + glDisable + glDisableClientState + glDrawArrays + glDrawBuffer + glDrawElements + glDrawPixels + glEdgeFlag + glEdgeFlagPointer + glEdgeFlagv + glEnable + glEnableClientState + glEnd + glEndList + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalMesh2 + glEvalPoint1 + glEvalPoint2 + glFeedbackBuffer + glFinish + glFlush + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glFrustum + glGenLists + glGenTextures + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPointerv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glGetTexParameterfv + glGetTexParameteriv + glHint + glIndexMask + glIndexPointer + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glIndexub + glIndexubv + glInitNames + glInterleavedArrays + glIsEnabled + glIsList + glIsTexture + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLightf + glLightfv + glLighti + glLightiv + glLineStipple + glLineWidth + glListBase + glLoadIdentity + glLoadMatrixd + glLoadMatrixf + glLoadName + glLogicOp + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glMatrixMode + glMultMatrixd + glMultMatrixf + glNewList + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glNormalPointer + glOrtho + glPassThrough + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glPixelStoref + glPixelStorei + glPixelTransferf + glPixelTransferi + glPixelZoom + glPointSize + glPolygonMode + glPolygonOffset + glPolygonStipple + glPopAttrib + glPopClientAttrib + glPopMatrix + glPopName + glPrioritizeTextures + glPushAttrib + glPushClientAttrib + glPushMatrix + glPushName + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glReadBuffer + glReadPixels + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glRenderMode + glRotated + glRotatef + glScaled + glScalef + glScissor + glSelectBuffer + glShadeModel + glStencilFunc + glStencilMask + glStencilOp + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glTexCoordPointer + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glTexImage1D + glTexImage2D + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexSubImage1D + glTexSubImage2D + glTranslated + glTranslatef + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glVertexPointer + glViewport + wglChoosePixelFormat + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext + wglDescribeLayerPlane + wglDescribePixelFormat + wglGetCurrentContext + wglGetCurrentDC +; wglGetDefaultProcAddress + wglGetLayerPaletteEntries + wglGetPixelFormat + wglGetProcAddress + wglMakeCurrent + wglRealizeLayerPalette + wglSetLayerPaletteEntries + wglSetPixelFormat + wglShareLists + wglSwapBuffers + wglSwapLayerBuffers +; wglSwapMultipleBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglGetExtensionsStringARB + DrvCopyContext + DrvCreateContext + DrvCreateLayerContext + DrvDeleteContext + DrvDescribeLayerPlane + DrvDescribePixelFormat + DrvGetLayerPaletteEntries + DrvGetProcAddress + DrvRealizeLayerPalette + DrvReleaseContext + DrvSetCallbackProcs + DrvSetContext + DrvSetLayerPaletteEntries + DrvSetPixelFormat + DrvShareLists + DrvSwapBuffers + DrvSwapLayerBuffers + DrvValidateVersion --- mesa-7.5~rc4.orig/src/gallium/state_trackers/wgl/opengl32.mingw.def +++ mesa-7.5~rc4/src/gallium/state_trackers/wgl/opengl32.mingw.def @@ -0,0 +1,387 @@ +EXPORTS +; GlmfBeginGlsBlock = GlmfBeginGlsBlock@4 +; GlmfCloseMetaFile = GlmfCloseMetaFile@4 +; GlmfEndGlsBlock = GlmfEndGlsBlock@4 +; GlmfEndPlayback = GlmfEndPlayback@4 +; GlmfInitPlayback = GlmfInitPlayback@12 +; GlmfPlayGlsRecord = GlmfPlayGlsRecord@16 + glAccum = glAccum@8 + glAlphaFunc = glAlphaFunc@8 + glAreTexturesResident = glAreTexturesResident@12 + glArrayElement = glArrayElement@4 + glBegin = glBegin@4 + glBindTexture = glBindTexture@8 + glBitmap = glBitmap@28 + glBlendFunc = glBlendFunc@8 + glCallList = glCallList@4 + glCallLists = glCallLists@12 + glClear = glClear@4 + glClearAccum = glClearAccum@16 + glClearColor = glClearColor@16 + glClearDepth = glClearDepth@8 + glClearIndex = glClearIndex@4 + glClearStencil = glClearStencil@4 + glClipPlane = glClipPlane@8 + glColor3b = glColor3b@12 + glColor3bv = glColor3bv@4 + glColor3d = glColor3d@24 + glColor3dv = glColor3dv@4 + glColor3f = glColor3f@12 + glColor3fv = glColor3fv@4 + glColor3i = glColor3i@12 + glColor3iv = glColor3iv@4 + glColor3s = glColor3s@12 + glColor3sv = glColor3sv@4 + glColor3ub = glColor3ub@12 + glColor3ubv = glColor3ubv@4 + glColor3ui = glColor3ui@12 + glColor3uiv = glColor3uiv@4 + glColor3us = glColor3us@12 + glColor3usv = glColor3usv@4 + glColor4b = glColor4b@16 + glColor4bv = glColor4bv@4 + glColor4d = glColor4d@32 + glColor4dv = glColor4dv@4 + glColor4f = glColor4f@16 + glColor4fv = glColor4fv@4 + glColor4i = glColor4i@16 + glColor4iv = glColor4iv@4 + glColor4s = glColor4s@16 + glColor4sv = glColor4sv@4 + glColor4ub = glColor4ub@16 + glColor4ubv = glColor4ubv@4 + glColor4ui = glColor4ui@16 + glColor4uiv = glColor4uiv@4 + glColor4us = glColor4us@16 + glColor4usv = glColor4usv@4 + glColorMask = glColorMask@16 + glColorMaterial = glColorMaterial@8 + glColorPointer = glColorPointer@16 + glCopyPixels = glCopyPixels@20 + glCopyTexImage1D = glCopyTexImage1D@28 + glCopyTexImage2D = glCopyTexImage2D@32 + glCopyTexSubImage1D = glCopyTexSubImage1D@24 + glCopyTexSubImage2D = glCopyTexSubImage2D@32 + glCullFace = glCullFace@4 +; glDebugEntry = glDebugEntry@8 + glDeleteLists = glDeleteLists@8 + glDeleteTextures = glDeleteTextures@8 + glDepthFunc = glDepthFunc@4 + glDepthMask = glDepthMask@4 + glDepthRange = glDepthRange@16 + glDisable = glDisable@4 + glDisableClientState = glDisableClientState@4 + glDrawArrays = glDrawArrays@12 + glDrawBuffer = glDrawBuffer@4 + glDrawElements = glDrawElements@16 + glDrawPixels = glDrawPixels@20 + glEdgeFlag = glEdgeFlag@4 + glEdgeFlagPointer = glEdgeFlagPointer@8 + glEdgeFlagv = glEdgeFlagv@4 + glEnable = glEnable@4 + glEnableClientState = glEnableClientState@4 + glEnd = glEnd@0 + glEndList = glEndList@0 + glEvalCoord1d = glEvalCoord1d@8 + glEvalCoord1dv = glEvalCoord1dv@4 + glEvalCoord1f = glEvalCoord1f@4 + glEvalCoord1fv = glEvalCoord1fv@4 + glEvalCoord2d = glEvalCoord2d@16 + glEvalCoord2dv = glEvalCoord2dv@4 + glEvalCoord2f = glEvalCoord2f@8 + glEvalCoord2fv = glEvalCoord2fv@4 + glEvalMesh1 = glEvalMesh1@12 + glEvalMesh2 = glEvalMesh2@20 + glEvalPoint1 = glEvalPoint1@4 + glEvalPoint2 = glEvalPoint2@8 + glFeedbackBuffer = glFeedbackBuffer@12 + glFinish = glFinish@0 + glFlush = glFlush@0 + glFogf = glFogf@8 + glFogfv = glFogfv@8 + glFogi = glFogi@8 + glFogiv = glFogiv@8 + glFrontFace = glFrontFace@4 + glFrustum = glFrustum@48 + glGenLists = glGenLists@4 + glGenTextures = glGenTextures@8 + glGetBooleanv = glGetBooleanv@8 + glGetClipPlane = glGetClipPlane@8 + glGetDoublev = glGetDoublev@8 + glGetError = glGetError@0 + glGetFloatv = glGetFloatv@8 + glGetIntegerv = glGetIntegerv@8 + glGetLightfv = glGetLightfv@12 + glGetLightiv = glGetLightiv@12 + glGetMapdv = glGetMapdv@12 + glGetMapfv = glGetMapfv@12 + glGetMapiv = glGetMapiv@12 + glGetMaterialfv = glGetMaterialfv@12 + glGetMaterialiv = glGetMaterialiv@12 + glGetPixelMapfv = glGetPixelMapfv@8 + glGetPixelMapuiv = glGetPixelMapuiv@8 + glGetPixelMapusv = glGetPixelMapusv@8 + glGetPointerv = glGetPointerv@8 + glGetPolygonStipple = glGetPolygonStipple@4 + glGetString = glGetString@4 + glGetTexEnvfv = glGetTexEnvfv@12 + glGetTexEnviv = glGetTexEnviv@12 + glGetTexGendv = glGetTexGendv@12 + glGetTexGenfv = glGetTexGenfv@12 + glGetTexGeniv = glGetTexGeniv@12 + glGetTexImage = glGetTexImage@20 + glGetTexLevelParameterfv = glGetTexLevelParameterfv@16 + glGetTexLevelParameteriv = glGetTexLevelParameteriv@16 + glGetTexParameterfv = glGetTexParameterfv@12 + glGetTexParameteriv = glGetTexParameteriv@12 + glHint = glHint@8 + glIndexMask = glIndexMask@4 + glIndexPointer = glIndexPointer@12 + glIndexd = glIndexd@8 + glIndexdv = glIndexdv@4 + glIndexf = glIndexf@4 + glIndexfv = glIndexfv@4 + glIndexi = glIndexi@4 + glIndexiv = glIndexiv@4 + glIndexs = glIndexs@4 + glIndexsv = glIndexsv@4 + glIndexub = glIndexub@4 + glIndexubv = glIndexubv@4 + glInitNames = glInitNames@0 + glInterleavedArrays = glInterleavedArrays@12 + glIsEnabled = glIsEnabled@4 + glIsList = glIsList@4 + glIsTexture = glIsTexture@4 + glLightModelf = glLightModelf@8 + glLightModelfv = glLightModelfv@8 + glLightModeli = glLightModeli@8 + glLightModeliv = glLightModeliv@8 + glLightf = glLightf@12 + glLightfv = glLightfv@12 + glLighti = glLighti@12 + glLightiv = glLightiv@12 + glLineStipple = glLineStipple@8 + glLineWidth = glLineWidth@4 + glListBase = glListBase@4 + glLoadIdentity = glLoadIdentity@0 + glLoadMatrixd = glLoadMatrixd@4 + glLoadMatrixf = glLoadMatrixf@4 + glLoadName = glLoadName@4 + glLogicOp = glLogicOp@4 + glMap1d = glMap1d@32 + glMap1f = glMap1f@24 + glMap2d = glMap2d@56 + glMap2f = glMap2f@40 + glMapGrid1d = glMapGrid1d@20 + glMapGrid1f = glMapGrid1f@12 + glMapGrid2d = glMapGrid2d@40 + glMapGrid2f = glMapGrid2f@24 + glMaterialf = glMaterialf@12 + glMaterialfv = glMaterialfv@12 + glMateriali = glMateriali@12 + glMaterialiv = glMaterialiv@12 + glMatrixMode = glMatrixMode@4 + glMultMatrixd = glMultMatrixd@4 + glMultMatrixf = glMultMatrixf@4 + glNewList = glNewList@8 + glNormal3b = glNormal3b@12 + glNormal3bv = glNormal3bv@4 + glNormal3d = glNormal3d@24 + glNormal3dv = glNormal3dv@4 + glNormal3f = glNormal3f@12 + glNormal3fv = glNormal3fv@4 + glNormal3i = glNormal3i@12 + glNormal3iv = glNormal3iv@4 + glNormal3s = glNormal3s@12 + glNormal3sv = glNormal3sv@4 + glNormalPointer = glNormalPointer@12 + glOrtho = glOrtho@48 + glPassThrough = glPassThrough@4 + glPixelMapfv = glPixelMapfv@12 + glPixelMapuiv = glPixelMapuiv@12 + glPixelMapusv = glPixelMapusv@12 + glPixelStoref = glPixelStoref@8 + glPixelStorei = glPixelStorei@8 + glPixelTransferf = glPixelTransferf@8 + glPixelTransferi = glPixelTransferi@8 + glPixelZoom = glPixelZoom@8 + glPointSize = glPointSize@4 + glPolygonMode = glPolygonMode@8 + glPolygonOffset = glPolygonOffset@8 + glPolygonStipple = glPolygonStipple@4 + glPopAttrib = glPopAttrib@0 + glPopClientAttrib = glPopClientAttrib@0 + glPopMatrix = glPopMatrix@0 + glPopName = glPopName@0 + glPrioritizeTextures = glPrioritizeTextures@12 + glPushAttrib = glPushAttrib@4 + glPushClientAttrib = glPushClientAttrib@4 + glPushMatrix = glPushMatrix@0 + glPushName = glPushName@4 + glRasterPos2d = glRasterPos2d@16 + glRasterPos2dv = glRasterPos2dv@4 + glRasterPos2f = glRasterPos2f@8 + glRasterPos2fv = glRasterPos2fv@4 + glRasterPos2i = glRasterPos2i@8 + glRasterPos2iv = glRasterPos2iv@4 + glRasterPos2s = glRasterPos2s@8 + glRasterPos2sv = glRasterPos2sv@4 + glRasterPos3d = glRasterPos3d@24 + glRasterPos3dv = glRasterPos3dv@4 + glRasterPos3f = glRasterPos3f@12 + glRasterPos3fv = glRasterPos3fv@4 + glRasterPos3i = glRasterPos3i@12 + glRasterPos3iv = glRasterPos3iv@4 + glRasterPos3s = glRasterPos3s@12 + glRasterPos3sv = glRasterPos3sv@4 + glRasterPos4d = glRasterPos4d@32 + glRasterPos4dv = glRasterPos4dv@4 + glRasterPos4f = glRasterPos4f@16 + glRasterPos4fv = glRasterPos4fv@4 + glRasterPos4i = glRasterPos4i@16 + glRasterPos4iv = glRasterPos4iv@4 + glRasterPos4s = glRasterPos4s@16 + glRasterPos4sv = glRasterPos4sv@4 + glReadBuffer = glReadBuffer@4 + glReadPixels = glReadPixels@28 + glRectd = glRectd@32 + glRectdv = glRectdv@8 + glRectf = glRectf@16 + glRectfv = glRectfv@8 + glRecti = glRecti@16 + glRectiv = glRectiv@8 + glRects = glRects@16 + glRectsv = glRectsv@8 + glRenderMode = glRenderMode@4 + glRotated = glRotated@32 + glRotatef = glRotatef@16 + glScaled = glScaled@24 + glScalef = glScalef@12 + glScissor = glScissor@16 + glSelectBuffer = glSelectBuffer@8 + glShadeModel = glShadeModel@4 + glStencilFunc = glStencilFunc@12 + glStencilMask = glStencilMask@4 + glStencilOp = glStencilOp@12 + glTexCoord1d = glTexCoord1d@8 + glTexCoord1dv = glTexCoord1dv@4 + glTexCoord1f = glTexCoord1f@4 + glTexCoord1fv = glTexCoord1fv@4 + glTexCoord1i = glTexCoord1i@4 + glTexCoord1iv = glTexCoord1iv@4 + glTexCoord1s = glTexCoord1s@4 + glTexCoord1sv = glTexCoord1sv@4 + glTexCoord2d = glTexCoord2d@16 + glTexCoord2dv = glTexCoord2dv@4 + glTexCoord2f = glTexCoord2f@8 + glTexCoord2fv = glTexCoord2fv@4 + glTexCoord2i = glTexCoord2i@8 + glTexCoord2iv = glTexCoord2iv@4 + glTexCoord2s = glTexCoord2s@8 + glTexCoord2sv = glTexCoord2sv@4 + glTexCoord3d = glTexCoord3d@24 + glTexCoord3dv = glTexCoord3dv@4 + glTexCoord3f = glTexCoord3f@12 + glTexCoord3fv = glTexCoord3fv@4 + glTexCoord3i = glTexCoord3i@12 + glTexCoord3iv = glTexCoord3iv@4 + glTexCoord3s = glTexCoord3s@12 + glTexCoord3sv = glTexCoord3sv@4 + glTexCoord4d = glTexCoord4d@32 + glTexCoord4dv = glTexCoord4dv@4 + glTexCoord4f = glTexCoord4f@16 + glTexCoord4fv = glTexCoord4fv@4 + glTexCoord4i = glTexCoord4i@16 + glTexCoord4iv = glTexCoord4iv@4 + glTexCoord4s = glTexCoord4s@16 + glTexCoord4sv = glTexCoord4sv@4 + glTexCoordPointer = glTexCoordPointer@16 + glTexEnvf = glTexEnvf@12 + glTexEnvfv = glTexEnvfv@12 + glTexEnvi = glTexEnvi@12 + glTexEnviv = glTexEnviv@12 + glTexGend = glTexGend@16 + glTexGendv = glTexGendv@12 + glTexGenf = glTexGenf@12 + glTexGenfv = glTexGenfv@12 + glTexGeni = glTexGeni@12 + glTexGeniv = glTexGeniv@12 + glTexImage1D = glTexImage1D@32 + glTexImage2D = glTexImage2D@36 + glTexParameterf = glTexParameterf@12 + glTexParameterfv = glTexParameterfv@12 + glTexParameteri = glTexParameteri@12 + glTexParameteriv = glTexParameteriv@12 + glTexSubImage1D = glTexSubImage1D@28 + glTexSubImage2D = glTexSubImage2D@36 + glTranslated = glTranslated@24 + glTranslatef = glTranslatef@12 + glVertex2d = glVertex2d@16 + glVertex2dv = glVertex2dv@4 + glVertex2f = glVertex2f@8 + glVertex2fv = glVertex2fv@4 + glVertex2i = glVertex2i@8 + glVertex2iv = glVertex2iv@4 + glVertex2s = glVertex2s@8 + glVertex2sv = glVertex2sv@4 + glVertex3d = glVertex3d@24 + glVertex3dv = glVertex3dv@4 + glVertex3f = glVertex3f@12 + glVertex3fv = glVertex3fv@4 + glVertex3i = glVertex3i@12 + glVertex3iv = glVertex3iv@4 + glVertex3s = glVertex3s@12 + glVertex3sv = glVertex3sv@4 + glVertex4d = glVertex4d@32 + glVertex4dv = glVertex4dv@4 + glVertex4f = glVertex4f@16 + glVertex4fv = glVertex4fv@4 + glVertex4i = glVertex4i@16 + glVertex4iv = glVertex4iv@4 + glVertex4s = glVertex4s@16 + glVertex4sv = glVertex4sv@4 + glVertexPointer = glVertexPointer@16 + glViewport = glViewport@16 + wglChoosePixelFormat = wglChoosePixelFormat@8 + wglCopyContext = wglCopyContext@12 + wglCreateContext = wglCreateContext@4 + wglCreateLayerContext = wglCreateLayerContext@8 + wglDeleteContext = wglDeleteContext@4 + wglDescribeLayerPlane = wglDescribeLayerPlane@20 + wglDescribePixelFormat = wglDescribePixelFormat@16 + wglGetCurrentContext = wglGetCurrentContext@0 + wglGetCurrentDC = wglGetCurrentDC@0 +; wglGetDefaultProcAddress = wglGetDefaultProcAddress@4 + wglGetLayerPaletteEntries = wglGetLayerPaletteEntries@20 + wglGetPixelFormat = wglGetPixelFormat@4 + wglGetProcAddress = wglGetProcAddress@4 + wglMakeCurrent = wglMakeCurrent@8 + wglRealizeLayerPalette = wglRealizeLayerPalette@12 + wglSetLayerPaletteEntries = wglSetLayerPaletteEntries@20 + wglSetPixelFormat = wglSetPixelFormat@12 + wglShareLists = wglShareLists@8 + wglSwapBuffers = wglSwapBuffers@4 + wglSwapLayerBuffers = wglSwapLayerBuffers@8 +; wglSwapMultipleBuffers = wglSwapMultipleBuffers@8 + wglUseFontBitmapsA = wglUseFontBitmapsA@16 + wglUseFontBitmapsW = wglUseFontBitmapsW@16 + wglUseFontOutlinesA = wglUseFontOutlinesA@32 + wglUseFontOutlinesW = wglUseFontOutlinesW@32 + DrvCopyContext = DrvCopyContext@12 + DrvCreateContext = DrvCreateContext@4 + DrvCreateLayerContext = DrvCreateLayerContext@8 + DrvDeleteContext = DrvDeleteContext@4 + DrvDescribeLayerPlane = DrvDescribeLayerPlane@20 + DrvDescribePixelFormat = DrvDescribePixelFormat@16 + DrvGetLayerPaletteEntries = DrvGetLayerPaletteEntries@20 + DrvGetProcAddress = DrvGetProcAddress@4 + DrvRealizeLayerPalette = DrvRealizeLayerPalette@12 + DrvReleaseContext = DrvReleaseContext@4 + DrvSetCallbackProcs = DrvSetCallbackProcs@8 + DrvSetContext = DrvSetContext@12 + DrvSetLayerPaletteEntries = DrvSetLayerPaletteEntries@20 + DrvSetPixelFormat = DrvSetPixelFormat@8 + DrvShareLists = DrvShareLists@8 + DrvSwapBuffers = DrvSwapBuffers@4 + DrvSwapLayerBuffers = DrvSwapLayerBuffers@8 + DrvValidateVersion = DrvValidateVersion@4 --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/p_context.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/p_context.i @@ -0,0 +1,319 @@ + /************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * SWIG interface definion for Gallium types. + * + * @author Jose Fonseca + */ + +%nodefaultctor st_context; +%nodefaultdtor st_context; + +struct st_context { +}; + +%extend st_context { + + ~st_context() { + st_context_destroy($self); + } + + /* + * State functions (create/bind/destroy state objects) + */ + + void set_blend( const struct pipe_blend_state *state ) { + cso_set_blend($self->cso, state); + } + + void set_sampler( unsigned index, const struct pipe_sampler_state *state ) { + cso_single_sampler($self->cso, index, state); + cso_single_sampler_done($self->cso); + } + + void set_rasterizer( const struct pipe_rasterizer_state *state ) { + cso_set_rasterizer($self->cso, state); + } + + void set_depth_stencil_alpha(const struct pipe_depth_stencil_alpha_state *state) { + cso_set_depth_stencil_alpha($self->cso, state); + } + + void set_fragment_shader( const struct pipe_shader_state *state ) { + void *fs; + + if(!state) { + cso_set_fragment_shader_handle($self->cso, NULL); + return; + } + + fs = $self->pipe->create_fs_state($self->pipe, state); + if(!fs) + return; + + if(cso_set_fragment_shader_handle($self->cso, fs) != PIPE_OK) + return; + + cso_delete_fragment_shader($self->cso, $self->fs); + $self->fs = fs; + } + + void set_vertex_shader( const struct pipe_shader_state *state ) { + void *vs; + + if(!state) { + cso_set_vertex_shader_handle($self->cso, NULL); + return; + } + + vs = $self->pipe->create_vs_state($self->pipe, state); + if(!vs) + return; + + if(cso_set_vertex_shader_handle($self->cso, vs) != PIPE_OK) + return; + + cso_delete_vertex_shader($self->cso, $self->vs); + $self->vs = vs; + } + + /* + * Parameter-like state (or properties) + */ + + void set_blend_color(const struct pipe_blend_color *state ) { + cso_set_blend_color($self->cso, state); + } + + void set_clip(const struct pipe_clip_state *state ) { + $self->pipe->set_clip_state($self->pipe, state); + } + + void set_constant_buffer(unsigned shader, unsigned index, + struct pipe_buffer *buffer ) + { + struct pipe_constant_buffer state; + memset(&state, 0, sizeof(state)); + state.buffer = buffer; + $self->pipe->set_constant_buffer($self->pipe, shader, index, &state); + } + + void set_framebuffer(const struct pipe_framebuffer_state *state ) + { + memcpy(&$self->framebuffer, state, sizeof *state); + cso_set_framebuffer($self->cso, state); + } + + void set_polygon_stipple(const struct pipe_poly_stipple *state ) { + $self->pipe->set_polygon_stipple($self->pipe, state); + } + + void set_scissor(const struct pipe_scissor_state *state ) { + $self->pipe->set_scissor_state($self->pipe, state); + } + + void set_viewport(const struct pipe_viewport_state *state) { + cso_set_viewport($self->cso, state); + } + + void set_sampler_texture(unsigned index, + struct pipe_texture *texture) { + if(!texture) + texture = $self->default_texture; + pipe_texture_reference(&$self->sampler_textures[index], texture); + $self->pipe->set_sampler_textures($self->pipe, + PIPE_MAX_SAMPLERS, + $self->sampler_textures); + } + + void set_vertex_buffer(unsigned index, + unsigned stride, + unsigned max_index, + unsigned buffer_offset, + struct pipe_buffer *buffer) + { + unsigned i; + struct pipe_vertex_buffer state; + + memset(&state, 0, sizeof(state)); + state.stride = stride; + state.max_index = max_index; + state.buffer_offset = buffer_offset; + state.buffer = buffer; + + memcpy(&$self->vertex_buffers[index], &state, sizeof(state)); + + for(i = 0; i < PIPE_MAX_ATTRIBS; ++i) + if(self->vertex_buffers[i].buffer) + $self->num_vertex_buffers = i + 1; + + $self->pipe->set_vertex_buffers($self->pipe, + $self->num_vertex_buffers, + $self->vertex_buffers); + } + + void set_vertex_element(unsigned index, + const struct pipe_vertex_element *element) + { + memcpy(&$self->vertex_elements[index], element, sizeof(*element)); + } + + void set_vertex_elements(unsigned num) + { + $self->num_vertex_elements = num; + $self->pipe->set_vertex_elements($self->pipe, + $self->num_vertex_elements, + $self->vertex_elements); + } + + /* + * Draw functions + */ + + void draw_arrays(unsigned mode, unsigned start, unsigned count) { + $self->pipe->draw_arrays($self->pipe, mode, start, count); + } + + void draw_elements( struct pipe_buffer *indexBuffer, + unsigned indexSize, + unsigned mode, unsigned start, unsigned count) + { + $self->pipe->draw_elements($self->pipe, + indexBuffer, + indexSize, + mode, start, count); + } + + void draw_range_elements( struct pipe_buffer *indexBuffer, + unsigned indexSize, unsigned minIndex, unsigned maxIndex, + unsigned mode, unsigned start, unsigned count) + { + $self->pipe->draw_range_elements($self->pipe, + indexBuffer, + indexSize, minIndex, maxIndex, + mode, start, count); + } + + void draw_vertices(unsigned prim, + unsigned num_verts, + unsigned num_attribs, + const float *vertices) + { + struct pipe_context *pipe = $self->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_buffer *vbuf; + float *map; + unsigned size; + + size = num_verts * num_attribs * 4 * sizeof(float); + + vbuf = pipe_buffer_create(screen, + 32, + PIPE_BUFFER_USAGE_VERTEX, + size); + if(!vbuf) + goto error1; + + map = pipe_buffer_map(screen, vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); + if (!map) + goto error2; + memcpy(map, vertices, size); + pipe_buffer_unmap(screen, vbuf); + + util_draw_vertex_buffer(pipe, vbuf, 0, prim, num_verts, num_attribs); + +error2: + pipe_buffer_reference(&vbuf, NULL); +error1: + ; + } + + void + flush(unsigned flags = 0) { + struct pipe_fence_handle *fence = NULL; + $self->pipe->flush($self->pipe, flags | PIPE_FLUSH_RENDER_CACHE, &fence); + if(fence) { + /* TODO: allow asynchronous operation */ + $self->pipe->screen->fence_finish( $self->pipe->screen, fence, 0 ); + $self->pipe->screen->fence_reference( $self->pipe->screen, &fence, NULL ); + } + } + + /* + * Surface functions + */ + + void surface_copy(struct st_surface *dst, + unsigned destx, unsigned desty, + struct st_surface *src, + unsigned srcx, unsigned srcy, + unsigned width, unsigned height) + { + struct pipe_surface *_dst = NULL; + struct pipe_surface *_src = NULL; + + _dst = st_pipe_surface(dst, PIPE_BUFFER_USAGE_GPU_WRITE); + if(!_dst) + SWIG_exception(SWIG_ValueError, "couldn't acquire destination surface for writing"); + + _src = st_pipe_surface(src, PIPE_BUFFER_USAGE_GPU_READ); + if(!_src) + SWIG_exception(SWIG_ValueError, "couldn't acquire source surface for reading"); + + $self->pipe->surface_copy($self->pipe, _dst, destx, desty, _src, srcx, srcy, width, height); + + fail: + pipe_surface_reference(&_src, NULL); + pipe_surface_reference(&_dst, NULL); + } + + void surface_fill(struct st_surface *dst, + unsigned x, unsigned y, + unsigned width, unsigned height, + unsigned value) + { + struct pipe_surface *_dst = NULL; + + _dst = st_pipe_surface(dst, PIPE_BUFFER_USAGE_GPU_WRITE); + if(!_dst) + SWIG_exception(SWIG_ValueError, "couldn't acquire destination surface for writing"); + + $self->pipe->surface_fill($self->pipe, _dst, x, y, width, height, value); + + fail: + pipe_surface_reference(&_dst, NULL); + } + + void clear(unsigned buffers, const float *rgba, double depth = 0.0f, + unsigned stencil = 0) + { + $self->pipe->clear($self->pipe, buffers, rgba, depth, stencil); + } + +}; --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/p_device.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/p_device.i @@ -0,0 +1,130 @@ + /************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * SWIG interface definion for Gallium types. + * + * @author Jose Fonseca + */ + + +%nodefaultctor st_device; +%nodefaultdtor st_device; + + +struct st_device { +}; + +%newobject st_device::texture_create; +%newobject st_device::context_create; +%newobject st_device::buffer_create; + +%extend st_device { + + st_device(int hardware = 1) { + return st_device_create(hardware ? TRUE : FALSE); + } + + ~st_device() { + st_device_destroy($self); + } + + const char * get_name( void ) { + return $self->screen->get_name($self->screen); + } + + const char * get_vendor( void ) { + return $self->screen->get_vendor($self->screen); + } + + /** + * Query an integer-valued capability/parameter/limit + * \param param one of PIPE_CAP_x + */ + int get_param( int param ) { + return $self->screen->get_param($self->screen, param); + } + + /** + * Query a float-valued capability/parameter/limit + * \param param one of PIPE_CAP_x + */ + float get_paramf( int param ) { + return $self->screen->get_paramf($self->screen, param); + } + + /** + * Check if the given pipe_format is supported as a texture or + * drawing surface. + * \param type one of PIPE_TEXTURE, PIPE_SURFACE + */ + int is_format_supported( enum pipe_format format, + enum pipe_texture_target target, + unsigned tex_usage, + unsigned geom_flags ) { + return $self->screen->is_format_supported( $self->screen, + format, + target, + tex_usage, + geom_flags ); + } + + struct st_context * + context_create(void) { + return st_context_create($self); + } + + struct pipe_texture * + texture_create( + enum pipe_format format, + unsigned width, + unsigned height, + unsigned depth = 1, + unsigned last_level = 0, + enum pipe_texture_target target = PIPE_TEXTURE_2D, + unsigned tex_usage = 0 + ) { + struct pipe_texture templat; + memset(&templat, 0, sizeof(templat)); + templat.format = format; + pf_get_block(templat.format, &templat.block); + templat.width[0] = width; + templat.height[0] = height; + templat.depth[0] = depth; + templat.last_level = last_level; + templat.target = target; + templat.tex_usage = tex_usage; + return $self->screen->texture_create($self->screen, &templat); + } + + struct pipe_buffer * + buffer_create(unsigned size, unsigned alignment = 0, unsigned usage = 0) { + return pipe_buffer_create($self->screen, alignment, usage, size); + } + +}; --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/p_state.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/p_state.i @@ -0,0 +1,137 @@ + /************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * SWIG interface definion for Gallium types. + * + * @author Jose Fonseca + */ + +%module gallium; + +%ignore winsys; +%ignore pipe_vertex_buffer::buffer; + +%include "pipe/p_compiler.h"; +%include "pipe/p_state.h"; + + +%array_class(struct pipe_stencil_state, StencilArray); + + +%extend pipe_framebuffer_state { + + pipe_framebuffer_state(void) { + return CALLOC_STRUCT(pipe_framebuffer_state); + } + + ~pipe_framebuffer_state() { + unsigned index; + for(index = 0; index < PIPE_MAX_COLOR_BUFS; ++index) + pipe_surface_reference(&$self->cbufs[index], NULL); + pipe_surface_reference(&$self->zsbuf, NULL); + FREE($self); + } + + void + set_cbuf(unsigned index, struct st_surface *surface) + { + struct pipe_surface *_surface = NULL; + + if(index >= PIPE_MAX_COLOR_BUFS) + SWIG_exception(SWIG_ValueError, "index out of bounds"); + + if(surface) { + _surface = st_pipe_surface(surface, PIPE_BUFFER_USAGE_GPU_WRITE); + if(!_surface) + SWIG_exception(SWIG_ValueError, "couldn't acquire surface for writing"); + } + + pipe_surface_reference(&$self->cbufs[index], _surface); + + fail: + return; + } + + void + set_zsbuf(struct st_surface *surface) + { + struct pipe_surface *_surface = NULL; + + if(surface) { + _surface = st_pipe_surface(surface, PIPE_BUFFER_USAGE_GPU_WRITE); + if(!_surface) + SWIG_exception(SWIG_ValueError, "couldn't acquire surface for writing"); + } + + pipe_surface_reference(&$self->zsbuf, _surface); + + fail: + return; + } + +}; + + +%extend pipe_shader_state { + + pipe_shader_state(const char *text, unsigned num_tokens = 1024) { + struct tgsi_token *tokens; + struct pipe_shader_state *shader; + + tokens = MALLOC(num_tokens * sizeof(struct tgsi_token)); + if(!tokens) + goto error1; + + if(tgsi_text_translate(text, tokens, num_tokens ) != TRUE) + goto error2; + + shader = CALLOC_STRUCT(pipe_shader_state); + if(!shader) + goto error3; + + shader->tokens = tokens; + + return shader; + +error3: +error2: + FREE(tokens); +error1: + return NULL; + } + + ~pipe_shader_state() { + FREE((void*)$self->tokens); + FREE($self); + } + + void dump(unsigned flags = 0) { + tgsi_dump($self->tokens, flags); + } +} --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/README +++ mesa-7.5~rc4/src/gallium/state_trackers/python/README @@ -0,0 +1,43 @@ +This directory contains Python bindings to Gallium3D. It looks like a state +tracker from the pipe driver perspective, and it looks like a pipe driver from +the python script perspective. + + +To build you'll need: +* Python (with development packages) +* SCons +* SWIG, http://www.swig.org/download.html +* Python Imaging Library with TK support, http://www.pythonware.com/products/pil/, + for the samples + +On a debian-based distro you can simply do: + + aptitude install python-dev scons swig python-imaging python-imaging-tk + +On a Windows machine ensure the swig command is in your PATH. + +Invoke scons on the top dir as + + scons debug=yes statetrackers=python drivers=softpipe,trace winsys=none + +To use it set PYTHONPATH appropriately, e.g, in Linux do: + + export PYTHONPATH=$PWD/build/linux-x86-debug/gallium/state_trackers/python + +or (in Windows) + + set PYTHONPATH=%CD%\build\windows-x86-debug\gallium\state_trackers\python + +and then try running + + python src/gallium/state_trackers/python/samples/tri.py + +which should show a triangle. + + +This is still work in progress: +- errors are not handled properly and almost always result in crash +- state atoms with array members are awkward to set + +-- +Jose Fonseca --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/gallium.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/gallium.i @@ -0,0 +1,103 @@ + /************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * SWIG interface definion for Gallium types. + * + * @author Jose Fonseca + */ + +%module gallium; + +%{ + +#include + +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "cso_cache/cso_context.h" +#include "util/u_draw_quad.h" +#include "util/u_tile.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "tgsi/tgsi_text.h" +#include "tgsi/tgsi_dump.h" + +#include "st_device.h" +#include "st_sample.h" + +%} + +%include "typemaps.i" +%include "exception.i" +%include "cstring.i" + +%include "carrays.i" +%array_class(unsigned char, ByteArray); +%array_class(int, IntArray); +%array_class(unsigned, UnsignedArray); +%array_class(float, FloatArray); + + +%rename(Device) st_device; +%rename(Context) st_context; +%rename(Texture) pipe_texture; +%rename(Surface) st_surface; +%rename(Buffer) pipe_buffer; + +%rename(BlendColor) pipe_blend_color; +%rename(Blend) pipe_blend_state; +%rename(Clip) pipe_clip_state; +%rename(ConstantBuffer) pipe_constant_buffer; +%rename(Depth) pipe_depth_state; +%rename(Stencil) pipe_stencil_state; +%rename(Alpha) pipe_alpha_state; +%rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state; +%rename(FormatBlock) pipe_format_block; +%rename(Framebuffer) pipe_framebuffer_state; +%rename(PolyStipple) pipe_poly_stipple; +%rename(Rasterizer) pipe_rasterizer_state; +%rename(Sampler) pipe_sampler_state; +%rename(Scissor) pipe_scissor_state; +%rename(Shader) pipe_shader_state; +%rename(VertexBuffer) pipe_vertex_buffer; +%rename(VertexElement) pipe_vertex_element; +%rename(Viewport) pipe_viewport_state; + + +%include "p_compiler.i" +%include "p_defines.h"; +%include "p_format.i" + +%include "p_device.i" +%include "p_context.i" +%include "p_texture.i" +%include "p_state.i" + --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/p_compiler.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/p_compiler.i @@ -0,0 +1,29 @@ + /************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +typedef unsigned char ubyte; --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/p_format.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/p_format.i @@ -0,0 +1,162 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2008 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * XXX: SWIG can't parse p_format.h, so we need to duplicate the relevant + * declarations here + */ + +%{ +#include "pipe/p_format.h" +%} + +enum pipe_format { + PIPE_FORMAT_NONE, + PIPE_FORMAT_A8R8G8B8_UNORM, + PIPE_FORMAT_X8R8G8B8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_B8G8R8X8_UNORM, + PIPE_FORMAT_A1R5G5B5_UNORM, + PIPE_FORMAT_A4R4G4B4_UNORM, + PIPE_FORMAT_R5G6B5_UNORM, + PIPE_FORMAT_A2B10G10R10_UNORM, + PIPE_FORMAT_L8_UNORM, + PIPE_FORMAT_A8_UNORM, + PIPE_FORMAT_I8_UNORM, + PIPE_FORMAT_A8L8_UNORM, + PIPE_FORMAT_L16_UNORM, + PIPE_FORMAT_YCBCR, + PIPE_FORMAT_YCBCR_REV, + PIPE_FORMAT_Z16_UNORM, + PIPE_FORMAT_Z32_UNORM, + PIPE_FORMAT_Z32_FLOAT, + PIPE_FORMAT_S8Z24_UNORM, + PIPE_FORMAT_Z24S8_UNORM, + PIPE_FORMAT_X8Z24_UNORM, + PIPE_FORMAT_Z24X8_UNORM, + PIPE_FORMAT_S8_UNORM, + PIPE_FORMAT_R64_FLOAT, + PIPE_FORMAT_R64G64_FLOAT, + PIPE_FORMAT_R64G64B64_FLOAT, + PIPE_FORMAT_R64G64B64A64_FLOAT, + PIPE_FORMAT_R32_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_R32_UNORM, + PIPE_FORMAT_R32G32_UNORM, + PIPE_FORMAT_R32G32B32_UNORM, + PIPE_FORMAT_R32G32B32A32_UNORM, + PIPE_FORMAT_R32_USCALED, + PIPE_FORMAT_R32G32_USCALED, + PIPE_FORMAT_R32G32B32_USCALED, + PIPE_FORMAT_R32G32B32A32_USCALED, + PIPE_FORMAT_R32_SNORM, + PIPE_FORMAT_R32G32_SNORM, + PIPE_FORMAT_R32G32B32_SNORM, + PIPE_FORMAT_R32G32B32A32_SNORM, + PIPE_FORMAT_R32_SSCALED, + PIPE_FORMAT_R32G32_SSCALED, + PIPE_FORMAT_R32G32B32_SSCALED, + PIPE_FORMAT_R32G32B32A32_SSCALED, + PIPE_FORMAT_R16_UNORM, + PIPE_FORMAT_R16G16_UNORM, + PIPE_FORMAT_R16G16B16_UNORM, + PIPE_FORMAT_R16G16B16A16_UNORM, + PIPE_FORMAT_R16_USCALED, + PIPE_FORMAT_R16G16_USCALED, + PIPE_FORMAT_R16G16B16_USCALED, + PIPE_FORMAT_R16G16B16A16_USCALED, + PIPE_FORMAT_R16_SNORM, + PIPE_FORMAT_R16G16_SNORM, + PIPE_FORMAT_R16G16B16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_R16_SSCALED, + PIPE_FORMAT_R16G16_SSCALED, + PIPE_FORMAT_R16G16B16_SSCALED, + PIPE_FORMAT_R16G16B16A16_SSCALED, + PIPE_FORMAT_R8_UNORM, + PIPE_FORMAT_R8G8_UNORM, + PIPE_FORMAT_R8G8B8_UNORM, + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_R8G8B8X8_UNORM, + PIPE_FORMAT_R8_USCALED, + PIPE_FORMAT_R8G8_USCALED, + PIPE_FORMAT_R8G8B8_USCALED, + PIPE_FORMAT_R8G8B8A8_USCALED, + PIPE_FORMAT_R8G8B8X8_USCALED, + PIPE_FORMAT_R8_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_FORMAT_R8G8B8X8_SNORM, + PIPE_FORMAT_B6G5R5_SNORM, + PIPE_FORMAT_A8B8G8R8_SNORM, + PIPE_FORMAT_X8B8G8R8_SNORM, + PIPE_FORMAT_R8_SSCALED, + PIPE_FORMAT_R8G8_SSCALED, + PIPE_FORMAT_R8G8B8_SSCALED, + PIPE_FORMAT_R8G8B8A8_SSCALED, + PIPE_FORMAT_R8G8B8X8_SSCALED, + PIPE_FORMAT_R32_FIXED, + PIPE_FORMAT_R32G32_FIXED, + PIPE_FORMAT_R32G32B32_FIXED, + PIPE_FORMAT_R32G32B32A32_FIXED, + + PIPE_FORMAT_L8_SRGB, + PIPE_FORMAT_A8L8_SRGB, + PIPE_FORMAT_R8G8B8_SRGB, + PIPE_FORMAT_R8G8B8A8_SRGB, + PIPE_FORMAT_R8G8B8X8_SRGB, + PIPE_FORMAT_A8R8G8B8_SRGB, + PIPE_FORMAT_X8R8G8B8_SRGB, + PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_FORMAT_B8G8R8X8_SRGB, + + PIPE_FORMAT_X8UB8UG8SR8S_NORM, + PIPE_FORMAT_B6UG5SR5S_NORM, + + PIPE_FORMAT_DXT1_RGB, + PIPE_FORMAT_DXT1_RGBA, + PIPE_FORMAT_DXT3_RGBA, + PIPE_FORMAT_DXT5_RGBA, + + PIPE_FORMAT_DXT1_SRGB, + PIPE_FORMAT_DXT1_SRGBA, + PIPE_FORMAT_DXT3_SRGBA, + PIPE_FORMAT_DXT5_SRGBA, +}; + + +struct pipe_format_block +{ + unsigned size; + unsigned width; + unsigned height; +}; + --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/p_texture.i +++ mesa-7.5~rc4/src/gallium/state_trackers/python/p_texture.i @@ -0,0 +1,450 @@ + /************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * SWIG interface definion for Gallium types. + * + * @author Jose Fonseca + */ + + +%nodefaultctor pipe_texture; +%nodefaultctor st_surface; +%nodefaultctor pipe_buffer; + +%nodefaultdtor pipe_texture; +%nodefaultdtor st_surface; +%nodefaultdtor pipe_buffer; + +%ignore pipe_texture::screen; + +%immutable st_surface::texture; +%immutable st_surface::face; +%immutable st_surface::level; +%immutable st_surface::zslice; + +%newobject pipe_texture::get_surface; + + +%extend pipe_texture { + + ~pipe_texture() { + struct pipe_texture *ptr = $self; + pipe_texture_reference(&ptr, NULL); + } + + unsigned get_width(unsigned level=0) { + return $self->width[level]; + } + + unsigned get_height(unsigned level=0) { + return $self->height[level]; + } + + unsigned get_depth(unsigned level=0) { + return $self->depth[level]; + } + + unsigned get_nblocksx(unsigned level=0) { + return $self->nblocksx[level]; + } + + unsigned get_nblocksy(unsigned level=0) { + return $self->nblocksy[level]; + } + + /** Get a surface which is a "view" into a texture */ + struct st_surface * + get_surface(unsigned face=0, unsigned level=0, unsigned zslice=0) + { + struct st_surface *surface; + + if(face >= ($self->target == PIPE_TEXTURE_CUBE ? 6U : 1U)) + SWIG_exception(SWIG_ValueError, "face out of bounds"); + if(level > $self->last_level) + SWIG_exception(SWIG_ValueError, "level out of bounds"); + if(zslice >= $self->depth[level]) + SWIG_exception(SWIG_ValueError, "zslice out of bounds"); + + surface = CALLOC_STRUCT(st_surface); + if(!surface) + return NULL; + + pipe_texture_reference(&surface->texture, $self); + surface->face = face; + surface->level = level; + surface->zslice = zslice; + + return surface; + + fail: + return NULL; + } + +}; + +struct st_surface +{ + %immutable; + + struct pipe_texture *texture; + unsigned face; + unsigned level; + unsigned zslice; + +}; + +%extend st_surface { + + %immutable; + + unsigned format; + unsigned width; + unsigned height; + unsigned nblocksx; + unsigned nblocksy; + + ~st_surface() { + pipe_texture_reference(&$self->texture, NULL); + FREE($self); + } + + %cstring_output_allocate_size(char **STRING, int *LENGTH, free(*$1)); + void get_tile_raw(unsigned x, unsigned y, unsigned w, unsigned h, char **STRING, int *LENGTH) + { + struct pipe_texture *texture = $self->texture; + struct pipe_screen *screen = texture->screen; + struct pipe_transfer *transfer; + unsigned stride; + + stride = pf_get_nblocksx(&texture->block, w) * texture->block.size; + *LENGTH = pf_get_nblocksy(&texture->block, h) * stride; + *STRING = (char *) malloc(*LENGTH); + if(!*STRING) + return; + + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_READ, + x, y, w, h); + if(transfer) { + pipe_get_tile_raw(transfer, 0, 0, w, h, *STRING, stride); + screen->tex_transfer_destroy(transfer); + } + } + + %cstring_input_binary(const char *STRING, unsigned LENGTH); + void put_tile_raw(unsigned x, unsigned y, unsigned w, unsigned h, const char *STRING, unsigned LENGTH, unsigned stride = 0) + { + struct pipe_texture *texture = $self->texture; + struct pipe_screen *screen = texture->screen; + struct pipe_transfer *transfer; + + if(stride == 0) + stride = pf_get_nblocksx(&texture->block, w) * texture->block.size; + + if(LENGTH < pf_get_nblocksy(&texture->block, h) * stride) + SWIG_exception(SWIG_ValueError, "offset must be smaller than buffer size"); + + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_WRITE, + x, y, w, h); + if(!transfer) + SWIG_exception(SWIG_MemoryError, "couldn't initiate transfer"); + + pipe_put_tile_raw(transfer, 0, 0, w, h, STRING, stride); + screen->tex_transfer_destroy(transfer); + + fail: + return; + } + + void + get_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, float *rgba) + { + struct pipe_screen *screen = $self->texture->screen; + struct pipe_transfer *transfer; + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_READ, + x, y, w, h); + if(transfer) { + pipe_get_tile_rgba(transfer, 0, 0, w, h, rgba); + screen->tex_transfer_destroy(transfer); + } + } + + void + put_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, const float *rgba) + { + struct pipe_screen *screen = $self->texture->screen; + struct pipe_transfer *transfer; + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_WRITE, + x, y, w, h); + if(transfer) { + pipe_put_tile_rgba(transfer, 0, 0, w, h, rgba); + screen->tex_transfer_destroy(transfer); + } + } + + %cstring_output_allocate_size(char **STRING, int *LENGTH, free(*$1)); + void + get_tile_rgba8(unsigned x, unsigned y, unsigned w, unsigned h, char **STRING, int *LENGTH) + { + struct pipe_screen *screen = $self->texture->screen; + struct pipe_transfer *transfer; + float *rgba; + unsigned char *rgba8; + unsigned i, j, k; + + *LENGTH = 0; + *STRING = NULL; + + if (!$self) + return; + + *LENGTH = h*w*4; + *STRING = (char *) malloc(*LENGTH); + if(!*STRING) + return; + + rgba = malloc(h*w*4*sizeof(float)); + if(!rgba) + return; + + rgba8 = (unsigned char *) *STRING; + + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_READ, + x, y, + w, h); + if(transfer) { + pipe_get_tile_rgba(transfer, 0, 0, w, h, rgba); + for(j = 0; j < h; ++j) { + for(i = 0; i < w; ++i) + for(k = 0; k <4; ++k) + rgba8[j*w*4 + i*4 + k] = float_to_ubyte(rgba[j*w*4 + i*4 + k]); + } + screen->tex_transfer_destroy(transfer); + } + + free(rgba); + } + + void + get_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, unsigned *z) + { + struct pipe_screen *screen = $self->texture->screen; + struct pipe_transfer *transfer; + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_READ, + x, y, w, h); + if(transfer) { + pipe_get_tile_z(transfer, 0, 0, w, h, z); + screen->tex_transfer_destroy(transfer); + } + } + + void + put_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, const unsigned *z) + { + struct pipe_screen *screen = $self->texture->screen; + struct pipe_transfer *transfer; + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_WRITE, + x, y, w, h); + if(transfer) { + pipe_put_tile_z(transfer, 0, 0, w, h, z); + screen->tex_transfer_destroy(transfer); + } + } + + void + sample_rgba(float *rgba) { + st_sample_surface($self, rgba); + } + + unsigned + compare_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, const float *rgba, float tol = 0.0) + { + struct pipe_screen *screen = $self->texture->screen; + struct pipe_transfer *transfer; + float *rgba2; + const float *p1; + const float *p2; + unsigned i, j, n; + + rgba2 = MALLOC(h*w*4*sizeof(float)); + if(!rgba2) + return ~0; + + transfer = screen->get_tex_transfer(screen, + $self->texture, + $self->face, + $self->level, + $self->zslice, + PIPE_TRANSFER_READ, + x, y, w, h); + if(!transfer) { + FREE(rgba2); + return ~0; + } + + pipe_get_tile_rgba(transfer, 0, 0, w, h, rgba2); + screen->tex_transfer_destroy(transfer); + + p1 = rgba; + p2 = rgba2; + n = 0; + for(i = h*w; i; --i) { + unsigned differs = 0; + for(j = 4; j; --j) { + float delta = *p2++ - *p1++; + if (delta < -tol || delta > tol) + differs = 1; + } + n += differs; + } + + FREE(rgba2); + + return n; + } + +}; + +%{ + static enum pipe_format + st_surface_format_get(struct st_surface *surface) + { + return surface->texture->format; + } + + static unsigned + st_surface_width_get(struct st_surface *surface) + { + return surface->texture->width[surface->level]; + } + + static unsigned + st_surface_height_get(struct st_surface *surface) + { + return surface->texture->height[surface->level]; + } + + static unsigned + st_surface_nblocksx_get(struct st_surface *surface) + { + return surface->texture->nblocksx[surface->level]; + } + + static unsigned + st_surface_nblocksy_get(struct st_surface *surface) + { + return surface->texture->nblocksy[surface->level]; + } +%} + +/* Avoid naming conflict with p_inlines.h's pipe_buffer_read/write */ +%rename(read) read_; +%rename(write) write_; + +%extend pipe_buffer { + + ~pipe_buffer() { + struct pipe_buffer *ptr = $self; + pipe_buffer_reference(&ptr, NULL); + } + + unsigned __len__(void) + { + assert(p_atomic_read(&$self->reference.count) > 0); + return $self->size; + } + + %cstring_output_allocate_size(char **STRING, int *LENGTH, free(*$1)); + void read_(char **STRING, int *LENGTH) + { + struct pipe_screen *screen = $self->screen; + + assert(p_atomic_read(&$self->reference.count) > 0); + + *LENGTH = $self->size; + *STRING = (char *) malloc($self->size); + if(!*STRING) + return; + + pipe_buffer_read(screen, $self, 0, $self->size, *STRING); + } + + %cstring_input_binary(const char *STRING, unsigned LENGTH); + void write_(const char *STRING, unsigned LENGTH, unsigned offset = 0) + { + struct pipe_screen *screen = $self->screen; + + assert(p_atomic_read(&$self->reference.count) > 0); + + if(offset > $self->size) + SWIG_exception(SWIG_ValueError, "offset must be smaller than buffer size"); + + if(offset + LENGTH > $self->size) + SWIG_exception(SWIG_ValueError, "data length must fit inside the buffer"); + + pipe_buffer_write(screen, $self, offset, LENGTH, STRING); + +fail: + return; + } +}; --- mesa-7.5~rc4.orig/src/gallium/state_trackers/python/retrace/README +++ mesa-7.5~rc4/src/gallium/state_trackers/python/retrace/README @@ -0,0 +1,17 @@ +This is an application written in python to replay the traces captured by the + trace pipe driver. + + +To use it follow the instructions in src/gallium/drivers/trace/README and +src/gallium/state_trackers/python/README, and then do + + python src/gallium/state_trackers/python/samples/retrace/interpreter.py filename.trace + + +This is still work in progress: +- not everything is captured/replayed + - surface/textures contents +- any tiny error will result in a crash + +-- +Jose Fonseca --- mesa-7.5~rc4.orig/src/gallium/winsys/drm/radeon/dri/SConscript +++ mesa-7.5~rc4/src/gallium/winsys/drm/radeon/dri/SConscript @@ -0,0 +1,14 @@ +Import('*') + +env = drienv.Clone() + +drivers = [ + softpipe, + r300 +] + +env.SharedLibrary( + target ='radeon_dri.so', + source = COMMON_GALLIUM_SOURCES, + LIBS = drivers + mesa + auxiliaries + env['LIBS'], +) --- mesa-7.5~rc4.orig/src/gallium/winsys/drm/radeon/core/SConscript +++ mesa-7.5~rc4/src/gallium/winsys/drm/radeon/core/SConscript @@ -0,0 +1,17 @@ +Import('*') + +env = drienv.Clone() + +radeon_sources = [ + 'radeon_buffer.c', + 'radeon_drm.c', + 'radeon_r300.c', + 'radeon_winsys_softpipe.c', +] + +env.Append(CPPPATH = '#/src/gallium/drivers/r300') + +env.ConvenienceLibrary( + target ='radeonwinsys', + source = radeon_sources, +) --- mesa-7.5~rc4.orig/src/gallium/winsys/drm/radeon/python/README +++ mesa-7.5~rc4/src/gallium/winsys/drm/radeon/python/README @@ -0,0 +1,15 @@ +Python bindings for the radeon gallium driver. + + +See gallium/src/gallium/state_trackers/python/README for more information. + + +Build as: + + scons debug=1 statetrackers=python winsys=drm/radeon/python + +Run as: + + export PYTHONPATH=$PWD/build/linux-x86-debug/gallium/winsys/drm/radeon/python:$PWD/build/linux-x86-debug/gallium/state_trackers/python + + python src/gallium/state_trackers/python/samples/tri.py --- mesa-7.5~rc4.orig/src/gallium/winsys/drm/radeon/python/SConscript +++ mesa-7.5~rc4/src/gallium/winsys/drm/radeon/python/SConscript @@ -0,0 +1,33 @@ +import os.path + +Import('*') + +if env['platform'] == 'linux': + + env = env.Clone() + + env.Tool('python') + + env.ParseConfig('pkg-config --cflags --libs libdrm') + + env.Prepend(CPPPATH = [ + '#src/gallium/state_trackers/python', + '../core', + ]) + + drivers = [ + softpipe, + radeon, + trace, + ] + + sources = [ + 'radeon_hardpipe_winsys.c', + 'xf86dri.c', + ] + + env.SharedLibrary( + target ='_gallium', + source = sources, + LIBS = [pyst] + drivers + auxiliaries + env['LIBS'], + ) --- mesa-7.5~rc4.orig/src/gallium/drivers/trace/trace.xsl +++ mesa-7.5~rc4/src/gallium/drivers/trace/trace.xsl @@ -0,0 +1,188 @@ + + + + + + + + + + + + + + Gallium Trace + + + +
    + +
+ + +
+ + +
  • + + + + + + :: + + + ( + + ) + +
  • +
    + + + + = + + + , + + + + + = + + + + + + + + + + + + ... + + + + + + " + + + + " + + + + + { + + } + + + + + + , + + + + + + NULL + + + + + + + + + + + + + + + + + + + + +
    + + + +
    + + + +
    +
    + + + + + + + + + + + + + + + + + + + + +
    --- mesa-7.5~rc4.orig/src/gallium/drivers/trace/README +++ mesa-7.5~rc4/src/gallium/drivers/trace/README @@ -0,0 +1,64 @@ + TRACE PIPE DRIVER + + += About = + +This directory contains a Gallium3D pipe driver which traces all incoming calls. + + += Build Instructions = + +To build, invoke scons on the top dir as + + scons dri=no statetrackers=mesa drivers=softpipe,i965simple,trace winsys=xlib + + += Usage = + +To use do + + export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/lib + +ensure the right libGL.so is being picked by doing + + ldd progs/trivial/tri + +and then try running + + export XMESA_TRACE=y + GALLIUM_TRACE=tri.trace progs/trivial/tri + +which should create a tri.trace file, which is an XML file. You can view copying +trace.xsl to the same directory, and opening with a XSLT capable browser such as +Firefox or Internet Explorer. + + += Integrating = + +You can integrate the trace pipe driver either inside the state tracker or the +winsys. The procedure on both cases is the same. Let's assume you have a +pipe_screen and a pipe_context pair obtained by the usual means (variable and +function names are just for illustration purposes): + + real_screen = real_screen_create(...); + + real_context = real_context_create(...); + +The trace screen and pipe_context is then created by doing + + trace_screen = trace_screen_create(real_screen); + + trace_context = trace_context_create(trace_screen, real_context); + +You can then simply use trace_screen and trace_context instead of real_screen +and real_context. + +Do not call trace_winsys_create. Simply pass trace_screen->winsys or +trace_context->winsys in places you would pass winsys. + +You can create as many contexts you wish. Just ensure that you don't mistake +trace_screen with real_screen when creating them. + + +-- +Jose Fonseca --- mesa-7.5~rc4.orig/src/gallium/auxiliary/tgsi/tgsi-instruction-set.txt +++ mesa-7.5~rc4/src/gallium/auxiliary/tgsi/tgsi-instruction-set.txt @@ -0,0 +1,1109 @@ +TGSI Instruction Specification +============================== +============================== + + +1 Instruction Set Operations +============================= + + +1.1 GL_NV_vertex_program +------------------------- + + +1.1.1 ARL - Address Register Load + + dst.x = floor(src.x) + dst.y = floor(src.y) + dst.z = floor(src.z) + dst.w = floor(src.w) + + +1.1.2 MOV - Move + + dst.x = src.x + dst.y = src.y + dst.z = src.z + dst.w = src.w + + +1.1.3 LIT - Light Coefficients + + dst.x = 1.0 + dst.y = max(src.x, 0.0) + dst.z = (src.x > 0.0) ? pow(max(src.y, 0.0), clamp(src.w, -128.0, 128.0)) : 0.0 + dst.w = 1.0 + + +1.1.4 RCP - Reciprocal + + dst.x = 1.0 / src.x + dst.y = 1.0 / src.x + dst.z = 1.0 / src.x + dst.w = 1.0 / src.x + + +1.1.5 RSQ - Reciprocal Square Root + + dst.x = 1.0 / sqrt(abs(src.x)) + dst.y = 1.0 / sqrt(abs(src.x)) + dst.z = 1.0 / sqrt(abs(src.x)) + dst.w = 1.0 / sqrt(abs(src.x)) + + +1.1.6 EXP - Approximate Exponential Base 2 + + dst.x = pow(2.0, floor(src.x)) + dst.y = src.x - floor(src.x) + dst.z = pow(2.0, src.x) + dst.w = 1.0 + + +1.1.7 LOG - Approximate Logarithm Base 2 + + dst.x = floor(lg2(abs(src.x))) + dst.y = abs(src.x) / pow(2.0, floor(lg2(abs(src.x)))) + dst.z = lg2(abs(src.x)) + dst.w = 1.0 + + +1.1.8 MUL - Multiply + + dst.x = src0.x * src1.x + dst.y = src0.y * src1.y + dst.z = src0.z * src1.z + dst.w = src0.w * src1.w + + +1.1.9 ADD - Add + + dst.x = src0.x + src1.x + dst.y = src0.y + src1.y + dst.z = src0.z + src1.z + dst.w = src0.w + src1.w + + +1.1.10 DP3 - 3-component Dot Product + + dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + + +1.1.11 DP4 - 4-component Dot Product + + dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + + +1.1.12 DST - Distance Vector + + dst.x = 1.0 + dst.y = src0.y * src1.y + dst.z = src0.z + dst.w = src1.w + + +1.1.13 MIN - Minimum + + dst.x = min(src0.x, src1.x) + dst.y = min(src0.y, src1.y) + dst.z = min(src0.z, src1.z) + dst.w = min(src0.w, src1.w) + + +1.1.14 MAX - Maximum + + dst.x = max(src0.x, src1.x) + dst.y = max(src0.y, src1.y) + dst.z = max(src0.z, src1.z) + dst.w = max(src0.w, src1.w) + + +1.1.15 SLT - Set On Less Than + + dst.x = (src0.x < src1.x) ? 1.0 : 0.0 + dst.y = (src0.y < src1.y) ? 1.0 : 0.0 + dst.z = (src0.z < src1.z) ? 1.0 : 0.0 + dst.w = (src0.w < src1.w) ? 1.0 : 0.0 + + +1.1.16 SGE - Set On Greater Equal Than + + dst.x = (src0.x >= src1.x) ? 1.0 : 0.0 + dst.y = (src0.y >= src1.y) ? 1.0 : 0.0 + dst.z = (src0.z >= src1.z) ? 1.0 : 0.0 + dst.w = (src0.w >= src1.w) ? 1.0 : 0.0 + + +1.1.17 MAD - Multiply And Add + + dst.x = src0.x * src1.x + src2.x + dst.y = src0.y * src1.y + src2.y + dst.z = src0.z * src1.z + src2.z + dst.w = src0.w * src1.w + src2.w + + +1.2 GL_ATI_fragment_shader +--------------------------- + + +1.2.1 SUB - Subtract + + dst.x = src0.x - src1.x + dst.y = src0.y - src1.y + dst.z = src0.z - src1.z + dst.w = src0.w - src1.w + + +1.2.2 DOT3 - 3-component Dot Product + + Alias for DP3. + + +1.2.3 DOT4 - 4-component Dot Product + + Alias for DP4. + + +1.2.4 LERP - Linear Interpolate + + dst.x = src0.x * (src1.x - src2.x) + src2.x + dst.y = src0.y * (src1.y - src2.y) + src2.y + dst.z = src0.z * (src1.z - src2.z) + src2.z + dst.w = src0.w * (src1.w - src2.w) + src2.w + + +1.2.5 CND - Condition + + dst.x = (src2.x > 0.5) ? src0.x : src1.x + dst.y = (src2.y > 0.5) ? src0.y : src1.y + dst.z = (src2.z > 0.5) ? src0.z : src1.z + dst.w = (src2.w > 0.5) ? src0.w : src1.w + + +1.2.6 CND0 - Condition Zero + + dst.x = (src2.x >= 0.0) ? src0.x : src1.x + dst.y = (src2.y >= 0.0) ? src0.y : src1.y + dst.z = (src2.z >= 0.0) ? src0.z : src1.z + dst.w = (src2.w >= 0.0) ? src0.w : src1.w + + +1.2.7 DOT2ADD - 2-component Dot Product And Add + + dst.x = src0.x * src1.x + src0.y * src1.y + src2.x + dst.y = src0.x * src1.x + src0.y * src1.y + src2.x + dst.z = src0.x * src1.x + src0.y * src1.y + src2.x + dst.w = src0.x * src1.x + src0.y * src1.y + src2.x + + +1.3 GL_EXT_vertex_shader +------------------------- + + +1.3.1 INDEX - Array Lookup + + Considered for removal from language. + + +1.3.2 NEGATE - Negate + + Considered for removal from language. + + +1.3.3 MADD - Multiply And Add + + Alias for MAD. + + +1.3.4 FRAC - Fraction + + dst.x = src.x - floor(src.x) + dst.y = src.y - floor(src.y) + dst.z = src.z - floor(src.z) + dst.w = src.w - floor(src.w) + + +1.3.5 SETGE - Set On Greater Equal + + Alias for SGE. + + +1.3.6 SETLT - Set On Less Than + + Alias for SLT. + + +1.3.7 CLAMP - Clamp + + dst.x = clamp(src0.x, src1.x, src2.x) + dst.y = clamp(src0.y, src1.y, src2.y) + dst.z = clamp(src0.z, src1.z, src2.z) + dst.w = clamp(src0.w, src1.w, src2.w) + + +1.3.8 FLOOR - Floor + + dst.x = floor(src.x) + dst.y = floor(src.y) + dst.z = floor(src.z) + dst.w = floor(src.w) + + +1.3.9 ROUND - Round + + dst.x = round(src.x) + dst.y = round(src.y) + dst.z = round(src.z) + dst.w = round(src.w) + + +1.3.10 EXPBASE2 - Exponential Base 2 + + dst.x = pow(2.0, src.x) + dst.y = pow(2.0, src.x) + dst.z = pow(2.0, src.x) + dst.w = pow(2.0, src.x) + + +1.3.11 LOGBASE2 - Logarithm Base 2 + + dst.x = lg2(src.x) + dst.y = lg2(src.x) + dst.z = lg2(src.x) + dst.w = lg2(src.x) + + +1.3.12 POWER - Power + + dst.x = pow(src0.x, src1.x) + dst.y = pow(src0.x, src1.x) + dst.z = pow(src0.x, src1.x) + dst.w = pow(src0.x, src1.x) + + +1.3.13 RECIP - Reciprocal + + Alias for RCP. + + +1.3.14 RECIPSQRT - Reciprocal Square Root + + Alias for RSQ. + + +1.3.15 CROSSPRODUCT - Cross Product + + dst.x = src0.y * src1.z - src1.y * src0.z + dst.y = src0.z * src1.x - src1.z * src0.x + dst.z = src0.x * src1.y - src1.x * src0.y + dst.w = 1.0 + + +1.3.16 MULTIPLYMATRIX - Multiply Matrix + + Considered for removal from language. + + +1.4 GL_NV_vertex_program1_1 +---------------------------- + + +1.4.1 ABS - Absolute + + dst.x = abs(src.x) + dst.y = abs(src.y) + dst.z = abs(src.z) + dst.w = abs(src.w) + + +1.4.2 RCC - Reciprocal Clamped + + dst.x = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) + dst.y = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) + dst.z = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) + dst.w = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) + + +1.4.3 DPH - Homogeneous Dot Product + + dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w + dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w + dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w + dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w + + +1.5 GL_NV_fragment_program +--------------------------- + + +1.5.1 COS - Cosine + + dst.x = cos(src.x) + dst.y = cos(src.x) + dst.z = cos(src.x) + dst.w = cos(src.w) + + +1.5.2 DDX - Derivative Relative To X + + dst.x = partialx(src.x) + dst.y = partialx(src.y) + dst.z = partialx(src.z) + dst.w = partialx(src.w) + + +1.5.3 DDY - Derivative Relative To Y + + dst.x = partialy(src.x) + dst.y = partialy(src.y) + dst.z = partialy(src.z) + dst.w = partialy(src.w) + + +1.5.4 EX2 - Exponential Base 2 + + Alias for EXPBASE2. + + +1.5.5 FLR - Floor + + Alias for FLOOR. + + +1.5.6 FRC - Fraction + + Alias for FRAC. + + +1.5.7 KILP - Predicated Discard + + discard + + +1.5.8 LG2 - Logarithm Base 2 + + Alias for LOGBASE2. + + +1.5.9 LRP - Linear Interpolate + + Alias for LERP. + + +1.5.10 PK2H - Pack Two 16-bit Floats + + TBD + + +1.5.11 PK2US - Pack Two Unsigned 16-bit Scalars + + TBD + + +1.5.12 PK4B - Pack Four Signed 8-bit Scalars + + TBD + + +1.5.13 PK4UB - Pack Four Unsigned 8-bit Scalars + + TBD + + +1.5.14 POW - Power + + Alias for POWER. + + +1.5.15 RFL - Reflection Vector + + dst.x = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.x - src1.x + dst.y = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.y - src1.y + dst.z = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.z - src1.z + dst.w = 1.0 + + +1.5.16 SEQ - Set On Equal + + dst.x = (src0.x == src1.x) ? 1.0 : 0.0 + dst.y = (src0.y == src1.y) ? 1.0 : 0.0 + dst.z = (src0.z == src1.z) ? 1.0 : 0.0 + dst.w = (src0.w == src1.w) ? 1.0 : 0.0 + + +1.5.17 SFL - Set On False + + dst.x = 0.0 + dst.y = 0.0 + dst.z = 0.0 + dst.w = 0.0 + + +1.5.18 SGT - Set On Greater Than + + dst.x = (src0.x > src1.x) ? 1.0 : 0.0 + dst.y = (src0.y > src1.y) ? 1.0 : 0.0 + dst.z = (src0.z > src1.z) ? 1.0 : 0.0 + dst.w = (src0.w > src1.w) ? 1.0 : 0.0 + + +1.5.19 SIN - Sine + + dst.x = sin(src.x) + dst.y = sin(src.x) + dst.z = sin(src.x) + dst.w = sin(src.w) + + +1.5.20 SLE - Set On Less Equal Than + + dst.x = (src0.x <= src1.x) ? 1.0 : 0.0 + dst.y = (src0.y <= src1.y) ? 1.0 : 0.0 + dst.z = (src0.z <= src1.z) ? 1.0 : 0.0 + dst.w = (src0.w <= src1.w) ? 1.0 : 0.0 + + +1.5.21 SNE - Set On Not Equal + + dst.x = (src0.x != src1.x) ? 1.0 : 0.0 + dst.y = (src0.y != src1.y) ? 1.0 : 0.0 + dst.z = (src0.z != src1.z) ? 1.0 : 0.0 + dst.w = (src0.w != src1.w) ? 1.0 : 0.0 + + +1.5.22 STR - Set On True + + dst.x = 1.0 + dst.y = 1.0 + dst.z = 1.0 + dst.w = 1.0 + + +1.5.23 TEX - Texture Lookup + + TBD + + +1.5.24 TXD - Texture Lookup with Derivatives + + TBD + + +1.5.25 TXP - Projective Texture Lookup + + TBD + + +1.5.26 UP2H - Unpack Two 16-Bit Floats + + TBD + + +1.5.27 UP2US - Unpack Two Unsigned 16-Bit Scalars + + TBD + + +1.5.28 UP4B - Unpack Four Signed 8-Bit Values + + TBD + + +1.5.29 UP4UB - Unpack Four Unsigned 8-Bit Scalars + + TBD + + +1.5.30 X2D - 2D Coordinate Transformation + + dst.x = src0.x + src1.x * src2.x + src1.y * src2.y + dst.y = src0.y + src1.x * src2.z + src1.y * src2.w + dst.z = src0.x + src1.x * src2.x + src1.y * src2.y + dst.w = src0.y + src1.x * src2.z + src1.y * src2.w + + +1.6 GL_NV_vertex_program2 +-------------------------- + + +1.6.1 ARA - Address Register Add + + TBD + + +1.6.2 ARR - Address Register Load With Round + + dst.x = round(src.x) + dst.y = round(src.y) + dst.z = round(src.z) + dst.w = round(src.w) + + +1.6.3 BRA - Branch + + pc = target + + +1.6.4 CAL - Subroutine Call + + push(pc) + pc = target + + +1.6.5 RET - Subroutine Call Return + + pc = pop() + + +1.6.6 SSG - Set Sign + + dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0 + dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0 + dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0 + dst.w = (src.w > 0.0) ? 1.0 : (src.w < 0.0) ? -1.0 : 0.0 + + +1.7 GL_ARB_vertex_program +-------------------------- + + +1.7.1 SWZ - Extended Swizzle + + dst.x = src.x + dst.y = src.y + dst.z = src.z + dst.w = src.w + + +1.7.2 XPD - Cross Product + + Alias for CROSSPRODUCT. + + +1.8 GL_ARB_fragment_program +---------------------------- + + +1.8.1 CMP - Compare + + dst.x = (src0.x < 0.0) ? src1.x : src2.x + dst.y = (src0.y < 0.0) ? src1.y : src2.y + dst.z = (src0.z < 0.0) ? src1.z : src2.z + dst.w = (src0.w < 0.0) ? src1.w : src2.w + + +1.8.2 KIL - Conditional Discard + + if (src.x < 0.0 || src.y < 0.0 || src.z < 0.0 || src.w < 0.0) + discard + endif + + +1.8.3 SCS - Sine Cosine + + dst.x = cos(src.x) + dst.y = sin(src.x) + dst.z = 0.0 + dst.y = 1.0 + + +1.8.4 TXB - Texture Lookup With Bias + + TBD + + +1.9 GL_NV_fragment_program2 +---------------------------- + + +1.9.1 NRM - 3-component Vector Normalise + + dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z) + dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z) + dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z) + dst.w = 1.0 + + +1.9.2 DIV - Divide + + dst.x = src0.x / src1.x + dst.y = src0.y / src1.y + dst.z = src0.z / src1.z + dst.w = src0.w / src1.w + + +1.9.3 DP2 - 2-component Dot Product + + dst.x = src0.x * src1.x + src0.y * src1.y + dst.y = src0.x * src1.x + src0.y * src1.y + dst.z = src0.x * src1.x + src0.y * src1.y + dst.w = src0.x * src1.x + src0.y * src1.y + + +1.9.4 DP2A - 2-component Dot Product And Add + + Alias for DOT2ADD. + + +1.9.5 TXL - Texture Lookup With LOD + + TBD + + +1.9.6 BRK - Break + + TBD + + +1.9.7 IF - If + + TBD + + +1.9.8 LOOP - Loop + + TBD + + +1.9.9 REP - Repeat + + TBD + + +1.9.10 ELSE - Else + + TBD + + +1.9.11 ENDIF - End If + + TBD + + +1.9.12 ENDLOOP - End Loop + + TBD + + +1.9.13 ENDREP - End Repeat + + TBD + + +1.10 GL_NV_vertex_program3 +--------------------------- + + +1.10.1 PUSHA - Push Address Register On Stack + + push(src.x) + push(src.y) + push(src.z) + push(src.w) + + +1.10.2 POPA - Pop Address Register From Stack + + dst.w = pop() + dst.z = pop() + dst.y = pop() + dst.x = pop() + + +1.11 GL_NV_gpu_program4 +------------------------ + + +1.11.1 CEIL - Ceiling + + dst.x = ceil(src.x) + dst.y = ceil(src.y) + dst.z = ceil(src.z) + dst.w = ceil(src.w) + + +1.11.2 I2F - Integer To Float + + dst.x = (float) src.x + dst.y = (float) src.y + dst.z = (float) src.z + dst.w = (float) src.w + + +1.11.3 NOT - Bitwise Not + + dst.x = ~src.x + dst.y = ~src.y + dst.z = ~src.z + dst.w = ~src.w + + +1.11.4 TRUNC - Truncate + + dst.x = trunc(src.x) + dst.y = trunc(src.y) + dst.z = trunc(src.z) + dst.w = trunc(src.w) + + +1.11.5 SHL - Shift Left + + dst.x = src0.x << src1.x + dst.y = src0.y << src1.x + dst.z = src0.z << src1.x + dst.w = src0.w << src1.x + + +1.11.6 SHR - Shift Right + + dst.x = src0.x >> src1.x + dst.y = src0.y >> src1.x + dst.z = src0.z >> src1.x + dst.w = src0.w >> src1.x + + +1.11.7 AND - Bitwise And + + dst.x = src0.x & src1.x + dst.y = src0.y & src1.y + dst.z = src0.z & src1.z + dst.w = src0.w & src1.w + + +1.11.8 OR - Bitwise Or + + dst.x = src0.x | src1.x + dst.y = src0.y | src1.y + dst.z = src0.z | src1.z + dst.w = src0.w | src1.w + + +1.11.9 MOD - Modulus + + dst.x = src0.x % src1.x + dst.y = src0.y % src1.y + dst.z = src0.z % src1.z + dst.w = src0.w % src1.w + + +1.11.10 XOR - Bitwise Xor + + dst.x = src0.x ^ src1.x + dst.y = src0.y ^ src1.y + dst.z = src0.z ^ src1.z + dst.w = src0.w ^ src1.w + + +1.11.11 SAD - Sum Of Absolute Differences + + dst.x = abs(src0.x - src1.x) + src2.x + dst.y = abs(src0.y - src1.y) + src2.y + dst.z = abs(src0.z - src1.z) + src2.z + dst.w = abs(src0.w - src1.w) + src2.w + + +1.11.12 TXF - Texel Fetch + + TBD + + +1.11.13 TXQ - Texture Size Query + + TBD + + +1.11.14 CONT - Continue + + TBD + + +1.12 GL_NV_geometry_program4 +----------------------------- + + +1.12.1 EMIT - Emit + + TBD + + +1.12.2 ENDPRIM - End Primitive + + TBD + + +1.13 GLSL +---------- + + +1.13.1 BGNLOOP2 - Begin Loop + + TBD + + +1.13.2 BGNSUB - Begin Subroutine + + TBD + + +1.13.3 ENDLOOP2 - End Loop + + TBD + + +1.13.4 ENDSUB - End Subroutine + + TBD + + +1.13.5 INT - Truncate + + Alias for TRUNC. + + +1.13.6 NOISE1 - 1D Noise + + TBD + + +1.13.7 NOISE2 - 2D Noise + + TBD + + +1.13.8 NOISE3 - 3D Noise + + TBD + + +1.13.9 NOISE4 - 4D Noise + + TBD + + +1.13.10 NOP - No Operation + + Do nothing. + + +1.14 ps_1_1 +------------ + + +1.14.1 TEXKILL - Conditional Discard + + Alias for KIL. + + +1.15 ps_1_4 +------------ + + +1.15.1 TEXLD - Texture Lookup + + Alias for TEX. + + +1.16 ps_2_0 +------------ + + +1.16.1 M4X4 - Multiply Matrix + + Alias for MULTIPLYMATRIX. + + +1.16.2 M4X3 - Multiply Matrix + + Considered for removal from language. + + +1.16.3 M3X4 - Multiply Matrix + + Considered for removal from language. + + +1.16.4 M3X3 - Multiply Matrix + + Considered for removal from language. + + +1.16.5 M3X2 - Multiply Matrix + + Considered for removal from language. + + +1.16.6 CRS - Cross Product + + Alias for XPD. + + +1.16.7 NRM4 - 4-component Vector Normalise + + dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) + dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) + dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) + dst.w = src.w / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) + + +1.16.8 SINCOS - Sine Cosine + + Alias for SCS. + + +1.16.9 TEXLDB - Texture Lookup With Bias + + Alias for TXB. + + +1.16.10 DP2ADD - 2-component Dot Product And Add + + Alias for DP2A. + + +1.17 ps_2_x +------------ + + +1.17.1 CALL - Subroutine Call + + Alias for CAL. + + +1.17.2 CALLNZ - Subroutine Call If Not Zero + + TBD + + +1.17.3 IFC - If + + TBD + + +1.17.4 BREAK - Break + + Alias for BRK. + + +1.17.5 BREAKC - Break Conditional + + TBD + + +1.17.6 DSX - Derivative Relative To X + + Alias for DDX. + + +1.17.7 DSY - Derivative Relative To Y + + Alias for DDY. + + +1.17.8 TEXLDD - Texture Lookup with Derivatives + + Alias for TXD. + + +1.18 vs_1_1 +------------ + + +1.18.1 EXPP - Approximate Exponential Base 2 + + Alias for EXP. + + +1.18.2 LOGP - Logarithm Base 2 + + Alias for LG2. + + +1.19 vs_2_0 +------------ + + +1.19.1 SGN - Set Sign + + Alias for SSG. + + +1.19.2 MOVA - Move Address Register + + Alias for ARR. + + +2 Explanation of symbols used +============================== + + +2.1 Functions +-------------- + + + abs(x) Absolute value of x. + |x| + (x < 0.0) ? -x : x + + ceil(x) Ceiling of x. + + clamp(x,y,z) Clamp x between y and z. + (x < y) ? y : (x > z) ? z : x + + cos(x) Cosine of x. + + floor(x) Floor of x. + + lg2(x) Logarithm base 2 of x. + + max(x,y) Maximum of x and y. + (x > y) ? x : y + + min(x,y) Minimum of x and y. + (x < y) ? x : y + + partialx(x) Derivative of x relative to fragment's X. + + partialy(x) Derivative of x relative to fragment's Y. + + pop() Pop from stack. + + pow(x,y) Raise x to power of y. + + push(x) Push x on stack. + + round(x) Round x. + + sin(x) Sine of x. + + sqrt(x) Square root of x. + + trunc(x) Truncate x. + + +2.2 Keywords +------------- + + + discard Discard fragment. + + dst First destination register. + + dst0 First destination register. + + pc Program counter. + + src First source register. + + src0 First source register. + + src1 Second source register. + + src2 Third source register. + + target Label of target instruction. + --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/gallivm.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/gallivm.cpp @@ -0,0 +1,332 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin zack@tungstengraphics.com + */ +#ifdef MESA_LLVM + +#include "gallivm.h" +#include "gallivm_p.h" + +#include "instructions.h" +#include "loweringpass.h" +#include "storage.h" +#include "tgsitollvm.h" + +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" + +#include "tgsi/tgsi_exec.h" +#include "tgsi/tgsi_dump.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +static int GLOBAL_ID = 0; + +using namespace llvm; + +static inline +void AddStandardCompilePasses(PassManager &PM) +{ + PM.add(new LoweringPass()); + PM.add(createVerifierPass()); // Verify that input is correct + + PM.add(createLowerSetJmpPass()); // Lower llvm.setjmp/.longjmp + + //PM.add(createStripSymbolsPass(true)); + + PM.add(createRaiseAllocationsPass()); // call %malloc -> malloc inst + PM.add(createCFGSimplificationPass()); // Clean up disgusting code + PM.add(createPromoteMemoryToRegisterPass());// Kill useless allocas + PM.add(createGlobalOptimizerPass()); // Optimize out global vars + PM.add(createGlobalDCEPass()); // Remove unused fns and globs + PM.add(createIPConstantPropagationPass());// IP Constant Propagation + PM.add(createDeadArgEliminationPass()); // Dead argument elimination + PM.add(createInstructionCombiningPass()); // Clean up after IPCP & DAE + PM.add(createCFGSimplificationPass()); // Clean up after IPCP & DAE + + PM.add(createPruneEHPass()); // Remove dead EH info + + PM.add(createFunctionInliningPass()); // Inline small functions + PM.add(createArgumentPromotionPass()); // Scalarize uninlined fn args + + PM.add(createTailDuplicationPass()); // Simplify cfg by copying code + PM.add(createInstructionCombiningPass()); // Cleanup for scalarrepl. + PM.add(createCFGSimplificationPass()); // Merge & remove BBs + PM.add(createScalarReplAggregatesPass()); // Break up aggregate allocas + PM.add(createInstructionCombiningPass()); // Combine silly seq's + PM.add(createCondPropagationPass()); // Propagate conditionals + + PM.add(createTailCallEliminationPass()); // Eliminate tail calls + PM.add(createCFGSimplificationPass()); // Merge & remove BBs + PM.add(createReassociatePass()); // Reassociate expressions + PM.add(createLoopRotatePass()); + PM.add(createLICMPass()); // Hoist loop invariants + PM.add(createLoopUnswitchPass()); // Unswitch loops. + PM.add(createLoopIndexSplitPass()); // Index split loops. + PM.add(createInstructionCombiningPass()); // Clean up after LICM/reassoc + PM.add(createIndVarSimplifyPass()); // Canonicalize indvars + PM.add(createLoopUnrollPass()); // Unroll small loops + PM.add(createInstructionCombiningPass()); // Clean up after the unroller + PM.add(createGVNPass()); // Remove redundancies + PM.add(createSCCPPass()); // Constant prop with SCCP + + // Run instcombine after redundancy elimination to exploit opportunities + // opened up by them. + PM.add(createInstructionCombiningPass()); + PM.add(createCondPropagationPass()); // Propagate conditionals + + PM.add(createDeadStoreEliminationPass()); // Delete dead stores + PM.add(createAggressiveDCEPass()); // SSA based 'Aggressive DCE' + PM.add(createCFGSimplificationPass()); // Merge & remove BBs + PM.add(createSimplifyLibCallsPass()); // Library Call Optimizations + PM.add(createDeadTypeEliminationPass()); // Eliminate dead types + PM.add(createConstantMergePass()); // Merge dup global constants +} + +void gallivm_prog_delete(struct gallivm_prog *prog) +{ + delete prog->module; + prog->module = 0; + prog->function = 0; + free(prog); +} + +static inline void +constant_interpolation(float (*inputs)[16][4], + const struct tgsi_interp_coef *coefs, + unsigned attrib, + unsigned chan) +{ + unsigned i; + + for (i = 0; i < QUAD_SIZE; ++i) { + inputs[i][attrib][chan] = coefs[attrib].a0[chan]; + } +} + +static inline void +linear_interpolation(float (*inputs)[16][4], + const struct tgsi_interp_coef *coefs, + unsigned attrib, + unsigned chan) +{ + unsigned i; + + for( i = 0; i < QUAD_SIZE; i++ ) { + const float x = inputs[i][0][0]; + const float y = inputs[i][0][1]; + + inputs[i][attrib][chan] = + coefs[attrib].a0[chan] + + coefs[attrib].dadx[chan] * x + + coefs[attrib].dady[chan] * y; + } +} + +static inline void +perspective_interpolation(float (*inputs)[16][4], + const struct tgsi_interp_coef *coefs, + unsigned attrib, + unsigned chan ) +{ + unsigned i; + + for( i = 0; i < QUAD_SIZE; i++ ) { + const float x = inputs[i][0][0]; + const float y = inputs[i][0][1]; + /* WPOS.w here is really 1/w */ + const float w = 1.0f / inputs[i][0][3]; + assert(inputs[i][0][3] != 0.0); + + inputs[i][attrib][chan] = + (coefs[attrib].a0[chan] + + coefs[attrib].dadx[chan] * x + + coefs[attrib].dady[chan] * y) * w; + } +} + +void gallivm_ir_dump(struct gallivm_ir *ir, const char *file_prefix) +{ + if (!ir || !ir->module) + return; + + if (file_prefix) { + std::ostringstream stream; + stream << file_prefix; + stream << ir->id; + stream << ".ll"; + std::string name = stream.str(); + std::ofstream out(name.c_str()); + if (!out) { + std::cerr<<"Can't open file : "<module); + out.close(); + } else { + const llvm::Module::FunctionListType &funcs = ir->module->getFunctionList(); + llvm::Module::FunctionListType::const_iterator itr; + std::cout<<"; ---------- Start shader "<id<id<num_interp; ++i) { + const gallivm_interpolate &interp = prog->interpolators[i]; + switch (interp.type) { + case TGSI_INTERPOLATE_CONSTANT: + constant_interpolation(inputs, coef, interp.attrib, interp.chan); + break; + + case TGSI_INTERPOLATE_LINEAR: + linear_interpolation(inputs, coef, interp.attrib, interp.chan); + break; + + case TGSI_INTERPOLATE_PERSPECTIVE: + perspective_interpolation(inputs, coef, interp.attrib, interp.chan); + break; + + default: + assert( 0 ); + } + } +} + + +struct gallivm_ir * gallivm_ir_new(enum gallivm_shader_type type) +{ + struct gallivm_ir *ir = + (struct gallivm_ir *)calloc(1, sizeof(struct gallivm_ir)); + ++GLOBAL_ID; + ir->id = GLOBAL_ID; + ir->type = type; + + return ir; +} + +void gallivm_ir_set_layout(struct gallivm_ir *ir, + enum gallivm_vector_layout layout) +{ + ir->layout = layout; +} + +void gallivm_ir_set_components(struct gallivm_ir *ir, int num) +{ + ir->num_components = num; +} + +void gallivm_ir_fill_from_tgsi(struct gallivm_ir *ir, + const struct tgsi_token *tokens) +{ + std::cout << "Creating llvm from: " <module = mod; + gallivm_ir_dump(ir, 0); +} + +void gallivm_ir_delete(struct gallivm_ir *ir) +{ + delete ir->module; + free(ir); +} + +struct gallivm_prog * gallivm_ir_compile(struct gallivm_ir *ir) +{ + struct gallivm_prog *prog = + (struct gallivm_prog *)calloc(1, sizeof(struct gallivm_prog)); + + std::cout << "Before optimizations:"<module->dump(); + std::cout<<"-------------------------------"<module); + llvm::Module *mod = llvm::CloneModule(ir->module); + prog->num_consts = ir->num_consts; + memcpy(prog->interpolators, ir->interpolators, sizeof(prog->interpolators)); + prog->num_interp = ir->num_interp; + + /* Run optimization passes over it */ + PassManager passes; + passes.add(new TargetData(mod)); + AddStandardCompilePasses(passes); + passes.run(*mod); + prog->module = mod; + + std::cout << "After optimizations:"<dump(); + + return prog; +} + +#endif /* MESA_LLVM */ --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/storage.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/storage.cpp @@ -0,0 +1,364 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin zack@tungstengraphics.com + */ +#ifdef MESA_LLVM + +#include "storage.h" + +#include "gallivm_p.h" + +#include "pipe/p_shader_tokens.h" +#include +#include +#include + +#include +#include +#include +#include +#include + +using namespace llvm; + +Storage::Storage(llvm::BasicBlock *block, llvm::Value *input) + : m_block(block), + m_INPUT(input), + m_addrs(32), + m_idx(0) +{ + m_floatVecType = VectorType::get(Type::FloatTy, 4); + m_intVecType = VectorType::get(IntegerType::get(32), 4); + + m_undefFloatVec = UndefValue::get(m_floatVecType); + m_undefIntVec = UndefValue::get(m_intVecType); + m_extSwizzleVec = 0; + + m_numConsts = 0; +} + +//can only build vectors with all members in the [0, 9] range +llvm::Constant *Storage::shuffleMask(int vec) +{ + if (!m_extSwizzleVec) { + std::vector elems; + elems.push_back(ConstantFP::get(APFloat(0.f))); + elems.push_back(ConstantFP::get(APFloat(1.f))); + elems.push_back(ConstantFP::get(APFloat(0.f))); + elems.push_back(ConstantFP::get(APFloat(1.f))); + m_extSwizzleVec = ConstantVector::get(m_floatVecType, elems); + } + + if (m_intVecs.find(vec) != m_intVecs.end()) { + return m_intVecs[vec]; + } + int origVec = vec; + Constant* const_vec = 0; + if (origVec == 0) { + const_vec = Constant::getNullValue(m_intVecType); + } else { + int x = gallivm_x_swizzle(vec); + int y = gallivm_y_swizzle(vec); + int z = gallivm_z_swizzle(vec); + int w = gallivm_w_swizzle(vec); + std::vector elems; + elems.push_back(constantInt(x)); + elems.push_back(constantInt(y)); + elems.push_back(constantInt(z)); + elems.push_back(constantInt(w)); + const_vec = ConstantVector::get(m_intVecType, elems); + } + + m_intVecs[origVec] = const_vec; + return const_vec; +} + +llvm::ConstantInt *Storage::constantInt(int idx) +{ + if (m_constInts.find(idx) != m_constInts.end()) { + return m_constInts[idx]; + } + ConstantInt *const_int = ConstantInt::get(APInt(32, idx)); + m_constInts[idx] = const_int; + return const_int; +} + +llvm::Value *Storage::inputElement(int idx, llvm::Value *indIdx) +{ + Value *val = element(InputsArg, idx, indIdx); + LoadInst *load = new LoadInst(val, name("input"), false, m_block); + load->setAlignment(8); + + return load; +} + +llvm::Value *Storage::constElement(int idx, llvm::Value *indIdx) +{ + m_numConsts = ((idx + 1) > m_numConsts) ? (idx + 1) : m_numConsts; + + Value *elem = element(ConstsArg, idx, indIdx); + LoadInst *load = new LoadInst(elem, name("const"), false, m_block); + load->setAlignment(8); + return load; +} + +llvm::Value *Storage::shuffleVector(llvm::Value *vec, int shuffle) +{ + Constant *mask = shuffleMask(shuffle); + ShuffleVectorInst *res = + new ShuffleVectorInst(vec, m_extSwizzleVec, mask, + name("shuffle"), m_block); + return res; +} + + +llvm::Value *Storage::tempElement(int idx, llvm::Value *indIdx) +{ + Value *elem = element(TempsArg, idx, indIdx); + + LoadInst *load = new LoadInst(elem, name("temp"), false, m_block); + load->setAlignment(8); + + return load; +} + +void Storage::setTempElement(int idx, llvm::Value *val, int mask) +{ + if (mask != TGSI_WRITEMASK_XYZW) { + llvm::Value *templ = 0; + if (m_tempWriteMap[idx]) + templ = tempElement(idx); + val = maskWrite(val, mask, templ); + } + Value *elem = element(TempsArg, idx); + StoreInst *st = new StoreInst(val, elem, false, m_block); + st->setAlignment(8); + m_tempWriteMap[idx] = true; +} + +void Storage::setOutputElement(int dstIdx, llvm::Value *val, int mask) +{ + if (mask != TGSI_WRITEMASK_XYZW) { + llvm::Value *templ = 0; + if (m_destWriteMap[dstIdx]) + templ = outputElement(dstIdx); + val = maskWrite(val, mask, templ); + } + + Value *elem = element(DestsArg, dstIdx); + StoreInst *st = new StoreInst(val, elem, false, m_block); + st->setAlignment(8); + m_destWriteMap[dstIdx] = true; +} + +llvm::Value *Storage::maskWrite(llvm::Value *src, int mask, llvm::Value *templ) +{ + llvm::Value *dst = templ; + if (!dst) + dst = Constant::getNullValue(m_floatVecType); + if ((mask & TGSI_WRITEMASK_X)) { + llvm::Value *x = new ExtractElementInst(src, unsigned(0), + name("x"), m_block); + dst = InsertElementInst::Create(dst, x, unsigned(0), + name("dstx"), m_block); + } + if ((mask & TGSI_WRITEMASK_Y)) { + llvm::Value *y = new ExtractElementInst(src, unsigned(1), + name("y"), m_block); + dst = InsertElementInst::Create(dst, y, unsigned(1), + name("dsty"), m_block); + } + if ((mask & TGSI_WRITEMASK_Z)) { + llvm::Value *z = new ExtractElementInst(src, unsigned(2), + name("z"), m_block); + dst = InsertElementInst::Create(dst, z, unsigned(2), + name("dstz"), m_block); + } + if ((mask & TGSI_WRITEMASK_W)) { + llvm::Value *w = new ExtractElementInst(src, unsigned(3), + name("w"), m_block); + dst = InsertElementInst::Create(dst, w, unsigned(3), + name("dstw"), m_block); + } + return dst; +} + +const char * Storage::name(const char *prefix) +{ + ++m_idx; + snprintf(m_name, 32, "%s%d", prefix, m_idx); + return m_name; +} + +int Storage::numConsts() const +{ + return m_numConsts; +} + +llvm::Value * Storage::addrElement(int idx) const +{ + Value *ret = m_addrs[idx]; + if (!ret) + return m_undefFloatVec; + return ret; +} + +void Storage::setAddrElement(int idx, llvm::Value *val, int mask) +{ + if (mask != TGSI_WRITEMASK_XYZW) { + llvm::Value *templ = m_addrs[idx]; + val = maskWrite(val, mask, templ); + } + m_addrs[idx] = val; +} + +llvm::Value * Storage::extractIndex(llvm::Value *vec) +{ + llvm::Value *x = new ExtractElementInst(vec, unsigned(0), + name("x"), m_block); + return new FPToSIInst(x, IntegerType::get(32), name("intidx"), m_block); +} + +void Storage::setCurrentBlock(llvm::BasicBlock *block) +{ + m_block = block; +} + +llvm::Value * Storage::outputElement(int idx, llvm::Value *indIdx) +{ + Value *elem = element(DestsArg, idx, indIdx); + LoadInst *load = new LoadInst(elem, name("output"), false, m_block); + load->setAlignment(8); + + return load; +} + +llvm::Value * Storage::inputPtr() const +{ + return m_INPUT; +} + +void Storage::pushArguments(llvm::Value *input) +{ + m_argStack.push(m_INPUT); + + m_INPUT = input; +} + +void Storage::popArguments() +{ + m_INPUT = m_argStack.top(); + m_argStack.pop(); +} + +void Storage::pushTemps() +{ + m_extSwizzleVec = 0; +} + +void Storage::popTemps() +{ +} + +llvm::Value * Storage::immediateElement(int idx) +{ + return m_immediates[idx]; +} + +void Storage::addImmediate(float *val) +{ + std::vector vec(4); + vec[0] = ConstantFP::get(APFloat(val[0])); + vec[1] = ConstantFP::get(APFloat(val[1])); + vec[2] = ConstantFP::get(APFloat(val[2])); + vec[3] = ConstantFP::get(APFloat(val[3])); + m_immediates.push_back(ConstantVector::get(m_floatVecType, vec)); +} + + +llvm::Value * Storage::elemPtr(Args arg) +{ + std::vector indices; + indices.push_back(constantInt(0)); + indices.push_back(constantInt(static_cast(arg))); + GetElementPtrInst *getElem = GetElementPtrInst::Create(m_INPUT, + indices.begin(), + indices.end(), + name("input_ptr"), + m_block); + return new LoadInst(getElem, name("input_field"), false, m_block); +} + +llvm::Value * Storage::elemIdx(llvm::Value *ptr, int idx, + llvm::Value *indIdx ) +{ + GetElementPtrInst *getElem = 0; + + if (indIdx) { + getElem = GetElementPtrInst::Create(ptr, + BinaryOperator::Create(Instruction::Add, + indIdx, + constantInt(idx), + name("add"), + m_block), + name("field"), + m_block); + } else { + getElem = GetElementPtrInst::Create(ptr, + constantInt(idx), + name("field"), + m_block); + } + return getElem; +} + +llvm::Value * Storage::element(Args arg, int idx, llvm::Value *indIdx ) +{ + Value *val = elemPtr(arg); + return elemIdx(val, idx, indIdx); +} + +void Storage::setKilElement(llvm::Value *val) +{ + std::vector indices; + indices.push_back(constantInt(0)); + indices.push_back(constantInt(static_cast(KilArg))); + GetElementPtrInst *elem = GetElementPtrInst::Create(m_INPUT, + indices.begin(), + indices.end(), + name("kil_ptr"), + m_block); + StoreInst *st = new StoreInst(val, elem, false, m_block); + st->setAlignment(8); +} + +#endif //MESA_LLVM + + --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp @@ -0,0 +1,140 @@ +static const unsigned char llvm_builtins_data[] = { +0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0x27,0x02,0x00,0x00,0x01,0x10,0x00,0x00, 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+0x00,0x00,0x00,0x00,0x71,0x20,0x00,0x00,0x12,0x00,0x00,0x00,0x66,0x40,0x54,0x82, +0x23,0x19,0xc3,0xa0,0x20,0x8b,0x1d,0x18,0x4f,0x84,0x34,0x53,0x61,0x03,0xc4,0xe3, +0x58,0x85,0x05,0x14,0xbe,0x34,0x45,0xb5,0x21,0x10,0x82,0x23,0x15,0x46,0x30,0x2c, +0xc8,0x64,0x02,0x06,0xf0,0x3c,0x91,0x73,0x19,0x00,0xe1,0x4b,0x53,0x64,0x0a,0x84, +0x84,0x34,0x85,0x25,0x0c,0x92,0x20,0x59,0xc1,0x20,0x30,0x8f,0x2d,0x10,0x95,0x84, +0x34,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}; --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/instructionssoa.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/instructionssoa.cpp @@ -0,0 +1,523 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ +#include "instructionssoa.h" + +#include "storagesoa.h" + +#include "pipe/p_shader_tokens.h" +#include "util/u_memory.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +#include + + +/* disable some warnings. this file is autogenerated */ +#if defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wunused-variable" +#endif +using namespace llvm; +#include "gallivmsoabuiltins.cpp" +#if defined(__GNUC__) +#pragma GCC diagnostic warning "-Wunused-variable" +#endif + +InstructionsSoa::InstructionsSoa(llvm::Module *mod, llvm::Function *func, + llvm::BasicBlock *block, StorageSoa *storage) + : m_builder(block), + m_storage(storage), + m_idx(0) +{ + createFunctionMap(); + createBuiltins(); +} + +const char * InstructionsSoa::name(const char *prefix) const +{ + ++m_idx; + snprintf(m_name, 32, "%s%d", prefix, m_idx); + return m_name; +} + +llvm::Value * InstructionsSoa::vectorFromVals(llvm::Value *x, llvm::Value *y, + llvm::Value *z, llvm::Value *w) +{ + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + Constant *constVector = Constant::getNullValue(vectorType); + Value *res = m_builder.CreateInsertElement(constVector, x, + m_storage->constantInt(0), + name("vecx")); + res = m_builder.CreateInsertElement(res, y, m_storage->constantInt(1), + name("vecxy")); + res = m_builder.CreateInsertElement(res, z, m_storage->constantInt(2), + name("vecxyz")); + if (w) + res = m_builder.CreateInsertElement(res, w, m_storage->constantInt(3), + name("vecxyzw")); + return res; +} + +void InstructionsSoa::end() +{ + m_builder.CreateRetVoid(); +} + +std::vector InstructionsSoa::extractVector(llvm::Value *vector) +{ + std::vector res(4); + res[0] = m_builder.CreateExtractElement(vector, + m_storage->constantInt(0), + name("extract1X")); + res[1] = m_builder.CreateExtractElement(vector, + m_storage->constantInt(1), + name("extract2X")); + res[2] = m_builder.CreateExtractElement(vector, + m_storage->constantInt(2), + name("extract3X")); + res[3] = m_builder.CreateExtractElement(vector, + m_storage->constantInt(3), + name("extract4X")); + + return res; +} + +llvm::IRBuilder<>* InstructionsSoa::getIRBuilder() +{ + return &m_builder; +} + +void InstructionsSoa::createFunctionMap() +{ + m_functionsMap[TGSI_OPCODE_ABS] = "abs"; + m_functionsMap[TGSI_OPCODE_DP3] = "dp3"; + m_functionsMap[TGSI_OPCODE_DP4] = "dp4"; + m_functionsMap[TGSI_OPCODE_MIN] = "min"; + m_functionsMap[TGSI_OPCODE_MAX] = "max"; + m_functionsMap[TGSI_OPCODE_POWER] = "pow"; + m_functionsMap[TGSI_OPCODE_LIT] = "lit"; + m_functionsMap[TGSI_OPCODE_RSQ] = "rsq"; + m_functionsMap[TGSI_OPCODE_SLT] = "slt"; +} + +void InstructionsSoa::createDependencies() +{ + { + std::vector powDeps(2); + powDeps[0] = "powf"; + powDeps[1] = "powvec"; + m_builtinDependencies["pow"] = powDeps; + } + { + std::vector absDeps(2); + absDeps[0] = "fabsf"; + absDeps[1] = "absvec"; + m_builtinDependencies["abs"] = absDeps; + } + { + std::vector maxDeps(1); + maxDeps[0] = "maxvec"; + m_builtinDependencies["max"] = maxDeps; + } + { + std::vector minDeps(1); + minDeps[0] = "minvec"; + m_builtinDependencies["min"] = minDeps; + } + { + std::vector litDeps(4); + litDeps[0] = "minvec"; + litDeps[1] = "maxvec"; + litDeps[2] = "powf"; + litDeps[3] = "powvec"; + m_builtinDependencies["lit"] = litDeps; + } + { + std::vector rsqDeps(4); + rsqDeps[0] = "sqrtf"; + rsqDeps[1] = "sqrtvec"; + rsqDeps[2] = "fabsf"; + rsqDeps[3] = "absvec"; + m_builtinDependencies["rsq"] = rsqDeps; + } +} + +llvm::Function * InstructionsSoa::function(int op) +{ + if (m_functions.find(op) != m_functions.end()) + return m_functions[op]; + + std::string name = m_functionsMap[op]; + + std::cout <<"For op = "< deps = m_builtinDependencies[name]; + for (unsigned int i = 0; i < deps.size(); ++i) { + llvm::Function *func = m_builtins->getFunction(deps[i]); + std::cout <<"\tinjecting dep = '"<getName()<<"'"<getFunction(name); + injectFunction(originalFunc, op); + return m_functions[op]; +} + +llvm::Module * InstructionsSoa::currentModule() const +{ + BasicBlock *block = m_builder.GetInsertBlock(); + if (!block || !block->getParent()) + return 0; + + return block->getParent()->getParent(); +} + +void InstructionsSoa::createBuiltins() +{ + std::string ErrMsg; + MemoryBuffer *buffer = MemoryBuffer::getMemBuffer( + (const char*)&soabuiltins_data[0], + (const char*)&soabuiltins_data[Elements(soabuiltins_data) - 1]); + m_builtins = ParseBitcodeFile(buffer, &ErrMsg); + std::cout<<"Builtins created at "< InstructionsSoa::abs(const std::vector in1) +{ + llvm::Function *func = function(TGSI_OPCODE_ABS); + return callBuiltin(func, in1); +} + +std::vector InstructionsSoa::add(const std::vector in1, + const std::vector in2) +{ + std::vector res(4); + + res[0] = m_builder.CreateAdd(in1[0], in2[0], name("addx")); + res[1] = m_builder.CreateAdd(in1[1], in2[1], name("addy")); + res[2] = m_builder.CreateAdd(in1[2], in2[2], name("addz")); + res[3] = m_builder.CreateAdd(in1[3], in2[3], name("addw")); + + return res; +} + +std::vector InstructionsSoa::arl(const std::vector in) +{ + std::vector res(4); + + //Extract x's + llvm::Value *x1 = m_builder.CreateExtractElement(in[0], + m_storage->constantInt(0), + name("extractX")); + //cast it to an unsigned int + x1 = m_builder.CreateFPToUI(x1, IntegerType::get(32), name("x1IntCast")); + + res[0] = x1;//vectorFromVals(x1, x2, x3, x4); + //only x is valid. the others shouldn't be necessary + /* + res[1] = Constant::getNullValue(m_floatVecType); + res[2] = Constant::getNullValue(m_floatVecType); + res[3] = Constant::getNullValue(m_floatVecType); + */ + + return res; +} + +std::vector InstructionsSoa::dp3(const std::vector in1, + const std::vector in2) +{ + llvm::Function *func = function(TGSI_OPCODE_DP3); + return callBuiltin(func, in1, in2); +} + +std::vector InstructionsSoa::lit(const std::vector in) +{ + llvm::Function *func = function(TGSI_OPCODE_LIT); + return callBuiltin(func, in); +} + +std::vector InstructionsSoa::madd(const std::vector in1, + const std::vector in2, + const std::vector in3) +{ + std::vector res = mul(in1, in2); + return add(res, in3); +} + +std::vector InstructionsSoa::max(const std::vector in1, + const std::vector in2) +{ + llvm::Function *func = function(TGSI_OPCODE_MAX); + return callBuiltin(func, in1, in2); +} + +std::vector InstructionsSoa::min(const std::vector in1, + const std::vector in2) +{ + llvm::Function *func = function(TGSI_OPCODE_MIN); + return callBuiltin(func, in1, in2); +} + +std::vector InstructionsSoa::mul(const std::vector in1, + const std::vector in2) +{ + std::vector res(4); + + res[0] = m_builder.CreateMul(in1[0], in2[0], name("mulx")); + res[1] = m_builder.CreateMul(in1[1], in2[1], name("muly")); + res[2] = m_builder.CreateMul(in1[2], in2[2], name("mulz")); + res[3] = m_builder.CreateMul(in1[3], in2[3], name("mulw")); + + return res; +} + +std::vector InstructionsSoa::pow(const std::vector in1, + const std::vector in2) +{ + llvm::Function *func = function(TGSI_OPCODE_POWER); + return callBuiltin(func, in1, in2); +} + +std::vector InstructionsSoa::rsq(const std::vector in) +{ + llvm::Function *func = function(TGSI_OPCODE_RSQ); + return callBuiltin(func, in); +} + +std::vector InstructionsSoa::slt(const std::vector in1, + const std::vector in2) +{ + llvm::Function *func = function(TGSI_OPCODE_SLT); + return callBuiltin(func, in1, in2); +} + +std::vector InstructionsSoa::sub(const std::vector in1, + const std::vector in2) +{ + std::vector res(4); + + res[0] = m_builder.CreateSub(in1[0], in2[0], name("subx")); + res[1] = m_builder.CreateSub(in1[1], in2[1], name("suby")); + res[2] = m_builder.CreateSub(in1[2], in2[2], name("subz")); + res[3] = m_builder.CreateSub(in1[3], in2[3], name("subw")); + + return res; +} + +void checkFunction(Function *func) +{ + for (Function::const_iterator BI = func->begin(), BE = func->end(); + BI != BE; ++BI) { + const BasicBlock &BB = *BI; + for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end(); + II != IE; ++II) { + const Instruction &I = *II; + std::cout<< "Instr = "<setOperand(op, V); + } + } + } +} + +llvm::Value * InstructionsSoa::allocaTemp() +{ + VectorType *vector = VectorType::get(Type::FloatTy, 4); + ArrayType *vecArray = ArrayType::get(vector, 4); + AllocaInst *alloca = new AllocaInst(vecArray, name("tmpRes"), + m_builder.GetInsertBlock()); + + std::vector indices; + indices.push_back(m_storage->constantInt(0)); + indices.push_back(m_storage->constantInt(0)); + GetElementPtrInst *getElem = GetElementPtrInst::Create(alloca, + indices.begin(), + indices.end(), + name("allocaPtr"), + m_builder.GetInsertBlock()); + return getElem; +} + +std::vector InstructionsSoa::allocaToResult(llvm::Value *allocaPtr) +{ + GetElementPtrInst *xElemPtr = GetElementPtrInst::Create(allocaPtr, + m_storage->constantInt(0), + name("xPtr"), + m_builder.GetInsertBlock()); + GetElementPtrInst *yElemPtr = GetElementPtrInst::Create(allocaPtr, + m_storage->constantInt(1), + name("yPtr"), + m_builder.GetInsertBlock()); + GetElementPtrInst *zElemPtr = GetElementPtrInst::Create(allocaPtr, + m_storage->constantInt(2), + name("zPtr"), + m_builder.GetInsertBlock()); + GetElementPtrInst *wElemPtr = GetElementPtrInst::Create(allocaPtr, + m_storage->constantInt(3), + name("wPtr"), + m_builder.GetInsertBlock()); + + std::vector res(4); + res[0] = new LoadInst(xElemPtr, name("xRes"), false, m_builder.GetInsertBlock()); + res[1] = new LoadInst(yElemPtr, name("yRes"), false, m_builder.GetInsertBlock()); + res[2] = new LoadInst(zElemPtr, name("zRes"), false, m_builder.GetInsertBlock()); + res[3] = new LoadInst(wElemPtr, name("wRes"), false, m_builder.GetInsertBlock()); + + return res; +} + +std::vector InstructionsSoa::dp4(const std::vector in1, + const std::vector in2) +{ + llvm::Function *func = function(TGSI_OPCODE_DP4); + return callBuiltin(func, in1, in2); +} + +std::vector InstructionsSoa::callBuiltin(llvm::Function *func, const std::vector in1) +{ + std::vector params; + + llvm::Value *allocaPtr = allocaTemp(); + params.push_back(allocaPtr); + params.push_back(in1[0]); + params.push_back(in1[1]); + params.push_back(in1[2]); + params.push_back(in1[3]); + CallInst *call = m_builder.CreateCall(func, params.begin(), params.end()); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + + return allocaToResult(allocaPtr); +} + +std::vector InstructionsSoa::callBuiltin(llvm::Function *func, const std::vector in1, + const std::vector in2) +{ + std::vector params; + + llvm::Value *allocaPtr = allocaTemp(); + params.push_back(allocaPtr); + params.push_back(in1[0]); + params.push_back(in1[1]); + params.push_back(in1[2]); + params.push_back(in1[3]); + params.push_back(in2[0]); + params.push_back(in2[1]); + params.push_back(in2[2]); + params.push_back(in2[3]); + CallInst *call = m_builder.CreateCall(func, params.begin(), params.end()); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + + return allocaToResult(allocaPtr); +} + +std::vector InstructionsSoa::callBuiltin(llvm::Function *func, const std::vector in1, + const std::vector in2, + const std::vector in3) +{ + std::vector params; + + llvm::Value *allocaPtr = allocaTemp(); + params.push_back(allocaPtr); + params.push_back(in1[0]); + params.push_back(in1[1]); + params.push_back(in1[2]); + params.push_back(in1[3]); + params.push_back(in2[0]); + params.push_back(in2[1]); + params.push_back(in2[2]); + params.push_back(in2[3]); + params.push_back(in3[0]); + params.push_back(in3[1]); + params.push_back(in3[2]); + params.push_back(in3[3]); + CallInst *call = m_builder.CreateCall(func, params.begin(), params.end()); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + + return allocaToResult(allocaPtr); +} + +void InstructionsSoa::injectFunction(llvm::Function *originalFunc, int op) +{ + assert(originalFunc); + std::cout << "injecting function originalFunc " <getName() <getFunction(originalFunc->getName()); + if (func) { + m_functions[op] = func; + return; + } + } + llvm::Function *func = 0; + if (originalFunc->isDeclaration()) { + func = Function::Create(originalFunc->getFunctionType(), GlobalValue::ExternalLinkage, + originalFunc->getName(), currentModule()); + func->setCallingConv(CallingConv::C); + const AttrListPtr pal; + func->setAttributes(pal); + currentModule()->dump(); + } else { + DenseMap val; + val[m_builtins->getFunction("fabsf")] = currentModule()->getFunction("fabsf"); + val[m_builtins->getFunction("powf")] = currentModule()->getFunction("powf"); + val[m_builtins->getFunction("sqrtf")] = currentModule()->getFunction("sqrtf"); + func = CloneFunction(originalFunc, val); +#if 0 + std::cout <<" replacing "<getFunction("powf") + <<", with " <getFunction("powf")<getFunctionList().push_back(func); + } + if (op != TGSI_OPCODE_LAST) { + m_functions[op] = func; + } +} + + --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/loweringpass.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/loweringpass.cpp @@ -0,0 +1,17 @@ +#include "loweringpass.h" + +using namespace llvm; + +char LoweringPass::ID = 0; +RegisterPass X("lowering", "Lowering Pass"); + +LoweringPass::LoweringPass() + : ModulePass((intptr_t)&ID) +{ +} + +bool LoweringPass::runOnModule(Module &m) +{ + llvm::cerr << "Hello: " << m.getModuleIdentifier() << "\n"; + return false; +} --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/instructions.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/instructions.cpp @@ -0,0 +1,1193 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin zack@tungstengraphics.com + */ +#ifdef MESA_LLVM + +#include "instructions.h" + +#include "storage.h" + +#include "util/u_memory.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +using namespace llvm; + +#include "gallivm_builtins.cpp" + +#if 0 +llvm::Value *arrayFromChannels(std::vector &vals) +{ + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + ArrayType *vectorArray = ArrayType::get(vectorType, 4); +} +#endif + +static inline std::string createFuncName(int label) +{ + std::ostringstream stream; + stream << "function"; + stream << label; + return stream.str(); +} + +Instructions::Instructions(llvm::Module *mod, llvm::Function *func, llvm::BasicBlock *block, + Storage *storage) + : m_mod(mod), m_func(func), m_builder(block), m_idx(0), + m_storage(storage) +{ + m_floatVecType = VectorType::get(Type::FloatTy, 4); + + m_llvmFSqrt = 0; + m_llvmFAbs = 0; + m_llvmPow = 0; + m_llvmFloor = 0; + m_llvmFlog = 0; + m_llvmFexp = 0; + m_llvmLit = 0; + m_fmtPtr = 0; + + MemoryBuffer *buffer = MemoryBuffer::getMemBuffer( + (const char*)&llvm_builtins_data[0], + (const char*)&llvm_builtins_data[Elements(llvm_builtins_data)-1]); + m_mod = ParseBitcodeFile(buffer); +} + +llvm::BasicBlock * Instructions::currentBlock() const +{ + return m_builder.GetInsertBlock(); +} + +llvm::Value * Instructions::abs(llvm::Value *in) +{ + std::vector vec = extractVector(in); + Value *xabs = callFAbs(vec[0]); + Value *yabs = callFAbs(vec[1]); + Value *zabs = callFAbs(vec[2]); + Value *wabs = callFAbs(vec[3]); + return vectorFromVals(xabs, yabs, zabs, wabs); +} + +llvm::Value * Instructions::add(llvm::Value *in1, llvm::Value *in2) +{ + return m_builder.CreateAdd(in1, in2, name("add")); +} + +llvm::Value * Instructions::arl(llvm::Value *in) +{ + return floor(in); +} + +void Instructions::beginLoop() +{ + BasicBlock *begin = BasicBlock::Create(name("loop"), m_func,0); + BasicBlock *end = BasicBlock::Create(name("endloop"), m_func,0); + + m_builder.CreateBr(begin); + Loop loop; + loop.begin = begin; + loop.end = end; + m_builder.SetInsertPoint(begin); + m_loopStack.push(loop); +} + +void Instructions::bgnSub(unsigned label) +{ + llvm::Function *func = findFunction(label); + + Function::arg_iterator args = func->arg_begin(); + Value *ptr_INPUT = args++; + ptr_INPUT->setName("INPUT"); + m_storage->pushArguments(ptr_INPUT); + + llvm::BasicBlock *entry = BasicBlock::Create("entry", func, 0); + + m_func = func; + m_builder.SetInsertPoint(entry); +} + +void Instructions::brk() +{ + assert(!m_loopStack.empty()); + BasicBlock *unr = BasicBlock::Create(name("unreachable"), m_func,0); + m_builder.CreateBr(m_loopStack.top().end); + m_builder.SetInsertPoint(unr); +} + +void Instructions::cal(int label, llvm::Value *input) +{ + std::vector params; + params.push_back(input); + llvm::Function *func = findFunction(label); + + m_builder.CreateCall(func, params.begin(), params.end()); +} + +llvm::Value * Instructions::ceil(llvm::Value *in) +{ + std::vector vec = extractVector(in); + return vectorFromVals(callCeil(vec[0]), callCeil(vec[1]), + callCeil(vec[2]), callCeil(vec[3])); +} + +llvm::Value * Instructions::clamp(llvm::Value *in1) +{ + llvm::Value *zero = constVector(0.0f, 0.0f, 0.0f, 0.0f); + llvm::Value *one = constVector(1.0f, 1.0f, 1.0f, 1.0f); + return min( max(zero, in1), one); +} + +llvm::Value * Instructions::cmp(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3) +{ + llvm::Function *func = m_mod->getFunction("cmp"); + assert(func); + + std::vector params; + params.push_back(in1); + params.push_back(in2); + params.push_back(in3); + CallInst *call = m_builder.CreateCall(func, params.begin(), params.end(), name("cmpres")); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::cnd(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3) +{ + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + std::vector vec3 = extractVector(in3); + Constant *half = ConstantFP::get(APFloat(0.5f)); + + Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], half, name("xcmp")); + Value *selx = m_builder.CreateSelect(xcmp, vec2[0], vec3[0], + name("selx")); + + Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], half, name("ycmp")); + Value *sely = m_builder.CreateSelect(ycmp, vec2[1], vec3[1], + name("sely")); + + Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], half, name("zcmp")); + Value *selz = m_builder.CreateSelect(zcmp, vec2[2], vec3[2], + name("selz")); + + Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], half, name("wcmp")); + Value *selw = m_builder.CreateSelect(wcmp, vec2[3], vec3[3], + name("selw")); + + return vectorFromVals(selx, sely, selz, selw); +} + +llvm::Value * Instructions::cnd0(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3) +{ + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + std::vector vec3 = extractVector(in3); + Constant *zero = Constant::getNullValue(Type::FloatTy); + + Value *xcmp = m_builder.CreateFCmpOGE(vec1[0], zero, name("xcmp")); + Value *selx = m_builder.CreateSelect(xcmp, vec2[0], vec3[0], + name("selx")); + + Value *ycmp = m_builder.CreateFCmpOGE(vec1[1], zero, name("ycmp")); + Value *sely = m_builder.CreateSelect(ycmp, vec2[1], vec3[1], + name("sely")); + + Value *zcmp = m_builder.CreateFCmpOGE(vec1[2], zero, name("zcmp")); + Value *selz = m_builder.CreateSelect(zcmp, vec2[2], vec3[2], + name("selz")); + + Value *wcmp = m_builder.CreateFCmpOGE(vec1[3], zero, name("wcmp")); + Value *selw = m_builder.CreateSelect(wcmp, vec2[3], vec3[3], + name("selw")); + + return vectorFromVals(selx, sely, selz, selw); +} + +llvm::Value * Instructions::cos(llvm::Value *in) +{ +#if 0 + llvm::Function *func = m_mod->getFunction("vcos"); + assert(func); + + CallInst *call = m_builder.CreateCall(func, in, name("cosres")); + call->setTailCall(false); + return call; +#else + std::vector elems = extractVector(in); + Function *func = m_mod->getFunction("cosf"); + assert(func); + CallInst *cos = m_builder.CreateCall(func, elems[0], name("cosres")); + cos->setCallingConv(CallingConv::C); + cos->setTailCall(true); + return vectorFromVals(cos, cos, cos, cos); +#endif +} + +llvm::Value * Instructions::cross(llvm::Value *in1, llvm::Value *in2) +{ + Value *x1 = m_builder.CreateExtractElement(in1, + m_storage->constantInt(0), + name("x1")); + Value *y1 = m_builder.CreateExtractElement(in1, + m_storage->constantInt(1), + name("y1")); + Value *z1 = m_builder.CreateExtractElement(in1, + m_storage->constantInt(2), + name("z1")); + + Value *x2 = m_builder.CreateExtractElement(in2, + m_storage->constantInt(0), + name("x2")); + Value *y2 = m_builder.CreateExtractElement(in2, + m_storage->constantInt(1), + name("y2")); + Value *z2 = m_builder.CreateExtractElement(in2, + m_storage->constantInt(2), + name("z2")); + Value *y1z2 = mul(y1, z2); + Value *z1y2 = mul(z1, y2); + + Value *z1x2 = mul(z1, x2); + Value *x1z2 = mul(x1, z2); + + Value *x1y2 = mul(x1, y2); + Value *y1x2 = mul(y1, x2); + + return vectorFromVals(sub(y1z2, z1y2), sub(z1x2, x1z2), sub(x1y2, y1x2)); +} + +llvm::Value * Instructions::ddx(llvm::Value *in) +{ + // FIXME + assert(0); +} + +llvm::Value * Instructions::ddy(llvm::Value *in) +{ + // FIXME + assert(0); +} + +llvm::Value * Instructions::div(llvm::Value *in1, llvm::Value *in2) +{ + return m_builder.CreateFDiv(in1, in2, name("div")); +} + +llvm::Value * Instructions::dot2add(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3) +{ + Value *mulRes = mul(in1, in2); + Value *x = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(0), + name("extractx")); + Value *y = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(1), + name("extracty")); + Value *z = m_builder.CreateExtractElement(in3, + m_storage->constantInt(2), + name("extractz")); + Value *xy = m_builder.CreateAdd(x, y,name("xy")); + Value *dot2add = m_builder.CreateAdd(xy, z, name("dot2add")); + return vectorFromVals(dot2add, dot2add, dot2add, dot2add); +} + +llvm::Value * Instructions::dp2(llvm::Value *in1, llvm::Value *in2) +{ + Value *mulRes = mul(in1, in2); + Value *x = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(0), + name("extractx")); + Value *y = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(1), + name("extracty")); + Value *xy = m_builder.CreateAdd(x, y,name("xy")); + return vectorFromVals(xy, xy, xy, xy); +} + +llvm::Value * Instructions::dp3(llvm::Value *in1, llvm::Value *in2) +{ + Value *mulRes = mul(in1, in2); + Value *x = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(0), + name("extractx")); + Value *y = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(1), + name("extracty")); + Value *z = m_builder.CreateExtractElement(mulRes, + m_storage->constantInt(2), + name("extractz")); + Value *xy = m_builder.CreateAdd(x, y,name("xy")); + Value *dot3 = m_builder.CreateAdd(xy, z, name("dot3")); + return vectorFromVals(dot3, dot3, dot3, dot3); +} + +llvm::Value * Instructions::dp4(llvm::Value *in1, llvm::Value *in2) +{ + Value *mulRes = mul(in1, in2); + std::vector vec = extractVector(mulRes); + Value *xy = m_builder.CreateAdd(vec[0], vec[1], name("xy")); + Value *xyz = m_builder.CreateAdd(xy, vec[2], name("xyz")); + Value *dot4 = m_builder.CreateAdd(xyz, vec[3], name("dot4")); + return vectorFromVals(dot4, dot4, dot4, dot4); +} + +llvm::Value * Instructions::dph(llvm::Value *in1, llvm::Value *in2) +{ + Value *mulRes = mul(in1, in2); + std::vector vec1 = extractVector(mulRes); + Value *xy = m_builder.CreateAdd(vec1[0], vec1[1], name("xy")); + Value *xyz = m_builder.CreateAdd(xy, vec1[2], name("xyz")); + Value *dph = m_builder.CreateAdd(xyz, vec1[3], name("dph")); + return vectorFromVals(dph, dph, dph, dph); +} + +llvm::Value * Instructions::dst(llvm::Value *in1, llvm::Value *in2) +{ + Value *y1 = m_builder.CreateExtractElement(in1, + m_storage->constantInt(1), + name("y1")); + Value *z = m_builder.CreateExtractElement(in1, + m_storage->constantInt(2), + name("z")); + Value *y2 = m_builder.CreateExtractElement(in2, + m_storage->constantInt(1), + name("y2")); + Value *w = m_builder.CreateExtractElement(in2, + m_storage->constantInt(3), + name("w")); + Value *ry = m_builder.CreateMul(y1, y2, name("tyuy")); + return vectorFromVals(ConstantFP::get(APFloat(1.f)), + ry, z, w); +} + +void Instructions::elseop() +{ + assert(!m_ifStack.empty()); + BasicBlock *ifend = BasicBlock::Create(name("ifend"), m_func,0); + m_builder.CreateBr(ifend); + m_builder.SetInsertPoint(m_ifStack.top()); + currentBlock()->setName(name("ifelse")); + m_ifStack.pop(); + m_ifStack.push(ifend); +} + +void Instructions::endif() +{ + assert(!m_ifStack.empty()); + m_builder.CreateBr(m_ifStack.top()); + m_builder.SetInsertPoint(m_ifStack.top()); + m_ifStack.pop(); +} + +void Instructions::endLoop() +{ + assert(!m_loopStack.empty()); + Loop loop = m_loopStack.top(); + m_builder.CreateBr(loop.begin); + loop.end->moveAfter(currentBlock()); + m_builder.SetInsertPoint(loop.end); + m_loopStack.pop(); +} + +void Instructions::end() +{ + m_builder.CreateRetVoid(); +} + +void Instructions::endSub() +{ + m_func = 0; + m_builder.SetInsertPoint(0); +} + +llvm::Value * Instructions::exp(llvm::Value *in) +{ + std::vector vec = extractVector(in); + return vectorFromVals(callFExp(vec[0]), callFExp(vec[1]), + callFExp(vec[2]), callFExp(vec[3])); +} + +llvm::Value * Instructions::ex2(llvm::Value *in) +{ + llvm::Value *val = callPow(ConstantFP::get(APFloat(2.f)), + m_builder.CreateExtractElement( + in, m_storage->constantInt(0), + name("x1"))); + return vectorFromVals(val, val, val, val); +} + +llvm::Value * Instructions::floor(llvm::Value *in) +{ + std::vector vec = extractVector(in); + return vectorFromVals(callFloor(vec[0]), callFloor(vec[1]), + callFloor(vec[2]), callFloor(vec[3])); +} + +llvm::Value * Instructions::frc(llvm::Value *in) +{ + llvm::Value *flr = floor(in); + return sub(in, flr); +} + +void Instructions::ifop(llvm::Value *in) +{ + BasicBlock *ifthen = BasicBlock::Create(name("ifthen"), m_func,0); + BasicBlock *ifend = BasicBlock::Create(name("ifthenend"), m_func,0); + + //BasicBlock *yblock = new BasicBlock(name("yblock"), m_func,0); + //BasicBlock *zblock = new BasicBlock(name("zblock"), m_func,0); + //BasicBlock *wblock = new BasicBlock(name("wblock"), m_func,0); + + Constant *float0 = Constant::getNullValue(Type::FloatTy); + + Value *x = m_builder.CreateExtractElement(in, m_storage->constantInt(0), + name("extractx")); + Value *xcmp = m_builder.CreateFCmpUNE(x, float0, name("xcmp")); + m_builder.CreateCondBr(xcmp, ifthen, ifend); + //m_builder.SetInsertPoint(yblock); + + m_builder.SetInsertPoint(ifthen); + m_ifStack.push(ifend); +} + +llvm::Value * Instructions::kil(llvm::Value *in) +{ + llvm::Function *func = m_mod->getFunction("kil"); + assert(func); + + CallInst *call = m_builder.CreateCall(func, in, name("kilpres")); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::lerp(llvm::Value *in1, llvm::Value *in2, + llvm::Value *in3) +{ + llvm::Value *m = mul(in1, in2); + llvm::Value *vec1 = constVector(1.f, 1.f, 1.f, 1.f); + llvm::Value *s = sub(vec1, in1); + return add(m, mul(s, in3)); +} + +llvm::Value * Instructions::lg2(llvm::Value *in) +{ + std::vector vec = extractVector(in); + llvm::Value *const_vec = constVector(1.442695f, 1.442695f, + 1.442695f, 1.442695f); + return mul(vectorFromVals(callFLog(vec[0]), callFLog(vec[1]), + callFLog(vec[2]), callFLog(vec[3])), const_vec); +} + +llvm::Value * Instructions::lit(llvm::Value *in) +{ + if (!m_llvmLit) { + m_llvmLit = m_mod->getFunction("lit"); + } + CallInst *call = m_builder.CreateCall(m_llvmLit, in, name("litres")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::log(llvm::Value *in) +{ + std::vector vec = extractVector(in); + return vectorFromVals(callFLog(vec[0]), callFLog(vec[1]), + callFLog(vec[2]), callFLog(vec[3])); +} + +llvm::Value * Instructions::madd(llvm::Value *in1, llvm::Value *in2, + llvm::Value *in3) +{ + Value *mulRes = mul(in1, in2); + return add(mulRes, in3); +} + +llvm::Value * Instructions::max(llvm::Value *in1, llvm::Value *in2) +{ + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0], + name("xcmp")); + Value *selx = m_builder.CreateSelect(xcmp, vec1[0], vec2[0], + name("selx")); + + Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1], + name("ycmp")); + Value *sely = m_builder.CreateSelect(ycmp, vec1[1], vec2[1], + name("sely")); + + Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2], + name("zcmp")); + Value *selz = m_builder.CreateSelect(zcmp, vec1[2], vec2[2], + name("selz")); + + Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3], + name("wcmp")); + Value *selw = m_builder.CreateSelect(wcmp, vec1[3], vec2[3], + name("selw")); + + return vectorFromVals(selx, sely, selz, selw); +} + +llvm::Value * Instructions::min(llvm::Value *in1, llvm::Value *in2) +{ + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp")); + Value *selx = m_builder.CreateSelect(xcmp, vec1[0], vec2[0], + name("selx")); + + Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp")); + Value *sely = m_builder.CreateSelect(ycmp, vec1[1], vec2[1], + name("sely")); + + Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp")); + Value *selz = m_builder.CreateSelect(zcmp, vec1[2], vec2[2], + name("selz")); + + Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp")); + Value *selw = m_builder.CreateSelect(wcmp, vec1[3], vec2[3], + name("selw")); + + return vectorFromVals(selx, sely, selz, selw); +} + +llvm::Value * Instructions::mul(llvm::Value *in1, llvm::Value *in2) +{ + return m_builder.CreateMul(in1, in2, name("mul")); +} + +llvm::Value * Instructions::neg(llvm::Value *in) +{ + Value *neg = m_builder.CreateNeg(in, name("neg")); + return neg; +} + +llvm::Value * Instructions::nrm(llvm::Value *in) +{ + llvm::Value *v = rsq(in); + return mul(v, in); +} + +llvm::Value * Instructions::pow(llvm::Value *in1, llvm::Value *in2) +{ + Value *x1 = m_builder.CreateExtractElement(in1, + m_storage->constantInt(0), + name("x1")); + Value *x2 = m_builder.CreateExtractElement(in2, + m_storage->constantInt(0), + name("x2")); + llvm::Value *val = callPow(x1, x2); + return vectorFromVals(val, val, val, val); +} + +llvm::Value * Instructions::rcp(llvm::Value *in1) +{ + Value *x1 = m_builder.CreateExtractElement(in1, + m_storage->constantInt(0), + name("x1")); + Value *res = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)), + x1, name("rcp")); + return vectorFromVals(res, res, res, res); +} + +llvm::Value * Instructions::rsq(llvm::Value *in1) +{ + Value *x = m_builder.CreateExtractElement(in1, + m_storage->constantInt(0), + name("extractx")); + Value *abs = callFAbs(x); + Value *sqrt = callFSqrt(abs); + + Value *rsqrt = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)), + sqrt, + name("rsqrt")); + return vectorFromVals(rsqrt, rsqrt, rsqrt, rsqrt); +} + +llvm::Value * Instructions::scs(llvm::Value *in) +{ + llvm::Function *func = m_mod->getFunction("scs"); + assert(func); + + CallInst *call = m_builder.CreateCall(func, in, name("scsres")); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::seq(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpOEQ(vec1[0], vec2[0], name("xcmp")); + Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel")); + + Value *ycmp = m_builder.CreateFCmpOEQ(vec1[1], vec2[1], name("ycmp")); + Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel")); + + Value *zcmp = m_builder.CreateFCmpOEQ(vec1[2], vec2[2], name("zcmp")); + Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel")); + + Value *wcmp = m_builder.CreateFCmpOEQ(vec1[3], vec2[3], name("wcmp")); + Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel")); + + return vectorFromVals(x, y, z, w); +} + +llvm::Value * Instructions::sfl(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + return vectorFromVals(const0f, const0f, const0f, const0f); +} + +llvm::Value * Instructions::sge(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpOGE(vec1[0], vec2[0], name("xcmp")); + Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel")); + + Value *ycmp = m_builder.CreateFCmpOGE(vec1[1], vec2[1], name("ycmp")); + Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel")); + + Value *zcmp = m_builder.CreateFCmpOGE(vec1[2], vec2[2], name("zcmp")); + Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel")); + + Value *wcmp = m_builder.CreateFCmpOGE(vec1[3], vec2[3], name("wcmp")); + Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel")); + + return vectorFromVals(x, y, z, w); +} + +llvm::Value * Instructions::sgt(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0], name("xcmp")); + Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel")); + + Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1], name("ycmp")); + Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel")); + + Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2], name("zcmp")); + Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel")); + + Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3], name("wcmp")); + Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel")); + + return vectorFromVals(x, y, z, w); +} + +llvm::Value * Instructions::sin(llvm::Value *in) +{ + llvm::Function *func = m_mod->getFunction("vsin"); + assert(func); + + CallInst *call = m_builder.CreateCall(func, in, name("sinres")); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::sle(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpOLE(vec1[0], vec2[0], name("xcmp")); + Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel")); + + Value *ycmp = m_builder.CreateFCmpOLE(vec1[1], vec2[1], name("ycmp")); + Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel")); + + Value *zcmp = m_builder.CreateFCmpOLE(vec1[2], vec2[2], name("zcmp")); + Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel")); + + Value *wcmp = m_builder.CreateFCmpOLE(vec1[3], vec2[3], name("wcmp")); + Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel")); + + return vectorFromVals(x, y, z, w); +} + +llvm::Value * Instructions::slt(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp")); + Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel")); + + Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp")); + Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel")); + + Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp")); + Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel")); + + Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp")); + Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel")); + + return vectorFromVals(x, y, z, w); +} + +llvm::Value * Instructions::sne(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + Constant *const0f = Constant::getNullValue(Type::FloatTy); + + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + + Value *xcmp = m_builder.CreateFCmpONE(vec1[0], vec2[0], name("xcmp")); + Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel")); + + Value *ycmp = m_builder.CreateFCmpONE(vec1[1], vec2[1], name("ycmp")); + Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel")); + + Value *zcmp = m_builder.CreateFCmpONE(vec1[2], vec2[2], name("zcmp")); + Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel")); + + Value *wcmp = m_builder.CreateFCmpONE(vec1[3], vec2[3], name("wcmp")); + Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel")); + + return vectorFromVals(x, y, z, w); +} + +llvm::Value * Instructions::str(llvm::Value *in1, llvm::Value *in2) +{ + Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f)); + + return vectorFromVals(const1f, const1f, const1f, const1f); +} + +llvm::Value * Instructions::sub(llvm::Value *in1, llvm::Value *in2) +{ + Value *res = m_builder.CreateSub(in1, in2, name("sub")); + return res; +} + +llvm::Value * Instructions::trunc(llvm::Value *in) +{ + std::vector vec = extractVector(in); + Value *icastx = m_builder.CreateFPToSI(vec[0], IntegerType::get(32), + name("ftoix")); + Value *icasty = m_builder.CreateFPToSI(vec[1], IntegerType::get(32), + name("ftoiy")); + Value *icastz = m_builder.CreateFPToSI(vec[2], IntegerType::get(32), + name("ftoiz")); + Value *icastw = m_builder.CreateFPToSI(vec[3], IntegerType::get(32), + name("ftoiw")); + Value *fx = m_builder.CreateSIToFP(icastx, Type::FloatTy, + name("fx")); + Value *fy = m_builder.CreateSIToFP(icasty, Type::FloatTy, + name("fy")); + Value *fz = m_builder.CreateSIToFP(icastz, Type::FloatTy, + name("fz")); + Value *fw = m_builder.CreateSIToFP(icastw, Type::FloatTy, + name("fw")); + return vectorFromVals(fx, fy, fz, fw); +} + +llvm::Value * Instructions::x2d(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3) +{ + std::vector vec1 = extractVector(in1); + std::vector vec2 = extractVector(in2); + std::vector vec3 = extractVector(in3); + + Value *x2x3 = m_builder.CreateMul( vec2[0], vec3[0], name("x2x3")); + Value *y2y3 = m_builder.CreateMul( vec2[1], vec3[1], name("y2y3")); + Value *x1px2x3 = m_builder.CreateAdd (vec1[0], x2x3, name("x1 + x2x3")); + Value *x1px2x3py2y3 = m_builder.CreateAdd (x1px2x3, y2y3, name("x1 + x2x3 + y2y3")); + + Value *x2z3 = m_builder.CreateMul( vec2[0], vec3[2], name("x2z3")); + Value *y2w3 = m_builder.CreateMul( vec2[1], vec3[3], name("y2w3")); + Value *y1px2z3 = m_builder.CreateAdd (vec1[1], x2z3, name("y1 + x2z3")); + Value *y1px2z3py2w3 = m_builder.CreateAdd (y1px2z3, y2w3, name("y1 + x2z3 + y2w3")); + + return vectorFromVals(x1px2x3py2y3, y1px2z3py2w3, x1px2x3py2y3, y1px2z3py2w3); +} + +void Instructions::printVector(llvm::Value *val) +{ + static const char *frmt = "Vector is [%f, %f, %f, %f]\x0A"; + + if (!m_fmtPtr) { + Constant *format = ConstantArray::get(frmt, true); + ArrayType *arrayTy = ArrayType::get(IntegerType::get(8), strlen(frmt) + 1); + GlobalVariable* globalFormat = new GlobalVariable( + /*Type=*/arrayTy, + /*isConstant=*/true, + /*Linkage=*/GlobalValue::InternalLinkage, + /*Initializer=*/0, // has initializer, specified below + /*Name=*/name(".str"), + m_mod); + globalFormat->setInitializer(format); + + Constant* const_int0 = Constant::getNullValue(IntegerType::get(32)); + std::vector const_ptr_21_indices; + const_ptr_21_indices.push_back(const_int0); + const_ptr_21_indices.push_back(const_int0); + m_fmtPtr = ConstantExpr::getGetElementPtr(globalFormat, + &const_ptr_21_indices[0], const_ptr_21_indices.size()); + } + + Function *func_printf = m_mod->getFunction("printf"); + if (!func_printf) + func_printf = declarePrintf(); + assert(func_printf); + std::vector vec = extractVector(val); + Value *dx = m_builder.CreateFPExt(vec[0], Type::DoubleTy, name("dx")); + Value *dy = m_builder.CreateFPExt(vec[1], Type::DoubleTy, name("dy")); + Value *dz = m_builder.CreateFPExt(vec[2], Type::DoubleTy, name("dz")); + Value *dw = m_builder.CreateFPExt(vec[3], Type::DoubleTy, name("dw")); + std::vector params; + params.push_back(m_fmtPtr); + params.push_back(dx); + params.push_back(dy); + params.push_back(dz); + params.push_back(dw); + CallInst *call = m_builder.CreateCall(func_printf, params.begin(), params.end(), + name("printf")); + call->setCallingConv(CallingConv::C); + call->setTailCall(true); +} + +const char * Instructions::name(const char *prefix) +{ + ++m_idx; + snprintf(m_name, 32, "%s%d", prefix, m_idx); + return m_name; +} + +llvm::Value * Instructions::callCeil(llvm::Value *val) +{ + if (!m_llvmCeil) { + // predeclare the intrinsic + std::vector ceilArgs; + ceilArgs.push_back(Type::FloatTy); + AttrListPtr ceilPal; + FunctionType* ceilType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/ceilArgs, + /*isVarArg=*/false); + m_llvmCeil = Function::Create( + /*Type=*/ceilType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"ceilf", m_mod); + m_llvmCeil->setCallingConv(CallingConv::C); + m_llvmCeil->setAttributes(ceilPal); + } + CallInst *call = m_builder.CreateCall(m_llvmCeil, val, + name("ceilf")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value *Instructions::callFAbs(llvm::Value *val) +{ + if (!m_llvmFAbs) { + // predeclare the intrinsic + std::vector fabsArgs; + fabsArgs.push_back(Type::FloatTy); + AttrListPtr fabsPal; + FunctionType* fabsType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/fabsArgs, + /*isVarArg=*/false); + m_llvmFAbs = Function::Create( + /*Type=*/fabsType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"fabs", m_mod); + m_llvmFAbs->setCallingConv(CallingConv::C); + m_llvmFAbs->setAttributes(fabsPal); + } + CallInst *call = m_builder.CreateCall(m_llvmFAbs, val, + name("fabs")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::callFExp(llvm::Value *val) +{ + if (!m_llvmFexp) { + // predeclare the intrinsic + std::vector fexpArgs; + fexpArgs.push_back(Type::FloatTy); + AttrListPtr fexpPal; + FunctionType* fexpType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/fexpArgs, + /*isVarArg=*/false); + m_llvmFexp = Function::Create( + /*Type=*/fexpType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"expf", m_mod); + m_llvmFexp->setCallingConv(CallingConv::C); + m_llvmFexp->setAttributes(fexpPal); + } + CallInst *call = m_builder.CreateCall(m_llvmFexp, val, + name("expf")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::callFLog(llvm::Value *val) +{ + if (!m_llvmFlog) { + // predeclare the intrinsic + std::vector flogArgs; + flogArgs.push_back(Type::FloatTy); + AttrListPtr flogPal; + FunctionType* flogType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/flogArgs, + /*isVarArg=*/false); + m_llvmFlog = Function::Create( + /*Type=*/flogType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"logf", m_mod); + m_llvmFlog->setCallingConv(CallingConv::C); + m_llvmFlog->setAttributes(flogPal); + } + CallInst *call = m_builder.CreateCall(m_llvmFlog, val, + name("logf")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::callFloor(llvm::Value *val) +{ + if (!m_llvmFloor) { + // predeclare the intrinsic + std::vector floorArgs; + floorArgs.push_back(Type::FloatTy); + AttrListPtr floorPal; + FunctionType* floorType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/floorArgs, + /*isVarArg=*/false); + m_llvmFloor = Function::Create( + /*Type=*/floorType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"floorf", m_mod); + m_llvmFloor->setCallingConv(CallingConv::C); + m_llvmFloor->setAttributes(floorPal); + } + CallInst *call = m_builder.CreateCall(m_llvmFloor, val, + name("floorf")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value *Instructions::callFSqrt(llvm::Value *val) +{ + if (!m_llvmFSqrt) { + // predeclare the intrinsic + std::vector fsqrtArgs; + fsqrtArgs.push_back(Type::FloatTy); + AttrListPtr fsqrtPal; + FunctionType* fsqrtType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/fsqrtArgs, + /*isVarArg=*/false); + m_llvmFSqrt = Function::Create( + /*Type=*/fsqrtType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"llvm.sqrt.f32", m_mod); + m_llvmFSqrt->setCallingConv(CallingConv::C); + m_llvmFSqrt->setAttributes(fsqrtPal); + } + CallInst *call = m_builder.CreateCall(m_llvmFSqrt, val, + name("sqrt")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::callPow(llvm::Value *val1, llvm::Value *val2) +{ + if (!m_llvmPow) { + // predeclare the intrinsic + std::vector powArgs; + powArgs.push_back(Type::FloatTy); + powArgs.push_back(Type::FloatTy); + AttrListPtr powPal; + FunctionType* powType = FunctionType::get( + /*Result=*/Type::FloatTy, + /*Params=*/powArgs, + /*isVarArg=*/false); + m_llvmPow = Function::Create( + /*Type=*/powType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"llvm.pow.f32", m_mod); + m_llvmPow->setCallingConv(CallingConv::C); + m_llvmPow->setAttributes(powPal); + } + std::vector params; + params.push_back(val1); + params.push_back(val2); + CallInst *call = m_builder.CreateCall(m_llvmPow, params.begin(), params.end(), + name("pow")); + call->setCallingConv(CallingConv::C); + call->setTailCall(false); + return call; +} + +llvm::Value * Instructions::vectorFromVals(llvm::Value *x, llvm::Value *y, + llvm::Value *z, llvm::Value *w) +{ + Constant *const_vec = Constant::getNullValue(m_floatVecType); + Value *res = m_builder.CreateInsertElement(const_vec, x, + m_storage->constantInt(0), + name("vecx")); + res = m_builder.CreateInsertElement(res, y, m_storage->constantInt(1), + name("vecxy")); + res = m_builder.CreateInsertElement(res, z, m_storage->constantInt(2), + name("vecxyz")); + if (w) + res = m_builder.CreateInsertElement(res, w, m_storage->constantInt(3), + name("vecxyzw")); + return res; +} + +llvm::Value * Instructions::constVector(float x, float y, float z, float w) +{ + std::vector vec(4); + vec[0] = ConstantFP::get(APFloat(x)); + vec[1] = ConstantFP::get(APFloat(y)); + vec[2] = ConstantFP::get(APFloat(z)); + vec[3] = ConstantFP::get(APFloat(w)); + return ConstantVector::get(m_floatVecType, vec); +} + +llvm::Function * Instructions::declarePrintf() +{ + std::vector args; + AttrListPtr params; + FunctionType* funcTy = FunctionType::get( + /*Result=*/IntegerType::get(32), + /*Params=*/args, + /*isVarArg=*/true); + Function* func_printf = Function::Create( + /*Type=*/funcTy, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/"printf", m_mod); + func_printf->setCallingConv(CallingConv::C); + func_printf->setAttributes(params); + return func_printf; +} + +llvm::Function * Instructions::declareFunc(int label) +{ + PointerType *vecPtr = PointerType::getUnqual(m_floatVecType); + std::vector args; + args.push_back(vecPtr); + args.push_back(vecPtr); + args.push_back(vecPtr); + args.push_back(vecPtr); + AttrListPtr params; + FunctionType *funcType = FunctionType::get( + /*Result=*/Type::VoidTy, + /*Params=*/args, + /*isVarArg=*/false); + std::string name = createFuncName(label); + Function *func = Function::Create( + /*Type=*/funcType, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Name=*/name.c_str(), m_mod); + func->setCallingConv(CallingConv::C); + func->setAttributes(params); + return func; +} + +llvm::Function * Instructions::findFunction(int label) +{ + llvm::Function *func = m_functions[label]; + if (!func) { + func = declareFunc(label); + m_functions[label] = func; + } + return func; +} + +std::vector Instructions::extractVector(llvm::Value *vec) +{ + std::vector elems(4); + elems[0] = m_builder.CreateExtractElement(vec, m_storage->constantInt(0), + name("x")); + elems[1] = m_builder.CreateExtractElement(vec, m_storage->constantInt(1), + name("y")); + elems[2] = m_builder.CreateExtractElement(vec, m_storage->constantInt(2), + name("z")); + elems[3] = m_builder.CreateExtractElement(vec, m_storage->constantInt(3), + name("w")); + return elems; +} + + +#endif //MESA_LLVM + + --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/tgsitollvm.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/tgsitollvm.cpp @@ -0,0 +1,1164 @@ +#include "tgsitollvm.h" + +#include "gallivm.h" +#include "gallivm_p.h" + +#include "storage.h" +#include "instructions.h" +#include "storagesoa.h" +#include "instructionssoa.h" + +#include "pipe/p_shader_tokens.h" + +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_exec.h" +#include "tgsi/tgsi_util.h" +#include "tgsi/tgsi_build.h" +#include "tgsi/tgsi_dump.h" + + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +#include +#include +#include + +using namespace llvm; + +static inline FunctionType *vertexShaderFunctionType() +{ + //Function takes three arguments, + // the calling code has to make sure the types it will + // pass are castable to the following: + // [4 x <4 x float>] inputs, + // [4 x <4 x float>] output, + // [4 x [1 x float]] consts, + + std::vector funcArgs; + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + ArrayType *vectorArray = ArrayType::get(vectorType, 4); + PointerType *vectorArrayPtr = PointerType::get(vectorArray, 0); + + ArrayType *floatArray = ArrayType::get(Type::FloatTy, 4); + ArrayType *constsArray = ArrayType::get(floatArray, 1); + PointerType *constsArrayPtr = PointerType::get(constsArray, 0); + + funcArgs.push_back(vectorArrayPtr);//inputs + funcArgs.push_back(vectorArrayPtr);//output + funcArgs.push_back(constsArrayPtr);//consts + + FunctionType *functionType = FunctionType::get( + /*Result=*/Type::VoidTy, + /*Params=*/funcArgs, + /*isVarArg=*/false); + + return functionType; +} + +static inline void +add_interpolator(struct gallivm_ir *ir, + struct gallivm_interpolate *interp) +{ + ir->interpolators[ir->num_interp] = *interp; + ++ir->num_interp; +} + +static void +translate_declaration(struct gallivm_ir *prog, + llvm::Module *module, + Storage *storage, + struct tgsi_full_declaration *decl, + struct tgsi_full_declaration *fd) +{ + if (decl->Declaration.File == TGSI_FILE_INPUT) { + unsigned first, last, mask; + uint interp_method; + + first = decl->DeclarationRange.First; + last = decl->DeclarationRange.Last; + mask = decl->Declaration.UsageMask; + + /* Do not touch WPOS.xy */ + if (first == 0) { + mask &= ~TGSI_WRITEMASK_XY; + if (mask == TGSI_WRITEMASK_NONE) { + first++; + if (first > last) { + return; + } + } + } + + interp_method = decl->Declaration.Interpolate; + + if (mask == TGSI_WRITEMASK_XYZW) { + unsigned i, j; + + for (i = first; i <= last; i++) { + for (j = 0; j < NUM_CHANNELS; j++) { + //interp( mach, i, j ); + struct gallivm_interpolate interp; + interp.type = interp_method; + interp.attrib = i; + interp.chan = j; + add_interpolator(prog, &interp); + } + } + } else { + unsigned i, j; + for( j = 0; j < NUM_CHANNELS; j++ ) { + if( mask & (1 << j) ) { + for( i = first; i <= last; i++ ) { + struct gallivm_interpolate interp; + interp.type = interp_method; + interp.attrib = i; + interp.chan = j; + add_interpolator(prog, &interp); + } + } + } + } + } +} + +static void +translate_declarationir(struct gallivm_ir *, + llvm::Module *, + StorageSoa *storage, + struct tgsi_full_declaration *decl, + struct tgsi_full_declaration *) +{ + if (decl->Declaration.File == TGSI_FILE_ADDRESS) { + int idx = decl->DeclarationRange.First; + storage->addAddress(idx); + } +} + +static void +translate_immediate(Storage *storage, + struct tgsi_full_immediate *imm) +{ + float vec[4]; + int i; + for (i = 0; i < imm->Immediate.NrTokens - 1; ++i) { + switch (imm->Immediate.DataType) { + case TGSI_IMM_FLOAT32: + vec[i] = imm->u.ImmediateFloat32[i].Float; + break; + default: + assert(0); + } + } + storage->addImmediate(vec); +} + + +static void +translate_immediateir(StorageSoa *storage, + struct tgsi_full_immediate *imm) +{ + float vec[4]; + int i; + for (i = 0; i < imm->Immediate.NrTokens - 1; ++i) { + switch (imm->Immediate.DataType) { + case TGSI_IMM_FLOAT32: + vec[i] = imm->u.ImmediateFloat32[i].Float; + break; + default: + assert(0); + } + } + storage->addImmediate(vec); +} + +static inline int +swizzleInt(struct tgsi_full_src_register *src) +{ + int swizzle = 0; + int start = 1000; + + for (int k = 0; k < 4; ++k) { + swizzle += tgsi_util_get_full_src_register_extswizzle(src, k) * start; + start /= 10; + } + return swizzle; +} + +static inline llvm::Value * +swizzleVector(llvm::Value *val, struct tgsi_full_src_register *src, + Storage *storage) +{ + int swizzle = swizzleInt(src); + + if (gallivm_is_swizzle(swizzle)) { + /*fprintf(stderr, "XXXXXXXX swizzle = %d\n", swizzle);*/ + val = storage->shuffleVector(val, swizzle); + } + return val; +} + +static void +translate_instruction(llvm::Module *module, + Storage *storage, + Instructions *instr, + struct tgsi_full_instruction *inst, + struct tgsi_full_instruction *fi, + unsigned instno) +{ + llvm::Value *inputs[4]; + inputs[0] = 0; + inputs[1] = 0; + inputs[2] = 0; + inputs[3] = 0; + + for (int i = 0; i < inst->Instruction.NumSrcRegs; ++i) { + struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i]; + llvm::Value *val = 0; + llvm::Value *indIdx = 0; + + if (src->SrcRegister.Indirect) { + indIdx = storage->addrElement(src->SrcRegisterInd.Index); + indIdx = storage->extractIndex(indIdx); + } + if (src->SrcRegister.File == TGSI_FILE_CONSTANT) { + val = storage->constElement(src->SrcRegister.Index, indIdx); + } else if (src->SrcRegister.File == TGSI_FILE_INPUT) { + val = storage->inputElement(src->SrcRegister.Index, indIdx); + } else if (src->SrcRegister.File == TGSI_FILE_TEMPORARY) { + val = storage->tempElement(src->SrcRegister.Index); + } else if (src->SrcRegister.File == TGSI_FILE_OUTPUT) { + val = storage->outputElement(src->SrcRegister.Index, indIdx); + } else if (src->SrcRegister.File == TGSI_FILE_IMMEDIATE) { + val = storage->immediateElement(src->SrcRegister.Index); + } else { + fprintf(stderr, "ERROR: not supported llvm source %d\n", src->SrcRegister.File); + return; + } + + inputs[i] = swizzleVector(val, src, storage); + } + + /*if (inputs[0]) + instr->printVector(inputs[0]); + if (inputs[1]) + instr->printVector(inputs[1]);*/ + llvm::Value *out = 0; + switch (inst->Instruction.Opcode) { + case TGSI_OPCODE_ARL: { + out = instr->arl(inputs[0]); + } + break; + case TGSI_OPCODE_MOV: { + out = inputs[0]; + } + break; + case TGSI_OPCODE_LIT: { + out = instr->lit(inputs[0]); + } + break; + case TGSI_OPCODE_RCP: { + out = instr->rcp(inputs[0]); + } + break; + case TGSI_OPCODE_RSQ: { + out = instr->rsq(inputs[0]); + } + break; + case TGSI_OPCODE_EXP: { + out = instr->exp(inputs[0]); + } + break; + case TGSI_OPCODE_LOG: { + out = instr->log(inputs[0]); + } + break; + case TGSI_OPCODE_MUL: { + out = instr->mul(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_ADD: { + out = instr->add(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DP3: { + out = instr->dp3(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DP4: { + out = instr->dp4(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DST: { + out = instr->dst(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_MIN: { + out = instr->min(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_MAX: { + out = instr->max(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SLT: { + out = instr->slt(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SGE: { + out = instr->sge(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_MAD: { + out = instr->madd(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_SUB: { + out = instr->sub(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_LERP: { + out = instr->lerp(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_CND: { + out = instr->cnd(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_CND0: { + out = instr->cnd0(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_DOT2ADD: { + out = instr->dot2add(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_INDEX: + break; + case TGSI_OPCODE_NEGATE: { + out = instr->neg(inputs[0]); + } + break; + case TGSI_OPCODE_FRAC: { + out = instr->frc(inputs[0]); + } + break; + case TGSI_OPCODE_CLAMP: { + out = instr->clamp(inputs[0]); + } + break; + case TGSI_OPCODE_FLOOR: { + out = instr->floor(inputs[0]); + } + break; + case TGSI_OPCODE_ROUND: + break; + case TGSI_OPCODE_EXPBASE2: { + out = instr->ex2(inputs[0]); + } + break; + case TGSI_OPCODE_LOGBASE2: { + out = instr->lg2(inputs[0]); + } + break; + case TGSI_OPCODE_POWER: { + out = instr->pow(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_CROSSPRODUCT: { + out = instr->cross(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_MULTIPLYMATRIX: + break; + case TGSI_OPCODE_ABS: { + out = instr->abs(inputs[0]); + } + break; + case TGSI_OPCODE_RCC: + break; + case TGSI_OPCODE_DPH: { + out = instr->dph(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_COS: { + out = instr->cos(inputs[0]); + } + break; + case TGSI_OPCODE_DDX: { + out = instr->ddx(inputs[0]); + } + break; + case TGSI_OPCODE_DDY: { + out = instr->ddy(inputs[0]); + } + break; + case TGSI_OPCODE_KILP: + break; + case TGSI_OPCODE_PK2H: + break; + case TGSI_OPCODE_PK2US: + break; + case TGSI_OPCODE_PK4B: + break; + case TGSI_OPCODE_PK4UB: + break; + case TGSI_OPCODE_RFL: + break; + case TGSI_OPCODE_SEQ: { + out = instr->seq(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SFL: { + out = instr->sfl(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SGT: { + out = instr->sgt(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SIN: { + out = instr->sin(inputs[0]); + } + break; + case TGSI_OPCODE_SLE: { + out = instr->sle(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SNE: { + out = instr->sne(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_STR: { + out = instr->str(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_TEX: + break; + case TGSI_OPCODE_TXD: + break; + case TGSI_OPCODE_UP2H: + break; + case TGSI_OPCODE_UP2US: + break; + case TGSI_OPCODE_UP4B: + break; + case TGSI_OPCODE_UP4UB: + break; + case TGSI_OPCODE_X2D: { + out = instr->x2d(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_ARA: + break; + case TGSI_OPCODE_ARR: + break; + case TGSI_OPCODE_BRA: + break; + case TGSI_OPCODE_CAL: { + instr->cal(inst->InstructionExtLabel.Label, storage->inputPtr()); + return; + } + break; + case TGSI_OPCODE_RET: { + instr->end(); + return; + } + break; + case TGSI_OPCODE_SSG: + break; + case TGSI_OPCODE_CMP: { + out = instr->cmp(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_SCS: { + out = instr->scs(inputs[0]); + } + break; + case TGSI_OPCODE_TXB: + break; + case TGSI_OPCODE_NRM4: + case TGSI_OPCODE_NRM: { + out = instr->nrm(inputs[0]); + } + break; + case TGSI_OPCODE_DIV: { + out = instr->div(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DP2: { + out = instr->dp2(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_TXL: + break; + case TGSI_OPCODE_BRK: { + instr->brk(); + return; + } + break; + case TGSI_OPCODE_IF: { + instr->ifop(inputs[0]); + storage->setCurrentBlock(instr->currentBlock()); + return; //just update the state + } + break; + case TGSI_OPCODE_LOOP: + break; + case TGSI_OPCODE_REP: + break; + case TGSI_OPCODE_ELSE: { + instr->elseop(); + storage->setCurrentBlock(instr->currentBlock()); + return; //only state update + } + break; + case TGSI_OPCODE_ENDIF: { + instr->endif(); + storage->setCurrentBlock(instr->currentBlock()); + return; //just update the state + } + break; + case TGSI_OPCODE_ENDLOOP: + break; + case TGSI_OPCODE_ENDREP: + break; + case TGSI_OPCODE_PUSHA: + break; + case TGSI_OPCODE_POPA: + break; + case TGSI_OPCODE_CEIL: + break; + case TGSI_OPCODE_I2F: + break; + case TGSI_OPCODE_NOT: + break; + case TGSI_OPCODE_TRUNC: { + out = instr->trunc(inputs[0]); + } + break; + case TGSI_OPCODE_SHL: + break; + case TGSI_OPCODE_SHR: + break; + case TGSI_OPCODE_AND: + break; + case TGSI_OPCODE_OR: + break; + case TGSI_OPCODE_MOD: + break; + case TGSI_OPCODE_XOR: + break; + case TGSI_OPCODE_SAD: + break; + case TGSI_OPCODE_TXF: + break; + case TGSI_OPCODE_TXQ: + break; + case TGSI_OPCODE_CONT: + break; + case TGSI_OPCODE_EMIT: + break; + case TGSI_OPCODE_ENDPRIM: + break; + case TGSI_OPCODE_BGNLOOP2: { + instr->beginLoop(); + storage->setCurrentBlock(instr->currentBlock()); + return; + } + break; + case TGSI_OPCODE_BGNSUB: { + instr->bgnSub(instno); + storage->setCurrentBlock(instr->currentBlock()); + storage->pushTemps(); + return; + } + break; + case TGSI_OPCODE_ENDLOOP2: { + instr->endLoop(); + storage->setCurrentBlock(instr->currentBlock()); + return; + } + break; + case TGSI_OPCODE_ENDSUB: { + instr->endSub(); + storage->setCurrentBlock(instr->currentBlock()); + storage->popArguments(); + storage->popTemps(); + return; + } + break; + case TGSI_OPCODE_NOISE1: + break; + case TGSI_OPCODE_NOISE2: + break; + case TGSI_OPCODE_NOISE3: + break; + case TGSI_OPCODE_NOISE4: + break; + case TGSI_OPCODE_NOP: + break; + case TGSI_OPCODE_M4X3: + break; + case TGSI_OPCODE_M3X4: + break; + case TGSI_OPCODE_M3X3: + break; + case TGSI_OPCODE_M3X2: + break; + case TGSI_OPCODE_CALLNZ: + break; + case TGSI_OPCODE_IFC: + break; + case TGSI_OPCODE_BREAKC: + break; + case TGSI_OPCODE_KIL: { + out = instr->kil(inputs[0]); + storage->setKilElement(out); + return; + } + break; + case TGSI_OPCODE_END: + instr->end(); + return; + break; + default: + fprintf(stderr, "ERROR: Unknown opcode %d\n", + inst->Instruction.Opcode); + assert(0); + break; + } + + if (!out) { + fprintf(stderr, "ERROR: unsupported opcode %d\n", + inst->Instruction.Opcode); + assert(!"Unsupported opcode"); + } + + /* # not sure if we need this */ + switch( inst->Instruction.Saturate ) { + case TGSI_SAT_NONE: + break; + case TGSI_SAT_ZERO_ONE: + /*TXT( "_SAT" );*/ + break; + case TGSI_SAT_MINUS_PLUS_ONE: + /*TXT( "_SAT[-1,1]" );*/ + break; + default: + assert( 0 ); + } + + /* store results */ + for (int i = 0; i < inst->Instruction.NumDstRegs; ++i) { + struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i]; + + if (dst->DstRegister.File == TGSI_FILE_OUTPUT) { + storage->setOutputElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask); + } else if (dst->DstRegister.File == TGSI_FILE_TEMPORARY) { + storage->setTempElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask); + } else if (dst->DstRegister.File == TGSI_FILE_ADDRESS) { + storage->setAddrElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask); + } else { + fprintf(stderr, "ERROR: unsupported LLVM destination!"); + assert(!"wrong destination"); + } + } +} + + +static void +translate_instructionir(llvm::Module *module, + StorageSoa *storage, + InstructionsSoa *instr, + struct tgsi_full_instruction *inst, + struct tgsi_full_instruction *fi, + unsigned instno) +{ + std::vector< std::vector > inputs(inst->Instruction.NumSrcRegs); + + for (int i = 0; i < inst->Instruction.NumSrcRegs; ++i) { + struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i]; + std::vector val; + llvm::Value *indIdx = 0; + int swizzle = swizzleInt(src); + + if (src->SrcRegister.Indirect) { + indIdx = storage->addrElement(src->SrcRegisterInd.Index); + } + val = storage->load((enum tgsi_file_type)src->SrcRegister.File, + src->SrcRegister.Index, swizzle, instr->getIRBuilder(), indIdx); + + inputs[i] = val; + } + + std::vector out(4); + switch (inst->Instruction.Opcode) { + case TGSI_OPCODE_ARL: { + out = instr->arl(inputs[0]); + } + break; + case TGSI_OPCODE_MOV: { + out = inputs[0]; + } + break; + case TGSI_OPCODE_LIT: { + out = instr->lit(inputs[0]); + } + break; + case TGSI_OPCODE_RCP: { + } + break; + case TGSI_OPCODE_RSQ: { + out = instr->rsq(inputs[0]); + } + break; + case TGSI_OPCODE_EXP: + break; + case TGSI_OPCODE_LOG: + break; + case TGSI_OPCODE_MUL: { + out = instr->mul(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_ADD: { + out = instr->add(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DP3: { + out = instr->dp3(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DP4: { + out = instr->dp4(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_DST: { + } + break; + case TGSI_OPCODE_MIN: { + out = instr->min(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_MAX: { + out = instr->max(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SLT: { + out = instr->slt(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_SGE: { + } + break; + case TGSI_OPCODE_MAD: { + out = instr->madd(inputs[0], inputs[1], inputs[2]); + } + break; + case TGSI_OPCODE_SUB: { + out = instr->sub(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_LERP: { + } + break; + case TGSI_OPCODE_CND: + break; + case TGSI_OPCODE_CND0: + break; + case TGSI_OPCODE_DOT2ADD: + break; + case TGSI_OPCODE_INDEX: + break; + case TGSI_OPCODE_NEGATE: + break; + case TGSI_OPCODE_FRAC: { + } + break; + case TGSI_OPCODE_CLAMP: + break; + case TGSI_OPCODE_FLOOR: { + } + break; + case TGSI_OPCODE_ROUND: + break; + case TGSI_OPCODE_EXPBASE2: { + } + break; + case TGSI_OPCODE_LOGBASE2: { + } + break; + case TGSI_OPCODE_POWER: { + out = instr->pow(inputs[0], inputs[1]); + } + break; + case TGSI_OPCODE_CROSSPRODUCT: { + } + break; + case TGSI_OPCODE_MULTIPLYMATRIX: + break; + case TGSI_OPCODE_ABS: { + out = instr->abs(inputs[0]); + } + break; + case TGSI_OPCODE_RCC: + break; + case TGSI_OPCODE_DPH: { + } + break; + case TGSI_OPCODE_COS: { + } + break; + case TGSI_OPCODE_DDX: + break; + case TGSI_OPCODE_DDY: + break; + case TGSI_OPCODE_KILP: + break; + case TGSI_OPCODE_PK2H: + break; + case TGSI_OPCODE_PK2US: + break; + case TGSI_OPCODE_PK4B: + break; + case TGSI_OPCODE_PK4UB: + break; + case TGSI_OPCODE_RFL: + break; + case TGSI_OPCODE_SEQ: + break; + case TGSI_OPCODE_SFL: + break; + case TGSI_OPCODE_SGT: { + } + break; + case TGSI_OPCODE_SIN: { + } + break; + case TGSI_OPCODE_SLE: + break; + case TGSI_OPCODE_SNE: + break; + case TGSI_OPCODE_STR: + break; + case TGSI_OPCODE_TEX: + break; + case TGSI_OPCODE_TXD: + break; + case TGSI_OPCODE_UP2H: + break; + case TGSI_OPCODE_UP2US: + break; + case TGSI_OPCODE_UP4B: + break; + case TGSI_OPCODE_UP4UB: + break; + case TGSI_OPCODE_X2D: + break; + case TGSI_OPCODE_ARA: + break; + case TGSI_OPCODE_ARR: + break; + case TGSI_OPCODE_BRA: + break; + case TGSI_OPCODE_CAL: { + } + break; + case TGSI_OPCODE_RET: { + } + break; + case TGSI_OPCODE_SSG: + break; + case TGSI_OPCODE_CMP: { + } + break; + case TGSI_OPCODE_SCS: { + } + break; + case TGSI_OPCODE_TXB: + break; + case TGSI_OPCODE_NRM: + break; + case TGSI_OPCODE_DIV: + break; + case TGSI_OPCODE_DP2: + break; + case TGSI_OPCODE_TXL: + break; + case TGSI_OPCODE_BRK: { + } + break; + case TGSI_OPCODE_IF: { + } + break; + case TGSI_OPCODE_LOOP: + break; + case TGSI_OPCODE_REP: + break; + case TGSI_OPCODE_ELSE: { + } + break; + case TGSI_OPCODE_ENDIF: { + } + break; + case TGSI_OPCODE_ENDLOOP: + break; + case TGSI_OPCODE_ENDREP: + break; + case TGSI_OPCODE_PUSHA: + break; + case TGSI_OPCODE_POPA: + break; + case TGSI_OPCODE_CEIL: + break; + case TGSI_OPCODE_I2F: + break; + case TGSI_OPCODE_NOT: + break; + case TGSI_OPCODE_TRUNC: { + } + break; + case TGSI_OPCODE_SHL: + break; + case TGSI_OPCODE_SHR: + break; + case TGSI_OPCODE_AND: + break; + case TGSI_OPCODE_OR: + break; + case TGSI_OPCODE_MOD: + break; + case TGSI_OPCODE_XOR: + break; + case TGSI_OPCODE_SAD: + break; + case TGSI_OPCODE_TXF: + break; + case TGSI_OPCODE_TXQ: + break; + case TGSI_OPCODE_CONT: + break; + case TGSI_OPCODE_EMIT: + break; + case TGSI_OPCODE_ENDPRIM: + break; + case TGSI_OPCODE_BGNLOOP2: { + } + break; + case TGSI_OPCODE_BGNSUB: { + } + break; + case TGSI_OPCODE_ENDLOOP2: { + } + break; + case TGSI_OPCODE_ENDSUB: { + } + break; + case TGSI_OPCODE_NOISE1: + break; + case TGSI_OPCODE_NOISE2: + break; + case TGSI_OPCODE_NOISE3: + break; + case TGSI_OPCODE_NOISE4: + break; + case TGSI_OPCODE_NOP: + break; + case TGSI_OPCODE_M4X3: + break; + case TGSI_OPCODE_M3X4: + break; + case TGSI_OPCODE_M3X3: + break; + case TGSI_OPCODE_M3X2: + break; + case TGSI_OPCODE_NRM4: + break; + case TGSI_OPCODE_CALLNZ: + break; + case TGSI_OPCODE_IFC: + break; + case TGSI_OPCODE_BREAKC: + break; + case TGSI_OPCODE_KIL: { + } + break; + case TGSI_OPCODE_END: + instr->end(); + return; + break; + default: + fprintf(stderr, "ERROR: Unknown opcode %d\n", + inst->Instruction.Opcode); + assert(0); + break; + } + + if (!out[0]) { + fprintf(stderr, "ERROR: unsupported opcode %d\n", + inst->Instruction.Opcode); + assert(!"Unsupported opcode"); + } + + /* store results */ + for (int i = 0; i < inst->Instruction.NumDstRegs; ++i) { + struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i]; + storage->store((enum tgsi_file_type)dst->DstRegister.File, + dst->DstRegister.Index, out, dst->DstRegister.WriteMask, + instr->getIRBuilder() ); + } +} + +llvm::Module * +tgsi_to_llvm(struct gallivm_ir *ir, const struct tgsi_token *tokens) +{ + llvm::Module *mod = new Module("shader"); + struct tgsi_parse_context parse; + struct tgsi_full_instruction fi; + struct tgsi_full_declaration fd; + unsigned instno = 0; + Function* shader = mod->getFunction("execute_shader"); + std::ostringstream stream; + if (ir->type == GALLIVM_VS) { + stream << "vs_shader"; + } else { + stream << "fs_shader"; + } + stream << ir->id; + std::string func_name = stream.str(); + shader->setName(func_name.c_str()); + + Function::arg_iterator args = shader->arg_begin(); + Value *ptr_INPUT = args++; + ptr_INPUT->setName("input"); + + BasicBlock *label_entry = BasicBlock::Create("entry", shader, 0); + + tgsi_parse_init(&parse, tokens); + + fi = tgsi_default_full_instruction(); + fd = tgsi_default_full_declaration(); + Storage storage(label_entry, ptr_INPUT); + Instructions instr(mod, shader, label_entry, &storage); + while(!tgsi_parse_end_of_tokens(&parse)) { + tgsi_parse_token(&parse); + + switch (parse.FullToken.Token.Type) { + case TGSI_TOKEN_TYPE_DECLARATION: + translate_declaration(ir, mod, &storage, + &parse.FullToken.FullDeclaration, + &fd); + break; + + case TGSI_TOKEN_TYPE_IMMEDIATE: + translate_immediate(&storage, + &parse.FullToken.FullImmediate); + break; + + case TGSI_TOKEN_TYPE_INSTRUCTION: + translate_instruction(mod, &storage, &instr, + &parse.FullToken.FullInstruction, + &fi, instno); + ++instno; + break; + + default: + assert(0); + } + } + + tgsi_parse_free(&parse); + + ir->num_consts = storage.numConsts(); + return mod; +} + +llvm::Module * tgsi_to_llvmir(struct gallivm_ir *ir, + const struct tgsi_token *tokens) +{ + llvm::Module *mod = new Module("shader"); + struct tgsi_parse_context parse; + struct tgsi_full_instruction fi; + struct tgsi_full_declaration fd; + unsigned instno = 0; + std::ostringstream stream; + if (ir->type == GALLIVM_VS) { + stream << "vs_shader"; + } else { + stream << "fs_shader"; + } + //stream << ir->id; + std::string func_name = stream.str(); + Function *shader = llvm::cast(mod->getOrInsertFunction( + func_name.c_str(), + vertexShaderFunctionType())); + + Function::arg_iterator args = shader->arg_begin(); + Value *input = args++; + input->setName("inputs"); + Value *output = args++; + output->setName("outputs"); + Value *consts = args++; + consts->setName("consts"); + + BasicBlock *label_entry = BasicBlock::Create("entry", shader, 0); + + tgsi_parse_init(&parse, tokens); + + fi = tgsi_default_full_instruction(); + fd = tgsi_default_full_declaration(); + + StorageSoa storage(label_entry, input, output, consts); + InstructionsSoa instr(mod, shader, label_entry, &storage); + + while(!tgsi_parse_end_of_tokens(&parse)) { + tgsi_parse_token(&parse); + + switch (parse.FullToken.Token.Type) { + case TGSI_TOKEN_TYPE_DECLARATION: + translate_declarationir(ir, mod, &storage, + &parse.FullToken.FullDeclaration, + &fd); + break; + + case TGSI_TOKEN_TYPE_IMMEDIATE: + translate_immediateir(&storage, + &parse.FullToken.FullImmediate); + break; + + case TGSI_TOKEN_TYPE_INSTRUCTION: + storage.declareImmediates(); + translate_instructionir(mod, &storage, &instr, + &parse.FullToken.FullInstruction, + &fi, instno); + ++instno; + break; + + default: + assert(0); + } + } + + tgsi_parse_free(&parse); + + return mod; +} --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp @@ -0,0 +1,243 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin zack@tungstengraphics.com + */ +#ifdef MESA_LLVM + +#include "gallivm.h" +#include "gallivm_p.h" + +#include "instructions.h" +#include "loweringpass.h" +#include "storage.h" +#include "tgsitollvm.h" + +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" + +#include "tgsi/tgsi_exec.h" +#include "tgsi/tgsi_dump.h" + +#include "util/u_memory.h" +#include "util/u_math.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include + +struct gallivm_cpu_engine { + llvm::ExecutionEngine *engine; +}; + +static struct gallivm_cpu_engine *CPU = 0; + +typedef int (*fragment_shader_runner)(float x, float y, + float (*dests)[16][4], + float (*inputs)[16][4], + int num_attribs, + float (*consts)[4], int num_consts, + struct tgsi_sampler *samplers); + +int gallivm_cpu_fs_exec(struct gallivm_prog *prog, + float fx, float fy, + float (*dests)[16][4], + float (*inputs)[16][4], + float (*consts)[4], + struct tgsi_sampler *samplers) +{ + fragment_shader_runner runner = reinterpret_cast(prog->function); + assert(runner); + + return runner(fx, fy, dests, inputs, prog->num_interp, + consts, prog->num_consts, + samplers); +} + +static inline llvm::Function *func_for_shader(struct gallivm_prog *prog) +{ + llvm::Module *mod = prog->module; + llvm::Function *func = 0; + + switch (prog->type) { + case GALLIVM_VS: + func = mod->getFunction("vs_shader"); + break; + case GALLIVM_FS: + func = mod->getFunction("fs_shader"); + break; + default: + assert(!"Unknown shader type!"); + break; + } + return func; +} + +/*! + This function creates a CPU based execution engine for the given gallivm_prog. + gallivm_cpu_engine should be used as a singleton throughout the library. Before + executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile. + The gallivm_prog instance which is being passed to the constructor is being + automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile + with it again. + */ +struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog) +{ + struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *) + calloc(1, sizeof(struct gallivm_cpu_engine)); + llvm::Module *mod = static_cast(prog->module); + llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); + llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false); + ee->DisableLazyCompilation(); + cpu->engine = ee; + + llvm::Function *func = func_for_shader(prog); + + prog->function = ee->getPointerToFunction(func); + CPU = cpu; + return cpu; +} + + +/*! + This function JIT compiles the given gallivm_prog with the given cpu based execution engine. + The reference to the generated machine code entry point will be stored + in the gallivm_prog program. After executing this function one can call gallivm_prog_exec + in order to execute the gallivm_prog on the CPU. + */ +void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog) +{ + llvm::Module *mod = static_cast(prog->module); + llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); + llvm::ExecutionEngine *ee = cpu->engine; + assert(ee); + /*FIXME : why was this disabled ? we need it for pow/sqrt/... */ + ee->DisableLazyCompilation(false); + ee->addModuleProvider(mp); + + llvm::Function *func = func_for_shader(prog); + prog->function = ee->getPointerToFunction(func); +} + +void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu) +{ + free(cpu); +} + +struct gallivm_cpu_engine * gallivm_global_cpu_engine() +{ + return CPU; +} + + +typedef void (*vertex_shader_runner)(void *ainputs, + void *dests, + float (*aconsts)[4]); + +#define MAX_TGSI_VERTICES 4 +/*! + This function is used to execute the gallivm_prog in software. Before calling + this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile + function. + */ +int gallivm_cpu_vs_exec(struct gallivm_prog *prog, + struct tgsi_exec_machine *machine, + const float (*input)[4], + unsigned num_inputs, + float (*output)[4], + unsigned num_outputs, + const float (*constants)[4], + unsigned count, + unsigned input_stride, + unsigned output_stride ) +{ + unsigned int i, j; + unsigned slot; + vertex_shader_runner runner = reinterpret_cast(prog->function); + assert(runner); + + for (i = 0; i < count; i += MAX_TGSI_VERTICES) { + unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); + + /* Swizzle inputs. + */ + for (j = 0; j < max_vertices; j++) { + for (slot = 0; slot < num_inputs; slot++) { + machine->Inputs[slot].xyzw[0].f[j] = input[slot][0]; + machine->Inputs[slot].xyzw[1].f[j] = input[slot][1]; + machine->Inputs[slot].xyzw[2].f[j] = input[slot][2]; + machine->Inputs[slot].xyzw[3].f[j] = input[slot][3]; + } + + input = (const float (*)[4])((const char *)input + input_stride); + } + + /* run shader */ + runner(machine->Inputs, + machine->Outputs, + (float (*)[4]) constants); + + /* Unswizzle all output results + */ + for (j = 0; j < max_vertices; j++) { + for (slot = 0; slot < num_outputs; slot++) { + output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; + output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; + output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; + output[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; + } + output = (float (*)[4])((char *)output + output_stride); + } + } + + return 0; +} + +#endif --- mesa-7.5~rc4.orig/src/gallium/auxiliary/gallivm/storagesoa.cpp +++ mesa-7.5~rc4/src/gallium/auxiliary/gallivm/storagesoa.cpp @@ -0,0 +1,438 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "storagesoa.h" + +#include "gallivm_p.h" + +#include "pipe/p_shader_tokens.h" +#include "util/u_debug.h" + +#include +#include +#include + +#include +#include +#include +#include +#include + +using namespace llvm; + + +StorageSoa::StorageSoa(llvm::BasicBlock *block, + llvm::Value *input, + llvm::Value *output, + llvm::Value *consts) + : m_block(block), + m_input(input), + m_output(output), + m_consts(consts), + m_immediates(0), + m_idx(0) +{ +} + +void StorageSoa::addImmediate(float *vec) +{ + std::vector vals(4); + vals[0] = vec[0]; + vals[1] = vec[1]; + vals[2] = vec[2]; + vals[3] = vec[3]; + m_immediatesToFlush.push_back(vals); +} + +void StorageSoa::declareImmediates() +{ + if (m_immediatesToFlush.empty()) + return; + + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + ArrayType *vectorChannels = ArrayType::get(vectorType, 4); + ArrayType *arrayType = ArrayType::get(vectorChannels, m_immediatesToFlush.size()); + + m_immediates = new GlobalVariable( + /*Type=*/arrayType, + /*isConstant=*/false, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Initializer=*/0, // has initializer, specified below + /*Name=*/name("immediates"), + currentModule()); + + std::vector arrayVals; + for (unsigned int i = 0; i < m_immediatesToFlush.size(); ++i) { + std::vector vec = m_immediatesToFlush[i]; + std::vector vals(4); + std::vector channelArray; + + vals[0] = vec[0]; vals[1] = vec[1]; vals[2] = vec[2]; vals[3] = vec[3]; + llvm::Constant *xChannel = createConstGlobalVector(vals); + + vals[0] = vec[1]; vals[1] = vec[1]; vals[2] = vec[1]; vals[3] = vec[1]; + llvm::Constant *yChannel = createConstGlobalVector(vals); + + vals[0] = vec[2]; vals[1] = vec[2]; vals[2] = vec[2]; vals[3] = vec[2]; + llvm::Constant *zChannel = createConstGlobalVector(vals); + + vals[0] = vec[3]; vals[1] = vec[3]; vals[2] = vec[3]; vals[3] = vec[3]; + llvm::Constant *wChannel = createConstGlobalVector(vals); + channelArray.push_back(xChannel); + channelArray.push_back(yChannel); + channelArray.push_back(zChannel); + channelArray.push_back(wChannel); + Constant *constChannels = ConstantArray::get(vectorChannels, + channelArray); + arrayVals.push_back(constChannels); + } + Constant *constArray = ConstantArray::get(arrayType, arrayVals); + m_immediates->setInitializer(constArray); + + m_immediatesToFlush.clear(); +} + +llvm::Value *StorageSoa::addrElement(int idx) const +{ + std::map::const_iterator itr = m_addresses.find(idx); + if (itr == m_addresses.end()) { + debug_printf("Trying to access invalid shader 'address'\n"); + return 0; + } + llvm::Value * res = (*itr).second; + + res = new LoadInst(res, name("addr"), false, m_block); + + return res; +} + +std::vector StorageSoa::inputElement(llvm::Value *idx) +{ + std::vector res(4); + + res[0] = element(m_input, idx, 0); + res[1] = element(m_input, idx, 1); + res[2] = element(m_input, idx, 2); + res[3] = element(m_input, idx, 3); + + return res; +} + +llvm::Value* StorageSoa::unpackConstElement(llvm::IRBuilder<>* m_builder, llvm::Value* vector, int cc) +{ + std::vector x(4); + x[0] = m_builder->CreateExtractElement(vector, + constantInt(cc), + name("x")); + + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + Constant *constVector = Constant::getNullValue(vectorType); + Value *res = m_builder->CreateInsertElement(constVector, x[0], + constantInt(0), + name("vecx")); + res = m_builder->CreateInsertElement(res, x[0], constantInt(1), + name("vecxx")); + res = m_builder->CreateInsertElement(res, x[0], constantInt(2), + name("vecxxx")); + res = m_builder->CreateInsertElement(res, x[0], constantInt(3), + name("vecxxxx")); + return res; +} + +std::vector StorageSoa::constElement(llvm::IRBuilder<>* m_builder, llvm::Value *idx) +{ + llvm::Value* res; + std::vector res2(4); + llvm::Value *xChannel; + + xChannel = elementPointer(m_consts, idx, 0); + + res = alignedArrayLoad(xChannel); + + res2[0]=unpackConstElement(m_builder, res,0); + res2[1]=unpackConstElement(m_builder, res,1); + res2[2]=unpackConstElement(m_builder, res,2); + res2[3]=unpackConstElement(m_builder, res,3); + + return res2; +} + +std::vector StorageSoa::outputElement(llvm::Value *idx) +{ + std::vector res(4); + + res[0] = element(m_output, idx, 0); + res[1] = element(m_output, idx, 1); + res[2] = element(m_output, idx, 2); + res[3] = element(m_output, idx, 3); + + return res; +} + +std::vector StorageSoa::tempElement(llvm::IRBuilder<>* m_builder, int idx) +{ + std::vector res(4); + llvm::Value *temp = m_temps[idx]; + + res[0] = element(temp, constantInt(0), 0); + res[1] = element(temp, constantInt(0), 1); + res[2] = element(temp, constantInt(0), 2); + res[3] = element(temp, constantInt(0), 3); + + return res; +} + +std::vector StorageSoa::immediateElement(llvm::Value *idx) +{ + std::vector res(4); + + res[0] = element(m_immediates, idx, 0); + res[1] = element(m_immediates, idx, 1); + res[2] = element(m_immediates, idx, 2); + res[3] = element(m_immediates, idx, 3); + + return res; +} + +llvm::Value * StorageSoa::elementPointer(llvm::Value *ptr, llvm::Value *index, + int channel) const +{ + std::vector indices; + if (m_immediates == ptr) + indices.push_back(constantInt(0)); + indices.push_back(index); + indices.push_back(constantInt(channel)); + + GetElementPtrInst *getElem = GetElementPtrInst::Create(ptr, + indices.begin(), + indices.end(), + name("ptr"), + m_block); + return getElem; +} + +llvm::Value * StorageSoa::element(llvm::Value *ptr, llvm::Value *index, + int channel) const +{ + llvm::Value *res = elementPointer(ptr, index, channel); + LoadInst *load = new LoadInst(res, name("element"), false, m_block); + //load->setAlignment(8); + return load; +} + +const char * StorageSoa::name(const char *prefix) const +{ + ++m_idx; + snprintf(m_name, 32, "%s%d", prefix, m_idx); + return m_name; +} + +llvm::ConstantInt * StorageSoa::constantInt(int idx) const +{ + if (m_constInts.find(idx) != m_constInts.end()) { + return m_constInts[idx]; + } + ConstantInt *constInt = ConstantInt::get(APInt(32, idx)); + m_constInts[idx] = constInt; + return constInt; +} + +llvm::Value *StorageSoa::alignedArrayLoad(llvm::Value *val) +{ + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + PointerType *vectorPtr = PointerType::get(vectorType, 0); + + CastInst *cast = new BitCastInst(val, vectorPtr, name("toVector"), m_block); + LoadInst *load = new LoadInst(cast, name("alignLoad"), false, m_block); + load->setAlignment(8); + return load; +} + +llvm::Module * StorageSoa::currentModule() const +{ + if (!m_block || !m_block->getParent()) + return 0; + + return m_block->getParent()->getParent(); +} + +llvm::Constant * StorageSoa::createConstGlobalFloat(const float val) +{ + Constant*c = ConstantFP::get(APFloat(val)); + return c; +} + +llvm::Constant * StorageSoa::createConstGlobalVector(const std::vector &vec) +{ + VectorType *vectorType = VectorType::get(Type::FloatTy, 4); + std::vector immValues; + ConstantFP *constx = ConstantFP::get(APFloat(vec[0])); + ConstantFP *consty = ConstantFP::get(APFloat(vec[1])); + ConstantFP *constz = ConstantFP::get(APFloat(vec[2])); + ConstantFP *constw = ConstantFP::get(APFloat(vec[3])); + immValues.push_back(constx); + immValues.push_back(consty); + immValues.push_back(constz); + immValues.push_back(constw); + Constant *constVector = ConstantVector::get(vectorType, immValues); + + return constVector; +} + +std::vector StorageSoa::load(enum tgsi_file_type type, int idx, int swizzle, + llvm::IRBuilder<>* m_builder,llvm::Value *indIdx) +{ + std::vector val(4); + + //if we have an indirect index, always use that + // if not use the integer offset to create one + llvm::Value *realIndex = 0; + if (indIdx) + realIndex = indIdx; + else + realIndex = constantInt(idx); + debug_printf("XXXXXXXXX realIdx = %p, indIdx = %p\n", realIndex, indIdx); + + switch(type) { + case TGSI_FILE_INPUT: + val = inputElement(realIndex); + break; + case TGSI_FILE_OUTPUT: + val = outputElement(realIndex); + break; + case TGSI_FILE_TEMPORARY: + val = tempElement(m_builder, idx); + break; + case TGSI_FILE_CONSTANT: + val = constElement(m_builder, realIndex); + break; + case TGSI_FILE_IMMEDIATE: + val = immediateElement(realIndex); + break; + case TGSI_FILE_ADDRESS: + debug_printf("Address not handled in the load phase!\n"); + assert(0); + break; + default: + debug_printf("Unknown load!\n"); + assert(0); + break; + } + if (!gallivm_is_swizzle(swizzle)) + return val; + + std::vector res(4); + + res[0] = val[gallivm_x_swizzle(swizzle)]; + res[1] = val[gallivm_y_swizzle(swizzle)]; + res[2] = val[gallivm_z_swizzle(swizzle)]; + res[3] = val[gallivm_w_swizzle(swizzle)]; + return res; +} + +llvm::Value * StorageSoa::allocaTemp(llvm::IRBuilder<>* m_builder) +{ + VectorType *vector = VectorType::get(Type::FloatTy, 4); + ArrayType *vecArray = ArrayType::get(vector, 4); + AllocaInst *alloca = new AllocaInst(vecArray, "temp", + m_builder->GetInsertBlock()); + + return alloca; +} + + +void StorageSoa::store(enum tgsi_file_type type, int idx, const std::vector &val, + int mask, llvm::IRBuilder<>* m_builder) +{ + llvm::Value *out = 0; + llvm::Value *realIndex = 0; + switch(type) { + case TGSI_FILE_OUTPUT: + out = m_output; + realIndex = constantInt(idx); + break; + case TGSI_FILE_TEMPORARY: + // if that temp doesn't already exist, alloca it + if (m_temps.find(idx) == m_temps.end()) + m_temps[idx] = allocaTemp(m_builder); + + out = m_temps[idx]; + + realIndex = constantInt(0); + break; + case TGSI_FILE_INPUT: + out = m_input; + realIndex = constantInt(idx); + break; + case TGSI_FILE_ADDRESS: { + llvm::Value *addr = m_addresses[idx]; + if (!addr) { + addAddress(idx); + addr = m_addresses[idx]; + assert(addr); + } + new StoreInst(val[0], addr, false, m_block); + return; + break; + } + default: + debug_printf("Can't save output of this type: %d !\n", type); + assert(0); + break; + } + if ((mask & TGSI_WRITEMASK_X)) { + llvm::Value *xChannel = elementPointer(out, realIndex, 0); + new StoreInst(val[0], xChannel, false, m_block); + } + if ((mask & TGSI_WRITEMASK_Y)) { + llvm::Value *yChannel = elementPointer(out, realIndex, 1); + new StoreInst(val[1], yChannel, false, m_block); + } + if ((mask & TGSI_WRITEMASK_Z)) { + llvm::Value *zChannel = elementPointer(out, realIndex, 2); + new StoreInst(val[2], zChannel, false, m_block); + } + if ((mask & TGSI_WRITEMASK_W)) { + llvm::Value *wChannel = elementPointer(out, realIndex, 3); + new StoreInst(val[3], wChannel, false, m_block); + } +} + +void StorageSoa::addAddress(int idx) +{ + GlobalVariable *val = new GlobalVariable( + /*Type=*/IntegerType::get(32), + /*isConstant=*/false, + /*Linkage=*/GlobalValue::ExternalLinkage, + /*Initializer=*/0, // has initializer, specified below + /*Name=*/name("address"), + currentModule()); + val->setInitializer(Constant::getNullValue(IntegerType::get(32))); + + debug_printf("adding to %d\n", idx); + m_addresses[idx] = val; +} --- mesa-7.5~rc4.orig/src/mesa/SConscript +++ mesa-7.5~rc4/src/mesa/SConscript @@ -0,0 +1,349 @@ +####################################################################### +# SConscript for Mesa + + +Import('*') + +if env['platform'] != 'winddk': + + env = env.Clone() + + env.Append(CPPPATH = [ + '#/src/mesa', + ]) + + if env['platform'] == 'windows': + env.Append(CPPDEFINES = [ + '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers + 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + 'WIN32_THREADS', # use Win32 thread API + ]) + + # + # Source files + # + + main_sources = [ + 'main/api_arrayelt.c', + 'main/api_exec.c', + 'main/api_loopback.c', + 'main/api_noop.c', + 'main/api_validate.c', + 'main/accum.c', + 'main/attrib.c', + 'main/arrayobj.c', + 'main/blend.c', + 'main/bufferobj.c', + 'main/buffers.c', + 'main/clear.c', + 'main/clip.c', + 'main/colortab.c', + 'main/context.c', + 'main/convolve.c', + 'main/cpuinfo.c', + 'main/debug.c', + 'main/depth.c', + 'main/depthstencil.c', + 'main/dlist.c', + 'main/dlopen.c', + 'main/drawpix.c', + 'main/enable.c', + 'main/enums.c', + 'main/eval.c', + 'main/execmem.c', + 'main/extensions.c', + 'main/fbobject.c', + 'main/feedback.c', + 'main/ffvertex_prog.c', + 'main/fog.c', + 'main/framebuffer.c', + 'main/get.c', + 'main/getstring.c', + 'main/hash.c', + 'main/hint.c', + 'main/histogram.c', + 'main/image.c', + 'main/imports.c', + 'main/light.c', + 'main/lines.c', + 'main/matrix.c', + 'main/mipmap.c', + 'main/mm.c', + 'main/multisample.c', + 'main/pixel.c', + 'main/pixelstore.c', + 'main/points.c', + 'main/polygon.c', + 'main/queryobj.c', + 'main/rastpos.c', + 'main/rbadaptors.c', + 'main/readpix.c', + 'main/renderbuffer.c', + 'main/scissor.c', + 'main/shaders.c', + 'main/shared.c', + 'main/state.c', + 'main/stencil.c', + 'main/texcompress.c', + 'main/texcompress_s3tc.c', + 'main/texcompress_fxt1.c', + 'main/texenv.c', + 'main/texenvprogram.c', + 'main/texformat.c', + 'main/texgen.c', + 'main/texgetimage.c', + 'main/teximage.c', + 'main/texobj.c', + 'main/texparam.c', + 'main/texrender.c', + 'main/texstate.c', + 'main/texstore.c', + 'main/varray.c', + 'main/viewport.c', + 'main/vtxfmt.c', + ] + + math_sources = [ + 'math/m_debug_clip.c', + 'math/m_debug_norm.c', + 'math/m_debug_xform.c', + 'math/m_eval.c', + 'math/m_matrix.c', + 'math/m_translate.c', + 'math/m_vector.c', + 'math/m_xform.c', + ] + + vbo_sources = [ + 'vbo/vbo_context.c', + 'vbo/vbo_exec.c', + 'vbo/vbo_exec_api.c', + 'vbo/vbo_exec_array.c', + 'vbo/vbo_exec_draw.c', + 'vbo/vbo_exec_eval.c', + 'vbo/vbo_rebase.c', + 'vbo/vbo_split.c', + 'vbo/vbo_split_copy.c', + 'vbo/vbo_split_inplace.c', + 'vbo/vbo_save.c', + 'vbo/vbo_save_api.c', + 'vbo/vbo_save_draw.c', + 'vbo/vbo_save_loopback.c', + ] + + vf_sources = [ + 'vf/vf.c', + 'vf/vf_generic.c', + 'vf/vf_sse.c', + ] + + statetracker_sources = [ + 'state_tracker/st_atom.c', + 'state_tracker/st_atom_blend.c', + 'state_tracker/st_atom_clip.c', + 'state_tracker/st_atom_constbuf.c', + 'state_tracker/st_atom_depth.c', + 'state_tracker/st_atom_framebuffer.c', + 'state_tracker/st_atom_pixeltransfer.c', + 'state_tracker/st_atom_sampler.c', + 'state_tracker/st_atom_scissor.c', + 'state_tracker/st_atom_shader.c', + 'state_tracker/st_atom_rasterizer.c', + 'state_tracker/st_atom_stipple.c', + 'state_tracker/st_atom_texture.c', + 'state_tracker/st_atom_viewport.c', + 'state_tracker/st_cb_accum.c', + 'state_tracker/st_cb_bitmap.c', + 'state_tracker/st_cb_blit.c', + 'state_tracker/st_cb_bufferobjects.c', + 'state_tracker/st_cb_clear.c', + 'state_tracker/st_cb_flush.c', + 'state_tracker/st_cb_drawpixels.c', + 'state_tracker/st_cb_fbo.c', + 'state_tracker/st_cb_get.c', + 'state_tracker/st_cb_feedback.c', + 'state_tracker/st_cb_program.c', + 'state_tracker/st_cb_queryobj.c', + 'state_tracker/st_cb_rasterpos.c', + 'state_tracker/st_cb_readpixels.c', + 'state_tracker/st_cb_strings.c', + 'state_tracker/st_cb_texture.c', + 'state_tracker/st_cb_viewport.c', + 'state_tracker/st_context.c', + 'state_tracker/st_debug.c', + 'state_tracker/st_draw.c', + 'state_tracker/st_draw_feedback.c', + 'state_tracker/st_extensions.c', + 'state_tracker/st_format.c', + 'state_tracker/st_framebuffer.c', + 'state_tracker/st_gen_mipmap.c', + 'state_tracker/st_mesa_to_tgsi.c', + 'state_tracker/st_program.c', + 'state_tracker/st_texture.c', + ] + + shader_sources = [ + 'shader/arbprogparse.c', + 'shader/arbprogram.c', + 'shader/atifragshader.c', + 'shader/grammar/grammar_mesa.c', + 'shader/nvfragparse.c', + 'shader/nvprogram.c', + 'shader/nvvertparse.c', + 'shader/program.c', + 'shader/prog_cache.c', + 'shader/prog_execute.c', + 'shader/prog_instruction.c', + 'shader/prog_noise.c', + 'shader/prog_optimize.c', + 'shader/prog_parameter.c', + 'shader/prog_print.c', + 'shader/prog_statevars.c', + 'shader/prog_uniform.c', + 'shader/programopt.c', + 'shader/shader_api.c', + ] + + slang_sources = [ + 'shader/slang/slang_builtin.c', + 'shader/slang/slang_codegen.c', + 'shader/slang/slang_compile.c', + 'shader/slang/slang_compile_function.c', + 'shader/slang/slang_compile_operation.c', + 'shader/slang/slang_compile_struct.c', + 'shader/slang/slang_compile_variable.c', + 'shader/slang/slang_emit.c', + 'shader/slang/slang_ir.c', + 'shader/slang/slang_label.c', + 'shader/slang/slang_link.c', + 'shader/slang/slang_log.c', + 'shader/slang/slang_mem.c', + 'shader/slang/slang_preprocess.c', + 'shader/slang/slang_print.c', + 'shader/slang/slang_simplify.c', + 'shader/slang/slang_storage.c', + 'shader/slang/slang_typeinfo.c', + 'shader/slang/slang_vartable.c', + 'shader/slang/slang_utility.c', + ] + + mesa_sources = ( + main_sources + + math_sources + + vbo_sources + + vf_sources + + statetracker_sources + + shader_sources + + slang_sources + ) + + glapi_sources = [ + 'main/dispatch.c', + 'glapi/glapi.c', + 'glapi/glapi_getproc.c', + 'glapi/glthread.c', + ] + + # + # Assembly sources + # + if gcc and env['machine'] == 'x86': + env.Append(CPPDEFINES = [ + 'USE_X86_ASM', + 'USE_MMX_ASM', + 'USE_3DNOW_ASM', + 'USE_SSE_ASM', + ]) + mesa_sources += [ + 'x86/common_x86.c', + 'x86/x86_xform.c', + 'x86/3dnow.c', + 'x86/sse.c', + 'x86/common_x86_asm.S', + 'x86/x86_xform2.S', + 'x86/x86_xform3.S', + 'x86/x86_xform4.S', + 'x86/x86_cliptest.S', + 'x86/mmx_blend.S', + 'x86/3dnow_xform1.S', + 'x86/3dnow_xform2.S', + 'x86/3dnow_xform3.S', + 'x86/3dnow_xform4.S', + 'x86/3dnow_normal.S', + 'x86/sse_xform1.S', + 'x86/sse_xform2.S', + 'x86/sse_xform3.S', + 'x86/sse_xform4.S', + 'x86/sse_normal.S', + 'x86/read_rgba_span_x86.S', + ] + glapi_sources += [ + 'x86/glapi_x86.S', + ] + elif gcc and env['machine'] == 'x86_64': + env.Append(CPPDEFINES = [ + 'USE_X86_64_ASM', + ]) + mesa_sources += [ + 'x86-64/x86-64.c', + 'x86-64/xform4.S', + ] + glapi_sources += [ + 'x86-64/glapi_x86-64.S' + ] + elif gcc and env['machine'] == 'ppc': + env.Append(CPPDEFINES = [ + 'USE_PPC_ASM', + 'USE_VMX_ASM', + ]) + mesa_sources += [ + 'ppc/common_ppc.c', + ] + glapi_sources += [ + ] + elif gcc and env['machine'] == 'sparc': + mesa_sources += [ + 'sparc/sparc.c', + 'sparc/clip.S', + 'sparc/norm.S', + 'sparc/xform.S', + ] + glapi_sources += [ + 'sparc/glapi_sparc.S' + ] + else: + pass + + # Generate matypes.h + if gcc and env['machine'] in ('x86', 'x86_64'): + # See http://www.scons.org/wiki/UsingCodeGenerators + gen_matypes = env.Program( + target = 'gen_matypes', + source = 'x86/gen_matypes.c', + ) + matypes = env.Command( + 'matypes.h', + gen_matypes, + gen_matypes[0].abspath + ' > $TARGET', + ) + # Add the dir containing the generated header (somewhere inside the + # build dir) to the include path + env.Append(CPPPATH = [matypes[0].dir]) + + # + # Libraries + # + + mesa = env.ConvenienceLibrary( + target = 'mesa', + source = mesa_sources, + ) + Export('mesa') + + if not dri: + glapi = env.ConvenienceLibrary( + target = 'glapi', + source = glapi_sources, + ) + Export('glapi') + --- mesa-7.5~rc4.orig/src/mesa/tnl/NOTES +++ mesa-7.5~rc4/src/mesa/tnl/NOTES @@ -0,0 +1,102 @@ +INTRODUCTION + +A generic, configurable software implementation of GL transformation & +lighting. + +This module provides an implementation of the routines required by the +'vtxfmt' mechanism of core mesa for tnl functionality in all +combinations of compile and execute modes. + +Most current drivers use the tnl module exclusively to provide this +functionality, though there is an experimental alternate +implementation provided by the tnl_dd/t_dd_imm_* files which can +handle a small subset of GL states in execute mode only. + + +STATE + +To create and destroy the module: + + GLboolean _tnl_CreateContext( GLcontext *ctx ); + void _tnl_DestroyContext( GLcontext *ctx ); + +The module is not active by default, and must be installed by calling +_tnl_Wakeup(). This function installs internal tnl functions into all +the vtxfmt dispatch hooks, thus taking over the task of transformation +and lighting entirely: + + void _tnl_wakeup_exec( GLcontext *ctx ); + void _tnl_wakeup_save_exec( GLcontext *ctx ); + + +This module tracks state changes internally and maintains derived +values based on the current state. For this to work, the driver +ensure the following funciton is called whenever the state changes and +the swsetup module is 'awake': + + void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ); + +There is no explicit call to put the tnl module to sleep. Simply +install other function pointers into all the vtxfmt dispatch slots, +and (optionally) cease calling _tnl_InvalidateState(). + +CUSTOMIZATION + +The module provides customizability through several mechanisms. The +most important is by allowing drivers to specify the pipeline through +which vertex data is passed, including its eventual transfer to +rasterization hardware (or software). + +The default pipeline is specified in t_pipeline.c, and is usually a +starting point for driver pipelines. Some drivers will remove a stage +where hardware provides support for the implemented operation (for +instance fog where per-pixel hardware fog is available, as in the dri +tdfx driver), or add stages to shortcircuit latter operations (for +example taking advantage of hardware support for strips and other +higher-level primitives (for example the radeon driver). + +In addition, the following functions provide further tweaks: + +extern void +_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag ); + + - Direct the default vertex transformation stage to + produce/not produce projected clip coordinates. + +extern void +_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag ); + + - Direct the display list component of the tnl module to + replay display lists as 'glVertex' type calls, rather than + passing the display list data directly into the tnl pipeline + mechanism. + + This allows display lists to be replayed by the tnl module + even when the module is not strictly active. + + +extern void +_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag ); + + - Direct the display list component to enable/disable caching + 1/length values for display list normals. Doing so is + ususally helpful when lighting is performed in software, but + wasteful otherwise. + + +DRIVER INTERFACE + +The module itself offers a minimal driver interface: + + void (*RunPipeline)( GLcontext *ctx ); + +Normally this is set to _tnl_RunPipeline(), however the driver can use +this hook to wrap checks or other code around this call. + +In addition, the driver interface for the default render pipeline +stage is housed in the tnl context struct (this could be cleaner). + + +RENDER DRIVER INTERFACE + +See t_context.h for the definition and explanation of this. \ No newline at end of file --- mesa-7.5~rc4.orig/src/mesa/state_tracker/Makefile +++ mesa-7.5~rc4/src/mesa/state_tracker/Makefile @@ -0,0 +1,2 @@ +default: + cd ../.. ; make \ No newline at end of file --- mesa-7.5~rc4.orig/src/mesa/shader/arbprogram.syn +++ mesa-7.5~rc4/src/mesa/shader/arbprogram.syn @@ -0,0 +1,2824 @@ +/* + * Mesa 3-D graphics library + * Version: 6.2 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + /** + * \file arbprogram.syn + * ARB_fragment/vertex_program syntax + * \author Michal Krol + */ + +.syntax program; + +/* + This value must be incremented every time emit code values or structure of the production + array changes. This value is placed at the beginning of the production array. The loader + compares the value with its REVISION value. If they do not match, the loader is not up + to date. +*/ +.emtcode REVISION 0x0a + +/* program type */ +.emtcode FRAGMENT_PROGRAM 0x01 +.emtcode VERTEX_PROGRAM 0x02 + +/* program section */ +.emtcode OPTION 0x01 +.emtcode INSTRUCTION 0x02 +.emtcode DECLARATION 0x03 +.emtcode END 0x04 + +/* GL_ARB_fragment_program option */ +.emtcode ARB_PRECISION_HINT_FASTEST 0x00 +.emtcode ARB_PRECISION_HINT_NICEST 0x01 +.emtcode ARB_FOG_EXP 0x02 +.emtcode ARB_FOG_EXP2 0x03 +.emtcode ARB_FOG_LINEAR 0x04 + +/* GL_ARB_vertex_program option */ +.emtcode ARB_POSITION_INVARIANT 0x05 + +/* GL_ARB_fragment_program_shadow option */ +.emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06 + +/* GL_ARB_draw_buffers option */ +.emtcode ARB_DRAW_BUFFERS 0x07 + +/* GL_MESA_texture_array option */ +.emtcode MESA_TEXTURE_ARRAY 0x08 + +/* GL_ARB_fragment_program instruction class */ +.emtcode OP_ALU_INST 0x00 +.emtcode OP_TEX_INST 0x01 + +/* GL_ARB_vertex_program instruction class */ +/* OP_ALU_INST */ + +/* GL_ARB_fragment_program instruction type */ +.emtcode OP_ALU_VECTOR 0x00 +.emtcode OP_ALU_SCALAR 0x01 +.emtcode OP_ALU_BINSC 0x02 +.emtcode OP_ALU_BIN 0x03 +.emtcode OP_ALU_TRI 0x04 +.emtcode OP_ALU_SWZ 0x05 +.emtcode OP_TEX_SAMPLE 0x06 +.emtcode OP_TEX_KIL 0x07 + +/* GL_ARB_vertex_program instruction type */ +.emtcode OP_ALU_ARL 0x08 +/* OP_ALU_VECTOR */ +/* OP_ALU_SCALAR */ +/* OP_ALU_BINSC */ +/* OP_ALU_BIN */ +/* OP_ALU_TRI */ +/* OP_ALU_SWZ */ + +/* GL_ARB_fragment_program instruction code */ +.emtcode OP_ABS 0x00 +.emtcode OP_ABS_SAT 0x1B +.emtcode OP_FLR 0x09 +.emtcode OP_FLR_SAT 0x26 +.emtcode OP_FRC 0x0A +.emtcode OP_FRC_SAT 0x27 +.emtcode OP_LIT 0x0C +.emtcode OP_LIT_SAT 0x2A +.emtcode OP_MOV 0x11 +.emtcode OP_MOV_SAT 0x30 +.emtcode OP_COS 0x1F +.emtcode OP_COS_SAT 0x20 +.emtcode OP_EX2 0x07 +.emtcode OP_EX2_SAT 0x25 +.emtcode OP_LG2 0x0B +.emtcode OP_LG2_SAT 0x29 +.emtcode OP_RCP 0x14 +.emtcode OP_RCP_SAT 0x33 +.emtcode OP_RSQ 0x15 +.emtcode OP_RSQ_SAT 0x34 +.emtcode OP_SIN 0x38 +.emtcode OP_SIN_SAT 0x39 +.emtcode OP_SCS 0x35 +.emtcode OP_SCS_SAT 0x36 +.emtcode OP_POW 0x13 +.emtcode OP_POW_SAT 0x32 +.emtcode OP_ADD 0x01 +.emtcode OP_ADD_SAT 0x1C +.emtcode OP_DP3 0x03 +.emtcode OP_DP3_SAT 0x21 +.emtcode OP_DP4 0x04 +.emtcode OP_DP4_SAT 0x22 +.emtcode OP_DPH 0x05 +.emtcode OP_DPH_SAT 0x23 +.emtcode OP_DST 0x06 +.emtcode OP_DST_SAT 0x24 +.emtcode OP_MAX 0x0F +.emtcode OP_MAX_SAT 0x2E +.emtcode OP_MIN 0x10 +.emtcode OP_MIN_SAT 0x2F +.emtcode OP_MUL 0x12 +.emtcode OP_MUL_SAT 0x31 +.emtcode OP_SGE 0x16 +.emtcode OP_SGE_SAT 0x37 +.emtcode OP_SLT 0x17 +.emtcode OP_SLT_SAT 0x3A +.emtcode OP_SUB 0x18 +.emtcode OP_SUB_SAT 0x3B +.emtcode OP_XPD 0x1A +.emtcode OP_XPD_SAT 0x43 +.emtcode OP_CMP 0x1D +.emtcode OP_CMP_SAT 0x1E +.emtcode OP_LRP 0x2B +.emtcode OP_LRP_SAT 0x2C +.emtcode OP_MAD 0x0E +.emtcode OP_MAD_SAT 0x2D +.emtcode OP_SWZ 0x19 +.emtcode OP_SWZ_SAT 0x3C +.emtcode OP_TEX 0x3D +.emtcode OP_TEX_SAT 0x3E +.emtcode OP_TXB 0x3F +.emtcode OP_TXB_SAT 0x40 +.emtcode OP_TXP 0x41 +.emtcode OP_TXP_SAT 0x42 +.emtcode OP_KIL 0x28 + +/* GL_ARB_vertex_program instruction code */ +.emtcode OP_ARL 0x02 +/* OP_ABS */ +/* OP_FLR */ +/* OP_FRC */ +/* OP_LIT */ +/* OP_MOV */ +/* OP_EX2 */ +.emtcode OP_EXP 0x08 +/* OP_LG2 */ +.emtcode OP_LOG 0x0D +/* OP_RCP */ +/* OP_RSQ */ +/* OP_POW */ +/* OP_ADD */ +/* OP_DP3 */ +/* OP_DP4 */ +/* OP_DPH */ +/* OP_DST */ +/* OP_MAX */ +/* OP_MIN */ +/* OP_MUL */ +/* OP_SGE */ +/* OP_SLT */ +/* OP_SUB */ +/* OP_XPD */ +/* OP_MAD */ +/* OP_SWZ */ + +/* fragment attribute binding */ +.emtcode FRAGMENT_ATTRIB_COLOR 0x01 +.emtcode FRAGMENT_ATTRIB_TEXCOORD 0x02 +.emtcode FRAGMENT_ATTRIB_FOGCOORD 0x03 +.emtcode FRAGMENT_ATTRIB_POSITION 0x04 + +/* vertex attribute binding */ +.emtcode VERTEX_ATTRIB_POSITION 0x01 +.emtcode VERTEX_ATTRIB_WEIGHT 0x02 +.emtcode VERTEX_ATTRIB_NORMAL 0x03 +.emtcode VERTEX_ATTRIB_COLOR 0x04 +.emtcode VERTEX_ATTRIB_FOGCOORD 0x05 +.emtcode VERTEX_ATTRIB_TEXCOORD 0x06 +.emtcode VERTEX_ATTRIB_MATRIXINDEX 0x07 +.emtcode VERTEX_ATTRIB_GENERIC 0x08 + +/* fragment result binding */ +.emtcode FRAGMENT_RESULT_COLOR 0x01 +.emtcode FRAGMENT_RESULT_DEPTH 0x02 + +/* vertex result binding */ +.emtcode VERTEX_RESULT_POSITION 0x01 +.emtcode VERTEX_RESULT_COLOR 0x02 +.emtcode VERTEX_RESULT_FOGCOORD 0x03 +.emtcode VERTEX_RESULT_POINTSIZE 0x04 +.emtcode VERTEX_RESULT_TEXCOORD 0x05 + +/* texture target */ +.emtcode TEXTARGET_1D 0x01 +.emtcode TEXTARGET_2D 0x02 +.emtcode TEXTARGET_3D 0x03 +.emtcode TEXTARGET_RECT 0x04 +.emtcode TEXTARGET_CUBE 0x05 +/* GL_ARB_fragment_program_shadow */ +.emtcode TEXTARGET_SHADOW1D 0x06 +.emtcode TEXTARGET_SHADOW2D 0x07 +.emtcode TEXTARGET_SHADOWRECT 0x08 +/* GL_MESA_texture_array */ +.emtcode TEXTARGET_1D_ARRAY 0x09 +.emtcode TEXTARGET_2D_ARRAY 0x0a +.emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b +.emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c + +/* face type */ +.emtcode FACE_FRONT 0x00 +.emtcode FACE_BACK 0x01 + +/* color type */ +.emtcode COLOR_PRIMARY 0x00 +.emtcode COLOR_SECONDARY 0x01 + +/* component */ +.emtcode COMPONENT_X 0x00 +.emtcode COMPONENT_Y 0x01 +.emtcode COMPONENT_Z 0x02 +.emtcode COMPONENT_W 0x03 +.emtcode COMPONENT_0 0x04 +.emtcode COMPONENT_1 0x05 + +/* array index type */ +.emtcode ARRAY_INDEX_ABSOLUTE 0x00 +.emtcode ARRAY_INDEX_RELATIVE 0x01 + +/* matrix name */ +.emtcode MATRIX_MODELVIEW 0x01 +.emtcode MATRIX_PROJECTION 0x02 +.emtcode MATRIX_MVP 0x03 +.emtcode MATRIX_TEXTURE 0x04 +.emtcode MATRIX_PALETTE 0x05 +.emtcode MATRIX_PROGRAM 0x06 + +/* matrix modifier */ +.emtcode MATRIX_MODIFIER_IDENTITY 0x00 +.emtcode MATRIX_MODIFIER_INVERSE 0x01 +.emtcode MATRIX_MODIFIER_TRANSPOSE 0x02 +.emtcode MATRIX_MODIFIER_INVTRANS 0x03 + +/* constant type */ +.emtcode CONSTANT_SCALAR 0x01 +.emtcode CONSTANT_VECTOR 0x02 + +/* program param type */ +.emtcode PROGRAM_PARAM_ENV 0x01 +.emtcode PROGRAM_PARAM_LOCAL 0x02 + +/* register type */ +.emtcode REGISTER_ATTRIB 0x01 +.emtcode REGISTER_PARAM 0x02 +.emtcode REGISTER_RESULT 0x03 +.emtcode REGISTER_ESTABLISHED_NAME 0x04 + +/* param binding */ +.emtcode PARAM_NULL 0x00 +.emtcode PARAM_ARRAY_ELEMENT 0x01 +.emtcode PARAM_STATE_ELEMENT 0x02 +.emtcode PARAM_PROGRAM_ELEMENT 0x03 +.emtcode PARAM_PROGRAM_ELEMENTS 0x04 +.emtcode PARAM_CONSTANT 0x05 + +/* param state property */ +.emtcode STATE_MATERIAL 0x01 +.emtcode STATE_LIGHT 0x02 +.emtcode STATE_LIGHT_MODEL 0x03 +.emtcode STATE_LIGHT_PROD 0x04 +.emtcode STATE_FOG 0x05 +.emtcode STATE_MATRIX_ROWS 0x06 +/* GL_ARB_fragment_program */ +.emtcode STATE_TEX_ENV 0x07 +.emtcode STATE_DEPTH 0x08 +/* GL_ARB_vertex_program */ +.emtcode STATE_TEX_GEN 0x09 +.emtcode STATE_CLIP_PLANE 0x0A +.emtcode STATE_POINT 0x0B + +/* state material property */ +.emtcode MATERIAL_AMBIENT 0x01 +.emtcode MATERIAL_DIFFUSE 0x02 +.emtcode MATERIAL_SPECULAR 0x03 +.emtcode MATERIAL_EMISSION 0x04 +.emtcode MATERIAL_SHININESS 0x05 + +/* state light property */ +.emtcode LIGHT_AMBIENT 0x01 +.emtcode LIGHT_DIFFUSE 0x02 +.emtcode LIGHT_SPECULAR 0x03 +.emtcode LIGHT_POSITION 0x04 +.emtcode LIGHT_ATTENUATION 0x05 +.emtcode LIGHT_HALF 0x06 +.emtcode LIGHT_SPOT_DIRECTION 0x07 + +/* state light model property */ +.emtcode LIGHT_MODEL_AMBIENT 0x01 +.emtcode LIGHT_MODEL_SCENECOLOR 0x02 + +/* state light product property */ +.emtcode LIGHT_PROD_AMBIENT 0x01 +.emtcode LIGHT_PROD_DIFFUSE 0x02 +.emtcode LIGHT_PROD_SPECULAR 0x03 + +/* state texture environment property */ +.emtcode TEX_ENV_COLOR 0x01 + +/* state texture generation coord property */ +.emtcode TEX_GEN_EYE 0x01 +.emtcode TEX_GEN_OBJECT 0x02 + +/* state fog property */ +.emtcode FOG_COLOR 0x01 +.emtcode FOG_PARAMS 0x02 + +/* state depth property */ +.emtcode DEPTH_RANGE 0x01 + +/* state point parameters property */ +.emtcode POINT_SIZE 0x01 +.emtcode POINT_ATTENUATION 0x02 + +/* declaration */ +.emtcode ATTRIB 0x01 +.emtcode PARAM 0x02 +.emtcode TEMP 0x03 +.emtcode OUTPUT 0x04 +.emtcode ALIAS 0x05 +/* GL_ARB_vertex_program */ +.emtcode ADDRESS 0x06 + +/* error messages */ +.errtext UNKNOWN_PROGRAM_SIGNATURE "1001: '$e_signature$': unknown program signature" +.errtext MISSING_END_OR_INVALID_STATEMENT "1002: '$e_statement$': invalid statement" +.errtext CODE_AFTER_END "1003: '$e_statement$': code after 'END' keyword" +.errtext INVALID_PROGRAM_OPTION "1004: '$e_identifier$': invalid program option" +.errtext EXT_SWIZ_COMP_EXPECTED "1005: extended swizzle component expected but '$e_token$' found" +.errtext TEX_TARGET_EXPECTED "1006: texture target expected but '$e_token$' found" +.errtext TEXTURE_EXPECTED "1007: 'texture' expected but '$e_identifier$' found" +.errtext SOURCE_REGISTER_EXPECTED "1008: source register expected but '$e_token$' found" +.errtext DESTINATION_REGISTER_EXPECTED "1009: destination register expected but '$e_token$' found" +.errtext INVALID_ADDRESS_COMPONENT "1010: '$e_identifier$': invalid address component" +.errtext INVALID_ADDRESS_WRITEMASK "1011: '$e_identifier$': invalid address writemask" +.errtext INVALID_COMPONENT "1012: '$e_charordigit$': invalid component" +.errtext INVALID_SUFFIX "1013: '$e_identifier$': invalid suffix" +.errtext INVALID_WRITEMASK "1014: '$e_identifier$': invalid writemask" +.errtext FRAGMENT_EXPECTED "1015: 'fragment' expected but '$e_identifier$' found" +.errtext VERTEX_EXPECTED "1016: 'vertex' expected but '$e_identifier$' found" +.errtext INVALID_FRAGMENT_PROPERTY "1017: '$e_identifier$': invalid fragment property" +.errtext INVALID_VERTEX_PROPERTY "1018: '$e_identifier$': invalid vertex property" +.errtext INVALID_STATE_PROPERTY "1019: '$e_identifier$': invalid state property" +.errtext INVALID_MATERIAL_PROPERTY "1020: '$e_identifier$': invalid material property" +.errtext INVALID_LIGHT_PROPERTY "1021: '$e_identifier$': invalid light property" +.errtext INVALID_SPOT_PROPERTY "1022: '$e_identifier$': invalid spot property" +.errtext INVALID_LIGHTMODEL_PROPERTY "1023: '$e_identifier$': invalid light model property" +.errtext INVALID_LIGHTPROD_PROPERTY "1024: '$e_identifier$': invalid light product property" +.errtext INVALID_TEXENV_PROPERTY "1025: '$e_identifier$': invalid texture environment property" +.errtext INVALID_TEXGEN_PROPERTY "1026: '$e_identifier$': invalid texture generating property" +.errtext INVALID_TEXGEN_COORD "1027: '$e_identifier$': invalid texture generating coord" +.errtext INVALID_FOG_PROPERTY "1028: '$e_identifier$': invalid fog property" +.errtext INVALID_DEPTH_PROPERTY "1029: '$e_identifier$': invalid depth property" +.errtext INVALID_CLIPPLANE_PROPERTY "1030: '$e_identifier$': invalid clip plane property" +.errtext INVALID_POINT_PROPERTY "1031: '$e_identifier$': invalid point property" +.errtext MATRIX_ROW_SELECTOR_OR_MODIFIER_EXPECTED "1032: matrix row selector or modifier expected but '$e_token$' found" +.errtext INVALID_MATRIX_NAME "1033: '$e_identifier$': invalid matrix name" +.errtext INVALID_PROGRAM_PROPERTY "1034: '$e_identifier$': invalid program property" +.errtext RESULT_EXPECTED "1035: 'result' expected but '$e_token$' found" +.errtext INVALID_RESULT_PROPERTY "1036: '$e_identifier$': invalid result property" +.errtext INVALID_FACE_PROPERTY "1037: '$e_identifier$': invalid face property" +.errtext INVALID_COLOR_PROPERTY "1038: '$e_identifier$': invalid color property" +.errtext IDENTIFIER_EXPECTED "1039: identifier expected but '$e_token$' found" +.errtext RESERVED_KEYWORD "1040: use of reserved keyword as an identifier" +.errtext INTEGER_EXPECTED "1041: integer value expected but '$e_token$' found" +.errtext MISSING_SEMICOLON "1042: ';' expected but '$e_token$' found" +.errtext MISSING_COMMA "1043: ',' expected but '$e_token$' found" +.errtext MISSING_LBRACKET "1044: '[' expected but '$e_token$' found" +.errtext MISSING_RBRACKET "1045: ']' expected but '$e_token$' found" +.errtext MISSING_DOT "1046: '.' expected but '$e_token$' found" +.errtext MISSING_EQUAL "1047: '=' expected but '$e_token$' found" +.errtext MISSING_LBRACE "1048: '{' expected but '$e_token$' found" +.errtext MISSING_RBRACE "1049: '}' expected but '$e_token$' found" +.errtext MISSING_DOTDOT "1050: '..' expected but '$e_token$' found" +.errtext MISSING_FRACTION_OR_EXPONENT "1051: missing fraction part or exponent" +.errtext MISSING_DOT_OR_EXPONENT "1052: missing '.' or exponent" +.errtext EXPONENT_VALUE_EXPECTED "1053: exponent value expected" +.errtext INTEGER_OUT_OF_RANGE "1054: integer value out of range" +.errtext OPERATION_NEEDS_DESTINATION_VARIABLE "1055: operation needs destination variable" +.errtext OPERATION_NEEDS_SOURCE_VARIABLE "1056: operation needs source variable" +.errtext ADDRESS_REGISTER_EXPECTED "1057: address register expected but '$e_token$' found" +.errtext ADDRESS_REGISTER_OR_INTEGER_EXPECTED "1058: address register or integer literal expected but '$e_token$' found" + +/* extension presence condition registers */ + +/* GL_ARB_vertex_blend */ +/* GL_EXT_vertex_weighting */ +.regbyte vertex_blend 0x00 + +/* GL_ARB_matrix_palette */ +.regbyte matrix_palette 0x00 + +/* GL_ARB_point_parameters */ +/* GL_EXT_point_parameters */ +.regbyte point_parameters 0x00 + +/* GL_EXT_secondary_color */ +.regbyte secondary_color 0x00 + +/* GL_EXT_fog_coord */ +.regbyte fog_coord 0x00 + +/* GL_EXT_texture_rectangle */ +/* GL_NV_texture_rectangle */ +.regbyte texture_rectangle 0x00 + +/* GL_ARB_fragment_program_shadow */ +.regbyte fragment_program_shadow 0x00 + +/* GL_ARB_draw_buffers */ +.regbyte draw_buffers 0x00 + +/* GL_MESA_texture_array */ +.regbyte texture_array 0x00 + +/* option presence condition registers */ +/* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */ +/* register is set to 1 to indicate that the OPTION was specified. */ + +/* GL_ARB_fragment_program */ +.regbyte ARB_precision_hint_fastest 0x00 +.regbyte ARB_precision_hint_nicest 0x00 +.regbyte ARB_fog_exp 0x00 +.regbyte ARB_fog_exp2 0x00 +.regbyte ARB_fog_linear 0x00 + +/* GL_ARB_vertex_program */ +.regbyte ARB_position_invariant 0x00 + +/* GL_ARB_fragment_program_shadow */ +.regbyte ARB_fragment_program_shadow 0x00 + +/* GL_ARB_draw_buffers */ +.regbyte ARB_draw_buffers 0x00 + +/* GL_MESA_texture_array */ +.regbyte MESA_texture_array 0x00 + +/* program target condition register */ +/* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */ +/* to distinguish between them we need a register that will store for us the current target. */ +/* the client will typically set the register to apropriate value before parsing a particular */ +/* program. the mapping between program targets and their values is listed below. */ +/* */ +/* program target register value */ +/* ---------------------------------------------- */ +/* FRAGMENT_PROGRAM 0x10 */ +/* VERTEX_PROGRAM 0x20 */ +/* */ +/* the initial value of the register is 0 to catch potential errors with not setting the register */ +/* with the proper value. */ +.regbyte program_target 0x00 + +/* + ::= "END" +*/ +program + programs .error UNKNOWN_PROGRAM_SIGNATURE .emit REVISION; +programs + .if (program_target == 0x10) frag_program_1_0 .emit FRAGMENT_PROGRAM .emit 0x01 .emit 0x00 .or + .if (program_target == 0x20) vert_program_1_0 .emit VERTEX_PROGRAM .emit 0x01 .emit 0x00; +frag_program_1_0 + '!' .and '!' .and 'A' .and 'R' .and 'B' .and 'f' .and 'p' .and '1' .and '.' .and '0' .and + optional_space .and fp_optionSequence .and fp_statementSequence .and + "END" .error MISSING_END_OR_INVALID_STATEMENT .emit END .and optional_space .and + '\0' .error CODE_AFTER_END; +vert_program_1_0 + '!' .and '!' .and 'A' .and 'R' .and 'B' .and 'v' .and 'p' .and '1' .and '.' .and '0' .and + optional_space .and vp_optionSequence .and vp_statementSequence .and + "END" .error MISSING_END_OR_INVALID_STATEMENT .emit END .and optional_space .and + '\0' .error CODE_AFTER_END; + +/* + ::=