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#ifndef _B3D_B3DCOLOR_HXX
#define _B3D_B3DCOLOR_HXX

#include <bf_svtools/bf_solar.h>

#include <tools/color.hxx>

/*************************************************************************
|*
|* Farbklasse fuer 3D. Besitzt einige Funktionen mehr, als die normale
|* Farbe
|*
\************************************************************************/

namespace binfilter {
class B3dColor : public Color
{
public:
    B3dColor() : Color() {}
    B3dColor( ColorData nColor ) : Color(nColor) {}
    B3dColor( UINT8 nRed, UINT8 nGreen, UINT8 nBlue )
        : Color(nRed, nGreen, nBlue) {}
    B3dColor( UINT8 nTransparency, UINT8 nRed, UINT8 nGreen, UINT8 nBlue )
        : Color(nTransparency, nRed, nGreen, nBlue) {}
    B3dColor( const ResId& rResId ) : Color(rResId) {}
    B3dColor( const Color& rCol ) : Color(rCol) {}

    void CalcInBetween(Color& rOld1, Color& rOld2, double t);
    void CalcMiddle(Color& rOld1, Color& rOld2);

    // Addition, Subtraktion mit clamping
    B3dColor&   operator+=  (const B3dColor&);
    B3dColor&   operator-=  (const B3dColor&);
    B3dColor    operator+   (const B3dColor&) const;
    B3dColor    operator-   (const B3dColor&) const;

    // Multiplikation als Gewichtung, Anwendung einer Lampe
    // auf eine Farbe, Lampe als 2.Faktor
    B3dColor&   operator*=  (const B3dColor&);
    B3dColor    operator*   (const B3dColor&) const;

    // Multiplikation mit Faktor im Bereich [0.0 .. 1.0]
    B3dColor&   operator*=  (const double);
    B3dColor    operator*   (const double) const;

    // Zuweisung
    void operator=(const Color& rCol) { mnColor = rCol.GetColor(); }
};
}//end of namespace binfilter

#endif          // _B3D_B3DCOLOR_HXX

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