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#ifndef _GOODIES_IMAPPOLY_HXX
#define _GOODIES_IMAPPOLY_HXX

#include <bf_svtools/bf_solar.h>

#include "bf_svtools/svtdllapi.h"

#include <bf_svtools/imapobj.hxx>

#include <tools/poly.hxx>

class Fraction;

namespace binfilter
{

/******************************************************************************
|*
|*
|*
\******************************************************************************/

class  IMapPolygonObject : public IMapObject
{
    Polygon             aPoly;
    Rectangle           aEllipse;
    BOOL                bEllipse;

    void                ImpConstruct( const Polygon& rPoly, BOOL bPixel );

protected:

    // Binaer-Im-/Export
    virtual void        WriteIMapObject( SvStream& rOStm ) const;
    virtual void        ReadIMapObject(  SvStream& rIStm );

    BOOL                ReadPreProLine( SvStream& rIStm, String& rStr );

public:
                        IMapPolygonObject() {};
                        IMapPolygonObject( const Polygon& rPoly,
                                           const String& rURL,
                                           const String& rAltText,
                                           const String& rDesc,
                                           const String& rTarget,
                                           const String& rName,
                                           BOOL bActive = TRUE,
                                           BOOL bPixelCoords = TRUE );
    virtual             ~IMapPolygonObject() {};

    virtual UINT16      GetType() const;
    virtual BOOL        IsHit( const Point& rPoint ) const;

    Polygon             GetPolygon( BOOL bPixelCoords = TRUE ) const;

    // liefert das BoundRect des Polygon-Objektes in 1/100mm
    virtual Rectangle   GetBoundRect() const {  return aPoly.GetBoundRect(); }

    BOOL                HasExtraEllipse() const { return bEllipse; }
    const Rectangle&    GetExtraEllipse() const { return aEllipse; }

    void                Scale( const Fraction& rFractX, const Fraction& rFracY );

    using IMapObject::IsEqual;
    BOOL                IsEqual( const IMapPolygonObject& rEqObj );
};

}

#endif

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