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#ifndef _SVX_BULITEM_HXX
#define _SVX_BULITEM_HXX

#include <bf_svtools/bf_solar.h>

namespace binfilter {

// include ---------------------------------------------------------------

// define ----------------------------------------------------------------

// Styles
#define BS_ABC_BIG          0
#define BS_ABC_SMALL        1
#define BS_ROMAN_BIG        2
#define BS_ROMAN_SMALL      3
#define BS_123              4
#define BS_NONE             5
#define BS_BULLET           6
#define BS_BMP              128

// Justification
#define BJ_HLEFT            0x01
#define BJ_HRIGHT           0x02
#define BJ_HCENTER          0x04
#define BJ_VTOP             0x08
#define BJ_VBOTTOM          0x10
#define BJ_VCENTER          0x20

// Valid-Bits
// Erstmal nur die Werte, die vom Dialog geaendert werden...
#define VALID_FONTCOLOR     0x0001
#define VALID_FONTNAME      0x0002
#define VALID_SYMBOL        0x0004
#define VALID_BITMAP        0x0008
#define VALID_SCALE         0x0010
#define VALID_START         0x0020
#define VALID_STYLE         0x0040
#define VALID_PREVTEXT      0x0080
#define VALID_FOLLOWTEXT    0x0100
}//end of namespace binfilter
#include <bf_svtools/poolitem.hxx>
#include <vcl/font.hxx>
#include <bf_goodies/graphicobject.hxx>

// class SvxBulletItem ---------------------------------------------------
namespace binfilter {
class SvxBulletItem : public SfxPoolItem
{
    Font            aFont;
    BfGraphicObject*  pGraphicObject;
    String          aPrevText;
    String          aFollowText;
    USHORT          nStart;
    USHORT          nStyle;
    long            nWidth;
    USHORT          nScale;
    sal_Unicode     cSymbol;
    BYTE            nJustify;
    USHORT          nValidMask; // Nur temporaer fuer GetAttribs/SetAttribs, wegen des grossen Bullets

#ifdef _SVX_BULITEM_CXX
    void    SetDefaultFont_Impl();
    void    SetDefaults_Impl();
#endif

public:
    TYPEINFO();

    SvxBulletItem( USHORT nWhich = 0 );
    SvxBulletItem( SvStream& rStrm, USHORT nWhich = 0 );
    SvxBulletItem( const SvxBulletItem& );
    ~SvxBulletItem();

    virtual SfxPoolItem*    Clone( SfxItemPool *pPool = 0 ) const;
    virtual SfxPoolItem*    Create( SvStream&, USHORT nVersion ) const;
    virtual SvStream&     Store( SvStream &rStream , USHORT ) const { return rStream; }

    sal_Unicode         GetSymbol() const { return cSymbol; }
    String              GetPrevText() const { return aPrevText; }
    String              GetFollowText() const { return aFollowText; }

    USHORT              GetStart() const { return nStart; }
    long                GetWidth() const { return nWidth; }
    USHORT              GetStyle() const { return nStyle; }
    BYTE                GetJustification() const { return nJustify; }
    Font                GetFont() const { return aFont; }
    USHORT              GetScale() const { return nScale; }



    void                SetSymbol( sal_Unicode c) { cSymbol = c; }
    void                SetPrevText( const String& rStr) { aPrevText = rStr;}
    void                SetFollowText(const String& rStr) { aFollowText=rStr;}

    void                SetStart( USHORT nNew ) { nStart = nNew; }
    void                SetWidth( long nNew ) { nWidth = nNew; }
    void                SetStyle( USHORT nNew ) { nStyle = nNew; }
    void                SetJustification( BYTE nNew ) { nJustify = nNew; }
    void                SetFont( const Font& rNew) { aFont = rNew; }
    void                SetScale( USHORT nNew ) { nScale = nNew; }

    virtual USHORT      GetVersion(USHORT nFileVersion) const;
    virtual int         operator==( const SfxPoolItem& ) const;

    static Font         CreateFont( SvStream&, USHORT nVer );

    USHORT&             GetValidMask()                  { return nValidMask;    }
    USHORT              GetValidMask() const            { return nValidMask;    }
    USHORT              IsValid( USHORT nFlag ) const   { return nValidMask & nFlag; }
    void                SetValid( USHORT nFlag, BOOL bValid )
                        {
                            if ( bValid )
                                nValidMask |= nFlag;
                            else
                                nValidMask &= ~nFlag;
                        }
};

}//end of namespace binfilter
#endif

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