Where is that delete... ConnectionManager?
This is something that has been bothering me for a while now... so it just might be that I am blind and asking something really stupid here, so bear with me.
The thing is ConnectionManag
I know that there is a delete in the catch part for the try blocks for accept, connect, etc. but why only there... am I really supposed to believe that when everything goes brilliantly without any errors for a connection that then the allocated memory gets freed correctly.
I might be missing something obvious here (the fact that it's 3 am in the morning doesn't help), but if that's the case then I sure would like to know what that something is.
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